When she closed the game, many comments comforted her, hoping she wouldn't be too sad, and praised the game as a good one. They also said they would watch the girl's live streams in the future and hope to see her play more games.

Would you say this counts as exceeding the standard for completing the task?

She remembered that her boss had only told her that if a few dozen people watched her live stream, that would be enough.

After all, Facebook Live can't just assign tasks to one person. There are a lot of people doing Facebook Live, but I really didn't expect that her live stream would be the most successful.

Chapter 680 Breaking Records

680

The live stream of Titanfall has ended, but that doesn't mean the hype surrounding Titanfall has died down.

Videos related to Titanfall began to flood various platforms, with people expressing their love for the game.

Suddenly, the machines became extremely difficult to obtain in the United States, Japan, Europe, and other places.

Initially, the Titanfall production line was well-prepared, with over five million cartridges ready on the first day.

However, the production line for game consoles was not predicted in advance.

According to the sales department's predictions, most of the people who buy this game will be gamers.

Then, through the gradual fermentation by players, it spreads to non-players.

But to everyone's surprise, those who weren't initially interested in the game became the main force behind its sales as soon as it was released.

Because the visuals of Titanfall this time are really great, and the storyline itself is also very engaging.

Anyone interested in science fiction or similar storylines would want to buy it and experience it.

Even those who can't afford to buy it will find ways to acquire knowledge about the fall of Titan.

"Terazawa, have you played the latest Titanfall game?"

"Of course I played it! It's an amazing game, the coolest I've ever played. You can't miss this kind of game! Every man should play a game like this!"

"What? What are you talking about?"

"Titanfall, you haven't played it?"

"Uh, no..."

The person who answered was immediately met with disdain, as if not playing was the greatest sin.

This kind of scene is playing out in many places.

Even if you're not interested, in a society like Japan, you have to find a way to follow the mainstream.

Otherwise, you are very likely to be isolated.

In the past, people mostly talked about movies, TV series, and baseball games, and occasionally they would chat about the gossip of a certain celebrity.

Later, anime and games were added.

However, compared to the more established films, television dramas, and baseball, anime and games still don't have a very large audience.

However, this time Titanfall broke out of its usual mold and made the game known to most people.

So even if it's just to fit in with the group, they'll try to get their hands on the Titanfall and experience it firsthand.

"President, the sales results for the first week are in!"

On the morning of March 8th, the head of the sales department arrived at the game development department with great excitement.

Zhu Youxing is currently arranging new game development plans.

Hearing the excited voices from the sales department not far away, Zhu Youxing temporarily interrupted the meeting and said, "Let's announce it here."

Many of the core game developers from Youxing Electronics Entertainment are gathered here, and they should also hear the final sales figures.

"First-week sales: 7.5 million! Of these, 1.8 million were sold in Japan, 3.6 million in the United States, and 2.1 million in Europe and other regions."

Everyone fell silent after hearing this data.

But soon everyone started applauding.

"President, we've broken the record again! And it's a major breakthrough!"

The last time a game achieved a record of around five million in its first week of sales was probably around that.

They really put in a lot of effort to achieve this five-week million-sales mark.

However, this time the Titanfall campaign didn't actually involve as much marketing effort as the last one; it was more of a sales tactic that capitalized on the trend.

However, it still broke the record, and even surpassed the previous record by more than two million.

Zhu Youxing was also quite pleased to hear this data.

Titan fell to earth and received the recognition it deserved.

This is the true power of Titanfall.

The fact that it managed to sell six or seven million copies within a year, despite being released amidst competition from two other major titles, proves that its quality is indeed exceptional.

However, unfortunately, EA, being a terrible company, chose an unfortunate release date for this game.

In a world without these obstacles, Titanfall's release and subsequent market launch proceeded very smoothly, with virtually no issues.

With over seven million in sales in the first week, breaking ten million in final sales is definitely a piece of cake, and breaking twenty million is also very possible.

However, it is indeed quite difficult to break 10 million in sales in the first week.

At least not in this day and age.

The world already had a large number of gamers, spanning more than two generations.

This world only has one generation of players, so the gap is indeed quite large in comparison.

However, Zhuyouxing believes that breaking the 10 million sales mark in the first week is only a matter of time.

The crowd applauded and cheered.

They genuinely agree with the game Titanfall.

As top producers at StarCraft Entertainment, they understand best just how powerful the gameplay of Titanfall truly is.

Titanfall's gameplay is the most innovative, with its amazing time travel mechanics, jumping, and wall-sliding, adding more dimensions to the game's combat.

Furthermore, Titanfall itself boasts top-notch shooting mechanics.

God knows how long the US development team spent tweaking the shooting feel.

According to their known information, Titanfall was designed and took a huge amount of time to develop.

"President, we should celebrate properly!"

Zhu Youxing nodded with a smile: "That's right, we should definitely celebrate properly. The company headquarters will hold a small celebration banquet at the company tomorrow, and we will also hold one in the United States, as a way to celebrate Titanfall's record-breaking sales."

Then Zhu Youxing looked at the sales department and said, "By the way, publish the specific sales figures as well. And the sales of game consoles should have increased significantly recently, right?"

The sales staff immediately nodded and said, "That's right, game console sales have increased by more than 40%. Our game console production capacity is almost unable to keep up. I think if it weren't for the production capacity constraints, sales might be even higher. It's even possible to break 10 million."

Zhu Youxing shook his head: "Impossible. Don't try to do something like that. Ten million in sales in the first week is not something you can just say casually. But breaking eight million is indeed possible."

Zhuyouxing also did not expect that the fall of Titan would have a cross-industry effect, nor did it make plans to increase the production of game consoles in advance.

However, it's not a big deal.

The shortage of game consoles is only temporary.

Players who still need the game consoles won't have to wait too long; it will take about a week to ten days to meet 99% of the sales demand.

American department stores are ecstatic. The surge in game console sales has driven them to practically fly to Japan overnight in an effort to secure more GSX game console production capacity.

Chapter 681 The Marginal Impact of the Titan's Fall

681

On March 9th, the latest first-week sales figures for Titanfall were published in major online media and magazines related to video games.

In fact, not only media outlets related to video games and the electronics industry, but also economic news, economic magazines, and some mainstream news media have taken turns reporting on the sales data of Titanfall disclosed by Yuxing Electronic Entertainment.

This is something that Yuxing Electronics Entertainment rarely discloses regarding the sales figures of its own products.

Most of the sales figures were inferred from different angles by various media outlets using their own abilities and skills.

Although some of their speculations were fairly accurate, they were never as convincing as the officially released data.

"Chiyo-san, have you heard? A video game sold an astonishing 7.5 million copies in its first week! And that's just the first week's sales. A record selling a few hundred thousand copies is already quite impressive, but a game selling over 7 million copies in its first week is truly amazing!"

"Well, while that's certainly impressive, I think you can't compare them like that. You should calculate it based on the per capita output. Think about it: the cost of selling a record is just the record production itself, the composer and singer, and maybe a few more filming crew members. In total, there aren't that many people. Moreover, record production is more efficient than game production. As far as I know, the development cycle for Titanfall alone was over a year and a half, and more than a thousand people were involved. Records definitely can't compare."

"However, according to what I know, Titanfall-related independent records are also selling well all over the world, and it seems that sales have exceeded one million, not to mention some Titanfall-related merchandise. This has successfully created a great social impact and can be considered a very successful sales miracle."

"..."

Everyone involved was rendered speechless by these terrifying sales figures.

The media is full of praise.

Originally, mecha culture was only a relatively small circle, and it was gradually declining.

However, after Titanfall was released, discussions about mechs increased rapidly.

Sales of mecha-related products surged.

Manufacturers specializing in mecha toys in Japan also benefited from the spillover. This small spillover was enough to revitalize many struggling small mecha toy production workshops, with many of these orders coming from overseas.

The IP of Titanfall is firmly in the hands of Youxing Electronic Entertainment.

After Titanfall became a hit, countless companies rushed to the headquarters of Yuxing Electronic Entertainment to discuss business with the headquarters' business negotiation department.

Even just obtaining a tiny bit of authorization related to Titanfall would probably make them a fortune.

Of course, Yusei Electronic Entertainment also has its own peripheral product sales department.

They have previously produced some Titanfall-related products, including some Titanfall models and toys.

However, these models and toys were previously intended for limited collector's editions of the game that were sold independently.

A physical copy of Titanfall costs $59, while a physical collector's edition that includes a Titanfall BT statue costs $300.

Initially, only about 100,000 sets of the collector's edition were prepared. When production began, the marketing department was worried that there were too many and they wouldn't be able to sell them.

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