Super Game Empire

Chapter 281 'Blood Lion - China's Defense War'

The Blood Lion was handed over to Shangyang Company to recast, which gave an extra quota for arcade support. Yang Yun looked for an impressive name in the list of reserve companies, and indeed saw an Yingxiang software.

Because of his existence, domestic software was at least 5 years ahead of schedule. After seeing Longteng's success, a large number of software and game production companies were born like mushrooms after a rain.

The second batch of support plans were successfully signed, Jinpan Software Company won the "Alloy Warhead" project, the leading software technology company won the "Samurai Soul" project, the target software company won the "Three Kingdoms War Chronicle" project, and Yingxiang Software Company won the "Miracle Three-Union" project

1》, Shangyang Software was reborn from the ashes and recast the criticized "Blood Lion".

At the public signing meeting, Yang Yunyu said earnestly: "These five games are classic horizontal pass games, fighting games, Chinese culture games, comprehensive games, and real-time strategy games. Now everyone is standing on the same starting line

As for how far you can travel in the future, it depends on your ability. In this world, the survival of the fittest is important and the survival of the fittest is natural. Those who run slowly will be eliminated. There are countless companies behind them, so you can take it at any time.

Come up!"

This threat is particularly effective, almost everyone is in danger. At the same time, every company is full of confidence and fighting spirit. If they still cannot make these games with the help of Longteng, they will be shameless to stay there.

Except for the types of RPG and SLG that have not been produced, Longteng has made almost all types a pilot, which is to test the feasibility of this support plan on a large scale.

January 22, 1993 is New Year's Eve, and this year's Spring Festival is particularly early. Half a month before the Spring Festival, Yang Yun stayed in Shangshanghai and designed these five projects in a complete and complete manner.

In terms of special effects, CPS1 is still not as good as SNK's NEOGEO. "Alloy Strut" can only use the Sega Model1 substrate to fight against it. Although the substrate is expensive, horizontal level-passing games are the most popular type, and the speed of recovering costs is the fastest.

On the alloy warhead, because of Yang Yun's selfishness, he took out all the most interesting settings among the first three generations of the work. He gathered in the first edition. When the sequel is made in the future, he hopes that Jinpan Software Company can play the role in the future.

Make innovations with your own imagination.

First of all, the Q-version tank, the signature weapon in "Alloy Warhead", a squirming little steel guy who can lie down and look funny. He can also jump up all over, making people want to laugh when they look at it, and the camel,

Fighting robots, planes they ride, will also appear in certain special levels.

Then, all kinds of awesome weapons are necessary, H is a submachine gun, S is a shotgun, R is a missile, F is a flamethrow gun, L is a laser gun, and there are many. It makes players almost every moment

All have powerful weapons in hand, full of excitement.

Third, remove some complex levels without characteristics, and add and integrate various classic scenes, such as mummy levels, riding a camel and masturbating, and becoming a fat man after eating.

For Longteng, the difficulty of this game lies in the large number of artists, how to design hilarious characters, and complex but seemingly full of high-tech awesome enemies, as well as explosion effects, shadow models, these are

It's a great test of the project team's production skills.

In response, Shanghu Art Studio participated in this, gained a 5% share in the project, providing the best senior artists to serve the project, which is also to prepare in advance for the game to become an animation after the game was sold.

The second game, "Samurai Soul", the leading software. This game is actually an armed fight, which belongs to a branch of the fighting game. After removing the bloody and violent shots and changing it to a Q-version character, it is a very excellent fighting game.

Regarding it, Yang Yun, who is good at increasing private goods, did not miss this opportunity. He cooperated with the Chinese Martial Artists Association to arrange for the director of the leading software to visit various martial arts masters in person, and changed 12 characters into Chinese martial arts masters.

, the eight major sects and four major families in the world were added.

SNK is now seriously injured. After being acquired by Nintendo, it only relies on the support of "Legend of Hungry Wolf". Many core personnel have passed away from the main creative team. Yang Yun doesn't have to worry too much about Samsara's crash. Even if it is a crash, a Chinese version

"Samurai Soul" can also crush SNK's game.

So after Longteng controlled the dominant position of fighting in arcade games, as long as any fighting game is produced by non-Longteng, players basically do not buy it, don't like it, don't get used to it, and don't like it.

In terms of game design, the architect and the main programmer are both part of the King of Fighters project team. The character design and artists chose Hong Kong Yulang International, which made Huang Yulang, who had just been released from prison, become the head of the art worker, intending to turn Samurai into a Chinese style

classic games, revitalizing traditional Chinese martial arts.

The third "Three Kingdoms War Chronicles" is known as the second masterpiece of Longteng's signature Three Kingdoms game. The target software company dares not underestimate it. It gathers all the power of the company and invests almost all resources into the game department.

A similar setting to "Journey to the West", so Longteng added Director Han Wei of Qiming Technology this time, allowing Qiming Technology to cooperate with the target software and jointly produce it by the three parties.

This game is the last train of the arcade wave. The multiplayer joint battle game is at its peak, but it is likely that in the next two or three years, the horizontal pass game of 4-player online battle will be outdated and will be

People get tired of playing.

Hidden characters such as Zhuge Liang, Diao Chan and Zhang Liao have added interesting interest. If you do not use secret books to draw up hidden characters, you can also use Guan Yu to win the gold medal of death to defeat Zhang Liao and recover him. This is also a surprising selling point.

In addition to the five tiger generals of Shu, the choices of eight people are rich enough, and each has its own characteristics.

In order to highlight their own characteristics, when the explosion is explosive, everyone's ultimate moves seem particularly cool. For example, Zhang Fei's Shennong's tail swing and Zhao Yun's white crane flapping wings are all ultimate moves that many people like to play.

The rich number of props and familiar operation methods allow Qimingxing and target software to focus a lot of energy on plot design, and with the high standards and strict requirements of Longteng, this must be a classic work of the Longteng Three Kingdoms series.

As for the last "Miracle Three-in-One", this game is a work by Capcom. A game contains three sub-games, which is a test by Capcom, but the one who plays the most is the horizontal version of the sub-game.

game.

This game is handed over to Yingxiang Software, which is a test. Each game is not difficult to design, but the styles are different, which tests the company's overall strength.

There are many interesting settings in the first level-breaking game, such as the elf pet can spit fire, or six spinning tracking bullets. When you are not tall enough and cannot jump to the upper layer at once, you can use one

He held his hand and then turned over and jumped up.

This is a very beautiful European magic style, long-necked dragon, flying elf, magic flying hand, clown wearing a top hat, witch riding a broom, a big belly with a flame-breathing dragon, a cartoon character-like guarding boss, sun god, earth

God.

The second is the flying shooting version, which is in line with the first one, and the protagonist of the game is the same.

The third one has nothing to do with the Arcade Bomb Man, so Yang Yun is going to change it into a puzzle game with the same style.

The design time limit for these four arcade games is one year. Yang Yun made the request to launch the arcade version by November 1993, and then launch the SS transplant version at the New Year's Day Sega Carnival in 1994.

All four companies have signed contracts, and 60% of the game ownership belongs to Longteng Company. Everyone is the same. There is nothing fair or unfair about it. Each company is very happy to express its gratitude to Longteng.

The thing that gave Yang Yun the most headache was the "Blood Lion". He definitely hated more than loved this game, so he was determined to have high standards and strict requirements for Shangyang Software.

It is still a war to defend the country, a real-time strategic model, but considering political factors, players can only control the Chinese army. The imaginary enemy has become an Axis of Evil. The yellowish enemy clothes that are easily misunderstood have also been removed.

, The color can be set by the player.

The game is built on the SS platform and uses the real-time strategy game engine integrated by Longteng France R&D Center, codenamed "Fighting War 1", suitable for "God's Crazy 3" and "Sarroman Snake: Dune 1993", which will simplify the Fighting War

1 After the engine is remodeled, it will be handed over to Shangyang Software for design.

Block two-player communication online battles, block single-player RPG game modes, and only one-man-machine battles, but in order to make new ideas, Yang Yun only highlighted one key point, that is, the battle to defend the country.

There are ten pieces of game maps, from easy to difficult.

The simple map is that there is only one regiment of the enemy. After the players resist the two enemy attacks and defend their homes for ten minutes, they can counterattack.

The enemy will increase multiple battlefields to attack at the same time on the medium map, but the player's strength will also be enhanced accordingly, with multiple bases supporting each other, so there is no need to worry about troops, and what is being trained is the player's micro-operation ability.

The most complex advanced map is very similar to the perverted map 7VS1 in StarCraft. Players must hold on for half an hour to compete wildly before they can obtain a large wave of reinforcements and then conduct self-defense counterattacks.

This is the biggest selling point of "Blood Lion", which is also different from the Dune series.

If done, this game will definitely be a big hit on the SS platform and will lead the future trend of turret games.

If you can't do it, then Shang Yang will disband it obediently. Even if you can't even make a well-received model like 7VS1, how can you make a turret game in the future?

After explaining these things to Shanghai, Yang Yun came to Taipei before the Spring Festival.

This is something he and the Lin family had already agreed to celebrate the Spring Festival at the Lin family this year.

And more importantly, he wants to meet a group of people, the madmen of Daewoo Company!

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