Full-time comic artist
Page 130
The game format used in the duel was not the card-playing style that Higashino Hibiki was familiar with.
Higashino Hibiki was immediately struck by the novelty, which filled him with emotion. He realized that a work needs constant change to mature from its initial immaturity.
After Yoshihisa Boku finished speaking, Hibiki Higashino said first, "This work is very interesting."
Everyone looked at him, expecting him to offer some insightful opinions.
"I'm very curious about what games will appear next. If they can draw content from a hugely popular game, similar to the mini 4WD cars in Tetsuhiro Koshita's 'Let's & Go!!', that would be amazing."
"I think it's a work with great potential."
This is very difficult to do; it's hard to predict whether a game will be well-received.
Torishima Kazuhiko was also puzzled, not expecting Torishino Akino to value this work so much, as he personally did not see any potential in it.
It's nothing special, just average content.
He didn't expect that Hibiki Higashino would later make an even more surprising statement: "This work may become the future of Jump."
"How could that be?" Editor Asada retorted instinctively.
The artwork is passable, and while the plot seems novel, it's still a clichéd premise.
Egypt seems to be learning from JoJo, and the protagonist's personality also feels familiar.
As for the future, he didn't see it coming.
Bottle Yoshihisa also shook his head.
Unexpectedly, Akino Tori valued Yu-Gi-Oh! even more than he did.
In his interactions with Kazuki Takahashi, he learned that Takahashi was a very hardworking person, but his control over the plot was rather weak. He didn't see the strengths of Akira Toriyama and Yoshihiro Togashi.
The bottle believes that not being penalized after the newbie protection period is considered a success.
Torishima Kazuhiko then remembered that Torishino Akino had said that his assistant, Oda-kun, would become a pillar of Jump in the future.
He couldn't help but chuckle softly.
This guy's comment is really funny. How could such a thing possibly happen?
Tori Akino is very good at drawing comics, but when it comes to evaluating works, he's still at an elementary school level.
Kazuhiko Torishima concluded: "This work is indeed very suitable for developing IP value, but no one can say for sure how."
"As for the result, let's include Yu-Gi-Oh!, it might be a miracle."
……
After the serialization meeting ended, some editors who received the news looked grim, wondering how to explain it to the author, while others excitedly ran to a corner to share the good news with the author in charge.
The same thing happened to Yoshihisa. He stood by the window to let the wind blow on his head and clear his mind after overworking his brain, and then he called Kazuki Takahashi.
"Congratulations, Mr. Takahashi! Yu-Gi-Oh! has been serialized!"
There was no sound on the other end of the phone, because Kazuki Takahashi was stunned.
After 1991, he was finally able to start serialization again, and his final ripples did not disappoint his desire!
After all, he is already thirty-three years old this year. If he cannot pass the serialization meeting, it will be difficult for him to devote his energy to comics.
We need to start thinking about the future.
"Thank you... thank you! Mr. Bottle!" Kazuki Takahashi said excitedly.
"This is all thanks to your hard work. Everyone values your comics."
"Uh-huh!"
"Mirai Toriaki, the artist behind Slam Dunk, believes that Yu-Gi-Oh! will be the future of Jump, so let's do our best."
Although he didn't believe it, there was absolutely no problem in using this to motivate Takahashi.
If the final result is not satisfactory, that will be a problem for Tori Akino's future.
It has nothing to do with the bottle.
"Huh?" Kazuki Takahashi was taken aback. "The future of Jump?"
He wouldn't even dare to dream of such a thing.
Fourteen years of experience have long since smoothed out his rough edges.
"Why would you say that?" His heart was pounding, and his blood was still burning.
"I really admire your game design. They say a nationally popular game will be created under your hands," the bottle said.
"...I will try my best!"
After hanging up the phone, Kazuki Takahashi stared into the receiver and murmured to himself, "The future of Jump... Akino Mirai..."
……
After the serialization meeting ended, Torishima Kazuhiko did not let Hibiki Higashino leave.
He smiled and said, "You're an adult now, right? Let's go out and have some fun."
Higashino nodded, "But I can't drink too much, I'm not good at drinking."
"I was just thanking you, why would I get you drunk?"
We arrived at an izakaya (Japanese pub).
As dusk settled, the shop was already quite crowded. Japanese people seem to experience a lot of stress, and Higashino could see many people drinking and complaining.
Work-related matters, family matters.
Reaching thirty is often a difficult time, filled with worries and troubles.
However, when they woke up the next day, they still had to smile and go to work to earn money to support their families.
The former Hibiki Higashino was very similar to these people; he was very grateful for the blessing of time travel.
"Warm a bottle of shochu and a plate of fennel beans," Torishima Kazuhiko said to the shop owner.
"Okay, is there anything else you need?"
Torishima Kazuhiko, who was playing Kong Yiji, wanted to shake his head, but then he immediately remembered that he was treating everyone. Under Higashino Hibiki's satisfied gaze, he ordered tonkatsu (fried pork cutlet) and oden (Japanese stew).
Higashino Hibiki said to him with some surprise, "It's so hot in the summer, I thought this kind of shop only existed in winter."
Torishima Kazuhiko waved his hand, "Some people always need to vent. Izakayas like this are more suitable for middle-aged people like us. You, a young person, wouldn't understand."
Higashino Hibiki ignored him.
Since they were all processed products, the wine and dishes were served quickly.
Hibiki Higashino and Kazuhiko Torishima sat in a corner, savoring their wine.
"Ah~" Kazuhiko Torishima exclaimed, "This feels so good."
"Really?" Higashino Hibiki held his wine glass, feeling a burning sensation in his throat.
He looked at the liquor, curious about its alcohol content.
“Sometimes I really envy you,” Kazuhiko Torishima shook his head. “It’s a very stressful industry, but you always seem to be handling it with ease and without a care in the world.”
“Because I’m very confident,” Higashino Hibiki picked up a piece of radish, put it in his mouth and chewed. The radish was full of broth and tasted very good. “My judgment of a work may be better than yours.”
Torishima Kazuhiko raised an eyebrow; this was what he was most proud of.
What once belonged to Akira Toriyama, now belongs to you; it was all unearthed by me.
Do you have the strength to compare with me, Torishima Kazuhiko?
He took a sip of his drink, shook his head, and said, "I don't believe it."
"Time will tell," Higashino said nonchalantly, as he represented the future. "Mr. Torishima should pay more attention to the Yu-Gi-Oh! manga I mentioned. It may seem insignificant now, but perhaps one day it will transform into a dragon."
Higashino Hibiki spoke so sincerely that Torishima Kazuhiko was taken aback.
“I understand.” He nodded.
Anyway, let's agree to it for now.
At least show that you value the other party.
"Jump's sales have reached around 453 million copies, and they're increasing every week. I have to thank you. Come on, have a drink."
Higashino clinked glasses with him and took a small sip.
Torishima Kazuhiko glanced down, said nothing, and downed his drink in one gulp.
"Slam Dunk is still on the rise," Hibiki Higashino said confidently. "The best is yet to come."
Once the friendly match is over, it's time to begin that man's story.
Chapter 136 Rebounds and Assistants
In "Slam Dunk", the match between Shohoku and Ryonan was full of twists and turns, with Shohoku constantly chasing Ryonan's score, keeping them very close.
In the final five minutes, thanks to Sakuragi's exceptional performance, the score was reduced to three points, and it seemed that surpassing Ryonan was within reach.
However, in the next chapter of the manga, the gap widened again.
The difference here is the height difference between the players on the two teams.
Uozumi is 202 cm tall, Sendoh is 190 cm tall, and Sakuragi, the tallest player on Shohoku, is only 188 cm tall. This huge height difference meant that Shohoku couldn't grab any rebounds when Akagi wasn't playing.
Not being able to grab rebounds means less ball control, which reduces scoring opportunities.
As a result, the point difference widened to 5 points.
In the final five minutes, the most important thing is rebounding.
If you can't get the rebounds, you lose.
Only by securing more rebounds can you control the game. Whether or not you get the rebounds is the key to victory!
At this critical moment, Ryonan's shot missed.
"Backboard!" Ayako couldn't help but exclaim.
Uozumi, Sendoh, and Rukawa all jumped up at the same time.
Sakuragi Hanamichi, wearing jersey number 10, ran forward and jumped. In this moment of great attention, he used his powerful jumping ability to snatch the rebound from Uozumi and Sendoh!
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