Tokyo Video Game Tycoon.
Page 569
If you have a similar classic work, you can make a lot of money by remaking it every few years.
The Final Fantasy VII remake seems to have inspired Hayakawa Ueto, who, shortly after leaving, immediately had his current first-party game team begin researching the feasibility of remaking older games.
First up is the remake of the old Sun Knight.
Will remaking classic works from the same family garner the same level of attention?
According to the professional team's estimates, even if it cannot gain the same level of attention as Final Fantasy VII Remake, it can at least win the favor of players.
Many veteran gamers still hope to experience older games using new gaming technologies, allowing them to experience different eras and compare them using the same game, which gives them a sense of accomplishment in leaping forward in time.
After reaching this conclusion, Hayakawa Ueto immediately arranged for his team to begin remaking their old game.
This is an opportunity to make money that you can't miss.
As for Myron Case, after the StarCraft Carnival ended, he was on high alert and arranged for his team to begin developing an even more top-tier game.
Putting everything else aside, let's first create a top-tier product with a research and development cost of at least one hundred million US dollars.
He truly witnessed the power of IP at the StarCraft Carnival, which inspired him to create equally top-tier IP works.
It would be great if it could at least be made into a Sun Knight series.
Back then, the team in Mikefu seemed to have temporarily abandoned research on hardware products and instead focused on researching operating systems and video games, hoping to win over some players in this way.
Video game players are usually among the most fashionable people in the consumer electronics field, and winning over these people is crucial.
At the same time, Myron Case also began actively lobbying more small and medium-sized game companies.
These game companies are usually not under the control of Youxing Electronic Entertainment or Surui Electronics. As long as you pay enough, it is possible to get their works listed on their platforms.
In the middle of that year, Myron Case's team also ingeniously launched a video game subscription service.
This was inspired by Facebook's video subscription service.
On the one hand, Mikeford will subsidize game companies that join the subscription service, and on the other hand, all of the initial revenue will be returned to the companies that join the subscription service proportionally.
If you pay enough, it's always possible to capture some market share.
Moreover, Myron Case had a significant advantage in doing this in the United States.
If Yuxing Electronic Entertainment does this, it will be investigated by the US Congress on the grounds of dumping, causing them to encounter obstacles at every turn.
But Mikeford is a US-based company, and the US Congress is too busy supporting it to do so. Unless they really establish a monopoly, they will only turn a blind eye to Mikeford's low-price dumping strategy.
Seeing Mikefu's subscription service surprised Zhu Youxing.
Unexpectedly, Mickford took this step first.
Originally, he planned to launch his own subscription service once his membership service was stable enough.
It was only a matter of time before video games adopted a subscription model, but perhaps in order to counter the competition from Surrey Electronics and Yusei Electronics Entertainment, Mikey stumbled upon a fairly successful path for game development.
However, the impact won't be too significant right now, because most players still subconsciously believe that good games should be purchased, and it hasn't reached the point where good games can be played almost for free.
During the time that Mikey was busy with, Yuxing Electronic Entertainment simply focused on developing the game and did nothing else, seemingly waiting for the release of several major titles.
Of course, during this process, Yuxing Electronic Entertainment will also announce a few games that are not very important, but still have some significance.
"Zhuyou, is this the new game you want to make? How could you want to make this kind of game? I never thought you would be this kind of person."
That day, Hayasawa Airi, her face slightly flushed, came to Takeyusei's office with a document in her hand and slammed it onto the desk.
At this moment, Takeyusei was focused on supervising the development of Final Fantasy VII Remake. He glanced at the documents that Hayasawa Airi had slammed on the table and simply said, "So what? Games are meant to make people happy, and developing a game like this is just following the players' demands."
"What kind of player would make such a request?" Hayazawa Airi said, somewhat angrily.
On the cover of that document was the name of a game: Dead or Alive, Beach Volleyball.
Chapter 880 Why am I afraid?
880
Dead or Alive is considered a classic fighting game.
However, this game is not famous for its gameplay or balance.
The most famous aspect of this game is its female characters.
In this game, every female character is a top-tier beauty, with each having their own unique charm, whether slender or plump.
Any so-called LSP can find their favorite dish in this game.
Of course, given Yusei Electronics' experience in developing fighting games, if they really wanted to develop a fighting game like Dead or Alive, it wouldn't be much different in terms of fairness and playability.
However, Zhu Youxing felt that one Street Fighter was enough. There was no point in launching competing products for this type of game within the company. This game had almost reached its ceiling from the moment it appeared, and the player base was destined to be small. It was impossible for it to have sales of tens of millions like other top-tier popular games of other types.
This series is entirely supported by die-hard fans of fighting games.
Therefore, Takeyusei abandoned the development of Dead or Alive itself and instead turned to develop its somewhat unconventional spin-off: Dead or Alive Xtreme Beach Volleyball.
As a spin-off of Dead or Alive, Dead or Alive Xtreme Beach Volleyball, as the name suggests, was created with beach volleyball as one of its core gameplay elements.
Of course, the core gameplay of this game isn't actually beach volleyball.
Or rather, probably very few players of this game are actually playing it for beach volleyball.
They were more interested in the characters in the game themselves.
In Dead or Alive Beach Volleyball, there are no male characters, only female characters.
Every character is a female character from Dead or Alive, and there may also be some original characters.
But these self-created characters all have one thing in common: they are all beautiful enough and have hot enough figures.
Then, these women wear very little in Dead or Alive beach volleyball.
In this game, you will play as the protagonist and interact with these female characters.
Increase their favorability.
There are no real conditions for completing this game; if you want, you can stay in this game and interact with all the female characters for a lifetime.
Everything is for the benefit of LSPs who love this game.
Airi Hayazawa really can't understand it.
I can't understand why Zhuyouxing would develop a game like this.
"Zhuyou, developing a game like this is really beneath your standards. Why would you want to develop such a game? It doesn't align with our company's philosophy either."
"Doesn't it match? I actually think it matches quite well."
Takeyusei put down his work and looked at Hayasawa Airi with a smile.
Just then, the office's private elevator opened again, and Aya Tsukino walked out with a strange expression, holding a document about game development in her hand.
The information in that document was also related to the development of Dead or Alive Beach Volleyball.
Takeyusei completed the entire game development plan in just one day, since the game actually only had one true core: female appeal.
In this game, all that matters is that the characters are good-looking.
Oh right, there are also some special moves and such, but of course, the development team will have to figure them out themselves; Zhuyouxing didn't explicitly say so.
Developing this game doesn't require a team of thousands. If the team size is reduced slightly, a team of one hundred people can easily complete the development within a year using the latest Unreal Engine, without any pressure.
"Tsukino Aya, you've come at the right time. I was just thinking... Huh? You saw this game development project too?"
Hayazawa Airi blinked when she saw the game development copy in Tsukino Aya's hand.
Aya Tsukino nodded: "I did see it, which is why I wanted to come and ask."
Hayazawa Airi immediately turned to look at Takeyusei, her tone accusatory: "See? Takeyu, you've angered Tsukino Aya. Explain why you wanted to develop a game like this."
"Angered? No, are you angry, Aya Tsukino?" Takeyusei asked, looking at Aya Tsukino.
Aya Tsukino stared blankly at Yusei Take and said, "I want to hear your explanation before I decide whether to be angry."
Takeyusei shrugged innocently: "The game plan I wrote was actually just for the needs of the players. It's really nothing special. And Hayazawa Airi, you just asked me if it fits the company's philosophy. Actually, it fits the company's consistent culture perfectly."
"Then tell me exactly where it fits?"
Zhu Youxing raised his hand and said, "Let me give you an example. You all at least remember Doom, right?"
"Of course, this game pioneered the first-person shooter genre."
Airi Hayazawa answered without hesitation.
She was quite amazed by the game when it was first developed.
"Do you still remember what I was thinking when I first created Doom?"
Airi Hayazawa frowned: "Isn't it to create the FPS game genre?"
"That was actually just a byproduct. If it was really just about creating the FPS genre, I had better options, like Counter-Strike."
"then you……"
"You may have all forgotten what I said when I created Doom."
"Treating Doom like porn, stimulating the player's senses, making their adrenaline surge, that's the whole point of this game."
"As for the so-called creation of new game genres and the pioneering of new technologies, they can only be considered byproducts."
"A... porn?!" Hayazawa Airi was somewhat surprised.
This was truly the first time she had ever heard of this.
Aya Tsukino, on the other hand, did have some recollection of it.
Because of the innovative technology of Doom at the time, she also participated in the development of some games.
And it seems he had indeed heard this description from other developers.
They treat Doom like something out of an adult film.
"Doom is a sensory thrill, and Dead or Alive beach volleyball is similar."
Aya Tsukino said, "However, Dead or Alive is different from Doom. Developing a game like Dead or Alive Beach Volleyball now carries a high risk of negative public opinion. Now you should know what the global public opinion is like, right?"
"Oh, of course I know that. Many places are starting to advocate against objectifying women and against making women too beautiful."
"Zhu You, aren't you afraid of these people doing this?"
"Fear? Why should I be afraid? If I were afraid, Bayonetta wouldn't have existed in the first place, nor would NieR: Automata. Why should I be afraid?"
You'll Also Like
-
Tokyo Video Game Tycoon.
Chapter 798 9 hours ago -
Mortal Kombat: Scumbag Men Stealing Away Yandere Girls
Chapter 611 9 hours ago -
After being reborn, I was turned into a slave girl by a princess.
Chapter 651 9 hours ago -
Douluo Continent: Building a Divine Kingdom Starting from the Spirit Hall
Chapter 984 9 hours ago -
Starry Sky Railway: The Warden's Interrogation of Kafka
Chapter 196 9 hours ago -
Dragon Ball Super: The Lazy Master Gets Double Rewards for Taking on Apprentices
Chapter 220 9 hours ago -
This wizard is just unscientific
Chapter 528 9 hours ago -
Starting as a working person from Naruto
Chapter 523 9 hours ago -
Wizard: This witcher is neglecting his duties.
Chapter 352 9 hours ago -
My Hogwarts has a serious problem.
Chapter 522 9 hours ago