Several of Mike Fook's games are projected to have at least one that sells over a million copies.

So far, the best-performing game is only an American football game, which sold 700,000 copies in the United States.

This is because Yusei Electronics Entertainment has no plans to develop rugby games recently. If Yusei Electronics Entertainment were to want to develop one, the sales of Mikelford's rugby game would probably be a flop.

The entire team at the Mikeford Games development site, including Myron Keyes himself, found it all quite unbelievable.

How can an indie game influence the release of a major game?

Just because it's a gimmick that Takeyusei personally made the game?

Everyone knows that's impossible.

Whether a game is fun or not has little to do with whether you're a gaming god.

The title of "God of Games" might initially draw attention to fame, but if the games aren't fun, the game will inevitably lose its appeal.

Indie games are supposed to be a momentary pleasure, and players should only play them for a few hours before they're done.

But now?

The reality did not develop in the direction expected.

The Binding of Isaac also disrupted the game's release schedule in Mickford with its overwhelming momentum.

Mikelford put in a lot of effort to promote the product and finally gained some attention, but then the comments section under the advertisements was flooded with negative comments.

"Hey, let me tell you, this formulaic, big game is totally boring. Go play The Binding of Isaac instead. That game is truly small and beautiful, and it's definitely worth the money."

"What? You haven't played The Binding of Isaac yet? Sorry, I can't allow no one to have played The Binding of Isaac. You really should try it. It's only twenty dollars, you can't go wrong with that. Besides, it's a game made by the God of Games himself. Every piece of code and every character in the game was designed and created by the God of Games. That's more than enough sincerity, isn't it?"

Just when everyone was feeling disheartened, Myron Case arrived at the game development department.

He showed no signs of gloom or anger.

He is now much calmer.

"Everyone, I know you all work very hard, but sometimes it's not enough for us to work hard. Sometimes there are uncontrollable factors that affect how things go."

"We have encountered an unexpected shock, but please rest assured, I will not blame any of you. I just hope that you can cheer up and, if possible, come up with a solution now, at least a way to avoid such a crushing defeat."

The game developers looked at each other, feeling a mix of dismay and shame.

The head of the game department watched from the sidelines.

This must be the unique ability to manage subordinates.

Myron Keys has a talent for this.

"Boss, we only have one way now, and this is the only way to slightly reverse the decline."

"What do you think."

"We lowered the price, we reduced the game price to twenty dollars, and went head-to-head with The Binding of Isaac."

"A game with excellent graphics and cool special effects, but it's being sold for the price of an indie game. That should be quite a gimmick. Anyway... there probably can't be a worse outcome than a price reduction."

The suggestion was made by the head of the department.

"Then let's do it this way. Please keep up the good work, everyone. I hope to see your performance again in the future. It's not shameful to fail once, twice, or even more times. We only need to win once, that's enough."

Chapter 1151 Travelogue

There are less than two months left until the opening of the 2020 Olympic Games.

The whole of Japan was in a very celebratory atmosphere.

The world has not experienced the impact of the pandemic.

However, this does not diminish the Japanese people's pessimism about the Olympics.

The Japanese Prime Minister clearly wants to use this Olympics to boost public confidence and demonstrate Japan's strength as a technological superpower once again.

Just like how Japan boosted national confidence through the Olympics.

But this time is a little different from before.

At that time, the entire nation was optimistic and believed that life would be better in the future.

But now, the people of this era have experienced those lost decades, with the bursting of the bubble economy leading to a major economic recession in Japan.

To motivate someone to be positive and strive for a better life, you need to constantly provide stimulation and reinforce their belief that the future will be even brighter.

It only takes one stimulus to make someone despondent.

Japan's otaku and NEET groups arose in this context; they were no longer willing to strive for a better life and only wanted to immerse themselves in their current comfortable existence.

No marriage, no children, no house, just lie down and relax.

In this atmosphere, when people were interviewed on the street about their opinions on the Olympics, most were not optimistic, feeling that it was just the Japanese government wasting the tax money of its citizens.

That money could have been used to do something more meaningful; wasting it on the Olympics was the worst decision.

However, they also expressed their approval of another aspect of the Olympics: the opening and closing ceremonies.

Most of the younger generation of citizens are looking forward to the opening and closing ceremonies.

Because this represents a rise in fashion and popular culture.

The opening and closing ceremonies of this Olympic Games showcase industries such as animation and gaming.

This is the only place that makes Japan's younger generation feel most confident.

According to the poll results, 70 percent of the population has no intention of watching the Olympics.

But 80 percent of people said they would at least watch the opening and closing ceremonies.

There were many more foreigners on the streets than ever before, which could at least be considered a positive effect of the Olympics, attracting more people to come and spend money and travel.

"Hmm, let me take a look at the itinerary."

An American is holding a map of all of Japan.

This map also includes some of his hand-drawn travel plans.

"Okay, first stop, Tsushima Island."

He circled a prominent mark on the map, then slung his backpack over his shoulder and headed straight for the airport, ready to travel to Tsushima Island.

Tsushima Island was originally just a very insignificant place in Japan.

A few years ago, probably no one except locals had ever heard of this place, let alone foreigners.

But the turning point came from a video game.

The game is called Tsushima Island.

The story tells of how ancient Japanese people fought against the invasion of the Mongol Jurchens.

This story was portrayed exceptionally well in the game, and it was even later included in Japanese national textbooks, where it was extensively recounted.

At the same time, the game has attracted many people to Tsushima Island, resulting in a constant stream of visitors to this small place.

What was once a deserted place suddenly became incredibly popular, much to the delight of the local government.

They were worried about how to make money normally, and now this opportunity to make money is right in front of them.

And the credit for all of this goes to Yuxing Electronic Entertainment.

To express their gratitude to Yusei Electronics Entertainment, the local government promised that all Yusei Electronics Entertainment employees would receive free tickets when visiting Tsushima Island.

If the game's producer, Zhu Youxing, were to visit, he would receive the highest level of hospitality from everyone on the island.

The government covers all expenses related to food, clothing, housing, and transportation, so Zhu Youxing doesn't need to spend a single penny.

At the same time, the local government also gave Zhu Youxing the title of honorary village chief.

However, Takeyusei never actually came to Tsushima Island, and when he needed to gather material for his game, he always had his subordinates handle it.

That afternoon, the American successfully landed on Tsushima Island by helicopter.

The most prominent place at the airport on Tsushima Island is filled with information related to the Tsushima Island game.

Some plots in the game are fictional, but the local government is very keen to completely recreate those fictional stories.

The fictional family buildings in the game were built on a large scale back then, and admission fees were charged to the public. The construction costs were fully recovered with interest in just the first year.

Later, the local government built some antique-style hotel buildings so that people could stay and stay overnight.

There are also many photo spots here that are exactly the same as the game scenes.

This American traveled to various places one by one according to online guides, spending thousands of dollars in just one day.

There's money for taking photos at local attractions, as well as expenses for car rentals, entrance fees, hotel accommodations, and so on.

"Thank you for coming, sir. We look forward to welcoming you again!"

The locals, dressed in ancient armor, warmly welcome and bid farewell to every tourist who comes to visit.

The number of tourists visiting Tsushima Island has recently surged due to the Olympics.

Many of the participants were already avid video game players, and since they were in Japan for the Olympics, they naturally didn't want to miss the chance to visit the iconic locations.

This American spent a day and a night on Tsushima Island and even had the opportunity to act in a stage play, personally portraying the main character from the game and performing a classic battle from the Tsushima Island game.

This cost five hundred dollars, which was the biggest expense.

Then, he returned to the Japanese mainland, satisfied and laden with his loot.

"Yes, next we're going to... this place."

He took the map and drew another circle on it.

That was a filming location in Japan for Street Fighter.

It is a kendo dojo located in Osaka.

This kendo dojo was opened by the Hayasawa Airi family, who are directors of the Engineering Development Department of Yusei Electronics Entertainment.

Airi Hayazawa's family originally ran a kendo business, but by the time of her father's generation, only one kendo dojo in Tokyo, Japan, was still barely operating.

At the time, Airi Hayazawa's father hoped that she could find a man to marry into the family so that he could inherit the Hayazawa family's kendo dojo.

But I didn't expect Hayasawa Airi to be so rebellious.

Moreover, aside from being rebellious, he later developed quite well, and his work at Youxing Electronic Entertainment boosted the business of his family's kendo dojo.

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