Tokyo Video Game Tycoon.
Page 749
"Oh, this is an anime character drawn by Itakura-sensei for all the participating countries in the Olympics. Each country has its own unique anime character, and they're pretty cool, aren't they?"
"He's so handsome! Dad, can I have some merchandise featuring his image?"
"Hmm... I'll check later to see if they sell them. I should be able to find them by searching online."
During the three-minute countdown, there was a montage of various clips.
People at the scene could also see a montage of Olympic Games footage on a large screen suspended above the stadium.
This montage is of very high quality and is clearly the work of a master editor.
That was done by the editor who works with the famous director Ono Saneyuki. I don't know how many brain cells that editor used to create this content.
If you ask him to do similar content again, he'll definitely curse you out.
Ono Saji also had to beg this editor to make this mashup video.
And the result was indeed good.
This is the history of the Olympic Games, the history of Japanese culture, and also a close-up of many participating countries.
Every country has its own illustrations by the world-renowned artist Itakura.
This Takeyusei Itakura understands that he is roughly equivalent to Hayao Miyazaki in his previous life. He is known for his hand-drawn style, but to be able to depict every detail of each scene so richly, he must have spent a lot of money.
Of course, this part is funded by the Japanese government, so Takeyusei doesn't need to worry about anything.
The only thing Takeyusei could think of was that these scenes evoked a sense of Japan's economic boom era.
Back in the 1980s, Japan's extravagant lifestyle not only drove the Japanese people crazy, but also caused many industries to go wild.
The animation industry is one such example of this frenzy.
People in that era could spend huge sums of money to produce an animated film, and the details in the animation would still be astonishing even by today's standards.
Later generations commented that only that decadent era could produce such animated films.
The anime series with similar themes in their previous lives were Cowboy Bebop, Akira, and City Hunter.
Each animated film has its own style and characteristics, and every frame is incredibly detailed.
Later on, it became almost impossible to replicate this kind of animation, because the cost simply couldn't be reduced.
Unless it's a deep-pocketed company like Yuxing Electronic Entertainment.
The recently released Cyberpunk Edgewalker anime was hailed by many industry insiders as the most visually outstanding anime produced in Japan since the bursting of the bubble economy.
If possible, Zhu Youxing hopes there will be as many animated films like this in the world as possible. Of course, he knows this is just his imagination. Unless he plans to enter the animation industry, other companies will not have the courage to make such animated films.
"It's so beautiful. I haven't seen Mr. Itakura make such an excellent animation in a long time."
Beside him, Hayakawa Ueto wore a nostalgic expression.
Hayakawa Ueto also experienced the golden age of the anime industry, when he was a young man who was obsessed with anime and pop culture.
Later, as animated films became increasingly inferior and more commercialized, he stopped liking them.
"How about you ask Itakura-sensei to make an animated series about Sun Knight? The Sun Knight IP is quite valuable, and Itakura-sensei would be happy to spend more money on it."
"Hmm...that's a good suggestion. I can look into it properly later." Hayakawa Ueto nodded.
The flag-raising ceremony began with the flag of the host country, Japan, being raised first, followed by the Olympic flag, and then the flags of each participating country.
Next came the entrance ceremony for the participating countries.
The first team to enter was naturally the Japanese national team. The moment the Japanese national team entered, I thought of that incredibly familiar melody.
That's the most classic background music from Dragon Quest.
This music was the starting point for many gamers' role-playing experiences.
Dragon Quest is also a shared memory for many people in their thirties and forties today.
The moment the melody began, the Japanese national team entered the venue with their heads held high and chests out. Each of their steps followed the melody, and the morale of the entire team seemed to rise several levels.
Some parents even shed tears of emotion while watching on television.
Because they recalled the emotions they felt when they were young or as children watching video games.
"This song is really a good song, Zhuyou. How did you arrange this song? I've never quite understood it, since you don't seem like someone who's good at this kind of music."
Hayakawa Ueto also felt a deep sense of nostalgia upon hearing this melody.
At that time, Surrey Electronics had just been shocked by the sudden explosion of video games.
At that time, the company president, Kentaro Hayakawa, decisively established a new department: the Video Game Division.
That's where Su Rui's electronic dream began.
Dragon Quest is one of the subjects that Su Rui Electronics studies.
Mario is primarily a game for children. Adults may be interested in it, but they certainly won't stick with it for very long.
But role-playing games like Dragon Quest are different. With the concepts of leveling up, equipment collection, and character progression, Dragon Quest gives adults a sense of accomplishment.
Later statistics showed that more than half of the first million Dragon Quest sales were made by adults.
When Dragon Quest III was released, the proportion of adults increased further, with players aged 20 to 40 playing Dragon Quest III being twice as many as players in other age groups.
When asked by Hayakawa Ueto, Takeyusei shrugged and said, "That was probably the time when my inspiration was at its peak. I remember making five or six games in a month. I still think it's pretty impressive."
At this point, Zhu Youxing no longer needs to be modest.
At this point, being too humble can easily backfire. It's better to just openly admit that you are a genius and that you guys can just look up to me; there's no need for any other nonsense.
Hayakawa Ueto nodded: "Yeah, you were really ruthless back then. You single-handedly handled the entire content of a game console. Our Su Rui Electronics team of dozens of people worked day and night and could only make one piece of garbage game. You managed to do several by yourself. It's simply unbelievable."
Chapter 1160 Video games are a universal language
Zhu Youxing simply smiled without giving a direct response.
This is something that can't be explained clearly. Zhuyouxing has experience from its previous life and many excellent video games from that life as a foundation.
He couldn't take all the credit for himself, so he didn't directly respond to Hayakawa Ueto's exclamation, but simply responded with a smile.
However, Hayakawa Ueto sees this more as a source of pride for a creator.
If it were a typical creator, Hayakawa Ueto wouldn't think much of it either.
The world is not lacking in geniuses, but people like Zhu Youxing who continuously unleash their talent in one industry are extremely rare. It may take decades for someone like him to emerge.
Such a person deserves Hayakawa Ueto's admiration.
Below, the Japanese national team entered the venue, and the music from Dragon Quest ended at the right time, followed by the appearance of the next country.
Each country has its own unique background music (BGM), and the arrangement of this music was handled by Ono Saeyuki. He spent a lot of time and effort to ensure that the songs matched the styles of different countries.
He and his team worked tirelessly through the night on this project. Despite being over seventy years old, he was still working so hard, showing how much he cared about the opening and closing ceremonies of this Olympics.
The entrance music for the second country also had a very sporty feel; it was from Monster Hunter's Hero's Proof.
The moment the music started, at least one-fifth of the audience responded very strongly.
Many people in the venue were video game players, or you could say that video games have become a part of every household. In particular, the fact that the Olympics used video games and anime as promotional gimmicks has attracted even more attention from these people.
Inside the venue, anime and game enthusiasts would make up at least two-fifths of the attendees.
The moment the Hero's Proof sounded, many players immediately recalled those unbearable memories.
Initially, they were a group of hunters being chased and beaten by monsters.
They were bewildered and didn't know how to face that enormous and extremely oppressive monster.
Even a seemingly simple wild boar king is terrifyingly powerful.
But they are very patient.
If you fail once, try again.
If you fail twice, try a third time.
Monster Hunter has raised the bar for many players to tackle high-difficulty games.
Gradually, players began to enjoy the fun brought by this high-difficulty game.
The oppression was indeed very oppressive, and the inability to defeat a powerful monster could be very frustrating.
But after repeated failures, finally defeating this enormous monster brings an unparalleled sense of accomplishment and exhilaration.
Only players who have experienced it firsthand can truly appreciate its fun.
This kind of thing is hard to explain to others.
You can't empathize? Then give it a try and you'll understand.
At the scene, many players reacted strongly, as did many viewers watching the live stream.
They may not have the chance to watch the Olympics in person, but watching the live broadcast is still fine.
However, when they saw that many familiar background music tracks were playing at the beginning, they regretted it a little.
If they had bought tickets and gone to see the opening ceremony of the Olympics live, they would have been incredibly cool.
The presence of video games and anime in the Olympics is itself a symbol and an emblem.
This symbolizes that society has fully accepted this popular culture and no longer regards it as a marginal subculture industry.
Games and animation will become cultural industries on par with film and television.
Many industry professionals were moved to tears upon seeing this scene.
However, some people will scoff at this, or even... harbor resentment.
The resentful man was staring gloomily at the television. The only thing on in the room was the television, and there were empty bottles scattered all around. The room was filled with an unpleasant smell.
"That guy will definitely kick all cultural industries outside of gaming out of the opening and closing ceremonies, absolutely. I warned the industry committee a long time ago, but they didn't listen."
This person was muttering curses under his breath, while stating his judgment with absolute certainty.
He previously held the position of one of the three directors of the opening and closing ceremonies of the Olympic Games.
At the time, he held a very high position, and he was backed by financial magnates, which made him even more unscrupulous.
Later, he started doing things that enriched himself and others.
This is actually quite normal, at least in his view it is a very normal thing.
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