Tokyo Video Game Tycoon.
Page 598
Just then, Zhu Youxing rushed in from outside.
"I've got it! I've got a solution that should solve the problem of bloated programs!"
Since arriving in this world, Zhu Youxing has been this excited three times.
The first time was when I and Airi Hayazawa developed the first Famicom and the Super Mario game successfully ran.
The second time was on the day of the first StarCraft Carnival, when I saw countless players looking at me with admiration.
And the third time is now.
Have you heard of artificial intelligence, or AI?
Chapter 924 Answer the phone first
924
"Artificial intelligence?" Tsukino Aya looked at Takeyusei, who was unusually out of his usual composure, and was quite surprised.
"AI... It seems there are some related industries recently. I heard... they are exploring automated manufacturing and autonomous driving, as well as artificial intelligence voice."
Aya Tsukino spoke as she reminisced.
Everyone else present also turned to look at Aya Tsukino.
"Zhuyou, are you planning to apply artificial intelligence technology to video games? I've never really thought of that before."
Zhu Youxing nodded firmly and said, "That's right, it's artificial intelligence (AI) that will be brought into video games."
Aya Tsukino's voice trailed off as she spoke, then she frowned and began to think seriously.
AI?
She doesn't really have much experience in that area.
Because her main profession is now in the field of video game development, the Stanford team she leads has always been involved in video game-related program development.
Artificial intelligence (AI) is a new industry that has emerged in the world in the last two years.
Autonomous driving has already taken shape, and some emerging car companies are working hard to promote it. However, it is still difficult to make autonomous driving a reality.
Oh right, Tsukino Aya suddenly remembered that a digital lab at her alma mater, Stanford University, had invited her to demonstrate a StarCraft match where she could use artificial intelligence (AI) to compete against the world's top StarCraft players.
However, the final winner was the human team, a 14-year-old StarCraft prodigy from South Korea. If it weren't for age restrictions preventing him from officially participating in international competitions, this boy would probably have immediately become the world's number one StarCraft player.
This suggests that South Koreans seem to have a particular fondness for the game StarCraft, which has led to the occasional emergence of a top-tier StarCraft prodigy in their country.
Of course, the country's support is also essential to a country's enthusiasm for a game.
And... there's also the fact that Yuxing Electronic Entertainment, this invisible behind-the-scenes force, has always been secretly supporting the operation of StarCraft.
As a result, the hosting rights for many major StarCraft tournaments have been directly handed over to South Korean companies for operation and management, with Youxing Electronic Entertainment only receiving a licensing fee for the use of the tournaments.
While being a hands-off boss, they can also get a country to help promote their video game products. There is probably no other company in the world besides Yuxing Electronic Entertainment that can do this.
But that's a bit of a tangent. Let's get back to the topic of artificial intelligence.
Although the 14-year-old prodigy won the final victory, Tsukino Aya was deeply impressed by the fact that even that prodigy had to put in a great deal of effort to fight against the artificial intelligence. When he finally won, the boy was still somewhat dazed and almost thought he was going to lose.
This happened more than a year ago. Tsukino Aya suddenly remembered that the head of that laboratory was not discouraged by failure, but was very excited instead.
They confidently assured Aya Tsukino that once their next-generation AI was released, it would completely dominate the game StarCraft and crush all StarCraft players.
The person in charge at the time also said that the next generation of AI would probably need about two years to iterate.
This iteration isn't really a technical matter, because the team's AI technology is already quite advanced; all they need to do is make minor tweaks and improvements.
The reason for taking two years to iterate is to continuously train the artificial intelligence (AI) they have cultivated during these two years, ultimately creating a monster.
Aya Tsukino thought she had almost forgotten about this, but Takeyusei suddenly brought up the topic of AI, which instantly reminded her of it.
"But where should we start?" Aya Tsukino was a little lost. She wasn't quite sure how to get started with this artificial intelligence (AI). Maybe she should go to the experimental team at her alma mater?
While Tsukino Aya was thinking, Takeyusei immediately said, "Does Stanford or Boston University have any AI-related research projects right now? We can invest in these teams through commercial investment. I know you may not understand how video games can use AI to learn yet, but if someone can help me make a related demo, I think you will understand."
Everyone looked at each other.
They were all previously involved in the video game industry, so artificial intelligence was still somewhat distant for them.
Perhaps this new discipline will eventually intersect with video games in the future, but for now, they are still thinking about the direction of game development in a relatively rigid way.
Takeyusei looked at Tsukino Aya: "Aya, can you contact such an experimental team? I think the top universities in the United States should have relevant experimental teams."
Aya Tsukino snapped out of her daze and said, "Of course, I happen to know a team that is researching artificial intelligence. It was a team I came into contact with by chance."
"Great! Contact them as soon as possible."
"it is good."
Aya Tsukino still doesn't quite understand how to bring artificial intelligence (AI) into the world of video games.
However, since it was Takeyusei's request, Tsukino Aya had no reason to refuse.
He is the highest-ranking person in the company, and also her husband.
……
Inside a detached building outside Silicon Valley in the United States, dozens of young people are having a heated discussion.
It seems to be related to things like artificial intelligence (AI) learning.
Some of them believe that learning has seemingly reached the limits of computation, and it's time to announce the results.
Some people think it's not the right time yet and we need to wait.
"Our funding is running low. The funding from Stanford has kept us going until now, not so that we could develop a product that can simply defeat professional StarCraft players with artificial intelligence."
"But our interstellar AI 2.0 is not perfect yet. It still has some minor flaws and is easy to exploit."
"Then we can release the information while continuing to let the AI learn, at least to give our schools an explanation. Otherwise, we might run out of supplies."
This team includes rational people and those who enjoy daydreaming, but they all share the same goal.
However, due to money issues, they are now caught in a dilemma, splitting into two camps: whether to announce their results in a less-than-perfect form, or to insist on waiting until their results reach their ideal state before announcing them.
"Professor, you make the decision. We'll all listen to you."
Dozens of young people all turned to look at a middle-aged man who appeared to be in his fifties.
The middle-aged man stared at the gazes fixed on him for a moment, finding it truly difficult to make a choice.
"I……"
beep beep~
beep beep~
The professor, as if grasping at a straw, quickly said, "I need to take this call first!"
Chapter 925 Requirements
925
"Hello? This is Benedict."
"Hey! It's been so long, senior! I never expected you to call at this time."
While on the phone, the professor gestured to his students that he needed to leave for a moment.
The students watched the professor leave, and they all looked as dejected as punctured balloons.
"What should we do? What should we do? Do we really have to release our results in such an imperfect way?"
"Professor... sigh..."
Professor Benedict strode out of the laboratory and into the dimly lit corridor.
Outside the door, a somewhat worn-out sign looked rather desolate under the dim corridor lights.
"Tsukino Aya-senpai, you saved me briefly once."
Benedict let out a long breath as he spoke.
All his students were waiting for his final answer.
But he really didn't know how to answer.
……
Benedict is a professor at Stanford University.
Aya Tsukino is Benedict's senior. Although Benedict is actually more than ten years older than Aya Tsukino, Aya Tsukino is indeed considered Benedict's senior in terms of academics.
Benedict was once a doctoral student in another discipline, and his future seemed very promising.
However, by chance, or perhaps by some inevitable encounter, he came into contact with video games.
Of course, video games are nothing new; anyone can access them. But video games had a particularly huge impact on him.
When games like Mario, Contra, and Tetris were incredibly popular in Japan, he was fortunate enough to be among the first Americans to experience Japanese video games because one of his classmates was Japanese and happened to be returning from summer vacation.
He was immediately captivated by what he saw as something incredibly magical.
On a television screen, people can actually control the actions of pixelated characters.
How you act is entirely up to you, much like how Homo sapiens saw modern humans using lighters to start fires.
Well... that might be a bit of an exaggeration, but that's how shocked Benedict felt at the time.
Having become a doctor, he felt for the first time the urge to delve into a new discipline.
He quickly learned the principles behind the video game, thanks to a friend of his who was a PhD in computer science from Stanford University.
Then, in his thirties, he immediately decided to turn his attention to learning programming, computers, and the principles of game development.
However, he is a theorist.
His dream wasn't to develop a fun and exciting game.
His dream is to explore the origins of video games.
How do those programs transform into amazing and interesting entertainment products in the eyes of programmers?
His extraordinary talent allowed him to quickly master a new subject, even starting from scratch, and within five or six years, he successfully completed his studies and became a PhD in Information and Digitalization.
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