There can't be a Harvest Moon in the RimWorld.

Author: Entering Tongguan

Summary:

After an era of overpopulation, the first humans ventured into space, expanding across interstellar territory. I, left on Earth, originally intended to continue my daily routine of mining, farming, and raising fish, but now I find myself picking up a gun and joining my friends in Mineral Town for a battle against the mechanical insectoids???

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The new book, "The Mysterious Martial World: The Record of the Swordsman's Rhinoceros," has been released.

Chapter 1 Prologue: A Butterfly? Or Zhou?

In the year 5300 AD, neither imagined apocalypse, wasteland nuclear war, magnetic pole reversal, alien invasion, Godzilla resurrection, nor historical plagues, mass extinctions, or population explosions occurred.

Everything continued proceeding smoothly and without incident.

My name is Marcus, and I'm a construction worker.

Or, according to the three-character system, my full name is: Marcus II, Cyborg, Builder.

The first paragraph explains that I am not the first person in this family named Marcus, because my father was named Marcus. He lived the life of an elite intellectual in the laboratory of the dazzling city, and as a result, in my childhood, price was never an issue for anything I wanted.

However, during a genetic test in adulthood, doctors discovered that my base pairs had been significantly altered artificially.

This means that I was not born a human being through normal means.

This also means that I am very likely the "creation" of my father, who went missing after the plane crash two years ago.

This also means that my right to inherit the estate has vanished.

Therefore, my previous prestigious university degree and extensive knowledge became superfluous. The only job that the government could and was willing to provide for me was VR world construction worker.

This can be understood as a variant of the low-income, high-pressure programmer.

The main job is to lie in the life support pod every day, connect to the VR world interface at the back of the neck, and then build various virtual buildings according to the requirements of the government and the wealthy, so that newborns and the wealthy can experience safe and beautiful world scenery.

…………

Two hundred years from now, on a certain day.

That's right. In an era of highly advanced medicine, living in a life support pod for two hundred years would only result in about the same physiological depletion as living naturally for 7-8 years.

I completed a demanding and rigorous order from a wealthy client, where I built a tranquil, natural valley as his retirement retreat.

Although I tried to explain to him using my knowledge of ancient architecture and landscape architecture that the Egyptian pyramid complex could not exist in the valley, the end result was that half of my wages were deducted, and I would have to survive for the rest of the month on a sticky, snot-like nutritional paste.

This is all terrible!

Since I didn't have the money to subscribe to a membership, I could only watch the ten-minute entertainment program that was interspersed between two hours of continuous advertising, then exchange my food for a synthetic meat lunch through the order counter in the house, and finally wait until the slums' open hours from 3 to 5 a.m. to take a walk on the streets that were open irregularly.

I finished my meal without realizing it, and then I thought back to that afternoon when my identity was decided.

In this metropolis filled with dazzling buildings, there may no longer be a place for me.

The cruelest thing is not like my colleagues, who spent their lives in a daze, selling their labor until they could no longer afford the high cost of life support and medical care, and were sent to a space graveyard.

The cruelest thing is that, like me, the trajectory of life suddenly twists in a way that I never imagined, as if I have embarked on an endless downhill slope in life.

But where can we go if we leave here?

Will you sign up for merchant shipping and begin an endless battle of wits with space pirates? Or will you go to a feudal planet and become a farmer who lives on potatoes and raises a bunch of little savages?

Or perhaps they could sign up to join a military empire that doesn’t care about background and participate in a fierce battle against the machine race.

Exhausted beyond words, I decided to take a nap to conserve my energy. If I could skip one meal today, I could reward myself with a can of beer at dinner!

…………

My girlfriend's unhappy mood also crept into my mind because a sudden downpour ruined our movie date that evening.

I went home, took a shower, and sat down at my newly purchased computer to download a game that a friend had recommended.

Following my friend's instructions, I imported a bunch of mod packs that supposedly enhance gameplay and then officially launched the game.

Welcome to Tynan Sylvester's Colony Simulator!

"Please select a script!"

I glanced at the three scenarios on the screen. One was a crash landing scenario, where three survivors of a space accident crash-land on an unfamiliar planet and begin their survival journey. This is a classic start, with limited resources but a relatively complete tech tree, and a medium difficulty level.

The second scenario is about a lost tribe. Five primitive people survive the destruction of their tribe by machines and begin building a new home. This scenario has limited resources and is basically at the technological level of Robinson Crusoe, making it quite difficult.

The third option is the Explorer start, where an experienced explorer lands alone on an unknown planet with abundant resources, but the difficulty is extremely high.

"........."

I pondered for a moment and felt that these scripts were just making things difficult for themselves. Was there no storyline like the one in my favorite Harvest Moon series, where you can herd sheep, farm, and mine?

After looking at the scenario editor that appeared after installing the mod, I gave a knowing smile.

"Script Title: Story of Seasons!"

"Number of players at the start: 1."

"Starting technology: Space technology... wait, there's also mythology and cultivation technology here, this mod is too righteous! This is it!"

"Starting resources: emmm... this is too troublesome, I guess I won't choose it."

"Storyteller? That seems to be the style of the script. Some focus on frequent battles and invasions, while others focus on severe natural disasters... Let's just go with peace mode and disable major threat events. But there will still be some unexpected events, which will allow for a longer period of development and construction."

call……

I breathed a sigh of relief and clicked the continue button.

The interface that popped up was still the world creation screen...

This is way too much trouble!

I randomly selected a map seed called "Liu Tu" and then chose a hilly island as my starting point, hoping to quickly get into the game and distract myself from my unhappy mood.

On WeChat, I casually complained to a friend that the game was so complicated in the early stages, leaving no way for someone like me with decision-making difficulties.

My friend replied, "I added a carefully prepared mod. You can adjust the character however you like, add indestructible armor or perfect accuracy, whatever you want."

Then they sent me a dog emoji.

My friend's explanation hit a nerve with me, a fan of management simulation games.

If we summon a little superhero, wouldn't it make the game easy and fun?

Race car drivers don't need women!

I created a 20-year-old male character, with his hair and face shape still randomized.

"Please select a childhood background story: If you can't choose one with a debuff, then choose the Shining World Childhood story."

"Shining World Child: He is a child created by Shining World Gene Company using the best combination of genes. He has outstanding talent in science and architecture, and also has an extraordinary love for gardening."

Skill Modifiers: Social Skills -3, Building Skills +2, Planting Skills +4, Intelligence Skills +2.

OK, this setting is very reasonable. Next, we'll set the adult background.

"Please select an adult background story: Shining World Architects can't move things or clean, so who will move things in the early stages of the base... No, change it..."

"The Wanderer: He strolls through the streets, drinks coffee in cafes, and pursues freedom without any constraints."

Skill Modifiers: Social Skills +6, Cooking +3, Artistic Skills +3, Intelligence +3.

The Wanderer seems like a aimless alleyway dweller, but the skill points are quite impressive, so let's leave it at that.

Now for the main event: character traits!

Character traits are divided into four types.

The white trait is a personality trait that generally doesn't affect ability values, but it will influence work tasks and personality preferences. For example, if you choose the homosexuality trait, your villain will try to have romantic relationships with the same sex; if you choose the inhuman ugliness trait, your villain will be so ugly that they will be beaten up by justice every day.

Green represents work-related traits, primarily associated with specific tasks. For example, selecting the "farmer" trait will result in increased crop yields and faster planting speed. There's also a surprisingly cute "get through the level" trait, which significantly increases resistance to blunt weapons, sharp weapons, and even electricity, while also making you incredibly fast and adding a visually appealing bonus... making one wonder if there's some misunderstanding about what "cute" truly means.

Purple traits are elite traits, and those with these traits will inevitably excel in the corresponding areas. For example, the innate sword bone trait greatly increases combat ability, with melee evasion rate *200%, movement speed *125%, and melee hit rate *125%. Basically, one can dominate the world with just a stick.

The final gold trait is the ultimate legendary trait. It will never appear in the normal game except for characters like mine who have been modified using mods. Any one of these traits has the ability to turn the tide of battle.

Chapter 2 Prologue 2: Welcome to Tynan Sylvester's Colony Simulator!

After careful consideration, I added three characteristics: "Bear Grylls", "Child of Nature", and "Death".

Added feature: Bear Grylls.

As a man at the top of the food chain, places that ordinary people couldn't even endure for a day became the perfect stage for him to showcase his survival skills and amazing cuisine. Some even claim that he once traversed a no-man's-land by eating organic plastic.

Coefficient Corrections: Toxin Sensitivity -90%, Immunity Acquisition Speed ​​+75%, Maximum and Minimum Survival Temperature +15 degrees Celsius, Movement Speed ​​+2, Carrying Capacity +25, Pain and Shock Threshold +50%.

Added feature: Child of Nature.

Compared to the dazzling elites, he was neither frail nor particularly remarkable in appearance, but he found his own world: the vastness of nature.

Coefficient Adjustments: Global learning speed +50%, global work speed +25%, planting speed +70%, plant harvest output +70%, animal training success rate +50%, physical quality *90%, natural environment aesthetics *300%.

Added feature: Death.

From macro to micro, from strategy to tactics, he was an expert in every detail of warfare. Eliminating individuals, annihilating armies, or destroying nations—there was no hierarchy for him.

Coefficient Corrections: Aiming Delay Coefficient -70%, Shooting Accuracy +4.0, Movement Speed ​​+0.3, Eating Speed ​​+75%, Pain Shock Threshold +40%.

I've looked at the character's attributes, and they're pretty much what I expected. Also, in this peaceful mode, there shouldn't be too many additional abilities needed.

In the character relationship diagram, there is a hidden character as the father figure. It should be that the system automatically assigns and sets an NPC as the father, which is an insignificant setting, so I didn't bother to adjust it.

The next step is the final one.

Please set your character's name!

"Then let's call him... Marcus!"

…………

I gradually woke up from the sleep pod and saw that the sky outside was already dyed with the colors of neon lights. I looked at my watch and it was already 10 p.m.

Standing by the window, I vaguely realized that I was experiencing this dream that I've had since childhood again. It seemed to be an ordinary day in an ordinary era. The only thing that left a deep impression on me was the game called "RimWorld".

The data from the character creation process was continuously broadcast, from small to large, and every detail has been deeply imprinted in my mind.

Unfortunately, after my testing, those magical abilities didn't exist. I couldn't eat expired bread, I couldn't quickly cultivate plants, and I couldn't even form a friendship with the dog when I kept pets at home.

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