We cannot do justice to the rich and diverse world civilizations we have.

So, how about leaving it to the players?

This large-scale city-building gameplay has that purpose.

Players were very interested after learning about it, and this world is also full of creative people.

Give them a stage to showcase their talents, and they will be able to produce truly outstanding content.

Version 3.0 was officially released at the end of that year, along with an even greater discount.

For just $7, you can access an infinite world that can be continuously updated.

The official commitment is that no paid content will be released until at least the official 5.0 version arrives.

This immediately won over many players.

Through word of mouth, Infinite World began to experience a small sales surge.

The Infinite Worlds team spent the first three days of their team’s anxiety after releasing version 3.0.

Because they don't know if the content of this update will satisfy the players.

What should they do if their needs cannot be met?

If that's the case, what kind of content should they create next to satisfy players who have already raised their threshold?

It seems that the team is filled with worry, regardless of whether the outcome is good or bad.

Success seems to come with its own set of troubles.

Of course, they still hope for a good outcome.

Three days later, player feedback began to increase.

One of the players is an urban planning designer.

Playing Infinite World was a coincidence. He wasn't recommended to it; he just suddenly saw a recommendation for Infinite World on the Battle.net platform, where the keyword "city building and planning" appeared.

His working genes were immediately activated.

Then he checked the price of the game, which was only seven dollars, so he figured it wouldn't matter if he bought it and it wasn't fun.

After purchasing and downloading the game, players can freely explore after a simple ten-minute tutorial. The city-building function is also activated when entering a new infinite world.

Then he embarked on his urban planning journey.

In the city-building gameplay, this team received very dedicated guidance from the team at Youxing Electronics Entertainment, and their control over details has become increasingly exquisite.

So far, the official announcement has revealed the technologies and construction systems of ten different civilizations. These different technologies and construction systems cannot be arbitrarily merged, so that each civilization will have its own unique style.

This is somewhat similar to the redstone system in Minecraft, with a total of ten variations of the redstone system.

These ten systems may seem basic, but their potential is limitless.

Chapter 1182 A Good Reputation

This urban planning designer spent about two days playing the infinite world game.

Very high.

The game isn't actually that fun; it's just that he's in this industry and has a special connection to urban planning.

Then he couldn't resist wanting to build the city he imagined in the game.

This city is still very different from modern cities.

Among the countless civilizations in the infinite world, some civilizations have very low levels of technology.

The game does not feature the development and evolution of civilizations, so the city construction of different civilizations will definitely be different.

Lower-level civilizations cannot build skyscrapers. In order to concentrate the population and maximize industrial and cultural development, some special considerations are needed.

Some world civilizations are born to live underground, so the style of the entire city is definitely not flat, but rather like a mountain city like Chongqing, or even more exaggerated.

It's really interesting that every civilization has its own characteristics. Forcibly integrating elements of other cultures into different worlds can create a strong sense of division and many disharmonious aspects.

The person who created this game is quite talented.

A few days later, he successfully created several cities of different civilizations, and then he couldn't wait to run to the Battle.net community to share his achievements.

He was very confident because he believed he should be considered an expert in this area. There must be very few people like him among gamers, and he thought he might be admired by many and called a "big shot" by many people.

He fantasized like this while proudly uploading his work.

After uploading, he went to the community and found that others had already posted all sorts of content before him.

Some players are creating cities just like him.

Some players have started to consider creating logic circuits within the game.

It's like a logic circuit in real life, implemented through the mechanics of a video game.

The urban planner was dumbfounded.

Is there really such an outrageous thing?

Some people have even started doing simple drawings in the game.

It involves using existing materials from the game to lay them out on the ground and then stack them up to create a picture.

This sounds incredibly boring, and the designer can't imagine why anyone would want to do something like this in a game.

But that's exactly what they did.

However, this urban planning designer attracted a lot of attention after releasing his work.

Some people are even chasing after the designer for his game save files, thinking it would be amazing to experience the game in such a city.

This is much more interesting than that boundless, empty, infinite world.

Inside the former site of Yuxing Electronic Entertainment, more than a hundred developers are holding a grand celebration.

Within three days, the approximate online data, interaction data, sales data, and other statistics have been compiled, and Youxing Electronic Entertainment will update this data on its official website in real time.

Their team was so happy when they saw it that they almost jumped for joy.

Some people even cried out loud, including the main creators and producers who had been persevering all along.

This young man who used to have an afro is no longer sporting an afro.

"It wasn't easy, it really wasn't easy. This sudden surge in sales is truly remarkable."

Within three days of the Infinite World 3.0 update, the game's sales reached one million, successfully topping the Battle.net bestseller list in just three days within a week.

With the groundwork laid by Infinite World 2.0, players' expectations for Infinite World 3.0 are significantly higher.

Strictly speaking, the current 3.0 version could even be considered a new game.

It uses a newer engine, newer technology, and many newer ways to play.

This game could easily be sold as a sequel on its own.

But as the creator, he insisted on continuing to release free updates.

Because he wanted to take responsibility for the promises he had made.

He would feel very bad if he couldn't keep his promises.

If Mikeford knew his ideas, he would most likely refuse outright and not provide a single penny for development, and might even threaten him with lawsuits.

But when he went to Youxing Electronic Entertainment, he, as the main creator, only had to explain his game concept to Youxing to gain his approval.

"Money is not an issue; what I ask of you is that you fulfill your promise."

These are Zhu Youxing's original words.

This statement convinced him that he would be willing to work for Yuxing Electronic Entertainment for the rest of his life.

A boss like that is worth following.

So after developing the Infinite World for a while, he decisively brought his team to settle in Japan.

Only here can you get the most complete support and assistance from Youxing Electronic Entertainment.

Sometimes when help is needed, the team from Yuxing Electronic Entertainment can come and provide support.

This game development atmosphere is completely unreserved, and everyone is very innocent.

Their shared goal was to create a great game, one that players would remember and cherish forever.

And now, he is constantly striving in that direction.

This 3.0 version is already showing some promise.

They celebrated, they were happy, dancing and gesturing joyfully in this old office building that already bore the marks of time.

That very evening, they threw a party right there to celebrate the game's success.

Do you think our big boss will come?

"Probably not. The boss is usually very busy; he shouldn't have that much time."

"Wow, I really want to see the big boss in person. He must be very handsome."

"Don't we have photos of the big boss? Of course he's handsome, and he also has the calm and refined demeanor unique to Easterners."

"Photos and real people are definitely different; the real person must be even more handsome."

At the party, people put aside all their previous busyness and participated in the event in the most relaxed state, while discussing whether Zhu Youxing would come to the venue.

They were chatting and laughing, seemingly never having been so happy and relaxed before.

They have indeed worked very hard these past few years.

On the one hand, they had to withstand the early public opinion storm.

The game "Infinite World" broke the hearts of many players. Some players went so far as to send razor blades to the developer's address, as well as dead animals, etc.

At that time, they were even more heartbroken than the gamers.

Because the main problem isn't with them, but with Mikefu.

The creators had said long ago that the game should wait a bit longer and be polished before release.

But Myron Case didn't care. He just wanted to release the game when the marketing was at its peak to maximize profits. The game's reputation was meaningless.

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