If you also want to use AI to develop games, then you first need to make similar investments as Youxing Electronic Entertainment to develop your own AI production industrial system.

Only then can significant costs be saved in subsequent game development.

Today, Youxing Electronic Entertainment can achieve twice or even more of the original cost effect with only one million.

At this point, Youxing Electronic Entertainment has more options.

He could choose to save on game costs and increase his game sales.

Alternatively, he could choose to reinvest the saved costs into the game, adding more details and gameplay elements to attract more players.

However, the Unreal Engine development team at Yuxing Electronic Entertainment has also publicly announced that they will integrate AI development capabilities into the engine in the future, but this will take time, and the Unreal Engine team cannot simply create such a feature directly.

As for how long the wait will be, that's hard to say.

If Yuxing Electronic Entertainment wants to maintain the absolute dominance of Unreal Engine, then it should integrate this new AI game development function within a year to six months. It should do so before other companies that want to develop game engines have time to do so, thus maintaining an absolute monopoly on technical data, a monopoly that everyone has to accept by holding their noses.

Kazuo Murakami used relatively simple language to explain the current dominance of Yusei Electronics Entertainment, and then he began to introduce the main topic of gameplay.

First, he highly praised the performance of GTA: Chapters of Liberty City on the game console.

The new game console has new features, the first being AI computing, but that doesn't need to be repeated. What surprised him most was the controller.

He originally thought that the current controllers had reached a near-perfect state, but then Yuxing Electronics Entertainment surprised him again by adding more varied details to the controller's vibration function and giving the controller triggers a linear rebound function, making you feel like you're shooting or driving. This experience is definitely a huge plus. Other companies can't catch up with AI technology in a short time, but Kazuo Murakami strongly suggested that Surrey Electronics and Mikef quickly follow up with this new type of controller, so as not to fall behind by a generation.

In this GTA Liberty City arc, a truly realistic world has been achieved.

If Yusei Electronics really wanted to do this, creating a city that is exactly the same as the one in real life wouldn't be a problem.

However, considering the gameplay and player tolerance, some tedious and boring parts will definitely need to be simplified.

On the one hand, it simplifies the boring things in life, and on the other hand, it adds more ways to have fun.

It includes all the usual open-world features such as fishing and errand running.

Unconventional ones also exist.

Simply put, anyone with any hobby in real life can find similar gameplay in the game.

You can pick up a paintbrush on the street, paint, and then display and sell your work.

However, AI is rather stupid when it comes to aesthetics. Sometimes, as long as the colors are rich enough, the AI ​​NPC will think it's a masterpiece and then promptly pay for it.

To this end, a group of clever players even devised a technique to make money through drawing.

Players are always enthusiastic about exploring bugs.

You can also become a taxi driver, picking up and dropping off passengers, earning a meager salary to make ends meet in Liberty City.

You can also become a construction worker and do hard labor on construction sites that are still under construction.

These are all legal, but sometimes you might get scammed out of your money.

Of course, to make big money in Liberty City, you'll definitely have to do some illegal things.

For example, the protagonist Nico's old profession is smuggling or working as a henchman for others.

However, this kind of work also comes with risks.

It's not a legitimate job, so when you encounter double-crossing, you have to deal with it on your own; no law enforcement agency can help you.

Moreover, the IRS will come knocking on your door from time to time. They don't care whether your income is legal or not. As long as you have income, you have to pay taxes. If you don't pay, the army might come to attack you the next second, forcing you to pay whether you want to or not. It's very domineering.

In this game, Kazuo Murakami said he truly experienced the American Dream.

Screw the American dream.

Kazuo Murakami stated that if he were really Nico, he would never go to the United States. Even if it were for revenge, he would think of other ways instead of plunging headlong into the quagmire of the United States.

However, he also said that he is not a real American and does not understand what the real American dream is like, so he can only use games to express his emotions.

Then, Kazuo Murakami highly praised the main storyline with his highest regard.

Every story that happens to the protagonist Nico after he arrives in Liberty City, USA, seems quite absurd, but upon closer inspection, everything makes perfect sense.

Nico gradually sank into the quagmire and couldn't get out, eventually sinking deeper and deeper.

In the final moments, the protagonist Nico will have to make a choice.

He could listen to his beloved girlfriend, abandon his last deal with a gang, and instead grab his weapons and charge straight in to wipe out all the enemies.

But the result was that his girlfriend would die in the ensuing gang retaliation.

In this state of grief, Nico kills the gang leader he seeks revenge on, executing him right under the Statue of Liberty. After resolving everything, Nico will become a walking corpse, unwilling to face anything anymore, and gradually sink into depravity.

Another possible outcome is that the cousin follows his cousin's advice and makes one last deal with the gang. However, the result is that his cousin will be shot and killed by the enemy during the upcoming wedding, and his wife and children will lose their husband and father.

In his rage, Nico will eventually kill his enemy beneath the Statue of Liberty.

The two endings each represent the departure of a loved one, making the story forever unfulfilled.

But the more imperfect the story, the stronger its inherent energy.

Kazuo Murakami believes that the final battle with the ultimate enemy under the Statue of Liberty is also full of irony. The final battle satirizes the so-called American dream of freedom and mercilessly mocks everyone.

This is Kazuo Murakami's complete review of GTA: Chapters of Liberty City, and it's one of the games he considers to be the most genuinely reviewed he's ever given.

Chapter 1007 Verbal Battle

1007

"GTA: Episodes of Liberty City tells a story of crime, but why do I always have this illusion that it's my life?"

"That's not your imagination, it's what really happened. The real American dream isn't that wonderful. Most people are just like Nico... no, maybe even worse than Nico. Nico was a veteran of the battlefield, and at least he had his own unique skill, even if it was something shady. But at least he was capable."

“I’ve been working as a waiter in the US for several years now. The so-called American Dream is a joke, but it’s hard for me to go back because if I do, I’ll be ridiculed by everyone, just like Nico’s cousin. I’m also bragging to my family and friends that I’m doing great here, but actually I’m doing terribly.”

As expected, the release of GTA: Episodes of Liberty City immediately sparked discontent among a large number of people.

These people also have the loudest voices, denouncing GTA: Liberty City Chapter on the internet and in other offline places.

They believe the game is inciting people to do bad things.

You can do whatever you want in the game, and this time the game is even more realistic, reaching a level that is almost indistinguishable from reality.

Some people seriously doubt that if YOX Electronic Entertainment wanted to, they could actually build something exactly like real life in this game world.

However, the truth is that while AI-related technologies are indeed developing rapidly, the idea of ​​achieving the exact same level of real life is utter nonsense. In fact, to truly replicate real life would be suicidal, as players definitely don't want to experience the boredom and misery of real life again in a game.

As for the claim that this game incites others to do bad things, everyone who has actually played the game knows that's utter nonsense.

When people protested that the game's content was unhealthy and potentially incited others, the players bravely stood up again.

Moreover, this time, it wasn't just the gamers who have always loved games who bravely stood up; it was also a group of people who have been struggling at the bottom of American society all along.

If they start making a scene, their volume is in no way inferior to those guys who only have loud voices.

"You guys say this game is unhealthy, that it has some borderline content, and that's one thing, but you even say that the content in this game is suspected of inciting people to go astray? That's hilarious. From beginning to end, Nico has hardly had a comfortable time in his struggles in Liberty City. Anyone who has played games knows that."

"He has always been relentlessly crushed and squeezed to survive in the cracks."

"Anyone with a modicum of rationality understands that imitating the content of the game and doing those bad things will only lead to the same quagmire."

"Even a veteran like Nico in the game has ended up like this. Anyone with a modicum of common sense knows their place and would never try to imitate what's happening in the game."

"Let me talk about myself. I'm just a deliveryman. My specialty is moving goods. If you asked me to do a job like Nico's, it would be suicide. I'm very self-aware!"

"That's right. If you actually try to imitate what happens in the game, you might end up dead in the street instead of escaping unscathed."

"Come on, let's take the gem trading level in Nico as an example. Anyone who has played it should remember it well."

"That's right, that's right, I remember this very well. Because I'm not very good at typing, I got stuck here for a long time before I finally got through."

"Wait a minute, if we really can't get past it, we can just skip it, right?"

"Isn't that because I have OCD? I feel uncomfortable if I don't complete the game myself? Also, we've gone off-topic, let's get back on track!"

"In the game, Nico is ordered to find a bag of diamonds, but in the process, he suddenly encounters a double-cross, with a mysterious third party suddenly intervening and taking away the diamonds."

"If this were an ordinary person, like myself, I would be absolutely terrified, let alone be able to calmly face those enemies with a weapon and then fight my way out. You bunch of guys who can only scream like ghosts are probably no better than us. How dare you say that this kind of game incites others to go astray?"

"Hehe, compared to teaching people to be bad, I think this game actually tells us that the price we have to pay for doing these things is definitely not something that ordinary people can bear."

“That’s right. Now that you mention it, I think this game is more like an educational film. I think I should let my child play it so that he realizes as early as possible that doing these things will eventually lead to death, unless he becomes someone like a Navy SEAL one day.”

"Hey upstairs, be careful, there are a lot of explicit and violent scenes in this game."

"It's okay, I'll skip it. And what's the big deal if I watch it? This is the reality of society. The harsher the reality, the more it will temper my child as early as possible."

“I suddenly feel sorry for your child. It must be a tragedy for him to live in your family.”

The players, some American immigrants, and those who have been, are, and will likely continue to struggle at the bottom of society have united like never before.

In their minds, the story of GTA: Liberty City is so realistic and true.

They could never truly experience Nico's life firsthand, but through the game, they could feel the same coldness of reality.

And the more they felt this way, the more they loved the game.

The online flame war between players and those loudmouths is raging.

The US government initially intended to intervene.

After all, those loud guys are quite annoying, and they also have votes to cast.

But seeing more players rush out and give those loud guys a good beating, the US government immediately quieted down and watched the show.

It's just a game; there's really no need to make a big fuss about it.

Following that, GTA: Chapters of Liberty City continued to be released in the United States and other regions.

Because of the intense online flame wars, the game's sales also began to rise rapidly, which was an unexpected bonus.

This saves a lot on advertising costs and increases revenue.

Not long after, Yuxing Electronic Entertainment announced another exciting piece of news.

That means the story of GTA: Liberty City is not over yet. Two more protagonists' stories will be introduced, and there's something even more interesting coming: the online mode.

Chapter 1008 Dominance

1008

All players who have played GTA: Episodes of Liberty City have given the game very high praise.

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