"Waaah, why did they do this? Why did this happen? What's going on with these deadly viruses?"

"The guy who created this deadly virus is absolutely despicable! I absolutely must never find out who created this deadly virus!"

At this moment, many people are recalling the feeling they had when they first played Titanfall.

The wicked woman destroyed BT, a companion who had been with them for a long time, and the players felt the same anger back then as they do now.

"Youxing Electronic Entertainment is truly impressive; the story they've crafted has pushed the players' emotions to their absolute limit."

Among all the audience members, there were also some very calm people.

They won't be easily influenced by the game's storyline; they know that all the stories are just to immerse players in the game.

These people are their peers in the same game.

Since the release of Monster Hunter World, Yusei Electronics has once again redefined every game developer's understanding of the limits of game development.

It turns out that a game world can be incredibly realistic.

It turns out that modern game consoles can achieve such a level of performance.

No wonder Yusei Electronics Entertainment was so keen on developing industrialized games back then.

A top-tier game like Monster Hunter World could never have been completed so perfectly without a mature game industry system.

Following that, Bayonetta was released.

While others see a voluptuous woman dominating the battlefield, game developers see a completely new way to attract players: selling sex appeal, which is a simpler way to make money.

It has been proven that beautiful women can indeed attract more players' attention, and then they are willing to pay for beauty.

Finally, there is NieR: Automata before us.

Everyone initially thought this was just another standard template for profiting by selling meat.

But now it seems that it's not that simple.

A beautiful woman is the first thing that attracts attention.

But NieR: Automata taught them that relying solely on this one point is insufficient to create an excellent work.

It's impossible to truly impress all players.

You must also have other strengths.

You may be good at either gameplay or storytelling.

Or perhaps you excel in both areas, just like in NieR: Automata.

With beautiful women as the initial attraction, players are drawn in to try the game, and then they will automatically discover other charms of the game during gameplay.

This is exactly what Zhu Youxing wanted to see.

Players are now angry and saddened by the direction of the storyline.

Zhu Youxing has once again accomplished something that is generally difficult to do.

Zhu Youxing truly deserves the title of God of Games.

As for the players at this moment, they are completely captivated by the storyline, and 2B's beauty has become a secondary matter.

Everyone wants to know who created the deadly virus.

However, there are no answers at this moment, and the only thing to do now is to escape the base.

Ultimately, the commander also contracted the virus. It was already difficult enough that she had managed to persevere all the way. In the end, she chose to stay here alone to hold the last line of defense, while letting the two people who were still conscious leave to find a way to save everything.

The two escaped the base in space, and then a real-time rendered video played out.

That was a scene of an explosion inside the base.

The commander stood silently amidst the explosion, gazing into the distance, seemingly able to see the surviving 2B and 9S from afar.

Seeing that they had all survived, the commander seemed finally relieved.

The girl doing the live stream had tears welling up in her eyes at some point.

This was a very touching scene.

Of course, it was also a scene where the knife was ruthlessly stabbed.

When this story was added, Zhu Youxing was almost devoid of emotion, while the creative staff responsible for its creation were somewhat depressed several times. This story is truly somewhat despairing.

If I were to experience something like this in real life, I might have a complete mental breakdown.

As for Zhu Youxing, he had actually become numb to the game because he had already completed NieR: Automata countless times.

What's this? There are many more heart-wrenching game stories to come.

But now we can see that players resonate with this, and Bamboo Star has regained some of the long-lost feeling.

This also indirectly proves that NieR: Automata was a success.

After the explosion in the story, 2B and 9S are subjected to a relentless pursuit.

Their former comrades are still relentlessly pursuing them, forcing them to return to Earth and flee. In the end, they are separated during their escape, and 2B crashes in a certain area.

When 2B awakens, she discovers that she too seems to have been infected by the virus, and she... is about to become the enemy...

Chapter 760 Hidden Easter Egg

760

This story certainly brought tears to the eyes of many players.

Players and viewers watching the live stream almost all played the game through tears and snot.

The female anchor didn't care about her image anymore; she was completely engrossed in the story's pace.

2B, dragging her infected body forward with difficulty, wanted to find 9S in her final moments and say what she wanted to say.

However, along the way, she will continue to encounter enemies, and the infection in her body will worsen.

In the end, 2B could no longer even make a sound, and her body could hardly move anymore.

Just then, a familiar figure appeared.

This person's name is A2.

She is known as the betrayer and exile, a former comrade who left the base long ago.

Because she does not upload her data to the base's database, she will not be infected by this deadly virus.

She appeared in front of 2B and looked at her silently.

"Kill me," 2B said weakly.

She has no other choice now; if she continues like this, she will only become an enemy devoid of any emotion.

She did not want to become an enemy and fight against 9S.

A2 agrees to 2B's request, picks up her longsword, and then turns it around and stabs 2B through.

9S finally arrived at the scene at this time.

But it was all too late; he watched as A2 pierced 2B's body.

9S's mental defenses had clearly collapsed as a result, so he desperately wanted to kill A2.

But after a violent earthquake, 9S plunged into the depths of a cliff and disappeared without a trace.

At this point, players can control a third character, namely A2.

From this moment on, more of the game's settings and secrets are gradually being revealed.

The A2 should be considered the prototype of the 2B model, the earliest model, and its creation inspired the development of other subsequent models.

A2 will also have a rich range of emotions.

However, during her constant escape, she gradually became indifferent, trying her best to appear apathetic towards everything.

It wasn't that she was too cold-blooded; it was just that she had to do it.

This is a phase that allows players to calm down again.

Having experienced a series of emotional stimuli, the players clearly have a love-hate relationship with the game, and their brains have reached their limit.

Adding more dramatic plot twists won't necessarily improve players' or viewers' appreciation of the game.

The human brain is very delicate. If there is continuous stimulation, people will calm down more quickly and eventually choose to reject it.

Therefore, some rest time is necessary.

A2's process of rediscovering and searching for secrets in the open world coincides with this time period.

Players and viewers can also take this opportunity to reflect on everything that happened before.

NieR: Automata is not a game like Titanfall.

In Titanfall, a game that you play normally can be finished in four or five hours at most.

This timeframe is just within the players' tolerance range, so it can be as stimulating as you like; just treat it as an extra-long immersive movie.

However, NieR: Automata is a role-playing game with a total playtime of over fifty hours, so it is necessary to provide some buffer time from time to time.

Bamboo Star is quite adept at understanding players' emotions and mental fatigue levels.

Of course, the quality of the game itself also plays a role.

Yoko Taro, the creator of the NieR: Automata game, truly deserves to be called a genius.

"I'm now realizing that the so-called mechanical life forms and those deadly viruses in this world are probably not as simple as they seem. I always feel that there is an invisible hand controlling everything."

"What a coincidence, I have the same feeling. It's like there's a powerful being controlling everything. This feeling is really unpleasant."

"Hey, you guys aren't talking about the God of Games, Zhuyouxing, are you? After all, he created games, so isn't he in control of everything?"

"???"

"???"

Is this what we're talking about?

But when you think about it, it does make some sense.

It's true that Zhu Youxing is the creator of the game.

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