Tokyo Video Game Tycoon.
Page 466
Under these circumstances, they no longer stopped Bob from making cell phones.
At the same time, Takeyusei continued developing new titles for home consoles.
Even though video games are currently widely criticized, reality always slaps those who criticize them in the face without mercy.
The game's sales have been soaring, and it has also made some progress in determining whether the game is valuable.
But Zhu Youxing didn't stop there; he wanted to press his advantage.
His next project was a new Monster Hunter game.
Thanks to previous development experience, the development team of this new Monster Hunter game is already very proficient in using the game's action stats system.
As a result, Monster Hunter now has a very stable community, which is probably around three to five million.
Each title attracts three to five million players to buy it decisively, but after releasing a few titles, it becomes difficult to make any further progress beyond these three to five million players.
To date, Monster Hunter has released about five games, which is close to one per year.
In accordance with Zhu Youxing's request, they set the update frequency to a medium-sized update every month, which would include about one to three new monsters, as well as some new equipment and action systems.
A major update will be released every six months, which will be an expansion to supplement the original Monster Hunter game and also serve as another way to generate revenue.
More and more single-player game companies are now learning to use expansion packs to generate additional revenue.
However, they still have some integrity. Under Zhu Youxing's leadership, these people haven't had the nerve to start making unfinished products and then make extra money by selling DLC.
Despite such frequent updates to Monster Hunter, the player base only reached three to five million after the release of the third installment, and there wasn't much further growth after that.
This sixth installment represents another step that Takeyusei is taking towards industrializing its game industry.
"Now that our home consoles have stronger performance and our Unreal Engine can work together to create better graphics and richer features, I think it's time for us to have a revolution."
At the game development mobilization meeting, Zhu Youxing stood on the stage and gave a speech to the audience.
Simply put, this is a form of "pumping up" or "energizing."
This kind of pep talk is quite effective, at least it's very effective at Yuxing Electronic Entertainment.
Because almost all the employees here are people who love games and are willing to do anything to make better games.
Of course, all of this is on the premise that they are well-off and have no worries about food and clothing. Youxing Electronic Entertainment has never been stingy when it comes to paying them.
"President, could you briefly explain how we should approach Monster Hunter this time?"
Takeyusei paused for a moment, then looked at everyone and said, "Then I'll get straight to the point. My idea is to develop a brand new Monster Hunter game. This time, our hunting scenes will no longer be a single, independent sandbox structure. This time, thanks to the powerful performance of the game console, we can completely construct a larger and more fascinating hunting world. And I plan to give this new Monster Hunter a subtitle: Monster Hunter: World."
In the original world, Monster Hunter had about two turning points.
One of the turning points was when Monster Hunter first appeared on handheld consoles. Because of the inherent social and online nature of co-op games, people really enjoyed playing them in a more portable way.
The second turning point was this Monster Hunter World game.
This work can be said to be the culmination of the new era of Monster Hunter.
Monster Hunter World also marked the first time the series had sold over ten million copies.
In terms of difficulty, Monster Hunter World is clearly easier than previous titles.
This time, the hunters have more partners to fight alongside them.
Even single-player players can find wild cats, wild creatures, and other characters to help them in battle.
Furthermore, the whetstones that were previously consumed after a single use have been transformed into infinitely usable whetstones in this work. Additionally, the hunters have more diverse combat moves that are not only high in damage but also incredibly cool.
It is precisely because the difficulty has been reduced to a certain extent that the player base has been further expanded, making it a true member of the tens of millions of sales club.
And this classic co-op action game, Takeyuusei, is certainly not to be missed.
"Monster Hunter... World, huh?" Everyone immediately lowered their heads and quickly took notes, afraid of missing anything, because they knew that Takeyusei was about to explain the general structure of the game to them.
"First, this world needs to have a rich three-dimensional structure, from high to low, and the creatures in different territories will do different things. The ecosystem among the monsters in this work will be more complete."
Zhu Youxing picked up a paintbrush and started writing and drawing on the whiteboard.
“I had already proposed the concept of an ecosystem among monsters before, but at that time our game consoles' performance didn't allow for so many details. But now it's different; now we can completely incorporate all of these elements.”
"Whether they are small or large monsters, they will all have their own territories. And once other monsters enter their territories, it will immediately cause a fight."
Why bother with them? (Chapter 717)
717
"The fighting between large monsters can sometimes be a useful tactic for hunters. The battles between different large monsters can make hunting easier for hunters, which also makes the whole monster world more realistic."
Everyone nodded.
That's true; a long time ago, they actually felt that the current worldview was a little out of place.
They couldn't explain it at the time, and in the end, they could only conclude that that's just how the game is.
But now that Zhu Youxing has explained, they realize that giant monsters also have their own territories and are entitled to fight.
In real-world animal groups, there are also concepts of territory and group leaders, so it would be really jarring if they weren't present in a world like Monster Hunter.
"President," someone raised their hand at this moment, "I'd like to ask, approximately how many hostile relationships between monsters do we need to design this time?"
The person who asked the question is one of the level designers.
He's now starting to consider his workload.
Zhu Youxing answered decisively, "The more the better, of course, provided that everything is logically consistent. You can study the groups and leadership consciousness among animals in the current world, and then combine it with our Monster Hunter game to develop a unique Monster Hunter system under our worldview."
It seems I'll be visiting the countryside again this time.
But it's quite interesting this way.
Zhu Youxing then asked, "Does anyone else have a question?"
"Um, President, I have a question." At this moment, another person cautiously raised their hand.
"You speak," Zhu Youxing said, looking at the person.
"President, is it appropriate for us to release Monster Hunter now?"
The moment this person asked the question, everyone looked at him at the same time.
Zhu Youxing said, "Go on, why did you ask such a question as whether it's appropriate?"
"President, we're still in the eye of the storm. If we develop another game like this now, won't it touch a nerve with animal rights activists?"
Zhu Youxing looked at the other person and said, "So what?"
"Uh……"
Zhu Youxing said quietly, "Do we need to listen to a bunch of guys who have absolutely no interest in video games when we're developing a game?"
"You'd better sit down right now, or you'll embarrass yourself again!"
Immediately, someone grabbed the guy's clothes and pulled him down forcefully.
How could someone ask such an ignorant question?
Just like the president said, why should we care about those people's opinions?
We are game developers, not animal rights activists or troublemakers. Do we need to ask for other people's opinions when we develop games?
If we really need to ask for opinions, we should ask the players, not these boring trolls.
These people began to whisper among themselves. The vast majority of them probably agreed with Zhu Youxing's words, but a small number of them felt that they might really need to reconsider.
But Zhu Youxing interrupted their conversation and said, "In short, your task now is to develop the game, not to study these boring things. All your discussions about animal rights activists are not as important as the progress of the game development. While I am giving you the game development plan, I have already arranged for people to prepare the promotional materials. When your development progress reaches about 30%, the entire promotional work will officially begin."
Next, Takeyusei explained the general gameplay and content of Monster Hunter.
Monster Hunter's core gameplay remains the same, with improvements made through grinding and the combination of different equipment and gems.
This time, the difficulty has been lowered in order to increase the player base.
Previously, having only a few million players worldwide who liked Monster Hunter wasn't quite enough; Zhuyouxing hopes that more people can experience this unique game.
Once Zhu Youxing had arranged the development schedule, the Monster Hunter development team began working at full speed.
With their existing Monster Hunter development experience, the team quickly developed an experimental demo.
This time, Zhuyouxing also emphasized the function of online multiplayer.
This feature will be closely related to the official online membership of Yuxing Electronic Entertainment.
The revenue-generating ability of video games has actually reached a bottleneck. If they don't adopt the free-to-play, microtransaction model, then the overall scale of single-player games will probably reach its limit.
The membership model perfectly addresses this issue.
Members can enjoy some extra member services for free and play extra member reward games every month.
This can also be considered another form of revenue generation.
About three or four months later, Monster Hunter's progress successfully met the minimum requirements of Bamboo Star.
At the same time, the promotion for Monster Hunter officially began.
The game's promotional advertisements have been replaced with new ones on various previous promotional channels.
Some of these games are developed by third-party developers, while the rest are firmly held by first-party games from Yuxing Electronic Entertainment.
Monster Hunter is one of the titles that Yusei Electronics Entertainment is strongly promoting this time.
However, the Monster Hunter advertisement was like setting off a powder keg.
Previously, the fact that Yuxing Electronic Entertainment ignored many shady characters had already made them very dissatisfied.
They were even more furious that there was a traitor in the process.
And this time, Yusei Electronics Entertainment has also very blatantly announced a game about hunting monsters.
This is tantamount to a direct slap in the face to animal rights activists.
They naturally retaliated immediately, using various channels to accuse Yuxing Electronic Entertainment of having no social responsibility and even thinking of continuing to harm innocent animals.
Moreover, this time Yusei Electronics seems to have further enhanced the Monster Hunter worldview, making it more realistic and believable.
Suddenly, a group appeared claiming to protect the monsters in Monster Hunter from harm.
They will do everything they can to prevent people from buying the latest Monster Hunter game.
This made Zhu Youxing wonder if someone had hired a troll to impersonate someone else. Could anyone really be that stupid? Trying to protect data made up of 0s and 1s out of kindness.
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