Tokyo Video Game Tycoon.
Page 566
This company used to really like using animation and tokusatsu dramas to promote its models and toys.
Now they've found a new way to sell toys: making games.
In particular, their robot war game models sold extremely well for a period of time, and were quite similar to the Gundam from the original world of Takeyusei.
Having tasted success, the company began to actively expand its business, bringing all of its train models, fighter jet models, tank models, and so on into the game.
This game is an air combat game.
This is a very new type of game, one that even Zhu Youxing hasn't explored before.
The main reason is that this genre is indeed very niche. In Zhu Youxing's memory, the only air combat game he has ever played is Ace Combat. This time, it can be considered as filling a gap in a new genre for the gaming platform.
Air combat games are quite novel for players in this world, so when the trailer for this game was released, it aroused the interest of many players, who were all planning to give it a try.
Next up are several other games from third-party game companies, each with its own unique features, and players are eagerly awaiting them.
What they were eagerly anticipating was, of course, the main course from Yuxing Electronic Entertainment.
Finally, after playing more than a dozen game clips of varying sizes, Takeyusei took to the stage again.
"Dear players, were any of those game trailers that you were particularly interested in?"
Yes, there is! Absolutely!
"Zhuyou, I'm telling you, you're absolutely amazing! You actually managed to bring Sun Knight to PC!"
In the audience, a group of people were overjoyed by Zhu Youxing's appearance and expressed their excitement.
Zhu Youxing smiled and said, "Very good, it seems you are very satisfied with the previous game trailer, but I want to say that you don't have to be completely satisfied, because there's more to come, and I know what you want to see next."
"First team! First team!"
"First team! First team!"
The sound was deafening, and the slogans were perfectly synchronized, as if all the players had practiced countless times.
First-party games are what all players look forward to the most.
Because first-party games represent quality.
This law has been accurately verified over the years, so they have great confidence in games produced by first-party developers.
They are especially confident about the first-party games from Yuxing Electronic Entertainment.
"That's right, it's a first-party game. So please take a look at the following trailer. This game trailer is a work we've poured our hearts into, and we hope you'll enjoy it."
Myron Case stared blankly at Bamboo Star on the grand stage.
In terms of age, he and Zhu Youxing are actually quite similar.
So the two of them are, to some extent, the same age.
However, Zhu Youxing is now in high spirits, and although he can be considered a successful person, he is not so popular. He is more often defined as a successful person.
But deep down, Myron Keyes hoped that he could become someone like Takeyusei.
"What? Are you envious?" Hayakawa Ueto teased from the side.
Myron Case's gaze immediately returned to its indifferent state: "It's no big deal. I have the same influence in the United States now. You'll see when we get back. You'll see that competing with me on American soil is pointless."
"Hehe, I love your stubbornness. It makes me happier to win." Hayakawa Ueto smiled brightly.
The bamboo spirit on the stage has disappeared again, and a new image appears on the big screen.
The new screen begins with the logo of Yuxing Electronic Entertainment, followed by the Unreal Engine logo.
As soon as these two signs appeared, the players immediately fell silent, their eyes wide open, afraid of missing any of the following details.
The screen lights up, and an ancient and melancholic string sound begins.
Immediately afterwards, a scene appeared before the players.
It appeared to be a burning temple, flames engulfing its interior, while the Buddha statue stood there solemnly and unmovingly.
Even from this single moment, the profound sense of weight immediately overwhelms you.
This will be a serious story, everyone immediately concluded.
Next, a gaunt old man, holding a carving knife, was carving a piece of wood, stroke by stroke.
Then the screen flashes again, showing a handsome young man reading a book, before looking up at the camera.
The scenes may seem haphazard, but they contain a wealth of hidden information.
Every scene is enough to keep every player guessing for a long time.
Not long after, a weathered old man's voice rang out.
The old man began to tell a historical story about a country called Ashina.
It was a dark war concerning the rise and fall of a nation, and the protagonist was not a hero who saved the world; he was merely a guard who protected the young master from beginning to end.
While introducing the story, the trailer continuously switches between real scenes from the game, scenes that players can actually experience.
Guards wielding long swords battled against samurai and enemies also wielding long swords. Amidst the clanging of metal, a sense of fervor seemed to be stirring in the hearts of all the players.
Finally, the game abruptly ends the moment a giant python opens its blood-red maw and lunges at you.
A sense of oppression, an extremely strong sense of oppression.
This is the first impression this game gives to all players.
Chapter 876 You're still thinking about this?
876
This game didn't elicit many intense reactions from players.
Because it seems that there isn't much gameplay content to be seen yet, players tend to be more conservative.
However, since it's a first-party game, there's basically nothing to worry about.
"Sekiro: Shadows Die Twice? That's a pretty unique name."
"Well, all I can say right now is that the name is quite unique. As for the rest... there's nothing particularly special about it. Oh, by the way, the game's graphics are a bit dark, and the sense of oppression is quite strong."
"I saw a giant python. Could it be like a game like Monster Hunter?"
"Huh? I'm actually a little interested now that you put it that way. But it looks like that giant snake is just a cutscene. I doubt we'll be able to kill it. I think this game is more about killing humanoid enemies. Look, this game is rated 17+ to play, while Monster Hunter is only rated 13+."
……
"It seems... the players' reaction isn't very strong."
Inside the Ministry of Education, Culture, Sports, Science and Technology's office building in Tokyo, the current Minister, Jiro Shizuoka, along with several other department officials, watched the game's launch event.
Yusei Electronics Entertainment has reached an agreement with the Ministry of Education, Culture, Sports, Science and Technology to release two games that align with Japanese culture for cultural promotion.
Zhu Youxing agreed readily and even prepared the game content to be produced in advance.
Shizuoka Jiro didn't make any changes and readily agreed to produce the two games for Takeyusei.
However, after agreeing, Shizuoka Jiro and other officials discussed whether the two games were really suitable.
First of all, there shouldn't be any problems with the cultural content of these two games.
These two games depict the cultural content that Japan is currently trying to promote in great detail, and everyone has to acknowledge that.
However, they question whether this type of game will be popular with players.
Let's leave Ghost of Tsushima aside for now, because open-world games are just emerging and they themselves don't understand them well enough.
However, Sekiro was designed to be very difficult from the very beginning, which is likely to have a strong deterrent effect on players.
So, can such a game really be loved by a wide range of players?
With these questions in mind, they began to pay close attention to the press conferences for the StarCraft Carnival.
Because they knew that Sekiro and Tsushima would be among the key announcements at the event.
The previous releases, which were used as a smokescreen, were just a small appetizer; now is the real opportunity to reveal the game's true content.
Now, seeing that many players have had a lukewarm response after seeing the game's gameplay, with even applause and cheers being rather sparse, they immediately became somewhat worried.
"Minister Shizuoka, will the money we invested go to waste? Our department's funds are already quite limited."
Shizuoka Jiro calmly said, "We must trust Mr. Takeyu. I believe he can make a good game. We cannot assume the game will turn out bad just because we see it in its current state."
"All right……"
At the event, the trailer for Sekiro was immediately followed by the trailer for the second game.
Takeyusei knew in his heart that only by playing Sekiro himself could he know what it was like. Releasing a trailer now was just to tell players that we were making this game and when it would be released. Even if we showed them the whole gameplay, they might not have a big reaction.
The game's graphics aren't top-notch; they're rather dark, which doesn't provide a particularly good visual experience for players. However, all of this serves the game's art style, and the entire story carries a sense of darkness and oppression.
So, one trailer is followed immediately by another, not giving players much time to think about the game.
The next game after that was Ghost of Tsushima.
This game is actually easier to understand than Sekiro.
Because there will always be a few people in the crowd who know something about the history of Tsushima Island and that era.
Games that incorporate historical stories naturally create a sense of immersion.
Then there are some features of the game itself.
The story of Tsushima begins with a samurai wielding a long sword, facing multiple enemies alone.
Every move he makes is incredibly cool and decisive, and killing enemies seems remarkably simple and easy, which is much better than the oppressive atmosphere of Sekiro.
Seeing the previously depressing Sekiro trailer provides a stark contrast to the Tsushima Island arc.
There are clearly more players interested in Tsushima Island.
Moreover, although there is no Akira Kurosawa in this world, there are similar film artists who have created very similar works.
Tsushima Island, to some extent, borrows from traditional Japanese sword-fighting films and storytelling methods. Coupled with the powerful effects of the Unreal Engine, it seems to be much better than Sekiro overall.
After the trailer ended, player feedback became noticeably more positive.
After seeing the positive response to the second preview, the officials from the Ministry of Education, Culture, Sports, Science and Technology who were watching the live stream breathed a sigh of relief.
One of them said with a smile, "Minister Shizuoka, I think we should invest more money in this Tsushima Island. It seems that more players are interested in this game, and it is also made in conjunction with real history, so it is more meaningful. What do you think?"
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