Tokyo Video Game Tycoon.
Page 595
Hayakawa Ueto said, "Are you sure? Why do you think that a game like this won't be popular? Sekiro has already sold a lot of copies, so there should be some players who like this type of game, right?"
"Well... right now there's only one game of this type, Sekiro. We all feel there are too few benchmarks. Unless Takeyusei is willing to share the standard template for developing this type of game, we're afraid we'll take a lot of detours in developing this type of game. And in my opinion, if we take detours, this type of game will definitely be hated by players."
Hayakawa Ueto took a deep breath: "I understand. So, this type of game can only be monopolized by Yusei Electronic Entertainment now?"
"I'm afraid that's the case. But I think other game companies might try it. After all, they may not have the same idea as us. They just saw that Youxing Electronic Entertainment made good profits from developing this kind of game, so they want to imitate it. We can also see how others have made mistakes in the process."
After this person in charge finished speaking, another person in charge of the game development department immediately added: "In short, President, it is very unwise for us to develop this type of game now."
"Hmm... then that's the only way."
Hayakawa Ueto was also somewhat helpless.
The sudden popularity of Sekiro was quite unexpected for him.
You might say that open-world games like Ghost of Tsushima are huge hits, and it's understandable that they're successful. The reasons are simple: well-developed worlds, high degree of freedom, and fantastic graphics. These are enough to captivate players.
But without the explanations from these department heads, he wouldn't even know what made Sekiro so fun.
Now he can't even imitate it.
However, if even their own team can't guarantee they can make money in this genre by imitating others, it will probably be even harder for other game companies to make money.
This way, he seems to be able to feel more at ease.
In any case, we are still in the stage of being allied with Yuxing Electronic Entertainment.
Wait... an alliance?
Could I ask Yuxing Electronic Entertainment to share their development experience in Sekiro through an alliance?
Yes, this is a worthwhile project to implement; I'll look into it later.
Sekiro continues to sell well.
Two or three weeks later, the hype surrounding Ghost of Tsushima had died down, and then Sekiro suddenly made a comeback, catching many game industry professionals off guard.
Some game companies originally planned to release their games at off-peak times to avoid direct competition with Youxing Electronic Entertainment and prevent their game sales from being significantly reduced.
After waiting for more than two weeks, they all felt that the hype surrounding Youxing Electronic Entertainment should have died down.
But Sekiro suddenly became popular again, which is hard to understand.
Many game companies have complained bitterly about the popularity of Sekiro.
The most distressed should be the game development team in Milford.
They had just developed a few decent games, and seeing that Youxing Electronic Entertainment had released two games, they decided to release their own two weeks later.
All the promotional work is done, the game is already available, and we're just waiting to go all out and make the game a huge success.
Many players have expressed interest in the game that Mikeford has released.
However, Sekiro's sudden resurgence in popularity caused a significant drop in game sales in Michigan.
The average expected sales of several games were previously around one million, but now we can only hope that the average sales will reach 500,000 before Christmas, which is a direct 50% reduction.
Myron Case was naturally the most troubled.
Giving up equity cost so much money, and then getting ripped off by Youxing Electronics Entertainment's video games is really upsetting.
But Myron Keys won't give up.
If the average sales volume is 500,000, then so be it. People always have to look forward.
Seeing the sudden popularity of Sekiro, Myron Keyes decisively had one of his game development teams develop a similar game. He had the team members play the game for an average of over 100 hours before carefully studying how to make a similar game and seize a share of the new genre market.
At the same time, Brown Entertainment also followed suit with its own development.
This game company has always followed the development path of Youxing Electronic Entertainment.
This model of closely following and imitating others has indeed made Brown Entertainment some money. Their self-developed online role-playing game, "Dragon Treasure," is currently a popular online game and has become a cash cow for Brown Entertainment, so they are not afraid of failure.
The end of 2013 passed by amidst the chaos of the games Tsushima and Sekiro, and the new year quietly arrived.
Just as the new year began, Zhu Youxing received some good news.
The Yusei Theme Park project received approval from the Japanese government, and they directly allocated the land, which was originally intended for overseas amusement park development projects, to Yusei.
Land will certainly cost money, but taxes will be completely waived for the first five years, and halved for the next ten years, with further reductions depending on the circumstances.
This is not the end. Through the efforts of the Ministry of Education, Culture, Sports, Science and Technology, the Japanese government will also fund the construction of a dedicated road route, which can be regarded as a way to maximize support for domestic companies.
This was the best news Zhu Youxing had heard at the start of the year, so he immediately decided to allocate part of the company's operating funds to purchase raw materials and start construction right away! He couldn't wait a moment longer and was eager to see a paradise for video games born.
Chapter 920 You call this a period of calm?
920
There is no Disney in this world, but there are similar companies.
Previously, this company had also wanted to open a super amusement park in Tokyo.
However, the various favorable policies offered by Osaka officials in the end tempted them, and they ultimately chose to settle in Osaka.
This is slightly different from what Takeyusei remembers; the one in Osaka was supposed to be Universal Studios.
Because the amusement park was located in Osaka, Tokyo has always lacked an amusement park of a sufficiently large scale.
The Japanese government later funded the construction of a similar structure, but it has consistently lost money and never made a profit. It has been considered a worthless asset by successive governments and has been considered for sale countless times.
However, without this amusement park, Tokyo's appeal would be somewhat diminished. The government is reluctant to let this slight decrease in appeal go to waste, so it continues to operate the park even at a loss. But it is clearly not as dedicated as a proper commercial amusement park. They haven't added any new rides for almost ten years, which has led to fewer and fewer visitors.
This gave Zhu Youxing a great opportunity.
After the Ministry of Education, Culture, Sports, Science and Technology proposed it, the Ministry of Land, Infrastructure, Transport and Tourism subsequently expressed its support.
Soon after, the Tokyo Metropolitan Government realized that if the amusement park was built, their amusement park, which had always been losing money, could simply declare bankruptcy and no longer have to deal with that mess. Why not?
It's simply a matter of giving up some profits, but compared to that small amount of tax revenue, a video game amusement park might attract a much larger number of visitors, so there's no suspense in this choice.
Therefore, a special team was established in Tokyo to track the progress of the amusement park project.
Finally, in 2014, all the approval procedures were successfully completed, and Zhuyouxing finally had a large enough piece of land for an amusement park.
This land is located in Chiba Prefecture, which is where Disney was originally located in the world, but now it belongs to Takeyusei.
However, after the approval process was completed, the officials thought that it would take at least another year and a half for Youxing Electronic Entertainment to build an amusement park. But to their surprise, Youxing decided to start construction immediately on the same day they learned about the news.
With such a massive construction project, countless jobs will be created in the process.
Once the amusement park is fully completed, there will definitely be a lot of staff.
We were also surprised to learn that Yuxing Electronic Entertainment is really rich.
Zhu Youxing took out five billion US dollars without even blinking and deposited it into a fixed project account, which was managed by banks and professional brokers. The project was funded by the contractors according to different stages.
Other companies that provide financial support either set a deadline and then delay payment until the deadline is over.
Yuxing Electronic Entertainment, with its deep pockets, directly transferred all the funds they planned to use for construction to one account, letting everyone know that they had so much money that they didn't need to worry about being renege on their debts.
This has led to a surge in companies willing to undertake this project.
Now, Youxing Electronic Entertainment's business inquiries are almost constant, all from various engineering companies.
However, Zhu Youxing doesn't need to pay too much attention to these minor details. He doesn't understand these things, so he can leave them to the professionals. All he needs to do is see the video game amusement park of his dreams finally built.
Finally, according to the professional team's estimate, the amusement park will be developed in six phases, with further expansion space to be provided later.
The first six phases of the theme park will each correspond to a different game IP.
The theme IP for the first phase of the theme park has been finalized by Youxing Entertainment, which is almost a foregone conclusion. It is naturally Youxing Entertainment's famous work: the Super Mario series IP.
The first phase is expected to take one and a half years to complete, which is already the fastest construction time in the plan.
This news was announced shortly after it was finalized at the Yusei Carnival that year.
This is truly a pleasant surprise for the players.
One day, we will see the birth of a video game theme park, and on the day of its announcement, the world's talk of the world seems to revolve around this theme park.
Then, in the middle of that year, the construction of the first phase of the Super Mario theme park officially began, and it was scheduled to open in early 2016.
In 2014, Yuxing Electronic Entertainment's game development projects entered a period of relative calm.
There haven't been any major game projects announced or released throughout the year, and 2077 is still in the confidential stage.
However, some New Year's goods are definitely indispensable.
After Need for Speed was temporarily suspended, Forza Motorsport became the new representative of racing games, and a new title will be released every two years.
Assassin's Creed will release titles at an annual pace, aiming to capitalize on the current boom in open-world games over the next few years.
Then there's the Final Fantasy series, which hasn't had a new installment since Final Fantasy XI.
A new Final Fantasy title, Final Fantasy XII, was also announced this year.
Final Fantasy XII is considered one of the classics in the series, and it was also a new attempt.
Final Fantasy XII features many standard role-playing game elements, while also incorporating new innovations based on the Final Fantasy universe. If the game sells well, Takeyusei can be confident that if he were to create an online version of Final Fantasy XIV in the future, it would be well-received.
Then, in 2014, a new spin-off of the Mario series, Luigi's Mansion, was announced. This game was inspired by the Ghostbusters movies in the original world, creating a unique cartoon game that is suitable for all ages and does not require a large production scale or cost, and can be released in the same year it is developed.
The Legend of Zelda has also released a high-definition version of The Legend of Zelda: Dream Island, using the latest Unreal Engine.
Even Dragon Quest has released a title, but it's not a main Dragon Quest title; it's a spin-off open-world sandbox game called Dragon Quest Builders.
This game learns from the gameplay of Minecraft, and then adds some role-playing elements from Dragon Quest, designing houses with special functions to immerse players in the game.
However, since the first development team is now fully engaged in the development of 2077, Dragon Quest Builders has been handed over to another team. Since this is not the main story, there is no need to consider the original version. The new team can expand on the gameplay and storyline proposed by Zhuyouxing.
In Zhu Youxing's eyes, these are just some games with relatively low costs, and this year is a relatively quiet period in his game development.
However, if Zhu Youxing were to tell this to the outside world, others would probably be very confused.
You call this a quiet period?
Chapter 921 Top-Tier Open-World Game
921
Even the second-tier game development products within Yusei Electronic Entertainment seem to be major releases for other game companies.
Moreover, Yuxing Electronic Entertainment's games cover all aspects of life every year.
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