Therefore, it is indeed possible to develop the subsequent DLCs for Final Fantasy XIII at a low cost while still achieving the scale of a large-scale game.

If ordinary companies knew this, they probably wouldn't think about lowering the game price; instead, they would try every possible way to develop more similar games.

However, there is an outlier in game development: Zhuyouxing.

It's all about being different.

"The new Unreal Engine technology is still in testing, but it should be available soon. Initially, it will definitely be available only to us, because the product itself is not yet fully mature."

Yuki Uesugi smiled.

Zhu Youxing's statement that it is not yet fully mature is just an excuse.

He knew that since the president said that the latest Unreal Engine technology could be used for development, the technology was already basically mature, and at least there wouldn't be too many difficulties in development.

So they can experiment to their heart's content without worrying about any major problems arising from using the latest technology.

Zhu Youxing's statement that only Youxing Electronic Entertainment could use this technology in the early stages can be seen as an attempt to enhance its competitiveness.

While other companies are using more capital to develop games, Youxing Electronic Entertainment has gone a step further, reducing costs while improving quality.

Doesn't this comparison clearly demonstrate the difference?

"President, I will definitely make this game the best it can be!"

“I believe you,” Zhu Youxing nodded and said, “but aren’t you going to check out the later DLC stories?”

"The story in the later DLC?"

Yuki Uesugi was so focused on the scale of the subsequent DLCs that he didn't really notice the game's story.

Only then did he pick up the project plan again and review it.

Then his expression began to become quite interesting.

"President...this story...isn't a tragedy anymore?"

Yuki Uesugi found it hard to believe.

At the end of the game, the story of Final Fantasy XIII will undergo some changes in the DLC.

In the original ending, the prince, princess, and a large number of others would die in this cruel war and conflict.

Final Fantasy loves writing tragic stories like this.

But in the DLC, the story begins to change.

The ending is no longer a tragedy, but rather a happy ending.

A happy ending to the story.

A story with no regrets.

"The Final Fantasy series has too many tragedies in its stories, so sometimes we need a break, don't you think?"

"I……"

Yuki Uesugi hesitated for a moment.

But he quickly exclaimed with excitement, "I think this is absolutely fantastic!"

Yes, that's fantastic.

The Final Fantasy series has indeed had too many stories that end in tragedy.

Of course, tragic endings also have their advantages.

Stories with regrets are more artistic.

However, sometimes, after watching too many tragic endings, one can indeed get tired of it.

Stories that you've grown tired of seeing the same old thing lose their artistic merit.

Moreover, viewers' patience will gradually be worn down.

At that moment, Yuki Uesugi suddenly thought of something.

The Final Fantasy series has never had a happy ending.

Every story is incomplete.

This time, the DLC for the game will bring the final chapter of Final Fantasy XIII to a happy and fulfilling ending, which will probably also ignite the player community.

The president must think so too.

It would feel unreal to see someone who has always been dedicated to creating sad stories suddenly change their personality and create a happy ending, but it would also make people very happy.

This topic's popularity should also allow the Final Fantasy XIII series to reach a new peak.

Chapter 1119 Two Final Chapters

Thanks to the success of Cyberpunk 2077, Takeyusei realized that developing more crossover works would be very beneficial.

Collaboration projects can explore aspects of the game that might not be easily covered, allowing players to gain a deeper understanding of the game's world.

When Final Fantasy XV initially received poor reviews, there were plans to release seven DLCs to compensate for it.

Unfortunately, Square Enix's executives ultimately chose to abandon Final Fantasy XV.

At that time, they already believed it was a failure, and there was no possibility of salvaging it.

Capital is less likely to seek redress for a failed investment; it is more likely to end the failure altogether and then embark on a new gamble.

This situation is also very common in the gaming community.

If a game doesn't perform well at the beginning, many game companies will choose to abandon it and instead develop a new game.

There are many games like this in Zhu Youxing's memory alone.

EA's Anthem, PlatinumGames' Babylon Fall.

Only a few game developers still harbor illusions of a comeback and are unwilling to easily give up the fruits of their hard work.

Even if a company is truly determined to reverse its reputation, the final result may not be very good. In this light, it seems that most companies abandoning games with poor reputations is a helpless move.

No one's money comes from thin air, and not everyone is idealistic.

However, Zhu Youxing's rebirth can also make up for some of the regrets from his previous life in the game.

Cyberpunk 2077

And then there's Final Fantasy XV right in front of us.

Of course, the game is now called Final Fantasy XIII versus.

This was originally the name that Final Fantasy should have had.

What Takeyusei showed Uesugi Yuki was only the game development section and a collaborative 3D animated film.

Further collaborations with Bamboo Star include a novel and a 2D animated film.

The 2D animation can continue to be produced by Shinji Asami, the animation director of Cyberpunk Frontiers.

His animation production skills are beyond question. All Takeyusei needs to do is give Asami Shinji the outline of this world view, and he can complete Takeyusei's requirements with very high quality.

Then there's the production of stage plays and the like. In short, Takeyusei plans to maximize the content of all the derivative works of Final Fantasy XIII Versus this time.

This can be considered a decent conclusion to the new Crystal Mythology series of Final Fantasy XIII.

After Takeyusei left the Fifth Development Department, Uesugi Yuki immediately gathered a team to begin planning the game's development.

Yuki Uesugi's original plan to develop a Final Fantasy spin-off game can also be done simultaneously.

The development of the two games does not conflict; in fact, some parts of the programming can even overlap.

Furthermore, at Yuki Uesugi's suggestion, Yusei Takeyu agreed to add more fishing options in Final Fantasy XIII Versus.

Originally, Takeyusei only considered the fishing feature in Final Fantasy XIII Versus as a peripheral gameplay element.

However, Yuki Uesugi is a seasoned fishing enthusiast.

When he saw that the Bamboo Star Project also included detailed gameplay features related to fishing in the game, his eyes lit up.

He suddenly realized why he had overlooked fishing as a pastime.

This gameplay could have been more detailed.

In the original plan of Zhuyouxing, fishing gameplay could be divided into different baits and fishing rods, and the types of fish to be caught in different regions would also be different. Furthermore, the types of fish in different regions would continue to change over time.

This is detailed enough that even Yuki Uesugi, a seasoned fishing enthusiast, found this fishing method quite appealing.

However, he was not satisfied and wanted to add more details to the game's fishing feature.

For example, add more detailed values ​​for fishing.

Even fishing at different latitudes can yield different types of fish.

It even includes classifications of fry and adult fish, as well as data on various types of fish.

Takeyusei was somewhat surprised by how familiar Uesugi Yuki seemed with this item.

This reminded him of a colleague from his past life, who was also a fishing enthusiast.

Since this feature was harmless in the game anyway, Takeyusei simply agreed to let Uesugi Yuki add the fishing function as much as he wanted.

Zhu Yuxing vaguely remembered something: it seemed that there were indeed people who were addicted to fishing in Final Fantasy XV.

Zhu Youxing himself wasn't a fishing enthusiast, so he couldn't understand the fun in it, but adding more details to the content would be more beneficial, since it wouldn't waste much resources anyway.

After finalizing the development plans here, Takeyusei went to another development department to finalize the final installment of Metal Gear.

The development team was surprised and somewhat disappointed when they learned that this was the last installment.

They all really like this game.

However, as Zhu Youxing said, players are gradually getting tired of this kind of pure stealth game. These games are too complicated, and fewer and fewer players like them.

However, although it is said to be the last work, it can still be rebooted after a period of time. Just like the Need for Speed ​​series, this work is not really completely stopped in production, but is waiting for a suitable time to return to the stage, so that those players who are still nostalgic can have a place to stay.

For example, resetting some games.

The game's story is already complete enough; forcing a sequel won't necessarily yield better results. It would be better to simply remake the original game.

However, this remake is definitely of the highest standard, on the same scale as Final Fantasy VII Remake, which is worthy of being one of the world's top stealth games.

As the go-to voice actor for the main characters in Metal Gear Solid, Job was among the first to learn that Metal Gear Solid 5 would be the final installment.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like