Even if you force your way in, there's nothing to interact with inside.

However, in the second playthrough, because the player character is too strong, the protagonist kills the BOSS too quickly, which triggers a new storyline.

The protagonist successfully deactivated the BOSS's self-destruct ability before the countdown to its self-destruction began, saving the area from annihilation.

This area can be accessed later, where you can obtain items you haven't had before and trigger new main story events that you haven't experienced before.

These are things that you might miss on your first playthrough without any guidance.

Suddenly, Kazuo Murakami felt as if a new world had been opened up for him.

I suddenly felt like I'd wasted my time playing this game.

He even wants to apologize to the players who criticized him in the comments.

He was playing too fast and missed a lot of details in the game.

However, even with this, he wouldn't easily change his rating of the game's story.

Three and a half stars, at most.

It won't be higher.

But at this point, Kazuo Murakami was already filled with anticipation, hoping that something newer and more interesting would await him.

He even went so far as to search for some guides online.

I don't want to miss out on things and storylines I missed before.

Gradually, as Kazuo Murakami learned more about the game's storyline, he discovered that the game's world and plot were completely different from what he had initially imagined.

At the very surface level of the game's setting, there is a legend about several gods working together to fight against the Sword God and restore peace to the world.

In the end, the protagonist also fought against this sword god, and after successfully defeating the sword god, he also perished, leaving with his lover.

Beneath this surface story lies an even deeper one.

Behind these so-called gods, there is actually a being called the Creator God.

The creator god controls life and death in this world, and there is also an inner world that is the opposite of the outside world.

This other world is where the dead reside.

There is also a god who controls death here.

Life and death maintain a certain balance in this world.

The so-called Sword God was actually the creator god in the world of the living who wanted to break the seal between life and death, enter the world of death to confront the God of Death, and kill the God of Death to completely end the rule of life and death and make himself immortal.

This elevates the entire story to a new level.

Kazuo Murakami also became more and more engrossed in the game.

He hadn't expected this plot development at all.

No one had ever told him about this.

Even Yuxing Electronic Entertainment itself deliberately avoids discussing these topics.

It's just a matter of players digging for themselves to find the information they're looking for.

The gameplay remains the same, with no major changes, but the new storyline makes everything seem different.

It's exhilarating; it's the thrill of discovering new stories and new settings.

Kazuo Murakami now finally understands why some people criticize his evaluation of the plot.

He himself didn't fully understand the plot, only scratched the surface before ending the game and making a final judgment on it.

It has to be said that this game was hidden way too well. It was actually digging a hole for itself, but because it was Youxing Electronic Entertainment, he chose to forgive it.

After all, since there's only one unique company in this world, Yuxing Electronic Entertainment, it's normal for them to be a little capricious.

In the following games, Kazuo Murakami played more seriously and lost the initial desire to quickly complete the game.

He also temporarily blocked his original review article, preventing others from seeing it, and left a message stating that his evaluation of the game was biased, and that he would re-upload a new review article after fully experiencing Final Fantasy XIII Versus.

Then he started playing again and played through the game several times.

Chapter 1169 Saving Reputation

In one of the ending stories of Final Fantasy XIII Versus, completing many prerequisite quests in the early stages will lead to a new branching storyline in the main story.

Later on, the branching storylines will lead to a new ending, which will be officially announced as a happy ending.

The prince and princess lived happily ever after and then ruled the newly established country together.

When Kazuo Murakami reached this ending, he was somewhat pleasantly surprised.

Because in the past, the Final Fantasy series has never had an official happy ending.

Getting Yuxing Electronic Entertainment to give a happy and satisfying ending is practically impossible.

This time, Yusei Electronics Entertainment suddenly changed its approach, allowing the Final Fantasy series to finally have a perfect ending.

Murakami Kazuo was even somewhat moved, and quickly published the walkthrough for this perfect ending on his own review website.

After the announcement, many players who had already completed the game discovered that there was a new ending story, and a perfect ending at that. They couldn't sit still and started playing Final Fantasy XIII Versus again, determined to complete this perfect ending before they were satisfied.

Clearly, many players in the world still prefer a perfect ending.

They would feel that this way the game's story would at least have a beginning and an end, rather than a tragic open ending that leaves the player scratching their head.

Others feel that real life is already difficult enough, so they don't want to experience any more unpleasant storylines in the game.

So when Final Fantasy XIII Versus was released, these players didn't even consider it, thinking that since all Final Fantasy games have tragic endings, playing them would be really frustrating.

It's better to wait and play the game now. There's no need to rush. Wait until it's on sale and you're in a better mood before playing it.

But now that the game's perfect and happy ending is circulating online, these players are getting restless and are preparing to spend money to play it.

An officially certified perfect ending, which is quite rare in Final Fantasy. It would be a real shame not to play it.

As a result, the popularity of Final Fantasy XIII Versus lasted for almost a month, making other game companies feel very frustrated.

You say your game is fun, so be it. Enough to keep players enthusiastically playing for a week or two.

But Yusei Electronics was clearly not satisfied and always came up with new tricks to keep the game popular. In the end, Final Fantasy XIII Versus's sales soared to over ten million and still hadn't stopped, making other game companies feel disgusted.

How can you play like this? How are we supposed to survive if you play like this?

Fortunately, the popularity of a game will eventually decline. Yuxing Electronic Entertainment is not a god, and it will eventually come to an end. Other game companies are not so desperate as to go out of business.

After a month and a half of hype, Final Fantasy XIII Versus's sales settled at 13 million, and will continue to grow steadily for a long time to come.

Two years later, another big discount will further boost sales, making a fortune is no problem at all. All that's left is to continue expanding our influence.

With Final Fantasy having just ended, Takeyusei immediately went to oversee the development of Grand Theft Auto V.

This game was developed around the same time as Final Fantasy XIII Versus, but it was obviously more difficult to develop. It was an open-world game, and later sandbox building features were added, further expanding the game's scale. Considering the release date, it will probably be the following year.

But it's alright, I still have quite a few other games on hand, the game release schedule won't stop, each game is a source of cash flow, I can make a fortune.

While Takeyusei was overseeing Grand Theft Auto V, the Infinite World development team, which he had previously recruited, suddenly brought him some news.

Their Infinite World is ready to release a major new update, which could significantly increase the game's gameplay richness and make it at least worth the price of admission.

Zhu Youxing was somewhat surprised by the news. He thought it would take at least one or two years for these people to make up for the previous shortcomings.

But it seems that some regrets have been made up for in advance.

"Boss, this is the Infinite World 1.1 update that we just finished. This time we've added more building features to the game, as well as online multiplayer functionality. I think these two features should at least solve the problem of the game having too little content in the beginning."

"Let me see." Zhu Youxing spoke with the team leader via video call. The new test version had been sent to Zhu Youxing. He opened the game interface, and the game screen flashed by, directly placing his character in a wilderness with unlimited resources. Here, he could use his imagination to create a city.

The development of a sandbox building mode for infinite worlds was a stroke of genius.

The previous version of No Man's Sky also greatly increased the overall playability of the game by modifying the core gameplay and adding sandbox building.

Zhu Youxing initially suggested to the team that they should prioritize developing the online and building modes, and take their time with the rest. There was no need to rush, since you can't get fat in one bite. Since the game's reputation was already terrible, they might as well go all out and do their best to make the game better. It couldn't possibly be worse than before, right?

Perhaps it is because of this do-or-die attitude that the development team is more energetic than ever before.

The development team members brought by the producer were all full of enthusiasm, and combined with the Unreal Engine in the internal system of Yuxing Electronic Entertainment, the game has become a completely new form.

"Very good." Zhu Youxing nodded.

This is the highest praise he could give.

There are very few games that he would normally call a good game.

There's not much to say about the games he made himself; there aren't many games in this world that he can truly call good.

That's a very good definition; it probably refers to top-tier works like the God of War series and the Dark Souls series.

The gameplay that this team has worked so hard to create is now quite ingenious.

"Did you also get help from other people?" Zhu Youxing asked.

The game producer said somewhat embarrassedly, "Yes, I specifically sought help from the Benedict's AI Lab to improve the mechanism for AI to create planets and civilizations. We also borrowed 'our' Stanford Army to temporarily help us solve a lot of technical problems. Boss, our team is really amazing."

Zhu Youxing ignored the boasting and nodded, saying, "This version is indeed well done and can be released. However, I won't provide much promotional resources. At most, I'll ask the Battle.net platform to help with the promotion. Other promotional platforms have their own tasks to complete. As for other ways to improve your game's reputation, that's up to you."

Zhuyouxing has provided a great deal of help to this development team.

If they still struggle to salvage their game's reputation despite having all the resources, materials, and funding, it only proves that they themselves are not suited for the game development industry.

Zhu Youxing didn't stand on ceremony and simply told them to obediently do the low-level work, leaving the professional game development work to others.

As for promotion, that's something they'll have to work on themselves; that's all Zhuyouxing can do to help.

However, Zhu Youxing believes that this game should be able to salvage its reputation.

Judging from the current state of the game, it is already playable and won't bore players after a short while.

Players will then spontaneously promote the game.

"Okay, I'll do my best, boss. Don't bother the company with the publicity; we can handle it ourselves."

This producer is also very sensible.

Youxing Electronic Entertainment has indeed helped them a lot.

Without Youxing Electronic Entertainment, their team might have disbanded long ago, and he might have obediently become a programmer at an inconspicuous small company, then retired without any ripples.

But the emergence of Yusei Electronic Entertainment gave them a chance to rise again.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like