Tokyo Video Game Tycoon.
Page 692
"Hmph, I feel like you're setting a trap for me."
"How could I? Dad, look how well we get along now. How could I possibly set a trap for you? How about this: even if you don't pass the test, I promise you I'll at least find you a job outside, like being a cashier or something."
"That's more like it. Then you just wait and see how well I, your old man, am at gaming!"
The middle-aged man picked up the controller and skillfully navigated to the main interface of the game platform, finding the Sekiro game.
In the past, he was simply unwilling to accept these new things.
In the original world, a famous scientist once said the following:
I take for granted any technology that existed when I was born;
I believe that any technology that is invented between the ages of 15 and 35 will change the world.
Any technology that is developed after I turn 35 is against the laws of nature and will be punished by the heavens.
The middle-aged father was the one who only learned about video games after he turned thirty-five. He had an innate aversion to video games, but even now, that aversion in his heart is slowly thawing.
Seeing his child's enthusiastic expression, the middle-aged father felt that it would be a good idea to learn more about video games.
What's more, this thing is really interesting.
Moreover, recently, as he has been playing more video games, it has become easier for him to strike up conversations with new young people at his workplace, and his cooperation with them at work has become more seamless. Everything is moving in a positive direction because of video games.
However, after playing Sekiro for an hour and then staring wide-eyed at the huge word "death" appearing on the big screen for the twelfth time, he finally understood the meaning of that word.
This was also the first piece of Chinese he ever learned in his life.
At the same time, he, who did not have high blood pressure before, now inexplicably feels that his blood pressure is very high.
Then he turned back to look for his son, but by then his son had already disappeared.
When the middle-aged father couldn't help but tremble after his sixth game, his child sensed something was wrong and ran away...
Chapter 1076 An Extremely Long Period of Popularity
Cyberpunk 2077 is a game with a high replayability.
Under normal game release schedules, a game's popularity can typically be maintained for about a month.
If it takes a little longer, a little over a month would be about right.
However, because Cyberpunk 2077 has so much content, whenever its popularity seems to drop a little, many players discover new ways to play and new fun in the game, thus maintaining the game's popularity.
This is understandable, though. This game has the highest development cost to date. While other game companies are still making big-budget games around $100 million, Yuxing Electronic Entertainment is aiming for a development cost of $1 billion.
Finally, according to data analysis, the total cost of Cyberpunk 2077 is estimated to exceed one billion US dollars.
The development teams haven't disbanded yet.
Their next task is to develop more character identities.
Also, update the game's main storyline.
Add a new main story branch outside the main storyline, allowing the protagonist to explore other places before the final ending.
This new area will be nearly the size of Night City.
Furthermore, there's the online mode of Cyberpunk 2077 and its subsequent maintenance and operation. Zhuyouxing intends to treat Cyberpunk 2077 as a long-term project.
In the future, online models will also be a powerful tool for making money.
A month after Cyberpunk 2077 was released, other game developers felt the time was ripe to release their own games.
Then they excitedly began their promotional activities.
However, after the games were officially released, sales of all their games were at least 30 percent lower than originally expected.
A game that could have sold a million copies only sold six or seven hundred thousand copies.
This would be a significant loss for game companies.
At first, they couldn't figure out why players weren't buying their games, even though, based on past habits, their games should have sold quite well.
Could it be, as Zhu Youxing once said, that even mass-produced games have an upper limit?
As more and more games follow this assembly line approach, players will gradually tire of them and find these big-budget productions increasingly boring, much like Hollywood movies with their big special effects.
Simply piling on special effects won't bring commensurate returns; only when the plot, visuals, pacing, and other aspects are all up to par will a film be well-received.
Many game companies are starting to struggle with this issue.
After finally finding a sure-fire way to make money and enjoying a few years of good life, is it all going to be gone forever?
However, the truth is that most players are still immersed in Cyberpunk 2077.
Even those who aren't immersed in the game will subconsciously compare these released games to Cyberpunk 2077.
Then, in comparison, the other games are simply unpalatable.
Once you've tasted delicious food, it's hard to accept ordinary-tasting food.
However, this will only be a short period of time.
Even the best food can become tiresome after a while, and people will then crave hamburgers and cola again.
Of course, some companies defied the odds and released their games one after another over the next month.
Ultimately, their results were not satisfactory, but a fairly obvious trend can be observed.
As the release date of Cyberpunk was extended, the sales of games released afterward came closer and closer to the expected sales figures.
These developers then realized that the hype surrounding Cyberpunk 2077 hadn't died down yet.
Only when players gradually get tired of Cyberpunk 2077 will a large number of players consider buying a new game.
These developers were helpless in the face of this situation, as Yuxing Electronic Entertainment was so powerful that it had no rivals in the video game industry.
All they can do is patiently wait for the hype to die down before releasing their game.
As a result, Mike F., Surrey Electronics, and Brown Entertainment have all decided to postpone the release of their key games.
Their key games have received massive investment of resources, and even the slightest mistake could cause serious problems for their company's operations.
Not every company has the same confidence as Yuxing Electronic Entertainment.
……
Zhu Youxing finished its development schedule for the day, and several development departments had new development tasks coming up.
The Mario series is the ultimate weapon of Yuxing Electronic Entertainment. Yuxing has launched a new generation of Mario Creation, a game in the Mario series, with better graphics and more playable content.
However, the overall development difficulty of this game is not high. It mainly relies on the player community to spontaneously create a complete form of the game, which is equivalent to a basic version of the game module. Players only need to consider creating an interesting map.
The power of the masses is great; when enough people contribute their wisdom, more interesting and fun content can sometimes be created.
The Legend of Zelda is also in development. Before The Legend of Zelda: Tear of the Kingdom had just announced a rough outline of the game's gameplay.
Even just a simple gameplay demonstration made the game incredibly appealing, driving countless players crazy with the desire to buy it.
Although Zhuyouxing himself didn't have the chance to personally play The Legend of Zelda: Tears of the Kingdom again, it shouldn't be a problem to recreate it in this world using a mature industrial system.
Furthermore, Takeyusei has a small source of pride: the Legend of Zelda game he created at least boasts relatively high-quality graphics, and the Switch's poor performance, which had been criticized by players in the previous game, has been resolved by Takeyusei in this world.
The latest handheld console boasts performance close to that of its predecessor, the PS4, and can easily handle 1080p resolution at 60 frames per second in high-definition.
Then, the other game development projects are the usual sequel development tasks.
It features the latest racing games, the latest football games, and the latest basketball games.
These games all have a stable player base, and as long as the quality doesn't drop and the graphics are improved, they won't have trouble selling.
This project also includes another collaboration with the Japanese government.
After much deliberation, Zhu Youxing decided to temporarily abandon the path of adapting games into film and television adaptations.
We cannot lower our standards and make ordinary games that are merely reskins to meet the demands of the Japanese government.
We should at least do something that has some unique characteristics.
Speaking of features, there happens to be a new game genre that would be well-suited for development right now.
This type of game can be called a hodgepodge game, where all the gameplay elements are combined into one game. The name of this game is: Tokyo Olympics.
The name is very simple and straightforward, directly telling all players that this is a game in response to the opening of the Tokyo Olympics. In this game, players will be able to experience all kinds of events and activities that are part of the regular Olympic Games.
Bamboo Star plans to take this game a little more seriously. First, they will incorporate many of their well-known character IPs into the Olympics, allowing players to play as famous game characters and participate in Olympic competitions. The IP support will make the game more attractive. Then, the development team will visit Olympic teams in multiple countries to investigate the personality traits, strengths, and weaknesses of the athletes in each country's Olympic team as thoroughly as possible, so as to provide a sufficiently realistic gameplay experience within reasonable limits.
Takeyusei was writing a project proposal for the Olympic Games with his head down, planning to release it before the Tokyo Olympics.
A development team of 1,000 people should be able to complete the task within a year.
then……
Beep beep, beep beep.
Just as Zhu Youxing was continuing to work on game planning, the phone on his desk rang.
Zhu Youxing answered the call and then buried himself in writing the Olympic Games game proposal.
"President Takeyu, I am Oki, the new director of TV Tokyo."
"Big Wood?" Zhu Youxing was taken aback. "What about the previous ones?"
"Oh, I see. The former station director has been promoted to a permanent director position at the newspaper."
"Congratulations, Director Oki. I'm sorry, I've been quite busy lately and haven't been following TV Tokyo's news. Let's have dinner together sometime."
"Haha, thank you for your congratulations, President Zhuyou. But I'm not here to congratulate you. I have something to discuss with you. It seems to be about the collaboration between the station director and you before, which was the production of some animation?"
Animation... oh right, Cyberpunk Edgewalker.
Zhu Youxing nodded: "Yes, that's right. Did he entrust this matter to you?"
"Yes, he specifically instructed me to take this collaborative project seriously. Now I want to report to you that the animation producer has informed me that the entire animation series has been completed and can be scheduled for screening at any time. However, this project is not under our leadership, and we cannot directly decide on the screening of this animation. Therefore, I need to report to you, President Zhuyou, first."
It's finally done!
Zhu Youxing's eyes lit up.
Chapter 1077 A Cold and Cruel Story
David Martinez, a character who also leaves a trace in the game Cyberpunk 2077.
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