Of course, there are also some game companies that prefer to try more new and innovative approaches.

For example, the manufacturers of Uncharted and Santa Monica, the company that developed the God of War series.

In the new God of War game, there are no direct loading screens; instead, there are countless scenes of passing through walls.

In other words, you control your character to enter a narrow area. Within this narrow area, the player's field of view is limited to a very small range. The character in the game slowly crawls through cracks in the wall or through a clump of bushes, or leisurely moves a boulder around the obstructing area.

These scenes are actually unnecessary in the game; they have nothing to do with the game's plot or gameplay.

The sole purpose of these actions is to take advantage of the player's limited field of vision to frantically urge the hard drive to load the subsequent game scenes as quickly as possible.

Once the character passes through a long gap in the wall or a thicket of trees, a complete, loaded world scene will appear.

Zhu Youxing had used this technique many times, and it could even be said that he was already very familiar with it.

When the technology in this world wasn't up to par, he needed to do this to avoid loading times and give players a more complete experience.

Chapter 1042 Bamboo Star's Expectations

Surui Electronics seems to be seriously reflecting on why it has always been in second place.

We need to consider both the quality of the game itself and its technological capabilities.

Then, perhaps during this period of contemplation, they finally discovered a field that Youxing Electronic Entertainment seemed to have not yet ventured into: the field of high-speed loading of world scenes.

The faster a game loads, the more immersive it is for players.

Imagine if a game takes one or two minutes to load a scene, while another game only takes a few seconds or even no loading at all to enter other worlds. The players' experience would definitely be different.

Even if the former game might be more fun, players' patience is still limited. They can't endure that boring one or two-minute wait forever. Even if they do eventually finish waiting, they probably won't have the patience to replay the above content because the game experience is too much like being in prison.

Therefore, Surui Electronics seized this opportunity and worked hard to research the technology of high-speed game loading, hoping to find some breakthroughs in this area.

In the end, they actually found it.

When the game loading speed reached a certain limit, they were pleasantly surprised to find that the game world could be switched almost seamlessly.

Even though the styles of each world are very different, they can be switched successfully in an instant.

This feeling of instantly traversing different worlds is truly unique.

At the time, Yoichi Okawa was developing a game with his team. After hearing about the new technology, he tried to create a demo of fast-paced travel.

In the end, what they saw was the finished product: the protagonist of Sun Knights, through the time machine, was in an ancient ruin one second, but the next second he had arrived in an era when the ruins were once a prosperous civilization.

The seamless transition felt like a real journey through time, creating a truly magical experience.

Everyone who saw the demonstration, including Yoichi Okawa, was stunned.

This is the best example of combining technology and gameplay.

After watching the demonstration, Yoichi Okawa immediately decided to change the development plan for the Sun Knight game. Even though more than 30 million US dollars had already been invested in the development, he immediately called a halt and asked Ueto Hayakawa to scrap and redo Sun Knight. He guaranteed with his career future that he could create a brand new Sun Knight that would amaze players.

Hayakawa Ueto readily agreed; Su Rui Electronics could afford a loss of only tens of millions of dollars.

Moreover, he himself had seen the demo and was also deeply moved by the effects it demonstrated.

If such a game could actually be made, he felt that losing tens of millions of dollars was nothing.

This could very well be a pivotal turning point that determines the future of Surrey's gaming division.

At this moment, in the live video of the press conference, Zhu Youxing also showed some anticipation.

He remembered the game from his past life that best showcased ultra-fast loading capabilities: Ratchet & Clank: Time Travel.

The game gained fame after its stunning, seamless world-switching combat demonstration.

Originally, Ricky & Clank was only considered a second or third-tier series, and it never really took off.

However, the time jump became a turning point in the series, successfully attracting many players to experience it.

However, the final experience wasn't as good as I had imagined, but that's another story.

Honestly, Zhu Youxing didn't want this game in this world to fail. On the contrary, he hoped to see a game that wouldn't fail and could fully demonstrate ultra-fast memory reading, because that would prove that this path was correct and such a game would be worthwhile.

Yoichi Okawa has entered the game screen.

This is a demo of Sun Knights: Time Travel. The game interface looks rather rudimentary, which clearly indicates that the demo was not made for a long time and there wasn't much time to fix those minor flaws.

The interface features the iconic protagonist of this series: the Sun Knight.

In this game, the Sun Knight is designed to be the same hero as in Dragon Quest; it's not necessarily the same person in each generation.

Like the hero, the title of Sun Knight is also a name and a status.

Sometimes they are the ones who save princesses, sometimes they are the ones who save the world; in short, they are always on the road of saving, never stopping.

The Sun Knight never had his own appearance; he always wore a helmet and never uttered a word.

Even after more than a dozen installments, the main character still doesn't speak.

This has now become a meme.

There are four Silent Warriors among the video game characters in this world.

These four silent heroes are: Link from The Legend of Zelda, the hero from Dragon Quest, the Sun Knight from Sun Knight, the Pokémon trainer, and the racer from Need for Speed.

No matter how many series of games you release, these few characters just refuse to speak, even though technological advancements have made it possible to vividly portray the voices of the surrounding NPCs.

Compared to them, Mario is even more talkative.

Zhu Youxing stared intently at the live stream, full of anticipation, while Da Chuan Youyi quickly pressed the buttons on the controller, and the game entered the main interface.

The protagonist, dressed in classic Sun Knight armor, initially appears to be in front of a cave. He then picks up an oil lamp and slowly explores into the cave.

This is still the actual gameplay footage. About a minute has passed, and the Sun Knight seems to have reached the end of the cave. At this end, a pointer engraved with the timeline appears.

The Sun Knight picked up the pointer, and the surrounding time began to change abruptly.

The previously pitch-black black hole suddenly became as bright as day, and a large group of people appeared around it, kneeling and worshipping the altar where the pointer was located. However, the sudden appearance of the Sun Knight startled the praying people. Then they saw that the Sun Knight was holding what seemed to be the object they were worshipping. The next second, they went crazy and shouted as they rushed towards the Sun Knight.

At this point, the game displays a prompt, asking the player to press a button on the controller.

Yoichi Okawa reacted immediately, pressing the button. The screen flashed again, and the Sun Knight returned to the dark cave, as if nothing had ever happened.

"This is just the tip of the iceberg in this demonstration, but it's only the beginning. Please continue watching my demonstration."

Chapter 1043 Now, the pressure is on Mickelford.

In the game demo, the Sun Knight uses the time pointer to seamlessly travel to various different times.

Every time has its own unique features and scenery.

And one moment you're fighting enemies in this world, and the next you're in the next world fighting another group of people.

It's a pretty strange feeling.

Players were clearly drawn to this as well, watching Yoichi Okawa's game demonstration with wide eyes.

Before long, discussions about the latest work of Sun Knight also began to appear online.

People have begun to compare Sun Knights: Time Travel to Astronauts' Cyberpunk 2077.

"Cyberpunk 2077 is clearly a game with plenty of content and many playable identities, so players of any taste can find something they like. But Sun Knight is different. Sun Knight is just adventuring within a fixed story structure. Essentially, it's the same old game formula, just with an added, fantastical time-travel element."

"But this one form of expression is perfectly sufficient. I think the seamless time-switching effect in Time Travel is really great. To be honest, I don't particularly like games like Cyberpunk 2077 that have an overwhelming amount of content. It feels like you're working, and you have to complete something in the game every day. But the latest Sun Knight game clearly has excellent time management. You can finish it in 30 or 40 hours and then stop playing."

"If we calculate the profit ratio of a game, Cyberpunk 2077 is obviously more profitable, because in Cyberpunk 2077 you have a lot of new things waiting for you to explore, while Sun Knight only has a limited time."

"Sometimes it's not that the longer the game, the better. Besides, games are meant to be fun, so why bother with pointless things like calculating the return on investment? How can people enjoy playing games if you're calculating that?"

"No, quite the opposite. I actually think the longer the game, the better. Calculating the benefit ratio is just an analogy. I don't really want to use this standard to judge this game."

The online debate between the two sides seems unlikely to stop anytime soon.

Sun Knights is highlighting the high-speed reading capabilities of Surui Electronics' latest game console.

This feature, after being demonstrated, truly delivers a stunning performance.

However, this also raises another issue: the game will likely remain an exclusive for an even longer period.

Only a game console with a fixed configuration can ensure that everyone has the same gaming experience.

If it were on a computer, the time travel adventure of Sun Knight would probably not be possible.

Not all computers have high-speed hard drives, let alone those that can read several gigabytes per second.

Shortly after Surui Electronics' press conference ended, Brown Entertainment held its own press conference in the afternoon.

Today feels like Chinese New Year for gamers.

They felt it had been a long time since they had seen several large game companies vying to release excellent products.

The last time there was such a grand spectacle was when Yuxing Electronics Entertainment launched its latest game console, followed by the simultaneous announcement of several blockbuster titles, leaving its competitors with no chance to compete.

Hack Brown opened his game launch event venue to the public on time.

His strategy was much more direct than that of Surui Electronics.

They announced what they would be releasing as soon as the exhibition venue opened.

It is a heavyweight online role-playing game that combines the characteristics of role-playing with the gameplay of first-person shooting.

If we're talking about similarities, it's that it's very similar to the game Destiny 2.

However, Destiny 2 tells a story of a futuristic science fiction interstellar world, while Brown Entertainment's version is set in a fictional modern society.

In this modern society, society has fallen apart, World War III has broken out, anarchy is everywhere, ruins and rubble are everywhere, and the remaining humans need to survive in this chaotic world.

The wasteland setting is very eye-catching, and coupled with the role-playing characteristics, it immediately captivated players who enjoy online games.

More importantly, this game is free.

At least initially it's free, and if players are serious and willing to play, then playing this game for a long time is not a problem. Huck Brown personally took the stage and promised that the game will have a huge expansion every year, and new dungeons, equipment and items will be updated every quarter. He hopes to build this role-playing game into an online game that is infinitely close to the Oasis world in the movie Ready Player One. It can be said that his ambition is quite big.

Of course, he does indeed have that ability.

Then Hack Brown personally announced the development progress of several of his own single-player games. Although there were no game trailers or demos, it was still a nice promise to the players.

As of today, Yuxing Electronic Entertainment has announced its most anticipated title, Cyberpunk 2077, and has also announced a spin-off animation, which is expected to be shown around the time of the game's release.

Surrey Electronics unveiled its latest game console and the newest title from Sun Knight, with its high-speed loading feature making it a focus of attention for gamers.

Brown Entertainment, on the other hand, invested heavily in developing a massive first-person role-playing game, hoping to reach the scale of Ready Player One's Oasis world and become the world's number one role-playing game—a truly ambitious endeavor.

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