Tokyo Video Game Tycoon.
Page 737
Perhaps it was divine favor, or perhaps he had learned a great deal of combat experience through numerous failures.
This time, he played much more smoothly than before.
He also began to intentionally look for specific equipment combinations.
It's just that it's hard to come by; it depends on luck.
Finally, his luck turned, and he completed a very good set of equipment and items. When he turned to deal with the boss, he defeated the boss when he only had one and a half bars of health left.
First playthrough of the game.
The moment he cleared the game, after seeing the animation of defeating the boss, he lay on the sofa as if a balloon had been deflated.
He had been concentrating so intently that he had used up too much of his energy.
But a sense of satisfaction welled up inside him and then filled his whole body.
I finally finished the first playthrough.
This sense of accomplishment is absolutely fantastic.
This is even more satisfying than beating top players in ranked matches in Counter-Strike and Titanfall.
Even experts make mistakes; after all, we're only human.
But computers are ruthless; they can be very powerful when set up in fixed patterns.
Only through continuous exploration and discovery of the computer's patterns can one eventually pass the level.
In particular, he noticed that the monsters in The Binding of Isaac seemed to be quite intelligent.
It's like he previously collected a set of very powerful explosive attack tools.
He could have wiped out the entire enemy force by simply blowing things up along the way.
However, the bosses in each level will deliberately avoid the character's attack range and kite him, making it difficult for him to get close to them.
Sometimes these bosses will even use some dodging skills to dodge attacks simply to avoid them.
It must be said that these bosses are incredibly intelligent.
This is, after all, developed using Unreal Engine, which is the most powerful AI computing engine in the world. Making monsters in a game more intelligent is not a problem at all.
These AIs can also learn the player's combat patterns and then provide different countermeasures.
This, in turn, forced Daryl to constantly adjust his battle plans.
This back-and-forth game made him feel even more thrilled and exciting than playing against a person.
The sense of accomplishment from defeating these bosses in this state is even more immense.
Hmph, I've also completed the first playthrough, so now I can wait for my friend to come over tonight without him being so embarrassed.
Perhaps because he had finally cleared the game, he felt much more relaxed, and a sense of drowsiness finally crept over him.
I'll take a nap before my colleagues arrive.
With these thoughts in mind, Dai Rui slowly drifted off to sleep.
To his astonishment, he was now encountering levels of The Binding of Isaac even in his dreams.
In his dream, he continued to play the role of Isaac in the game, entering one basement dungeon after another, defeating one boss after another that he had previously thought would be quite difficult to deal with.
Of course, he clearly has absolute control in the dream.
Previously, these powerful bosses in the game were no longer so difficult to deal with.
Moreover, he discovered that he could even predict the attacks these monsters might unleash in advance, and he could easily defeat these BOSSes using various methods.
Ding Dong!
"Darry, are you home? I'm here!"
Dai Rui awoke with a start from a dream filled with intense battles.
He looked up at the time and realized it was already past three in the afternoon.
It's not even time to leave work yet, but someone is already knocking on the door.
Judging from the voice, it's definitely my colleague or friend.
He walked to the door and opened it, and his colleagues and friends immediately rushed into his house.
Why are you leaving get off work so early?
"Hehe, of course I'm concerned about you! I told the boss I wanted to check on your health as soon as possible, and he readily agreed, so I came over!"
Dai Rui was speechless for a moment.
"Tell me how far you've gotten with it. I've been playing The Binding of Isaac a lot lately, and this game is really addictive. I'm actually pretty much in the same boat as you; I almost had the urge to stay up all night, but thankfully I managed to resist."
Daryl's good friend has played more games, and his self-control is obviously stronger.
Unlike Dai Rui, who had never played any random dungeon crawler games before.
It's likely that Daryl will find it difficult to become as addicted to the game as he was to The Binding of Isaac in the future.
"I'll go to sleep after we finish our call, since I'm quite tired. But I've already completed the first playthrough."
As he spoke, Dai Rui emphasized that he had already completed the first playthrough.
It seems like they're trying to prove something.
"Oh, stop talking so much. Turn on your computer and let me see. I'm telling you, this game can actually be played by two people, but it seems that feature isn't available yet. But let's see how you play first, and maybe we can team up and play together sometime in the future."
"This game can actually be played online?"
Dai Rui was somewhat surprised; he thought the game was quite crude, yet it could be played online.
This is truly a small but complete package.
"Of course you should take a look at who developed this game."
"This is a game developed by the god of games."
God of Games...
Dai Rui recalled his mindset before playing the game.
At that time, he had already begun to doubt the true strength of the God of Games.
He felt that the title of "God of Games" was now just an empty name, and his prestige was now entirely based on the company's strength.
But now he realizes he was really wrong.
The God of Games is still the same God of Games, unchanged.
The games he develops are indeed incredibly fun.
Even though it's just an indie game, it's still incredibly captivating.
Chapter 1144 Boss, why don't you give it a try?
It turns out that crowdfunded indie games can be really fun.
The union of Isaac was a good start.
When the game was first released, a large number of game developers tried it out immediately.
The gameplay is very simple and straightforward, similar in style to the earliest Zelda games.
Enter each room, defeat the monsters within, and then venture into the next room for adventure.
If you just want to complete the game, someone with some gaming experience could probably finish it in a few hours if they were a little serious.
If you're a seasoned gamer and very familiar with this kind of randomized dungeon gameplay, you might be able to complete a playthrough in less than an hour.
At this point, you can even choose to get a refund.
However, simply completing the game is only the basics.
This game also has a wealth of content.
Equipment combinations, character selection, and randomized dungeon modes all greatly enhance the richness of this game.
Many people felt nothing special on the first day of playing, thinking the game was really quite ordinary.
But after playing for a while, they started to think about what kind of equipment would be more efficient and how to combine items for a more enjoyable experience.
Their pursuit then expanded beyond simply completing the game.
They want to achieve an even more satisfying or faster completion of the game next time.
Some people also want to continue watching the game's storyline.
The storyline in this game is presented in a very simple line drawing style, which is simple but not simple at all.
With just a few simple strokes, the author fully depicted the suffering of a child.
Online, people have started discussing just how much suffering and torment the protagonist Isaac in the game endured.
If I were to suffer similar torment, would I have the courage to continue living?
It seems that stories that were previously looked down upon by others are gradually becoming interesting.
Daryl had a very similar experience, so people like him can relate to it even more.
While playing the game, he would immerse himself in the role, as if he were Isaac, facing suffering with no other choice but to fight it through the game.
As the game progresses from taking a long time to complete at the beginning to becoming shorter and shorter, the game becomes richer in detail.
Moreover, the game had a module addition function from the beginning of its development, so Zhuyouxing didn't even need to actively maintain the game. The number of players has exceeded one million, and among these millions of players, there will always be some players with a strong desire to create.
They will spontaneously add things that might not have been originally in the game.
On the first day of the game's release, dozens of game-related mods were launched. Some of these mods were helpful to the game itself, while others could increase the number of dungeons or increase the difficulty of dungeons.
Then, within a week, the number of Binding of Isaac mods reached more than 500, and people began to develop fairly high-quality mods for other players to experience.
Many people often spend an entire day playing games without even realizing how much time has passed. It feels like they just turned on the game console, and when they come to their senses, they exclaim: "Huh? How did it get dark?"
This is even more evident among game developers.
On one hand, they wanted to learn about the features of The Binding of Isaac, and on the other hand, they simply wanted to play it from a player's perspective.
Kevin, the owner of a small game developer, has been feeling quite strange lately.
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