Tokyo Video Game Tycoon.
Page 41
But to think that you can build an entire gaming industry based on these is just wishful thinking.
The number of people needed to create a mature game is now at least five or six.
Besides the producer, the planner can handle everything from level design and numerical values to storyline. This requires one person.
You need at least two or three programmers. Programming requires repeated trial and error; it's not just about typing it out and being done with it. Sometimes, you might encounter difficult problems that take a long time to solve. Insufficient programmers will seriously affect the progress.
Then comes the art.
Bamboo Wanderer has an aesthetic sense, but his painting skills are terrible. At best, it's just a pixelated painting that's barely passable. This kind of work can only be left to real artists.
With the capabilities of the current Famicom, two artists are enough for a single game.
However, since it is a teaching method, it definitely needs more people to participate, and it would be better to pass on knowledge and experience to others.
Actually, game development isn't complicated. The world just lacks someone who can open up new ideas, such as the principles behind how games work.
Also, if I have time, I'd like to try and develop a game engine as well.
Game engines are like mathematical software with pre-defined formulas; you only need to ask a question, and they can provide the corresponding answer, greatly reducing the difficulty of game development.
It can be said to be the cornerstone of the future of games.
Takeyusei called Matsushita Minoru over; she was currently in charge of recruitment.
Sayaka Takenaka focuses on the company's management and publicity, while the two of them jointly handle legal and financial matters.
"President, you called me."
Matsuhashi Minoru has been at the company for a week now.
She felt very comfortable working here.
There is no discrimination here, her work goes smoothly, Zhu Youxing has a lot of trust in her and is willing to give her some troublesome tasks without worrying that she, as a woman, will not be able to do the job well.
This is quite rare in Japanese society.
She felt fulfilled here.
Moreover, the company's current performance looks quite good in the long run.
As long as the sales of game consoles expand nationwide, it will definitely be profitable.
Ota, who is currently on assignment abroad, is doing just that.
He has closed his arcade and begun to focus on the promotion and sales of game consoles.
"Have we made any progress in recruiting staff for the projects I need?"
"Some have already been selected, and interviews are being arranged."
Matsuhashi Minoru took out his notebook.
"You need a total of 52 computer engineer positions and 34 computer programmer positions."
"Where is the painter?"
Matsuhashi Minoru shook his head: "No one... but some people have inquired. Most of them thought it was about drawing some advertising pictures or something, but after asking around and finding that it didn't match their expectations, they stopped contacting him."
Ok.
Game concept art is a relatively new industry, and finding artists who meet the requirements is not easy.
However, all painting methods lead to the same goal, so it seems that we shouldn't restrict it too much from the beginning.
"Let's broaden the scope of requirements. Those skilled in advertising and film illustration can also be considered. If we offer sufficient salary, we should be able to attract people."
"Ok."
Matsuhashi Misa scribbled notes in her notebook, then looked up and asked, "We had arranged a group interview this afternoon. Could you tell me who the company president will be the interviewer?"
"I'll take care of it."
Computer interviews aren't difficult; you just need to ask some simple programming questions.
The priority now is to recruit employees first, and then start to consider training and learning. Starting from scratch in an industry is bound to be difficult.
In the afternoon, Aya Tsukino hesitated in front of Yusei Electronic Entertainment Co., Ltd.
Should I go in or not?
There will definitely be a lot of people, and when there are a lot of people, I will feel scared... But I really want this job, it's so frustrating.
Around the afternoon of the day before yesterday.
At that time, Aya Tsukino still felt a bit unsatisfied with the story of the hero Quest for Dragon.
This is the kind of game I like.
That's what Aya Tsukino was thinking at that time.
While browsing the web, I suddenly came across a job posting on the website where I usually take orders.
Yusei Electronics Entertainment Co., Ltd. is recruiting for positions such as programmer, computer electronics engineer, and digital media illustrator.
Yusei, I can say that I am quite familiar with this name now.
Because whenever I turn on the game console, the first screen that catches my eye is the GameStar logo, and then the words "GameStar" appear in the lower right corner.
This is that game company!
Aya Tsukino, who had been a little confused, immediately perked up.
This company is hiring employees, specifically programmers.
Aya Tsukino is currently quite curious about games.
She did manage to extract the data from the game cartridge using some methods, and with her computer skills, reverse engineering it wasn't too difficult.
Then she analyzed the program code, which gave her a basic understanding of game development.
As she got to know more about the game, she found it increasingly enjoyable.
Not just the game itself, but also the game program.
So this little man operates using this kind of logic.
It turns out the final boss only has a few lines of code, even though it's so difficult to defeat.
Making games for the FC (Famicom) isn't inherently difficult; it's just a matter of lacking a clear direction.
Once the idea took hold, Aya Tsukino began to try writing similar game programs on her computer.
She quickly created her own game.
However, it still lags far behind the games produced by Yusei Electronic Entertainment.
A game has a coherent system.
The process is interconnected, and it's not enough to just figure out how to write the program; you also need a creative mind to provide inspiration.
In later generations, there will be specialized logic designers and level designers. The more complex and massive the game, the more professional these designers will be.
She's now very curious about what kind of person created the game.
Why was he able to create this fascinating electronic world?
If a creator can create one world, does that mean they can create even more?
So, if I join that company, maybe I can learn their skills?
Driven by this curiosity, she submitted her resume.
With a computer science degree from a well-known foreign university, and without any additional requirements, I easily passed the initial screening and was scheduled for a group interview a few days later.
When Aya Tsukino heard about the group interview, she hesitated again.
Phobia of physical contact.
This is a very strange illness.
And she was one such patient.
She gets anxious whenever she's in a crowded environment.
Her fear intensifies, especially if someone tries to touch her.
That's why she wears thick clothes all over her body; whenever she goes out, she looks like a ball.
Now that I suddenly have to go out and participate in a group interview, anxiety is creeping back in.
However, my curiosity took over.
Her curiosity about the person who created the game allowed her to briefly overcome her anxiety and muster the courage to come downstairs to Yusei Electronic Entertainment Co., Ltd.
By this time, quite a few people had arrived at the door. They all seemed to be there for interviews. Just by looking at their appearance, you could immediately tell that they were all quirky programmers.
Chapter 52, Eighth Game
Bamboo Star's employee interviews went very smoothly. Most of them were qualified programmers and computer engineers. The only problem was figuring out how to change their mindset to create games.
However, there is only one exception among them.
A strange girl.
He was wrapped up so tightly that Zhu Youxing's face was completely obscured.
But when he saw this girl, he felt an inexplicable sense of familiarity.
It's like I've seen it somewhere before.
However, Tsukino Aya has a deep memory of Takeyusei.
It's that guy who claims to be an arcade employee. Why is he here? Besides being an arcade employee, is he also the company's interviewer?
"Hello, Ms. Tsukino Aya, right? Your resume is amazing. You graduated from Stanford with a degree in computer science. With that kind of education, you would probably be very popular anywhere, right?"
“I don’t like those places, and besides, I’m not short of money,” Tsukino Aya answered Takeyusei’s question quite frankly.
Not for the money?
"I'm just very interested in the games your company makes."
Zhu Youxing's eyes lit up when he heard this.
This was the only person I interviewed today who said they were interested in the game itself.
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