Zhu Youxing confidently replied, "No problem, leave it all to me."

The quality of that game...

Tukarev really wanted to say that, but he held back. Directly expressing his doubts would probably upset Takeyusei. Oh well, it didn't matter if the quality of these adaptations wasn't good. Let them ruin their reputation. Besides, these were adaptations by Yusei Electronics Entertainment. Just based on that reputation, they shouldn't be too bad.

Chapter 816 Adaptation and Being Adapted

816

"Um, Zhuyou, actually I have a little bit of a request."

After Tukarev readily agreed to grant all copyright licenses to Bamboo Star, he had a new idea.

"What kind of request is it? We don't need to be so polite between us, just tell me directly. Of course, I can't guarantee whether I'll agree or not."

"Hehe, it's not a big deal. Do you have any IPs that you think you can license? I'm thinking of adapting some of your games. It's a real shame if your games don't get film or television adaptations; it's like losing a lot of money."

"My IP licensing... Now that you mention it..."

Tukarev's eyes lit up.

Is there a chance?

"You know the game Resident Evil, right? I want to make some movies based on it."

"Resident Evil? Oh, I've heard of that! I've heard your game is quite famous in the horror genre."

This is not just about becoming famous.

Resident Evil pioneered a new field of development in this world.

Before Resident Evil, zombies were mostly portrayed as creations of some kind of religion or legend.

In the past, most of these films and television dramas could only be considered B-grade gore films, lacking any substance or value, and were only meant for a small group of people with a unique fondness for gore.

However, with Resident Evil, it's fair to say that it completely reshaped the overall direction and setting of the Resident Evil franchise.

The addition of a modern biotechnology infection background makes it more accessible to players and viewers in this era.

So, shortly after Resident Evil was released, the game spread among many fans because of its setting.

Especially in this era where internet video has begun to develop, some enthusiasts have started to spontaneously shoot short films similar to Resident Evil.

The game Resident Evil essentially set a standard answer for this genre, which even people in the film and television industry can refer to.

Later, a famous director in the world even publicly declared that he could do without any remuneration beyond his hard work, and only wanted to make a Resident Evil movie.

He could certainly start from scratch, as the Resident Evil setting wouldn't be subject to any copyright restrictions. However, the Resident Evil story itself is already quite outstanding, and currently, not many people can create something new from the Resident Evil game's grand setting.

Making a Resident Evil movie would be much more legitimate, especially since the director himself really liked the concept.

However, Yuxing Electronic Entertainment has remained indifferent to this.

It's not that Yusei Electronics Entertainment didn't want to develop a film or television adaptation of the game; it's just that Yusei himself had forgotten that when Resident Evil was being developed, Yusei had already planned a movie like World War Z. World War Z can be said to have taken the overwhelming horror atmosphere of Resident Evil to its extreme, and it has been difficult for this type of zombie movie to surpass it. Yusei also planned to simply integrate the original background setting of World War Z into the Resident Evil story.

Fortunately, the film's own story setting is rather vague, so incorporating it into the narrative wasn't a difficult task.

For a long time, he was so busy developing games that he had no time to think about these things.

However, Ota Masashi's discovery gave Takeyusei some inspiration. If it weren't for him, Takeyusei might have continued to forget that he still held such a large treasure of IP works. Ota Masashi also served as a reminder.

Film, television, and anime adaptations of games naturally come with a fan base, and adapting these works into games is one of the easiest ways to get those enthusiasts to enjoy video games.

So it wasn't until now that he realized he still had so many intellectual property rights that could be used to make movies.

Zhu Youxing suddenly realized that he was already planning to find a way to set up an animation film department similar to Pixar, and at the same time expand his own special effects production team. Previously, there were only one or two hundred people, but now it has been increased to five hundred people to cope with the new work ahead.

Meanwhile, on Tukarev's side, Takeyusei said to him, "I happen to have a script for a Resident Evil movie adaptation. If you're interested, you can direct it. Of course, I don't need to charge too much licensing fees, five percent will do."

This is essentially a reciprocal gesture.

Tukarev had already very generously agreed to grant Zhuyouxing the rights to adapt his works into films and television series after he symbolically accepted a small licensing fee, so Zhuyouxing should reciprocate in kind.

Tukarev was naturally quite pleased.

I've finally secured this gold mine on Zhuyouxing!

"You already have a script?! That's great! A script written by someone like you, the game's main producer, must be quite good. When can you show it to me?"

"In a few days, I'll tidy up the script a bit and then show it to you."

"OK, I'll be waiting for your good news. By the way, you can come to the US and meet up with me sometime. It's been a long time since we ate together, so we should catch up."

Zhu Youxing smiled: "Definitely."

After hanging up the phone, Zhu Youxing began to ponder.

While he was considering Ota's suggestion to promote the game using a ground-level marketing approach, he was also thinking about the direction of adapting the game.

Tukalev's portfolio includes war films, science fiction films with special effects, and some personal action films, all of which are naturally well-suited for game adaptation.

Fortunately, the development experience gained from Uncharted is constantly accumulating. Once the team completes Uncharted, they can immediately start developing these more standardized and industrialized games.

Simply put, the main purpose of these games is not to create new genres, nor is it to achieve the highest level of game quality.

Their primary responsibility is to expand the player base; producing works that are at least three and a half stars in quality is perfectly sufficient.

The same applies to other teams. At this critical juncture, these adapted games are like experience monsters, providing teams with industrialized game development experience while also revealing some of their future plans.

On his desk, there was already a new top-tier game awaiting development, and that game was none other than the already world-renowned *The Legend of Zelda: Breath of the Wild*.

Since the Switch is about to be released, this top-tier launch title for the console is naturally a must-have.

Chapter 817 The Ubiquitous Video Games

817

Children are playing happily in a park in Tokyo, Japan.

Some were playing in the sand, while others were playing together on the slide.

Some simply run around everywhere, thoroughly enjoying themselves.

Among them, the largest group was a group of children who were happily playing handheld consoles.

Some of them only own the GBA, a slightly old-fashioned game console, but even now, there are still game studios developing games for the GBA. The GBA has always been a mainstay in the handheld console market for Yusei Electronics, much like the FC.

However, there are still some differences between the GBA and the FC.

The FC was a reputation-building endeavor. Selling 400 million units today has not only won over players and established a basic impression on them, but also fulfilled the responsibility of expanding the video game player base.

Therefore, FC has always been very popular in Southeast Asia, Africa, South America and other regions with relatively weak economies.

For less than ten dollars, you can play all sorts of interesting games, as long as you can accept the now somewhat outdated 8-bit art style.

The reason why the GBA production line was kept on by Takeyusei is simply because this thing can still make money.

The annual sales of GBA also bring in nearly ten million US dollars in profit for Youstar Electronic Entertainment.

Even a small amount of money is still money. Ten million in profit is a considerable income for some small companies. Who would refuse to earn a little more money?

Moreover, the GBA doesn't require any special maintenance now; all that's needed is to keep the production line running, which requires almost no manpower.

At this moment, there were about three or four children happily playing Pokémon games on their GBAs and exchanging the Pokémon they had.

This kind of social exchange is very popular among children.

Smart gadgets are still a bit too advanced for children, and too many functions can easily cause parents to worry. However, handheld game consoles with relatively simple functions and no unhealthy content have naturally become the best choice for parents.

"I have a flamingo, do you want it?"

"That stuff is everywhere, who would want it?" the children said with some disdain.

……

"Hey, how do I get past this Castlevania level? I've been stuck for ages. Do you guys have any tips on how to beat it?"

"Leave it to me, but you have to catch Pokémon for me!"

"no problem."

……

Today, video games have gradually occupied a lot of people's time and have become one of the most popular forms of entertainment.

And as time goes by, more and more companies are choosing to develop games.

Even in today's increasingly competitive video game market, newly established game studios still have a high chance of making money.

Sometimes, businesses that can reliably generate profits are more attractive to investors because they are perceived as reliable businesses.

Once this impression is formed, the entire industry will develop in a more and more positive direction.

Among these children, several also had more advanced handheld game consoles such as the GSL.

They were playing the latest handheld version of Final Fantasy Crisis Core while shedding tears of sadness.

A group of children gathered together watching one person play a game, and they were able to burst into tears.

They may not fully understand the scheming and backstabbing of adults, but they can still empathize with the death of good people and the injustice they suffer.

Moreover, the child who was playing was at the final stage of the core crisis, and the children were crying their eyes out.

"Waaah, why do they all have to die? The teacher was such a good person, why did he have to die!"

"That's right, why do so many people die? Adults are just too complicated. Why can't we just live together peacefully?"

"I really don't understand adults. All they know is fighting and killing all day long."

"You have the nerve to say that? You were bullying me quite a bit yesterday."

"This is different from what adults do, at least I didn't kill you."

"Don't make excuses!"

Children's thinking is often very unpredictable. One moment they may be sad about a story, but they can quickly jump to other topics and the crying will gradually stop.

Besides this place, there was another spot where seven or eight children were gathered together playing Monster Hunter.

The four of them form a hunting team, competing to see whose team can defeat the monster first.

The losing party will buy the other party ice cream for a week.

"It's so great to be young. Just entering this park full of children makes me feel like I've become more than ten years younger."

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