Tokyo Video Game Tycoon.
Page 731
"Get the multiplayer online mode working within a year, and the random generation technology working within two years. Let's set these two goals first. You can arrange the story expansion yourself; I won't force you."
Two years!
This is really quite ample, much better than the time limit given by Mikelford.
In game development, time is not always sufficient, as Youxing Electronic Entertainment has not promised to provide more manpower to help with development. In the early stages, he may only be able to work hard with a team of a dozen people, and time will still be quite tight.
But sometimes things are just afraid of comparison.
Compared to Mikelford, the time limit given by Yuxing Electronic Entertainment is much more generous.
During this time, he no longer needs to work overtime intensely. He will have more time to think about how to add more content to the game, instead of burying himself in the repetitive and boring game development process.
"Okay, then it's settled. You can contact my people. I'll wait for your good news. I'm very patient."
"well!"
The young people were very excited.
Honestly, if he had known this would happen, he should have chosen Youxing Electronic Entertainment from the beginning.
What he didn't know was that Zhu Youxing was interested in the profits from the reversal of Infinite World's reputation, not in the quality of his game idea.
When it comes to game creativity, Zhu Youxing has countless ideas; he doesn't need this particular game idea to increase its appeal.
Zhu Youxing is quite looking forward to how this game will perform two years from now.
Then I can have some more fun with it.
……
The news of the Infinite World producer's departure from Mickford spread very quickly, and within just a few days it aroused the anger of the players. Some people even made public threats against the game producer online, while others somehow found the producer team's home and sent them razor blades and other unpleasant items.
Of course, Mikelford also faced a barrage of criticism.
There will always be some people who like to explore the details.
They discovered from clues in previous press conferences that Mikefu had very strict requirements for the game, especially regarding the development timeline, which may be the root cause of the game being an unfinished product.
However, this voice was quickly drowned out by more insults and it was difficult to cause much of a stir.
At this point, Mike F. Smith's PR team began to exert their influence, first by completely distancing themselves from the game Infinite World and directing the blame at the game's creators, clearly an attempt to shift the focus of the conflict.
Look, it's the producers of Infinite World who made the game poorly. We were deceived, we are victims too, and we shouldn't have to suffer such abuse and accusations.
When Mikeford's PR team started operating, a small-time game developer had no chance against them, and public opinion quickly turned against him.
At this critical moment, Yuxing Electronic Entertainment stepped forward to help this still-weak team, publicly announcing its investment in the team's development, Infinite World. A spokesperson for Yuxing Electronic Entertainment believed that Infinite World still had a lot of potential waiting to be explored, but this required time and money. Yuxing Electronic Entertainment, however, never lacked time and money, and had ample patience to allow a good game to reach its full potential.
This surprised many people.
Because this game looks terrible and has almost no remaining value.
Wouldn't it be better to use that money to develop new games?
Ultimately, this type of game may result in investing more money but no longer generating any returns.
However, thanks to the help of Youxing Electronic Entertainment, the conflicts within this small team are gradually decreasing.
With the help of Youxing Electronic Entertainment, even if the game's final outcome isn't good, most players seem to have enough tolerance.
Players who have already purchased Infinite World and cannot get a refund can only hope that Infinite World will be redesigned in the future, since there is no possibility of getting a refund for the game they have.
Now it was Mike's PR team's turn to be at a loss; they had absolutely no idea why Youxing Electronics Entertainment would suddenly interfere.
Myron Case found the news absurd. He didn't understand games, but he knew that reputation was almost impossible to salvage once it was ruined. Youxing Electronics had taken on a hot potato, and if used improperly, it could become a poison, destroying the player prestige that Youxing Electronics had built up over the years.
I don't understand, I don't understand. Has Zhu Youxing also become confused?
Chapter 1135 All Lines Bloom
With the public announcement of support from Youxing Electronic Entertainment, the young team's criticism and accusations indeed decreased significantly. Thus, their short-term goal had been achieved, and the next step was to provide financial and technical support.
This is what will be most helpful to the team. Zhu Youxing even invited them to come to Japan and settle down to develop the game. He can provide support with a team of 100 people, at least half of whom will be game developers with ten years of experience, all of whom are seasoned veterans.
The young man was deeply moved upon learning this. Compared to the inhumanity of Mikelford, he felt even more strongly that choosing to join Mikelford was the biggest mistake of his life.
Fortunately, there's always a way to salvage things. He readily accepted Takeyusei's invitation to come to Japan. Takeyusei then lent them the small building where they first established their company in Tokyo, telling them to focus on making games and not think about anything else. Takeyusei also left them with a message: time will tell, and they need to prove themselves to Takeyusei first.
Following that, after its six-month exclusivity period, Infinite World will be released on the Battle.net platform. At that time, the online mode update will be completed, which can be regarded as a kind of ritual for joining the new platform.
After resolving the Infinite World team issue, Youxing Electronic Entertainment announced something else: the Infinite World game team was just a minor incident for Youxing Electronic Entertainment, and they have even bigger projects to release.
The highlight is the official release of the long-awaited online mode for Cyberpunk 2077.
This online mode allows players to create their own servers and add various player-customized mods, making the already incredibly rich game even more playable.
If players are creative enough, they can even use the resources and materials built into the game to create a new Night City, and then let players enter that new city to explore and adventure.
This also led to another explosive increase in sales of Cyberpunk 2077.
Cyberpunk 2077 had been a consistent top-ten seller on Battle.net across all platforms for years, with each update bringing a slight boost to sales. This time, the release of the online mode has propelled Cyberpunk 2077 back to the top of the sales charts.
Yuxing Electronics Entertainment does not proactively disclose sales figures, but according to professional estimates, Cyberpunk 2077 has already sold at least 50 million copies. This is a conservative estimate, and the figure may be even more staggering than imagined.
Players occasionally complain about who hasn't bought Cyberpunk 2077 yet.
Why is this game still able to stay in the top ten of the best-selling charts even after being released for so long?
As for other game companies, they can only look on with envy.
Ninety-nine percent of companies could never make this game.
First, the investment required is beyond what most companies can afford. Second, the development cycle is extremely long, taking five or six years from project initiation to release, and requiring a development team of over two thousand people.
Surrey Electronics might be able to do it, but it's completely pointless. They could make more money by using that time, money, and manpower to make more generic games or pay-to-win games. They clearly don't want to choose to develop a high-difficulty game like Cyberpunk 2077.
But Cyberpunk 2077 gained not only revenue from the game itself, but also from various merchandise and derivative copyrights.
Related novels, comics, and anime have all sold extremely well. Cyberpunk 2077 has now been recognized by the World Organization as one of the world's top 100 IP products, and its influence and ranking are still rising.
The IP brand alone is valued at over two billion US dollars. This game has already made a fortune, and its valuation continues to rise.
This is the potential benefit of high-quality games.
Furthermore, Yuxing Electronic Entertainment has internally confirmed that rumors have already surfaced that a sequel to Cyberpunk 2077 has begun production, and that a related online game based on Cyberpunk 2077 will also be developed, although the specific gameplay details are currently unknown.
Players are naturally very happy; they can't wait for Cyberpunk 2077 to release more types of games, since cyberpunk culture is all the rage right now.
Returning to Cyberpunk 2077's online mode, the game's global concurrent player count surpassed one million on the very day of its release.
The game also offers an option to purchase in-game currency, allowing players to experience more content by buying in-game currency.
In Night City, you can live a life like a second life.
However, while some people like Cyberpunk 2077, others will not. But no player would dare to say they don't like games from Yuxing Electronic Entertainment.
Among the games offered by Youxing Electronic Entertainment, there's bound to be one you'll love.
Besides Cyberpunk 2077 becoming popular again recently, there are three other games that players are most looking forward to.
Final Fantasy XIII Versus is a favorite among role-playing gamers.
Metal Gear Solid V, the pinnacle of stealth games, is now in its final chapter.
And Grand Theft Auto V, an open-world game that is on par with Cyberpunk 2077.
The three games have their own distinct audiences, and Youxing Electronic Entertainment has consistently pushed forward the promotional pace of the three games, making players of the three target audiences eager to play them right now, which makes playing other games seem less appealing.
In addition, Zhuyouxing has its own separate project underway, namely The Binding of Isaac, a game it independently developed to promote the crowdfunding industry.
Zhu Youxing had been busy with other things for the past few days, putting aside The Binding of Isaac. It was only after his assistant reminded him that he remembered the matter and went back to check the crowdfunding data on his page.
It would have been better if he hadn't looked, because what he saw startled Zhu Youxing.
The game has raised over 50 million US dollars through crowdfunding.
Zhu Youxing exclaimed, "Wow, this is basically equivalent to selling a million copies of the game before it's even finished!"
The Binding of Isaac also firmly holds the top spot on the Battle.net crowdfunding page.
However, the second-place crowdfunding amount is also quite good, having raised millions of dollars so far, but it is far less than that of Youxing Electronic Entertainment.
Zhu Youxing couldn't help but glance at the comments section of The Binding of Isaac's crowdfunding campaign, and found that it was full of messages from players urging for more updates.
Since releasing a short demo version, Zhuyouxing hasn't paid attention to the game anymore, because the main game was already almost finished. With the powerful Unreal Engine at his disposal, making this game was as easy as drinking water.
The reason he didn't release the game right away was to set an example for others, letting game developers know that if you have a good idea, you can get funding from the start.
Thanks to the pioneering role of The Binding of Isaac, more and more people are choosing to release indie games on crowdfunding platforms recently. Many of these people are even producers from well-known game companies who want to release game ideas that would not be approved within their companies under their own names.
The big companies initially thought these ideas were terrible, but after showing them to players on the crowdfunding page, the response was surprisingly good. Many ideas attracted the attention and support of at least tens of thousands of players, giving these creative producers a stage to showcase their talents.
Chapter 1136 It's time to release a new game.
Early in the morning, the Battle.net crowdfunding page showed new updates.
After several months, new information about The Binding of Isaac has finally been released.
As a die-hard fan of Takeyusei, Kazuo Murakami learned of the news immediately through a push notification.
He quickly opened his phone to check the crowdfunding page and found that the Binding of Isaac crowdfunding page was updating the game development progress of Takeyusei himself.
"This is an independent game created entirely by Zhuyouxing. It's something we haven't seen in many years."
Looking back, the last time BambooStar independently developed a game was during the Famicom era.
Later, after the release of the Super Famicom (SFC), they began to develop larger-scale games based on teams.
Of course, this is also because no one on the internet knows that Zhu Youxing has a secondary account.
Those who know about it will tacitly choose to keep it a secret, so it's better to keep the secret hidden in the shadows and not make it public.
Even Murakami Kazuo, a die-hard fan and someone who had a good relationship with Takeyusei, was unaware of this matter.
So he was quite happy to see that Takeyusei was independently developing another game.
The latest announcement reveals that more playable content has been added to the game, and Zhuyouxing also announced that the game will be released in one month.
He hopes players will enjoy this game that he independently developed. He welcomes criticism of any shortcomings in the game and stated that he will do his best to provide players with a better gaming experience.
This is the attitude of the world's top producers. Even though he has already achieved great success, and even if Zhu Youxing does nothing now, no one can shake his position in the game industry, he still insists on maintaining a humble attitude.
Murakami Kazuo's admiration deepened even further.
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