Tokyo Video Game Tycoon.
Page 429
Titanfall, in particular, has drawn a lot of criticism online because it didn't show the full picture of the game.
They were all thinking of going to the headquarters of Youxing Electronic Entertainment as a group to urge them to release the later content of the game as soon as possible.
Of course, this is just talk, but it proves just how popular Titanfall really is.
Then, the week that Zhu Youxing had given him quickly came to an end.
Takeyusei returned to Japan, and the three girls, after returning to Tokyo, didn't rush to university. Instead, they huddled together discussing their 'assignment'.
In the end, the three girls handed in their respective 'assignments' in different styles to Zhu Youxing.
When the week was up, the three girls went straight to Zhu Youxing's house.
The three girls already knew where Zhu Youxing's house was, but they had always been too shy to visit.
This was a legitimate visit, and the three of them were all curious about what Zhu Youxing's house looked like.
Zhu Youxing never moved again and continued to live in the old house.
It's not that Zhu Youxing is unwilling to spend money to buy another house, but her parents almost never come back. Her mother even said that the two of them don't need this house, and they're not short of money anyway. If Zhu Youxing likes to live here, then let him live here. If they get old and want to go back to Japan to retire, they can just buy another house.
Therefore, Takeyusei's home is not as luxurious as some people imagine. Among the presidents of large companies, Takeyusei's home is relatively modest.
However, Zhu Youxing didn't care about any of that.
Moreover, when it comes to luxury, Zhu Youxing feels that his mansion is more worthy of envy. No matter how well a house is built, it is just a place to live.
The three girls arrived at Zhu Youxing's house that evening.
When Aya Tsukino learned that the three girls were coming, she specially prepared some delicious food.
Now, Aya Tsukino is becoming more and more adept at managing her household.
However, this does not mean that Aya Tsukino wants to be a full-time housewife; she just feels that as a wife, she should have the responsibility to take care of the house.
Of course, some heavy work doesn't need to be done by Tsukino Aya; a housekeeper can be hired to do it.
Aya Tsukino has more opportunities to demonstrate her value.
"Good evening, Teacher Zhuyou and Teacher Zhuyoucai."
The three girls were very well-behaved when they arrived at Zhu Youxing's home.
Aya Tsukino has now officially changed her name to Aya Takeyu.
However, Takeyusei didn't particularly care about changing his name. He still preferred to be called Tsukino Aya because he felt that the name suited Tsukino Aya better.
"Come in, the food is ready, let's eat something first."
Aya Tsukino had been waiting at the door for a while. When she saw the three girls come in, she quickly greeted them, already displaying the demeanor of a hostess.
The three girls didn't stand on ceremony anymore. After thanking them, they went inside the house.
The house is usually quite big, so it feels a bit empty with just Takeyuki and Tsukino Aya.
There used to be Hayazawa Airi, but after the marriage, Hayazawa Airi insisted on leaving.
Now she's a rich woman, so she naturally has no shortage of money to buy a house. She simply chose to buy a house not far from Zhu Youxing's house. However, even though it's relatively close, she visits Zhu Youxing's house less and less frequently over time.
"Teacher Zhuyou, these are the three of our answers. Would you like to take a look?"
Zhu Youxing smiled as he watched the three girls enter and said, "No rush, let's have a meal first, and then we'll see what your answers are."
The young girls were indeed very lively, especially Kazumi, who loved the lively atmosphere. Oto was also caught up in the fun. Kazumi was even considering whether to have a drink or something, but was dissuaded by the rational Aiko.
Going to the house of the god of games to drink, I can't believe you even thought of that.
This time we're not really here to visit; we're here to hand in our homework.
We're waiting for Zhu Youxing to critique our homework later. How can you critique it if you've been drinking?
The meal was enjoyable. Takeyusei felt that with three girls around, even Tsukino Aya, who is usually quite quiet, became a little more lively, adding a lot of energy to the large house.
After dinner, Zhu Youxing was ready to get down to business and see what the three girls' answers were.
The three girls became very nervous at this moment, unsure of what would happen next.
Before they arrived, they had even prepared themselves for the possibility of being thoroughly criticized by Zhu Youxing, but even with this preparation, the three of them couldn't help but feel nervous.
Zhu Youxing patiently watched the three people provide their answers regarding the development of the dead cells.
After spending about twenty minutes reading through all three answers, Zhu Youxing looked up at the three nervous girls.
He then gave a brief smile: "Honestly, some of your ideas and plans are quite good."
Chapter 664 Full of Fighting Spirit
664
The details of the development plan for the three girls surprised Zhu Youxing quite a bit.
Because the three girls gave several pretty good answers.
Some of the suggestions regarding gameplay were also quite insightful.
Having received praise from Zhu Youxing, the three girls felt a great weight lifted from their hearts.
Aiko asked impatiently, "So, Mr. Takeyu, can we develop it according to this model? And then we're guaranteed to succeed?"
"No, that's not necessarily true. Player preferences are very unpredictable, and you can never be sure whether a game will be successful after its release."
Nothing in this world is absolute. Even formulaic sandbox games that are later considered to be guaranteed to be profitable can still fail.
It has always been difficult to find a path that guarantees success in the field of cultural creation.
Before Aiko and the others could continue, Takeyusei spoke again: "But you don't need to be too anxious. Game development is like this. It's impossible to be 100% sure of success. The reason we're cooperating now is to minimize the possibility of the game failing. Come on, let's discuss the production of this new game together."
The Three Girls game has some great ideas, but some of the content is actually not suitable for this game.
For example, farming is a standard feature of He Mei's games; she likes to add a farming element to every game she plays.
However, not all games are suitable, especially games like Dead Cells that are more focused on real-time feedback.
For skilled players, a single game of Dead Cells can be completed in just a few tens of minutes.
Adding a lengthy farming element to such a game would be inappropriate, as farming doesn't bring many positive effects to the game.
Yin Jiang, on the other hand, tends to enhance the sense of excitement through music, which has some merit. For example, she thought of different sound effects for different battle scenes, and corresponding music to accompany the characters when they are in different crises.
This is indeed a great idea, and Bamboo Star is planning to incorporate it.
This method of enhancing immersion through sound effects is quite useful.
Aiko's idea is to play with random maps, making them unpredictable and ensuring a fresh experience in every game.
"Besides those few keywords, there are actually a few other equally important keywords in my definition of this game, including the random equipment combinations in each round, and the fact that once a character fails, most of what he has gained will be lost, with only a small portion left for enhancement."
"Huh? You lose everything if you fail? Isn't this game too hard? Monster Hunter was so difficult that many people gave up on it."
Zhu Youxing said, "Believe me, the players' ability to withstand difficulty is definitely stronger than you think, it's just that it hasn't been fully unleashed yet."
The three of them exchanged glances, harboring doubts. However, since it was Zhu Youxing who said it, it still had a certain degree of credibility. The only thing they could believe was what Zhu Youxing said.
"In fact, Monster Hunter has already proven this point. Haven't you noticed that there are more and more players discussing Monster Hunter recently? Players are no longer resistant to Monster Hunter, a game with a high level of difficulty."
"Really? I don't feel anything." Kazumi thought seriously.
Yin Jiang retorted without hesitation, "Of course you wouldn't notice that you usually only like to mine and farm in Monster Hunter, and when you hunt monsters, you only play with us. But I spend every day on the Monster Hunter forum, and I can definitely feel that there are more and more posts discussing Monster Hunter on the forum."
Zhu Youxing then said, "High difficulty is not a flaw of the game. The flaw is that there is no corresponding reward for high difficulty. Imagine if you painstakingly explored a high-difficulty cave in the game, and the reward for defeating the big BOSS was a small megaphone that mocked the entire server. How would you feel?"
What is the "server-wide taunt megaphone"?
"Ahem, that analogy might not be quite right. So let's use another one: you go through all the trouble of defeating a big boss, only to find that the final reward is just some trash material. How would you feel?"
“I might give up on this game right now,” Aiko replied immediately.
She felt as if she had found the core element.
"That's right. There are indeed many voices in society saying that life is already difficult enough, so why make it even harder in games? But the hardship in life is that you put in effort but don't get the corresponding reward. But games are different. Under high-difficulty challenges, the rewards are also considerable, and sometimes even more than worth it. So at this time, the difficulty of the game is no longer an obstacle, but a point of enjoyment."
Zhu Youxing casually picked up a pen and paper, and said as he wrote, "So, my setting is this: this game will be challenging enough, but once you succeed, the rewards will be satisfying enough to make you happy."
The pleasure derived from dead cells is highly diverse.
Besides the random permanent rewards you can get after clearing levels, the fun gameplay brought by various random equipment combinations during exploration, or the exhilarating feeling of being able to annihilate any monster with a wonderful combination, is also very important.
Death can certainly be disheartening, but even death can bring growth.
Each step of growth is an effort made in preparation for the next success.
These are all interconnected, and none of them can be omitted.
Now that Aiko has grasped the key points, after Takeyusei explained the general outline, she couldn't wait to go back and officially begin the game's development.
"Thank you so much for your guidance, Mr. Zhuyou. We'll go back now and start preparing for game development, and try to make Dead Cells as soon as possible."
Listening to Zhu Youxing's explanation, He Mei now felt that the game wasn't so scary after all. However, high-difficulty games weren't suitable for her either, but she was willing to contribute her artistic creativity to the game.
Seeing the three girls preparing to leave, Zhu Youxing quickly called out to them, "Wait a minute. Don't forget this is a collaborative project, so I definitely need to participate as well. You all need to report to me on the development progress of your work every week. I will monitor your game development progress to make sure you are on the right track."
"I understand!"
Aiko responded with the loudest voice; she is now full of fighting spirit.
Chapter 665 Titan's Manuscript Completed
665
The development of Dead Cells itself is not very difficult; most of it can be implemented using existing programs in Unreal Engine.
However, the art models for Dead Cells are quite special; simply using publicly available assets from Unreal Engine wouldn't capture the essence of the character.
It's a pixel-style game that's somewhere between 2D and 3D.
This art style is perfect for softening some of the more disgusting and terrifying scenes without sacrificing the game's original artistic atmosphere.
When Dead Cells was first created, Zhu Youxing was immediately drawn to its unique art style.
Without this unique art style, the game would have been even less appealing to him by a third, and he might not have even tried playing it.
Therefore, when the three girls left, Zhu Youxing emphasized the importance of art.
This is clearly something that Kazumi excels at.
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