Super Game Empire

Chapter 463 Technological Breakthrough of 3D Game Engine

The closer to reality, the harder it is to perfect simulation. It is easy to increase from 70% simulation to 90%, but from 90% to 95%, it may double the difficulty, the environment realism, protagonist action, game strategy mode

, all kinds of details cannot be ignored.

Garrett cannot kill people. He can only use the shadows of various buildings and objects to hide himself, use fast movement to avoid the sight of castle servants and patrol guards, use exquisitely designed moving routes to avoid possible risks, and be careful to hide at any time.

In the shadows, once his body is exposed to any light, hiding his own disguise will slowly fail.

He walked forward hard, sneaking towards the master's bedroom on the top floor of the castle. He was careful and wandering on the edge of the darkness. The wellheads in the courtyard, the thick trees, the piles of debris, the corners of the stairs, and any shadows were efficiently used by him

Get up, every decision is terrifying, every raid is elusive, and in the end he succeeds. The presenter does not read any files and completes the task perfectly in one go!

At the end of the first level, everyone breathed a sigh of relief, whispered, and took off their headphones to applaud the game.

"Thief", this weird, niche and mysterious game, is now available for special significance!

"Please invite two excellent designers of the "Thief" game!" The host gave up his seat and looked at the audience with a smile.

Ma Liang and Zhang Jian walked up to the front desk and greeted them with thunderous applause. They smiled shyly, took the microphone, began to explain their design ideas, and patiently answered questions raised by others.

"At the beginning of the design, "The Thief" actually imitated the most well-known thief novel in China, "The Legend of Chu Liuxiang". We want to sneak secrets into this theme to realize it in the game. This is a completely different style from the sexy and violent Laura, and the protagonist can't stand it.

Light, most of the actions are in the shadows, and once exposed to the light, he will face danger!" Ma Liang said it well in Japanese. He came to the master to speak, and Zhang Jian sat aside and whispered to add and remind.

"There are many types and ways to sneak in secret. Theft in the secret room is a common plot in movies, such as "The Thieves". At the end of last year, Tom Cruise also consulted our company's games when filming "Mission: Impossible" at the end of last year.

Screenwriter, perhaps after the release of the "Mission: Impossible" summer movie in May this year, you can find the shadow of "The Thief" in it."

"The Thief does not encourage murder. It pays more attention to stealth skills and requires consideration of the best strategy. Moreover, the protagonist robs the rich and helps the poor. He acts in a low-key manner, which is completely different from the kind and handsome guy like British agent 007 Bond.

, in fact, it coincides with the concept of chivalrous thieves in traditional Chinese culture."

"You have also seen its game selling points. It is highly realistic, which can make players feel more substitutable and encourage players to use their wisdom to complete tasks instead of using violent destruction to destroy targets. This is actually a game of wisdom fighting,

Without simple and crude killing, its playability should be much longer than those games that boast about their own killing pleasure."

"Although its picture does not look very satisfactory, considering the performance of the host, this is already the limit that the SS platform can express. You can notice that the game operationality is no less than that of N64's "3D"

Super Mary, although Super Mary has better 3D effects. But from the perspective of reality, "The Thief" is far beyond the other party. Which game is more immersive? There is no doubt that it is ours.

"Thief"!"

Ma Liang made a lot of witty comments, quietly exaggerating the advantages of the game, and underestimating the flaws of the game. He even brought out Tom Cruise from Mission Impossible to testify, which made the venue surprise. Everyone has heard of this

The movie will be launched during the summer season. However, the crew of "Mission Impossible" actually refers to the "Thief" game, which makes people look forward to it.

"Is it convenient to show us the part of the content that the movie borrows? In addition, will "Thief" be adapted into a movie?" The media, who is inclined to the entertainment direction, asked, and they keenly realized that this game was not the case.

What will happen to the movie?

Ma Liang smiled and shook his head: "I'm sorry, it's not convenient for us to reveal the plot of "Mission Impossible". If gamers play this game, they will definitely notice similarities when they see the movie. They smiled knowingly

That's fine. In addition, according to President Yang's spiritual instructions, the game "Thief" will definitely not be adapted into a movie, because not all games are suitable."

Another asked: "Why is the 3D effect of the Thief game not much worse than that of 3D Super Mary?"

This question is good. When I look at it, I am a reporter from Japan Game Paradise Magazine. This is a monthly game magazine close to Sega. Ma Liang gave them a thumbs up from the bottom of his heart: "What a good teammate!"

He replied happily: "Because "Thief" uses Longteng's most advanced 3D game engine, which has made great technological breakthroughs in light and shadow effects. To be honest, there is no 3D game engine in the world that has been in light and shadow.

It is better than us in terms of sound effects. Although its texture effect is not as good as N64, this is the only thing that N64 deserves praise, and it is obvious to everyone in other aspects."

While boasting, he still doesn’t forget to mock Nintendo. Ma Liang’s actions have deeply grasped the essence of Longteng people. Even those pure technicians have learned a lot of tricks to attack opponents under the influence of their eyes and eyes. Everyone is a soldier!

There was a chuckle below, and the reporters were no longer surprised. Long Teng didn't speak out against Nintendo at his home court. Will he still boast about them?

Technical issues can be left to professional game evaluation agencies for detailed analysis, and more media on the spot are interested in Nintendo's reorganization and Longteng's reaction.

"Nintendo's current senior management is controlled by Wall Street in the United States. Does Longteng have any opinions?"

"As we all know, Longteng is a private enterprise. When Nintendo's senior executives were reorganized, Longteng became the only company with highly centralized CEOs in the world. Has Longteng considered going public or introducing a team of professional managers?"

"SZone is also the one who forced Nintendo to this path. Have they ever asked to develop adult games on the SS platform?"

“…”

Many problems poured down like shells, caught Ma Liang and Zhang Jian off guard. They were not press release officials, but just to explain the game plan. They were only responsible for telling the game related content and had no right to speak for the company's senior decision-making.

.

At this time, Shinto Nakayama, who had not yet appeared, walked out of the backstage. His figure was like a mountain, and soon suppressed the noisy reporters, making Ma Liang and Zhang Jian feel relieved, and hurriedly left their seats and hid in the backstage.

Shizuo Nakayama looked at the silent reporters in the audience and smiled: "When you see me, you should know our views and attitude towards Nintendo. Do you still need my answer?"

Everyone burst into laughter, and some shouted: "You are alive to make Nintendo uncomfortable!"

The laughter became louder, and Shikao Nakayama was very proud and nodded with satisfaction: "That's right! So, what does anything happen to Nintendo have to do with us? Can our opinions affect Nintendo's development? No! So I never care

These boring things. In addition, Longteng’s current management model has proved its superiority. Why change it? Focusing on designing games is the task that Longteng always remembers. We can ignore everything else!"

Shirooshi Nakayama is worthy of being a negotiator. He easily shifted his focus from Nintendo to Longteng's sacred mission, which received many applause.

"Did Longteng really never forget to make games? So who came up with those commercial means that made Sony and Nintendo despair?" Many people laughed in their hearts. Even though everyone knew that what Nakayama said was too exaggerated, it was impossible.

If you blame too much, who is the game made by Longteng is indeed excellent? Whoever doesn’t agree, let him make a platinum palace-level game!

While the media praised the content of the "Thief" game and the righteous speech of Shitou Nakayama, many game review magazines also obtained the game test disc of "Thief" and various test data provided by Longteng Company. The most important thing is

There was no stingy in private to give sponsorship fees, so they tacitly began to promote.

"The "Thief" game leads the secret to sneak into the game trend, and the Hollywood blockbuster "Mission: Impossible" has also referenced the game content!" - Sakura Movie Game Magazine gave a high evaluation and intercepted many classic shots from the game, and then matched it with

The hand-drawn version of Tom Ge's avatar and lines make this niche game closely linked with popular entertainment, and exposes the "Thief" game to the greatest extent.

"This is the victory of light and shadow!" - The North American Game Weekly is concise and summarizes the biggest characteristics of "The Thief", giving people endless imagination.

"I sat in the study, listening to the surround sound, looking at the large-sized TV specially ordered, and wandering step by step on the dividing line between darkness and light. If it weren't for the fact that its stickers were slightly inferior to "Resident Evil", it would have led to

I had to force some flaws to find, and I even mistakenly thought it was a real movie, so real that I felt immersive! It was a great game and if posted on SU, I would give it 90

Score!"——Independent game critic Yuri gave 80 points, which is already a rare high score, and his vision has always been very picky.

"This is a breakthrough in gaming technology. With the rapid development of PC hardware, it may take a few years to use powerful hardware to make us feel immersive in games. I hope Longteng's game production technology will always be at the forefront.

Create more excellent games!" - ESRB, the interactive software grading committee, actually gave an evaluation for the first time. In fact, they are showing good things to Longteng.

In addition to these, KTT CEO Brown also made a public statement, causing a thousand waves. He openly showed good to Longteng and ridiculed Nintendo, and was not at all taboo!

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