Reborn 2005: The Internet Myth
Chapter 34 League of Legends
The game Wang Zheng is talking about is of course "League of Legends".
In fact, MOBA games have already taken shape. This game mode existed as early as the "StarCraft" period.
At that time, a player named Aeon64, based on the map editor of "StarCraft", edited a game mode in which players control hero units to attack each other's bases.
Later, Blizzard made the popular "Warcraft 3", which also had a map editor function, and this gameplay was also continued and the Dota map was developed.
Because of the popularity of "Warcraft 3", the Dota gameplay has attracted a large number of player fans as soon as it appeared. In addition, the developers update frequently and are good at listening to players' opinions. The game is well balanced and very confrontational.
Strong, the gaming experience is still very good.
But it is based on "Warcraft 3", and the operation difficulty is relatively high. It is too hard-core and cannot attract new players. Players are limited to the circle of "Warcraft 3" and are relatively fixed.
Later, a producer from Dota joined Riot Games and led the development of "League of Legends", an online competitive game that has been popular for more than ten years and has lit up the light of e-sports.
When it comes to the game Dota, we have to mention a person whose ID is IceFrog.
This person is serious and responsible and indifferent to fame and fortune. Basically, the best versions of Dota are made by him. This person is very low-key and never shows his face. Players have never known his true identity.
However, he later joined Valve and developed "DOTA2", which competed with "League of Legends" in MOBA games.
Based on the concept of Dota, although this "DOTA2" is well-made, it is not very friendly to novices. It is not as simple as "League of Legends", and the average game time is too long, and it often takes four or five seconds.
Ten minutes of bladder bureau.
Therefore, in terms of influence, it has always been unable to compete with "League of Legends".
Wang Zheng has never played "DOTA2", so if he wants to do it, it will definitely only be "League of Legends".
And in his plan, this "League of Legends" game should not only produce game benefits, but also provide enough IP creativity to directly compete with Marvel's Marvel Universe worldview.
When the time comes, it won’t be a pleasure to use it to make TV series or movies.
Jed Raymond loves to play games, and he will definitely not miss Warcraft 3 and Dota. As soon as Wang Zheng mentioned this idea, she understood it immediately.
From a producer's perspective, this can be regarded as a kind of "reference". In fact, in the game industry, it is normal to learn from each other's gameplay, but it is easy to learn from each other and difficult to improve.
If we want the quality of the game to reach what Wang Zheng instructed as "easy to play but difficult to master", "improvement" is the top priority.
After the game development work was assigned, Alpha's employees started to work on pre-development preparatory work, such as the game engine, the original painting style of the game, etc. after two short meetings.
Wang Zheng can't help much in this regard. There is no such thing as a game engine in his USB flash drive.
A game engine is actually a game development kit, similar to a framework program.
With a good game engine, making games on this basis will save a lot of time, and developers can just plug in the content they need.
The more common ones on the market now are Endless Engine, Origin Engine, and the future famous Unreal Engine.
The Call of Duty series was developed using the Endless Engine, and sales in almost every generation are very stable.
The Origin engine is mainly used by games such as CS, and is also very classic.
As for the Unreal Engine, there are even more famous games. Games such as "Meteor Butterfly Sword" and "PlayerUnknown's Battlegrounds" that are familiar to domestic players were all developed using this engine.
The use of these commercial engines requires licensing fees. The most annoying one is the Unreal Engine. If the game developed with it is profitable, there is no need to pay if it is less than 50,000 US dollars, and 25% of the profit must be paid as a licensing fee if it is more than 50,000 US dollars.
It is impossible for Wang Zhengbi to agree to this. The Origin Engine that pays a one-time fee does not need to be much stronger.
Moreover, "League of Legends" is considered a 2.5D game, so there is no need to use a 3D engine. Even if it is re-developed, it won't take much effort.
After laying out the game development tasks, the next step must be the publishing task of "CS:GO".
In the American League, game distribution cannot go around an organization called the ESRB, whose full name is the Entertainment Software Rating Board.
Any game listed for sale in Midland must be approved by it and can only be sold after the rating is confirmed.
Games like "CS:GO" are basically irrelevant to teenagers, that is, T13+. They must be at least M17+, which means they can only be played if they are over 17 years old.
As for games like "GTA", it must be 18+.
"We Farm", which was previously released by Meta Company as the main body, the game level is 6+, which means that children can also play it.
Unlike in China, the American League does not have real-name authentication, so everything can only depend on the player's consciousness.
However, the ESRB is considered a non-governmental organization. There are several similar organizations in the world, such as PEGI in Europe and CERO in Japan. Their ratings do not have legal effect.
Therefore, whether or not to do this rating depends entirely on the manufacturer's discretion.
For example, Apple and Steam later did not recognize these ratings, and games launched on their platforms had to abide by their own rating regulations.
The game distribution platform will be a very important step for WeChat. Since we don’t have that much money to acquire Steam, we might as well develop it ourselves.
Therefore, when the "Farm" game was released at home and abroad, Wang Zheng arranged the development of the game platform.
This foreign version is called WeGame, and will integrate a secondary entrance in WeChat, and you can log in directly using WeChat ID.
While working on WeGame, we also built a function called We Store, which is a domestic software manager. It is temporarily a free software distribution platform under the win version. When it is transferred to Hongmeng in the future, it will become a big killer.
.
After nearly ten days of sorting it out, until the business of the four companies under his banner was running smoothly and orderly, Wang Zheng decided to take a short vacation for himself.
Catherine knocked on the door and pushed open his office. She also held a red invitation card in her hand and handed it to him gently. She leaned on the desk and made a seductive pose.
"BOSS, you must still be missing a female companion to invite to the Stanford Entrepreneurship Center's party, right?"
This beautiful secretary wanted to flirt with him when she had nothing to do. How could Wang Zheng, a gentleman, let her succeed? He curled his lips and said: "You can't even think of lying to me about another evening dress. Without you, I might not be able to meet him again tonight.
A more beautiful beauty."
Catherine didn't believe his lies. As the boss's personal secretary, how could she know Wang Zheng's style?
If it were any other CEO who was young and rich, he would change his girlfriend just like changing his clothes. Not to mention living in a life of wealth and indulgence, at least having sex every night would not be a big problem.
However, my boss lives like an ascetic. He doesn't eat any meat. He has only had two appointments in three months. He does nothing but work all day long. He is not as self-disciplined as a normal person.
Just a tough talk.
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