However, President Zhuyou seems completely unconcerned about these things.

No, it wasn't just President Zhuyou; she noticed that everyone in the company seemed to have a very equal relationship with each other.

This is actually a habit of Zhu Youxing. Moreover, video games are an emerging industry, which started relatively late. The average age of each person is not high, and due to their age, these young people are generally not used to the strict superior-subordinate relationship.

Driven by Takeyusei's corporate philosophy, this aspect has been further downplayed, making the overall atmosphere of the company feel quite peculiar and truly an anomaly among many companies in Japan.

However, this kind of corporate hierarchy actually had some beginnings in Japanese game companies in the original world.

After all, it's human nature not to truly desire to be inferior to others; it's just that there are occasional opportunities to activate the Japanese people's true nature.

"Okay, you guys get back to work. I have other tasks to do."

"Yes, President!"

Watching Takeyusei leave, Ishii Chika couldn't help but murmur to herself.

"He is truly a legendary figure."

"What?" Endo didn't quite hear.

"I mean, President Zhuyou is truly a legendary figure. I thought I would be nervous in front of him, but after actually meeting him, I didn't feel that way at all. Instead, I felt very... comfortable."

Endo, with a very understanding expression, said, "When I first joined the company, I was about the same as you. After meeting President Takeyu a few times, I was completely convinced. I'm afraid only someone like him can keep creating so many excellent games, because he has absolutely no interest in office politics, and he doesn't want anyone else in the company to have that kind of atmosphere." He paused after speaking, then continued, "Ishii, you'll have many more opportunities to meet President Takeyu in the future, and then you'll understand even better how everyone here feels."

"oh, I understand now."

"Okay, now I'll take you to your workstation. I should get back to my work too."

……

Zhu Youxing left the First Game Development Department and went straight to the Third Development Group.

Meanwhile, development work on 2077 is also in full swing over there.

During his work hours, he had very little free time to do anything else, as he was constantly switching between inspections with several departments.

He could actually completely delegate the development of other games to his employees.

However, his feelings about Cyberpunk 2077 were somewhat mixed in; his emotions towards the game were very unique.

He also wanted to create a more perfect cyberpunk 2077 with his own hands.

The game's original story structure was actually fine; the problem lay in the fact that the game wasn't fun enough and fell short of expectations.

So, in this world, he strives to create a cyberpunk 2077 that exceeds expectations.

For example, each character in the game was originally like a walking corpse, reacting according to a predetermined program without any emotion.

Zhu Youxing, who had played Red Dead Redemption 2, understands that the background characters in Cyberpunk 2077 are really poorly made.

In Red Dead Redemption 2, every random character feels like a real person, at least enough that players won't feel any sense of incongruity when they encounter them.

That's success.

So, since this is a weakness of 2077, let's make up for it.

As for spending money? That's not a big problem.

I don't care how much money I invest in this game; it's all about realizing a dream about cyberpunk and 2077.

However, making each extra character vivid enough has temporarily encountered some bottlenecks.

Inside the elevator, Zhu Youxing kept frowning as he pondered a solution.

How did Red Dead Redemption manage to make every character so vivid?

Does it rely on a crazy accumulation of program data?

That might be possible, but the amount of data that the game would contain would likely be terrifying.

Putting aside the question of how much money it costs, firstly, once the game is finished, what kind of game consoles and computers will be able to run it given such a massive amount of computation?

Game development is also an art.

It is an art of making choices.

Sometimes, in order to allow more players to experience a game, it is necessary to make certain compromises to the original game design.

Just like those online games in the real world.

After making money, those games will also want to improve their graphics to make themselves more attractive.

However, the only reason they would abandon this idea is that improving the game's graphics might actually deter many players with lower-end systems.

In this world, players with low-spec computers and game consoles are the real mainstream.

Therefore, making game characters vivid while avoiding excessive data processing is indeed a difficult task.

Chapter 901 You Should Take a Break

901

This work is unlikely to see any major breakthroughs in the short term, but other tasks cannot be neglected and must be carried out simultaneously.

This will be an unprecedented game in terms of scale. Even for Zhuyouxing himself, the sheer size of this project will present many challenges.

However, for the sake of his dream and to make up for his regrets, he was determined to overcome any obstacle. He then went to the Third Development Department to check on their development progress.

The third development team was mainly responsible for issues related to the program code.

This place also became the long-term base for the Stanford Legion.

The Stanford Legion, which had previously provided mobile support, has almost entirely remained in the Third Development Division for an extended period.

This is all because the technical difficulty and code complexity of 2077 represent a completely new level of difficulty.

Even the Stanford team is now facing a bottleneck.

The larger the scale of a game, the more problems it will inevitably face.

Even with the assistance of Unreal Engine, the development and technology of cyberpunk are entirely new directions.

If it weren't for Zhuyouxing's efforts to promote industrialized game development several years ago, these people probably wouldn't even know where to begin.

The benefit of industrialization is that it at least provides people with jobs to do now.

"President, you've arrived."

After Takeyusei arrived at the third development department floor, Kitada Hitomi was in the central group lobby, constantly thinking about the direction of the game's future development.

Then he saw Zhu Youxing walk out of the elevator and hurriedly went to greet him.

Takeyusei looked Kitada Hitomi up and down, then said, "I think you should take a good rest. This job is indeed quite troublesome, but I don't want my key personnel to collapse because of it."

At this moment, Kitada Hitomi looked unkempt, her beard hadn't been shaved in a long time, and she looked quite haggard.

In particular, the dark circles under the eyes are quite severe.

Hitomi Kitada is now in her thirties, and her body is no longer as energetic as it used to be when she was young.

Judging from Kitada Hitomi's current state, it's clear that he's been staying up late for a long time trying to overcome the many technical problems of 2077.

"President, I'm fine. I just want to break through my own limitations. If I don't, I won't be able to sit still."

Hitomi Kitada wasn't particularly noticeable within the company.

Everyone knows he is the head of the third game development department.

However, the games handled by this third development department were quite diverse, covering almost every genre, which meant they didn't have a single truly symbolic work.

Of course, such a person is even more special because he can handle any job, which is extraordinary.

However, Hitomi Kitada also has a relatively bad habit.

Or perhaps he resembles Zhu Youxing.

Takeyusei himself is willing to do anything to make a better game.

Even if it meant going without sleep for days and nights back then, I was willing to do it.

But Zhu Youxing is different; he seems to have a lot of energy, which seems to be a hidden perk of time travel.

He didn't have a system after transmigrating, but he had superhuman energy and countless experiences and a brilliant mind from developing games.

His extraordinary energy is also one of the main reasons why he is able to continuously develop top-notch games.

Kitada Hitomi greatly admires Takeyusei and hopes to do the same things as him.

Staying up late has become a regular occurrence.

Zhu Youxing was silent for a moment, then asked, "So, what technology have you mastered?"

"No." Kitada Hitomi said, somewhat disappointed.

The overall scale of 2077 is too large. He has led a team of thousands to write code in batches, but this is just repetitive work with no technical content.

What's truly technically challenging are the various requirements that Zhu Youxing makes in the game.

For example, in the game, Bamboo Star requires characters to be able to seamlessly switch between first-person and third-person perspectives.

Or perhaps Zhu Youxing also requested that there be many interactive elements in the city.

From a small pebble on the street to a large combat weapon.

And then there are all sorts of details.

In games, things like being able to destroy certain buildings are nothing compared to what's really happening.

Zhu Youxing even requested that a rope in the game, which appears to be moving silently, should have its own trajectory, just like a real rope.

This is ridiculous. Why are they so concerned about a rope?

Furthermore, Zhu Youxing also hopes to make the interaction when characters pick up items more realistic.

It's not like when a character walks up to an item and manually moves it, and the item automatically goes into their inventory.

Instead, it feels like a real-life interaction, where the character's hands actually touch the props at designated locations, and they can then put the props into their backpacks, trying to avoid any sense of incongruity.

This time, Zhu Youxing's requests for details were simply overwhelming.

There are already enough details in The Legend of Zelda: Breath of the Wild, right?

Fire can ignite the grasslands and cause strong winds. Water can extinguish the fire, but if the fire is too large, the water will vaporize and cannot completely extinguish it.

Or perhaps a mature physics system that would allow characters in The Legend of Zelda: Breath of the Wild to perform actions more fluidly and freely.

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