This game is awesome
Page 133
"I'll pay attention before I give it to you next time."
"sorry!"
"You don't have to apologize to me." Gu Qingci shook his head slightly, "You are already an adult. Neither I nor Dad and the others will interfere with you. Just be careful. It's very dangerous for people outside right now."
Gu Qingci was indirectly reminding Ai Li that he was not a good person.
Gu Qingshi also knew that this kind of shameless guy couldn't be a good person no matter how you looked at it!
At least she would wear clothes in front of outsiders. Eli Heinrich, this shameless guy, could shamelessly call her master after only meeting her twice.
but.......
"Dad, what are they doing? They haven't come home for so long."
Gu Qingshi couldn't help but ask, she had been curious about this matter for a long time.
Gu Qingci's face was cold and he didn't seem to want to bring up this topic.
"They? They crossed the equator from Congo, had several conflicts with local warlords, and were elected chiefs by the locals. I heard that they are doing coffee bean business with the country to revitalize the local economy. But because the tribe is surrounded by powerful enemies, they are worried and refuse to come back."
"puff!!!"
Gu Qingshi almost couldn't breathe.
What a fantasy African journey of dad and mom...
"If I were doing business at the equator, I might not be able to come back in the next few years." Ai Li picked up a persimmon from the fruit plate, took a bite, and his eyes lit up.
"The Congo has just reorganized its government. After all, that place doesn't follow rules very much. So if someone is recently elected as a chief, then they have the right to participate in the local election. In other words, your parents, oh, it should be your father and mother, they can enter the House of Representatives."
"Stop this!"
Gu Qingshi didn't want to care about what kind of grand cause her eccentric parents were going to build at the equator. As long as the two of them were fine, that was enough.
Ai Li took another persimmon, bit it open, sucked the juice inside, and said vaguely: "Then let's talk about the anti-cheating system. Isn't this what you want to do in Fanxing?"
Gu Qingshi was a little surprised.
"You're not really here to do corporate espionage, are you?"
Rewi Alley raised his hands in a French salute and explained with a headache: "I repeat, I have no interest in what the stars are going to do, and I will not reveal anything I see to anyone in the Rock. My master, my loyalty is like the diamond in Sierra Leone, visible to the naked eye."
Facing Gu Qingshi's questioning gaze, Ai Li let out a sigh, "Okay, okay, let's change the subject. What do you think of Beihai Villa?"
Gu Qingshi couldn't figure out what Ai Li wanted to say, so she asked, "What do you want to do?"
“Invest in this land.”
"Ah? Investing in Beihai Villa?"
Gu Qingshi was confused. Beihai Villa was a shabby place, but apart from its beautiful scenery and cheap land price, it had almost nothing to offer.
After hearing Gu Qingshi's question, Ai Li was shocked: "Don't you know that this villa has gathered three giants of the gaming industry?"
"Have it?"
Gu Qingshi tilted her head, thought about it carefully, and felt nothing.
The newly rising stars, the messages from the Cloud Palace, and the upcoming rocks...
Hiss~ It seems that three game companies with great reputations in the industry have indeed gathered together.
"As long as the territory of the stars continues to expand, this villa will be regarded as a holy place for game development by countless Eastern game developers. This is a good publicity name, do you understand?"
"We can build a tourist attraction here, recreate the lush forests of Baldur's Gate, the Amiens town of Battlefield, or even Miskatonic University! I can already imagine the value that this land will bring!"
"Then just think about it."
Gu Qingshi did not comment, but there was a hint of resistance in her words.
Chapter 163 [Some Design Issues of Stars]
After all, Gu Qingshi is a socially phobic otaku.
Although she can dress herself up as a successful person who is good at speaking, Gu Qingshi still prefers to be with a few like-minded friends rather than living a life of feasting and revelry.
Gu Qingshi called Li Xiaomeng and asked Ai Li, the guy who was shamelessly staying in her office, to leave.
Ai Li shouted that he wanted to be Gu Qingshi's dog, which immediately irritated Li Xiaomeng and made her both frightened and annoyed.
If you are the boss's bootlicker, then what should I be?
Li Xiaomeng instantly felt that his identity as "the boss's number one vicious dog" was threatened. He suddenly burst out with strength and took Ai Li out of the office.
Even outside the door, Ai Li was still barking.
Then, the smiling Li Xiaomeng took a picture of the whole process with her mobile phone. Ai Li's face instantly turned red, and the two of them started to quarrel and play. Gu Qingshi gave Li Xiaomeng a thumbs up.
The office finally became much quieter.
After a while, An Yan knocked on the door.
"Please come in."
After getting permission, An Yan pushed the door into the office and was slightly startled.
She saw Gu Qingci was there too.
When outsiders are around, some things become difficult to talk about.
An Yan looked at Gu Qingci who was making tea calmly.
Gu Qingci naturally felt the strange gazes as well. He glanced at his sister and whispered, "I'll go down to see Ai Li."
"Well, thank you, sister!" Gu Qingshi's smile made people feel kind.
Only after Gu Qingci left did An Yan feel completely relieved.
"Boss, the renovation of Room 406 has been completed. The expanded team is getting familiar with the new environment. But regarding the game... I have some suggestions, but I don't know if I should say them."
Gu Qingshi asked with a smile: "Sis An, when did you become so reserved? Speaking freely is our old tradition."
With just these few words, Anyan started laughing, and her previous caution disappeared into thin air.
“It’s some game design issues.”
"Please say."
"Boss, first of all, the method of movement in the game. According to the content of your plan, the actual gameplay of the game should be 'walking on the grid'. I wonder if this method is not in line with the actual situation..."
After version 2.0, "Stellaris" cancelled the two initial superluminal technologies of curvature navigation and wormhole navigation, and instead fully adopted the "hyperspace channel" - a network that connects various star systems. In this way, the movement of ships in the game becomes flying from one node to another along the "network".
This gameplay is similar to the movement of chess pieces in chess games, which greatly simplifies the gameplay. Gu Qingshi also copied this design.
An Yan's tone was a little weak, because she also knew that this design was indeed conducive to lowering the threshold of the game.
However, unrealistic is unrealistic. After all, this game is to be presented to the space agency, so it has to be made to "seem like that".
Gu Qingshi thought about it and felt that what An Yan said made sense. After all, the "Stars" in this world was in cooperation with the Space Agency. There was no science fiction work in this world that proposed the concept of hyperspace channels, so it was hard to say how receptive those old men were.
"We can make the hyperspace lane an optional initial technology, and add wormhole navigation and warp drive to the initial FTL technology. We can cancel the grid technology. Let me think about the specific design."
Gu Qingshi thought for a long time before saying, "The specific gameplay will be changed like this. We can choose unowned habitable planets for colonization, and radiate outward from the colonized planet. This radiation range is the actual control range of the player. Then, with the iteration of technology, the size of the stationed fleet, the size of the city, and the number of space stations and immigration star fortress stations, this radiation range can change."
This is basically the design of Stellaris 1.0, which is very different from the later designs of Stellaris. But it is indeed more realistic and interesting.
After all, if the entire universe is divided into a chessboard, then war will simply become a two-dimensional battle like in "Hearts of Iron" or "Europa Universalis", where victory can be achieved by pushing forward one square at a time.
The reason for canceling this design was that AI countries often used jumps and wormholes indiscriminately, causing players to be confused in confrontation.
But in this era of great advancement in AI technology...this issue does not seem to be a big concern.
"Besides that? Any other questions?"
"Well, the biggest problem is still in combat. Boss, it seems that you didn't consider the issue of three-dimensional space at all when designing it."
Three dimensions?
Gu Qingshi didn't expect An Yan to notice this problem.
As we all know, although Stellaris is a space game, the spaceships in it all move in a flat plane...
The two fleets fought each other with no concept of up and down, and only released colorful laser beams on the same plane to cause light pollution.
"Just do it according to your idea! I believe in you!"
Gu Qingshi encouraged Director An.
Gu Qingshi didn't want to get involved in this aspect because she was not familiar with three-dimensional space combat.
Based on my limited understanding, Gu Qingshi seems to have only achieved perfection in this area through the "Homeland" series.
It's too much trouble to do this.
Leave professional matters to professionals and Gu Qingshi is very free and easy to be a hands-off boss.
An Yan briefly talked about some slightly unreasonable designs in the plan, and Gu Qingshi listened to them one by one.
For example, the political system is a bit less in-depth, the planet construction and planning are too complicated, the economic system and the cosmic market are like playing house...
Director An is suffering from Victoria syndrome. When he saw that the overall design of this game was somewhat similar to "Victoria", he wanted to move Victoria's game design here, such as POP.
"Sister An, please spare the player's CPU..."
Gu Qingshi was also at a loss whether to laugh or cry.
It would be great to be able to move these over, but the problem is: players’ computers can’t support it!
The population in "Victoria" is divided layer by layer according to region, class, culture, occupation..., thus becoming sub-individuals that need to be calculated independently.
But it’s not a good idea for “Stellaris” to do this.
You know, there is cross-species hybridization in Stellaris...
Are new hybrid species considered independent cultures? How should we classify dozens or even hundreds of different species in a game according to POP?
Dividing it layer by layer, I'm afraid the amount of computing required for a game of "Stellaris" is dozens of times that of "Victoria".
Not to mention that the star version of "Stellaris" has a maximum scale of 5000 stars and 300 countries in one game...
If players open it to the maximum scale and add the POP system, the computer will probably smoke.
Without the POP system, there would be no political and market design for Victoria.
The world has made great progress in materials science, and the performance of various hardware is also exceptionally good. In addition, the domestic price war has brought down prices. Except for a few manufacturers, manufacturers in recent years have hardly considered the "performance" issue during development.
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