Tokyo Video Game Tycoon.
Page 758
On the prince's rapid journey back, they almost had their identities discovered by soldiers from an enemy nation.
But then a mysterious person suddenly appeared, sparing them from questioning by soldiers from an enemy country and allowing them to pass the interrogation smoothly. This person was someone they had just passed by in the previous storyline.
Then this person called himself Yadan, the prime minister of an enemy country.
As for why he helped the prince, no one knows, which creates suspense.
Murakami Kazuo was gradually drawn to the story without even realizing it.
Hiss!
The story is getting more and more interesting.
I really underestimated this story before.
This story is definitely not that simple.
Chapter 1167 Review and Gains
The story of Final Fantasy XIII Versus differs somewhat from that of Final Fantasy XV.
Because the original story structure was connected to the Final Fantasy XIII series.
This game has many regrets. It could have been two very good stories, but due to various reasons, the original producer was kicked out and replaced by a new producer with his own style. The combination of the two different producers' styles ultimately turned what should have been a great work into a regret.
Since this game is called Final Fantasy XIII Versus, Takeyusei wanted to make it fulfill the dreams and missions that the series originally had not yet completed.
Tell a good story.
A prince and princess, and a story about life and death.
Originally, Takeyus only knew the general outline of the story for Final Fantasy XIII versus, but because the game was never completed, he could only learn about the general outline from some minor details.
If it were Zhu Youxing from a few years earlier, he probably wouldn't have been very confident in telling this story well.
But now, he is no longer a lone game producer. He has a considerable number of elite troops under his command. The training he has received over the years has not produced puppets who only obey Zhu Youxing's orders. They also have their own understanding of games.
In this way, Zhu Youxing provides the story outline, and his subordinates can fill in the rest of the story's general structure.
Also, there are the countless demo clips of Final Fantasy XIII Versus that are buried in Takeyusei's gaming memories.
He remembered liking those clips the moment he first saw them.
That was the first time Zhu Youxing had ever felt like he was immersed in a movie world since he started playing video games.
Kazuo Murakami has reached the point where the prince returns to the capital, but the capital is now in ruins. No one tells him what happened, and soon a group of soldiers begin to chase after the protagonist and his entourage.
At this point, the movie begins, and the protagonist starts running around the city, occasionally using his special ability to teleport away.
Then occasionally, there will be scenes of supporting characters fleeing in the city, and the scene will switch to the action scenes of these supporting characters fleeing.
This storyline and gameplay mechanics combine to create a thrilling race against time.
Murakami Kazuo immediately felt his blood surging and became extremely focused.
This kind of focused concentration is something I only experienced when I played Cyberpunk 2077 last time, or perhaps a bit like in The Binding of Isaac.
Just to create this game's storyline, Yuxing Electronic Entertainment spent tens of millions of dollars and used many experimental technologies that had never been used before to present the game's action scenes with cinematic camerawork.
Just this action scene alone made Kazuo Murakami feel it was worth the price of admission.
In this part of the game's storyline, the protagonist is constantly being chased and is on the run with almost no time to relax.
This game is very stressful, even to the point of being extremely stressful, but this stress doesn't come from the pressure of a powerful boss.
Rather, it stems from a pressure stemming from an urgent desire to control the protagonist and escape from this place.
This pressure will make players take things more seriously.
Under Kazuo Murakami's control, the protagonist, Prince, enters a room to rest for a while. However, after only catching his breath for a dozen seconds and communicating with his companions via radio for a dozen seconds, enemy soldiers quickly discover his whereabouts and give chase.
The male protagonist could only run frantically again.
This time, the escape takes place inside a building, and during this process, the third-person perspective occasionally shows tilted shots.
The tilted camera angle makes it seem as if the camera itself is integrated into the chase, and the player in front of the camera is not controlling the male prince, but rather is escaping the soldiers' pursuit just like the male prince.
When Kazuo Murakami played this part, he couldn't help but cheer for the game.
This is the kind of game he most wants to see, the best game ever.
All the games I played before were a complete waste of time.
Well... that might be a bit extreme, but that's really what Kazuo Murakami thinks right now.
Many previous games did not employ this kind of cinematic language, allowing the camera itself to be more integrated into the game.
Even Uncharted, hailed as a benchmark for cinematic games, failed to achieve this. At most, it produced some camera shake during enemy chases and some shots that looked like being hit, but the sense of immersion was far inferior.
It is clear that Yuxing Electronics Entertainment is also making continuous progress in the visual language of games.
Now he can once again feel the progress of Youxing Electronic Entertainment through this game.
If this kind of progress continues, it will be quite difficult for other game companies to catch up with Yuxing Electronic Entertainment.
After about an hour of intense running and escape, the prince and his attendants finally left the capital and arrived in the suburbs. At the same time, a minister from the Kingdom of Lucis contacted the prince and told him that he needed to collect the weapons left behind by the late king, which would be essential for the prince's survival.
At this point, the beginning of the story is basically over.
Kazuo Murakami immediately realized that he had been wasting his time playing this game.
How could he become so engrossed in fishing that he forgot about the main storyline of the game? I can only say that the fishing gameplay in this game is quite interesting.
This fishing enthusiast was completely captivated by the fishing gameplay in this game.
Then he deliberately stopped playing the fishing game, because it wouldn't help him complete the review. He needed to finish the main story at least once.
If you really want to complete the main story of the game, you won't waste too much time. The whole process takes about 20 hours. If you go faster and reduce the time spent on unnecessary leveling up and grinding, you can complete the game even faster.
In the following two days, Murakami Kazuo spent only twenty hours to complete the game once.
His ending story involves the separation of the male and female protagonists, which is a standard tragic ending in Final Fantasy.
Murakami Kazuo felt somewhat saddened by this ending, but he could also understand it.
He couldn’t deny that tragedy was powerful, but he felt that… it was getting a bit tiresome to always be about tragedy.
Of course, he wasn't saying the story was bad.
Forget about that, let's finish the game review first.
Regarding Final Fantasy XIII Versus, Kazuo Murakami believes it's a fairly good ending to the so-called New Crystal Mythology series, basically completing the original New Crystal Mythology story structure. If they want to expand it in the future, that's fine too; it just depends on whether Yusei Electronics Entertainment still has that idea and impulse.
He wrote the game review with great dedication, and then spent about an entire night rewriting and polishing it, resulting in a lengthy review of Final Fantasy XIII Versus.
Then he went to his review website and uploaded his review article.
As for what happens after the upload is finished... that's his private time.
He does whatever he wants. First, he starts a new game of Final Fantasy XIII Versus, and this time he's going to fish for every single fish in the game!
Hehehe, fishing is really fun.
The next morning, it was already the fourth day since the release of Final Fantasy XIII Versus.
Most players who bought Final Fantasy XIII Versus are still immersed in the process of rescuing the princess; not everyone is as eager to finish the game as Kazuo Murakami is towards the end.
Most gamers are quite patient and take their time playing, not rushing things, which makes it easier for them to discover things that Kazuo Murakami hasn't yet found in this game.
Kazuo Murakami rated this game as four stars.
It is a rare masterpiece and a well-finished completed work in a series.
The game's entire story is very satisfying, and it has a standard open-ended tragic ending typical of the Final Fantasy series, leaving much to the imagination and a profound sense of sorrow.
Kazuo Murakami's game review website is currently the most authoritative review website.
Many review websites have lost credibility for various reasons, but Kazuo Murakami's review website is a breath of fresh air.
A work that Murakami Kazuo rated four stars must be a masterpiece worth playing.
Players who were previously hesitant about this type of game no longer hesitated and started placing orders, which triggered another wave of game sales.
The other companies are monitoring sales data on the Youxing Electronic Entertainment Battle.net platform in real time.
This is the only official data statistics platform that can still be used as a reference; statistics from other places are often highly distorted.
Then they saw this scene.
On the first day of the game's sale, sales exploded.
Sales on the first day reached the million-level.
The second day also saw figures in the millions, but on the third day, they quickly dropped below a million.
In just three days, they garnered nearly four million in sales. They could only marvel at how well-known Yuxing Electronic Entertainment was; the company's brand alone was enough to attract most players to buy their products. Add to that the game's loyal fans, and even without any ambition, the series could still make a fortune.
Then on the fourth day, game sales suddenly and unusually started to rise again.
Players who had been hesitant before no longer hesitated; they had been wavering because the game was priced at a hefty $59.
Not everyone is willing to spend $59 to buy a launch title these days.
Many people wait for game discounts, especially now that game discounts are happening more and more frequently. Some game companies have even started offering heavily discounted games just one month after release, which has drawn a lot of criticism from players.
But the game company doesn't care, because they make a fortune from the discounts.
Some game companies have even started researching new economics.
In other words, they set a high price for the game's initial release, and then later offered significant discounts to mislead most players into thinking the game was a great deal, leading them to buy it without thinking.
This can be considered as exploiting human weaknesses to some extent.
Of course, they weren't as stupid as they seemed on the surface; players who spent a lot of money to buy the initial release would at least get some in-game exclusive pre-order content.
For example, limited-edition game items or limited-edition game materials, etc.
These things are all virtual; game companies can easily create them, making them perfect for silencing early adopters.
Such behavior is very disheartening to players, and it has made them more cautious about pre-ordering games, no longer daring to buy games in advance unless... certain prestigious brands.
Even with a prestigious reputation, some new players still have concerns.
And review websites are their last line of defense, bearing a certain responsibility.
Kazuo Murakami's review website has always stood firmly on the side of the players, becoming a moat for them and highly praised by them.
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