In order to sever all ties with Yusei Electronics Entertainment as much as possible, Yusei chose to let Nintendo directly seize advertising resources by throwing money at the problem.

Invest promotional funds on the Battle.net platform and place advertisements on Facebook and other major social media platforms.

This directly cost hundreds of millions of dollars in advertising expenses, giving people the illusion of being extremely wealthy.

"Has Nintendo lost its mind? They're investing so much money in advertising, why don't they invest even more in game development first? Are they in such a hurry to cash out?"

"It seems that even the former pioneer of indie games has fallen."

"Yes, I'm really a little disappointed. I really liked many of his previous indie games."

"By the way, have you guys been following Nintendo games? I think it's called Fortnite, and it's supposedly a team survival game."

"Of course I've seen it. There are ads for this game everywhere now. But with so much money being spent on advertising, yet so little on development details, I really have no expectations for this game."

Online, because Nintendo's initial actions were quite high-profile, many people had a bad impression of the company.

This even led to a growing sense of resentment towards the former first independent game developer.

However, Zhu Youxing didn't particularly care. The advertising was handled by a specialist team under Lorenzo, so Zhu Youxing didn't need to be distracted. As for him, he was currently doing something very important.

That is interviewing new employees.

They established a new company and, in the early stages, did everything they could to distance themselves from Yusei Electronic Entertainment.

To keep this a secret for at least six months, recruitment must not involve Youxing Electronic Entertainment.

However, Zhu Youxing had to take matters into his own hands to find qualified developers; this time, he could no longer rely on others.

This made him feel like he was back in the early days of game development.

We are recruiting three game art designers with an annual salary of $100,000.

We are recruiting game programmers with an annual salary of $150,000.

We are recruiting level designers with an annual salary of $500,000.

Annual salary...

These positions offer decent pay in the United States, and with that salary, many people would be eager to apply.

Even though many people have concerns about the game, it doesn't stop others from having hope for it.

Mudd Marcus is a numerical designer at a small game company.

He wasn't particularly happy at his previous company.

The salary is low, and the boss is extremely stingy.

So when he saw Nintendo's recruitment notice, he immediately decided to come here for an interview.

He would switch jobs immediately if necessary.

To his surprise, the interviewer was a guy wearing a smiley face mask.

Even now, does this person who claims 'Nintendo is the fuck the world' still unwilling to show their true face?

Can Chapter 1191 be completed?

A legendary indie game developer is recruiting staff to develop a large-scale game.

This is also quite a gimmicky promotional content.

Lorenzo's team focused on this aspect of their publicity, attracting people who were already curious about the account "Nintendo is the fuck the world's ruler".

Marcus came here for the interview hoping to earn a high salary and see the legendary producer for himself.

But he never expected that this legendary producer wouldn't need to show his true face.

A huge spherical headgear.

The hood features a strange, smiling face with a hint of evil.

However, this is quite in line with the style of this independent game developer.

Only someone with such an eccentric personality could possibly create those interesting indie games.

"Ahem, Mr. Marcus, right? You graduated from an Ivy League school with a degree in Digital Intelligence, which is a very popular major right now. You also designed several software programs during your time at school."

Marcus immediately perked up upon hearing Zhu Youxing's voice, and his chest involuntarily puffed out slightly.

"Yes, I am quite good at software development. If your company has any large-scale game development projects in the future, I believe I am fully capable of handling them."

"Okay, you've passed. Start work tomorrow."

"Okay... huh?"

Marcus only realized how quickly the interview had gone after responding.

Zhu Youxing barely hesitated after seeing this person's resume.

Those who can maintain a certain level of academic achievement at good universities are quite impressive.

He wasn't sure if he could handle complex game development.

But developing a Fortnite shouldn't be too much of a problem.

"A dedicated HR specialist will be in contact with you, and you can report here tomorrow to begin preparations for developing the new game."

Marcus said, "Um, I have a question."

"what?"

"Our company seems to be developing a game called Fortnite, and I heard they want to finish it as soon as possible. Will we be working overtime?"

"Overtime? No, no, no, our company has never had an overtime culture."

"Then this game..."

"Don't worry, this game will be much simpler to develop than you think, even though it's a large-scale game."

Fortnite itself doesn't present any major technical challenges; it's basically built using currently available game development technologies.

Furthermore, the current Unreal Engine is far more powerful than the one in its predecessor, and its database and development resources are also much richer.

Developing a game like Fortnite with a hundred or so people is not a big problem.

Moreover, once the game is completed, it still requires ongoing maintenance and updates; it cannot remain unchanged.

Marcus was clearly much happier when he heard that he wouldn't have to work overtime.

The video game industry is currently experiencing a lot of intense competition.

Overtime work has gradually become the norm, seriously affecting daily life. He is really worried that he will have to work day and night to develop Fortnite.

But... is it possible to both do a good job and release the game in a short period of time?

No, perhaps it really is possible.

Someone should be able to do it.

Marcus immediately thought of someone.

The god of games.

Bamboo Star.

As for the leading independent game developer in front of us...

He didn't know if it would work.

However, he is quite famous. Anyway, the other party has promised that there will be no overtime, so it is understandable if he can't finish the work.

Perhaps such a timeframe requirement comes from the shareholders, but it should be considered based on the actual situation.

Marcus left the room with the letter confirming he had passed the interview, followed by dozens of other people waiting for their interviews.

Although developing Fortnite wasn't particularly difficult, the timeline was still very tight. The goal was to finish it within six months and then release the game.

Even during the interview process, you need to be as quick as possible. You must be on time at every point in time and not waste any extra time.

The interviews took only three days, with a total of over two hundred people interviewed. Zhu Youxing fully demonstrated his formidable energy.

There were more than 170 interviewees, and more than 120 people passed the final interview.

Then, the development of Fortnite officially began.

Actually, the original Fortnite was not originally based on battle royale gameplay.

However, Fortnite was merely a follow-up to the trend of a battle royale game that suddenly became wildly popular.

Upon arriving in this world, Zhu Youxing simply put aside all other Fortnite gameplay and focused solely on Battle Royale.

Other gameplay elements can be added gradually in the future, as this is, after all, a game designed for long-term operation.

Marcus started working the day after his interview.

However, their big boss, Zhu Youxing, was still focused on interviewing people, which made him mistakenly believe that the first few days might be relatively easier.

However, when he arrived at his workstation following the HR specialist's directions, he found that a computer and a printed document had already been prepared at his workstation.

That paper document was a game development plan that had been specially prepared by Takeyusei.

Marcus is a programmer, and his current responsibility is to write game code, specifically the "plowing the earth" item-dismantling function from the game, and integrate it into the Unreal Engine development environment.

This was no problem for Marcus. The goal of this type of program was very clear, and he estimated that he should be able to complete the job in about a week.

To his surprise, he saw similar development plans at everyone else's workstations, except for his own.

Moreover, these plans seem to be designed for different job types. It's impossible for one person to focus on developing the disassembly function while others do similar things; that would just be duplication of labor.

In other words, this boss now has detailed requirements for everyone's work.

Is this boss really that hands-on?

It's not quite what he imagined.

However, this also has its advantages, namely that you can simply follow the orders to carry out the work without needing to think about anything else or rack your brains for creative ideas.

In that case, the game development efficiency would be quite high.

This made him suddenly wonder, is it really possible to complete a large-scale game in just six months?

Over the next two days, new employees joined the company one after another. Like Marcus, they placed their development tasks at their workstations and then completed them.

Each of them also has an industrial management system on their computer. After completing their work, they can report directly, and then new work will be waiting for them.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like