Tokyo Video Game Tycoon.
Page 684
If this were a game developed by a typical company, they would probably just have a random NPC character eating in the void, and then set a timer for the character to finish eating.
Or you could simply let the NPC character keep eating forever.
These cost-cutting measures do not affect the fun of the game itself.
However, with these details, the immersive experience is significantly enhanced.
Murakami Kazuo had no idea what was going on; he just stood there watching the passersby eat their meals in front of the small stall.
These diners would leave satisfied after their meal, leaving behind cash before moving on to the next location.
buzz~
Kazuo Murakami was so engrossed in the game that he had forgotten everything else.
He felt he hadn't felt this immersed in a game world in a long time.
It seems that there are countless pleasures waiting for him in this world, and all he needs to do is try his best to discover them.
At that moment, he didn't notice that the game console's fan was spinning wildly, clearly indicating that the machine's performance had reached its peak.
Kazuo Murakami just watched the passersby NPCs doing all sorts of things, and he felt that it was quite interesting just to watch these people wandering around.
Furthermore, this game also has a feature similar to holographic scanning.
If you use this feature to scan someone, it will identify that person's identity, as well as their date of birth, hobbies, occupation, and so on.
Of course, some people's information is completely blurred. It is obvious that these people have encrypted their basic information and refused access to others.
And as Murakami Kazuo was watching, someone suddenly rushed up to him and shouted, "You dare to spy on me!"
After saying that, he pulled out a gun and was about to fight the protagonist.
Murakami Kazuo was stunned for a moment, then saw that he had been shot and wounded, and hurriedly pulled out his gun and started fighting with the other party.
The extras were no match for the protagonist, and Murakami Kazuo easily took them down.
But then sirens sounded nearby, and sheriffs appeared from all directions, warning the protagonist to lay down his weapons and surrender.
Kazuo Murakami was completely unaware of this, so he picked up a weapon and prepared to fight these people.
As expected, Murakami Kazuo was killed instantly, and the game ended.
Murakami Kazuo was still a little confused when he saw the game over screen.
He's dead already?
Night City is indeed insane, and also ruthless.
Murakami Kazuo re-entered the game, and his progress returned to the point where he had been watching others eat at the street vendor's stall.
This time, Murakami Kazuo was more cautious and no longer easily looked at other people's information.
He realized that it was impolite to look at other people's information in this game world.
Murakami Kazuo suddenly felt something was strange.
This is just a game world.
However, he had a feeling that he should be polite enough to these NPCs.
These NPCs are clearly just piles of code.
Chapter 1063 A Great Game with Maximum Immersion
The characters in this game are indeed a bunch of code, but Kazuo Murakami feels that they really are people living in such a city.
On the street, he saw someone bullying a small man, and Murakami Kazuo bravely rushed over and fought with the group.
Shooting and killing these people didn't attract the attention of the sheriff, because these people were on bounty. If they were captured alive, they would get the full reward, but if they were killed, they would only get half of the reward.
But the short guy who was just bullied wasn't a good person either. He was also a nobody who walked in the gray area. He took advantage of the protagonist's unpreparedness to blind him and then stole the protagonist's car.
In the end, the protagonist paid three thousand yuan in insurance premiums before the insurance company compensated him with a new car.
Night City is truly dark! There isn't a single good person among them!
This is a new assessment by Kazuo Murakami.
Murakami Kazuo found it quite interesting simply to wander around the city.
It seems that you encounter different things in every place.
On his very first day of playing, he had already been wandering around the city tirelessly, and he had almost forgotten that the game even had a main storyline.
This world is so rich it's almost overflowing with content; there's so much content that it's explosive. Just the beginning feels like it'll never be finished.
He even felt that if you really played this game patiently, you could probably play it for a whole year... no, it should be several years.
It has to be said that this game is definitely worth the price; he has never seen a game with such rich content.
However, the main storyline must continue. Although there is still a lot of content he hasn't explored, he's not a completionist who wants to achieve all the achievements. He also has another task: to quickly complete the game once and give it a basic review so that he can provide reasonable purchase advice to players who are still hesitant.
Of course, if it were up to him now, he would absolutely give it a five-star rating.
The content at the very beginning is enough to satisfy most players.
Kazuo Murakami returns to the main storyline.
The main storyline that follows is about the protagonist V and another main character, Jack, carrying out missions together.
Occasionally, the two sides need to cooperate to rescue VIP clients. Jack also occasionally works as a mercenary to solve some underworld problems and earn extra income.
According to Jack himself, he came to Night City wanting to be a big shot, even if he could only be that big shot for a day, an hour, or even just a minute, he would feel that his life would be worthwhile.
So even if some mercenary missions offer less pay, he'll still work hard to gain enough prestige in order to make a name for himself in Night City.
Because of this, Jack's mother and his girlfriend Misty argued with him countless times.
Before he knew it, Murakami Kazuo had spent another whole day playing. He felt that his daily life with Jack was just like his real daily life.
Both sides have their own troubles.
Player character V has to worry about rent, and in order to better carry out missions, the protagonist also has to go to the underground black market's prosthetic doctor to get a more powerful prosthetic body so that he can survive better.
As a result, he incurred a considerable amount of foreign debt.
Meanwhile, Jack continued his relentless pursuit of becoming a big shot.
Murakami Kazuo gradually got used to this big, somewhat goofy-looking guy.
They always take great care of the main character, just like family.
If the protagonist is short of money, he can call Jack to ask for some money to help him out. Jack will transfer the money without hesitation and then say that he can pay him back after V becomes a big shot in the Trauma Group Company.
And so life went on, day after day.
The game was relatively peaceful, but that's all it was.
Yuxing Electronic Entertainment has done a great job of pacing this story. The entire story is about half the length of a typical linear story, but here it's only the beginning.
Every ten minutes or so of gameplay, unexpected tasks or events will arise for the protagonist to resolve, thus drawing the player's attention back to the game and keeping them focused on the game itself, preventing them from paying attention to anything outside of it.
In this opening scene, Kazuo Murakami showed no signs of fatigue and played from four or five in the morning until midnight without realizing it.
If it weren't for the fact that his body was really struggling, Kazuo Murakami would have liked to continue playing.
However, he was no longer as brave as he had been in his youth, so he could only reluctantly climb into bed and go to sleep, and then prepare to continue his travels the next day.
When Murakami Kazuo woke up again, he quickly threw himself back into the game's adventure.
However, in the seemingly peaceful days of the game, one day an urgent trauma team mission suddenly disrupted everything.
The player protagonist, V, was sleeping in his dilapidated rented room on his day off when he was suddenly woken up by a phone call from the higher-ups of the trauma team.
The other party demands that the protagonist immediately come out to carry out a mission. A super important diamond-level client is in mortal danger, and all members of the trauma team must immediately end their vacation and report to their posts to carry out the mission for the important person.
The protagonist V originally wanted to call Jack, but Jack's phone was unreachable no matter what he did. It was obvious that Jack was going to skip work this time. The player, protagonist V, was still complaining about how to explain it to his boss in order to avoid Jack being fired by the company.
He guessed that Jack was probably off on some mercenary mission again.
Having read countless stories and plots, Kazuo Murakami seemed to have a bad feeling at this moment.
This sudden plot development is clearly a key point in the game's main storyline.
Player V, dressed in the trauma team uniform, went to the designated location to report for duty. Immediately afterwards, their superiors arranged for them to take a flying vehicle to the top floor of a hotel in a building controlled by the Arasaka Group.
On the way, based on reports from the trauma team around him, the game's protagonist V learns that a top figure in this world, Saburo Arasaka, the actual controller of the Arasaka Group, has been assassinated.
"Arasaka Saburo?!"
Murakami Kazuo couldn't help but show a surprised expression.
During the two days he played the game, he learned from the game's worldview that the Arasaka Group was one of the largest companies in the game's worldview.
The sudden assassination of the company's actual controller is comparable to the top-tier news of the assassination of the president of a superpower in the real world.
It's simply unimaginable.
Chapter 1064 This is just the beginning
The player character is ordered to go to the top floor of a designated hotel building to carry out an emergency rescue of Saburo Arasaka.
However, it was all too late.
When the trauma team arrived, Saburo Arasaka had already been dead for some time, and their visit was merely a formality.
There isn't much responsibility on the part of the trauma team.
However, this is still a blow to the company that is Trauma Team, but of course, it has nothing to do with the player protagonist.
Just then, a series of piercing alarms and the sound of heavy artillery firing suddenly came from outside.
"what happened?"
A member of the trauma team next to the player's protagonist curiously looked out the window and then saw an armed air force unit under the Arasaka Group chasing a certain target.
"They're the ones who assassinated Saburo Arasaka!"
As everyone came to their senses, several members of the trauma team immediately peered curiously out the window, leaving one or two to handle Saburo Arasaka's funeral arrangements.
The player character naturally joined the crowd watching the spectacle, and then saw a somewhat familiar figure quickly slip through the gaps between the skyscrapers, and soon the figure disappeared back into the hotel building.
At this point, the main storyline also changes.
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