Higashino Hibiki, who hasn't been following Go closely, doesn't know how he got to this point.

However, after doing some calculations, he found that Kuroko's Odagiri had the upper hand.

Barring any unforeseen circumstances, Odagiri will win.

As expected, Odagiri won by a margin of two points.

Xiao Guanglinbei lowered his head unwillingly: "I lost."

Up to this point, everything is still perfectly normal.

However, the teacher explaining the game was beaming, clearly indicating that the game was beyond the scope of a normal chess game.

It seems this game of chess had an unexpected twist, making it quite interesting.

Higashino sighed, feeling a pang of regret for not having watched the entire game.

Fortunately, the commentator started reviewing the game.

While reviewing the performance, he explained the underlying principles to the audience.

There were no problems from the initial layout to the mid-game.

It was just a very exciting game of chess.

However, in the ensuing battle, Odagiri failed to find a weakness and his offensive faltered, giving Komitsu and Rinho an opportunity to exploit.

Komakiri seized the opportunity and delivered a fatal blow. Odagiri was at a disadvantage and began to struggle to hold on.

Higashino was surprised; as he watched, he gained a deep understanding of the Go player, Komitsu Hayashihoku.

He is the kind of person who is very steady and can deliver a fatal blow while on the defensive.

How can a player with such a clear advantage have their lead reversed?

Higashino was puzzled.

Just then, as the explanation reached the 78th move, and Komitsu Rinho thought the game was decided, Oda Kiri made a move that was unexpected by everyone. At first, it seemed unremarkable, but after five more moves, Komitsu Rinho suddenly realized that he had made a mistake!

Even now, the two instructors who were reviewing the performance are still marveling at it: "It was simply a divine move! Absolutely amazing skill!"

Higashino Hibiki watched this scene with a serious expression. He only realized it belatedly, and then discovered Odagiri's brilliant move number 78.

Odagiri found a way out, and the situation began to turn around. In the final moments, he was on high alert and finally managed to avoid being overtaken by Komakiri, winning the match.

“It truly was a ‘divine move’,” Hibiki Higashino murmured to himself. “What a magnificent game.”

Chapter 155: Single-volume sales surpass 200 million.

Weekly Shonen Jump editorial department.

A group of editors sat together, their mouths agape, their expressions comical.

Bottle Yoshihisa shook his head in astonishment: "I never expected him to grow to this level."

"Yes."

"I couldn't understand why Hikaru no Go would end and a new series would begin."

The editors continued.

“Yes,” editor Asada nodded, “After all, Hikaru no Go was one of the top works in Jump at the time. The average volume of the collected volumes sold one million copies, and its popularity was extremely high.”

More than a million people have started learning Go after reading the manga "Hikaru no Go," making it a truly phenomenal work.

Such a work ended so quickly, which is a huge loss for the Jump platform.

"The editor-in-chief understood Akino-sensei's creative abilities and felt that he was capable of much more," Pingzi remarked. "That's how the serialization of 'Slam Dunk' came about, and the work took off like a rocket!"

……

The news that the first volume of "Slam Dunk" had sold over two million copies in forty days after its release immediately caused a huge sensation.

Newspapers and television news were filled with reports about it.

Takao Igarashi, editor-in-chief of Weekly Shonen Magazine, shook his head as he read it.

He became editor-in-chief of magazine in 1986, determined to surpass Jump, which was dominated by Dragon Ball and Saint Seiya. However, he was suppressed for 10 years without seeing any hope.

When the magazine had a circulation of over 200 million, Jump had already reached over 600 million, a gap that was despairingly large.

However, with the conclusion of "Yu Yu Hakusho" and "Dragon Ball", Jump Giant lost two major pillars and began to decline.

As magazine continued to make progress, and thanks to the serialization of "The Kindaichi Case Files", its circulation reached 430 million copies, reaching its historical peak!

He was about to surpass Jump and realize his long-cherished dream!

Takao Igarashi had been eagerly anticipating this moment.

By early 1996, the gap between the two magazines had narrowed to 60 copies, and this trend has continued to narrow.

At that very moment, Nobuhiko Horie stepped down, and Kazuhiko Torishima, a meritorious figure in Shueisha, took over.

He implemented a great many strategies.

A cartoonist training course was held, which strengthened the selection of new talents and increased the weight of Xiaozheng's grades...

Seeing that it was very effective, Jump became incredibly popular, making Takao Igarashi nervous. He and Kazuhiko Torishima started to compete fiercely, which prevented the situation from changing.

The rivalry between these two top-tier manga magazines could last for years, but no matter what, Takao Igarashi would persevere and defeat Shueisha!

He already possessed ample determination and high morale.

To his utter surprise, the very move that Torishima Kazuhiko couldn't comprehend became the key to breaking the deadlock!

It can be described as a "divine move"!

He caught me completely off guard, and I'm still in a daze.

"The first volume of Slam Dunk has sold over 200 million copies!"

Looking at this news, Takao Igarashi felt a bitter taste in his mouth.

When Torishima Kazuhiko finished writing "Hikaru no Go" and started a new serialization, he didn't understand the decision at all and thought that Torishima Kazuhiko had lost his mind.

Unexpectedly, this decision extinguished his hopes.

Another manga appeared on Jump, continuing the glory of the Platinum era and ushering in a new era, all belonging to the era of Akino Tori.

Benefiting from this:

"Weekly Shonen Jump circulation surpasses five million!"

When Weekly Shonen Magazine had a circulation of 430 million, Jump had 450 million, a difference of only 20.

But now, the gap has widened to 70!

This is already circulation data for a popular magazine!

Today, the potential of magazine and the potential of Kindaichi are about to reach their peak, and they can no longer touch Jump!

"As expected of Kazuhiko Torishima," he said with a wry smile, letting go of his obsession.

……

"Slam Dunk's manga volume has surpassed two million copies!" When Yamamura Morimichi heard this news, he was completely stunned.

At this very moment, he is waiting for a practice match to begin in the basketball gymnasium of Japan Sport University.

Suddenly hearing the students around him mention this with great enthusiasm, and seeing their radiant faces and happy expressions, Yamamura Morimichi's heart skipped a beat.

"It was only released for forty days, right?"

Two million views in forty days? How did a comic that was only serialized for 10 months achieve such a huge impact?

The mountain village chief did not understand.

His discontinued manga, "The Sun Murder Case," sold only 400,000 copies per volume.

He felt like he'd just eaten a lemon; it was so sour he couldn't stand it.

Previously, I was confident that I could compete with him, as we were both in the middle of Jump's rankings.

But today, one person's work is abruptly canceled, and no new serialization is expected for a long time; another person soars to great heights, leaving their mark on the era.

The disparity was so great that he really wanted to beat up Tori Akino Mirai, and he felt frustrated at that moment.

"As expected of Mr. Tori Akino, he's amazing!" Kikuchi Hidemi, the female college student who had invited Yamamura to watch the match, swayed excitedly from side to side, her cheeks flushed, looking very cute.

"I really admire him!"

With three minutes remaining before the match began, the atmosphere in the stadium grew increasingly intense. The entire stadium was buzzing with excitement, everyone eagerly awaiting the players' entrance.

Only the village chief's face darkened.

“That guy, Tori Akino, is no good,” Yamamura said loudly, waving his hand. “He always has a smile on his face, but he’s full of bad intentions!”

He finally met a female reader, but his reputation was ruined because of Tori Akino.

"Tori Akino!" In his mind, he raised his right hand high and pointed his index finger. "He's definitely not a good person!"

Kikuchi Hidemi squinted at him, "I'm going to get angry if you talk like that to Toriya Akino-sensei, hmph."

Finally, she turned her head away, seemingly ignoring the mountain village chief.

Yamamura Morimichi was so angry he felt like vomiting blood; he had never been so frustrated as he was at this moment.

They used to be rivals, but now he seems to have become humble.

“I’m sorry,” Yamamura said, bowing his head. “I misspoke. Tori Akino-sensei is a genius, constantly growing. His stories are becoming more and more interesting, and his drawing skills are getting better and better. He’s someone who is not satisfied with the status quo and is looking for infinite possibilities.”

Although these were his true feelings, he was still incredibly embarrassed to say such a long string of words.

"That wretched Akino!"

He could only rage helplessly inside.

For love, the proud Yamamura Morimichi lowered his head.

His heart was crying.

"That's more like it. You're very professional. I approve of you." Kikuchi Hidemi patted Yamamura Morimichi on the shoulder, smiled, nodded in satisfaction, gave him a thumbs up, and winked with one eye.

Like being struck by Cupid's arrow, Yamamura Morimichi's heart fluttered.

He began racking his brains to say more good things about Higashino Hibiki: "Tori Akino started serializing when he was 18 years old and has been drawing manga diligently ever since. He is a manga artist who has both talent and hard work. Under his guidance, Slam Dunk will definitely rise higher and higher and become more and more exciting."

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