Tokyo Video Game Tycoon.
Page 384
However, he was slightly reluctant to develop a horror game.
Of course, he would never show this in front of Zhu Youxing. After all, this was a job, and he felt it necessary to develop the game properly out of a sense of responsibility.
However, Resident Evil is quite different from the horror movies and games that Hideaki Uchiyama had seen or played before.
First of all, the story setting of Resident Evil is a more scientific setting, logically consistent and able to withstand scrutiny. This is very much in line with the current era's concept of advocating technology to change the world. The zombie setting is not exactly original, but it is very clearly different from the previous zombie settings in this world.
Before this, zombies were creatures that dealt with ghosts and gods in B-movies. In Resident Evil, however, they were the product of biological technology research. The zombies were designed to infect people by their liquid after biting them, and then spread from one to ten, and from ten to a hundred, with a terrifying speed of transmission.
The person you were dealing with just moments ago might turn into a mindless zombie with its jaws wide open the next second.
This concept instantly captivated Hideaki Uchiyama.
Against this backdrop, the player-controlled character must carefully navigate these bizarre creatures, avoiding easy access and attacks, and must use swift and decisive methods to defeat the zombies.
In contrast to previous horror movies and games where you could only escape and avoid terrifying creatures, in Resident Evil you have a real chance to defeat them, which makes the experience feel different.
Hideaki Uchiyama became increasingly fascinated by the story itself during development and became more and more proactive in its creation.
It wasn't just him personally; the entire team felt the same way. As development progressed, they gradually discovered that the game wasn't actually as terrifying as they had imagined.
When the story is given a scientific background, some of the horror elements don't seem so scary anymore, because everything has a very reasonable explanation, and there are very reasonable ways to deal with it under the scientific setting.
Gradually, the team and Hideki Uchiyama were captivated by the setting. The gameplay of chasing and counterattacking under crisis was also quite novel, allowing players to experience emotional ups and downs in a constantly oppressive and exciting environment.
That's really interesting.
Later, Hideaki Uchiyama began to actively seek out Yusei Take, hoping that Take could provide their team with more guidance and inspiration. Now, they, in turn, hope that the game can be made to perfection.
Not satisfied with that, at his own repeated requests, he added several difficulty modes to Resident Evil. Uchiyama himself was engrossed in challenging the highest difficulty, and it seemed that he had unknowingly activated some kind of latent quirk.
The game's development team also grew to love the game more and more, and in the process, they had many ideas to add more content to the game. As long as the gameplay experience was not affected and the gameplay mode could be enhanced, Zhuyouxing agreed to add it without hesitation.
Thanks to the concerted efforts of all employees, this Resident Evil game was completed ahead of schedule, much to the surprise of Zhuyouxing, and runs extremely smoothly.
Then came the official release of the game, which expanded to include Europe, giving it three main battlegrounds.
However, whether this game will be popular remains to be seen; we can only wait for market feedback.
"The latest masterpiece from Yusei Electronics! It's also Yusei Electronics' first horror/thriller game, a must-play title!"
"Resident Evil, a game that could change the horror genre!"
Advertising laws in this world don't seem to be fully formed yet; at least, these exaggerated terms had almost disappeared in Zhu Youxing's previous life.
However, many department stores and game retailers in this world like to use this exaggerated way to describe a game.
However, the word "horror" seems to naturally make some people back down.
Even changing the word "horror" to "thriller" doesn't make it very interesting to many people.
Players play games to have fun; they haven't evolved to the point of making themselves uncomfortable.
Therefore, Resident Evil seems to be a very niche game genre for the time being.
On the day Resident Evil was released, an American gamer who loved seeking thrills went straight to one of the department stores that sold the game.
Sales for Resident Evil this time didn't seem particularly good; on release day, players willing to buy the game didn't even have to wait in line for very long.
This thrill-seeking American gamer quickly bought the Resident Evil game.
The cover of Resident Evil should more accurately be called Resident Evil, and the cover image shows several heavily armed tactical squads exploring a dark room.
"Is it a group adventure horror game? This is quite different from the horror games I've played before."
The American player muttered something to himself, then left the store with a hint of anticipation.
Chapter 590 The Shocking Trio
The sales figures for Resident Evil in its first week were not too far from what Zhu Youxing had expected, with only a little over 300,000 units sold.
Even with Takeyuki Sho's involvement as producer, most people still keep their distance from so-called horror and thriller games.
However, the development of Resident Evil 1 was not difficult or costly. Even if the series could only break even or even lose a little money, Takeyusei did not mind. This is because, like Monster Hunter, Resident Evil gradually built up its reputation in the later works and then achieved a sales explosion.
This can only be achieved gradually. One's current reputation doesn't need to be proven immediately with a single game; true talent will eventually shine through.
Zhu Youxing no longer focuses on sales figures; instead, he starts paying attention to player discussions in the community, wanting to see if the game can generate enough buzz.
"Aiko, are we really going to play this game? I'm a little scared."
At Aiko's house, Aiko, one of the three who was preparing for a new round of game development planning meetings, took out the Resident Evil game she had just bought.
Aiko waved the Resident Evil disc in her hand and said, "This is a work personally supervised by Takeyusei. If we're talking about who develops the most worthy games to learn from in this world, then Takeyusei's games must be number one. So we must play it."
Aiko has always been very purposeful in everything she does.
The three girls were best friends since they were little, and they made a pact that no matter what, they would always be best friends, and the three of them would stand together through thick and thin.
Now all three of them have very clear future plans, which is to develop games. Especially after witnessing firsthand that Takeyusei could create an excellent game all by himself, Aiko became even more determined in her idea.
She wants to become someone like Zhu Youxing, and to become someone like Zhu Youxing, she definitely needs to play all the games he developed.
He Mei was still a little scared.
At the same time, she had cursed Zhu Youxing countless times in her heart.
I used to admire you so much, and now you've made such a scary game! What am I supposed to do, you bad guy!
Whether Zhu Youxing sneezed because of this is unknown, but at least cursing Zhu Youxing in her heart can ease He Mei's heart a little.
Yinjiang, on the other hand, couldn't wait any longer and said, "Hurry up and put the disc in, let's try to finish the game tonight."
"Tonight... tonight? Are you two planning to stay out all night?!"
Yin-chan shrugged: "What else? If you're too scared, Kazumi, why don't you leave first?"
Kazumi retorted, "I'm not leaving! We agreed to stick together through thick and thin, you can't just shake me off!"
"Idiot, I don't mean to get rid of you. I'm just really worried about you, you coward. What if you get seriously injured from being scared? Who will draw for our game developers then?"
Of the three, Kazumi is the best at drawing. She doesn't have any systematic training, but she can still depict the scenes she imagines in her mind quite well, so she can be considered a talented artist. On the other hand, Oto knows a little about drawing and can copy without much trouble, but she is definitely not as good as Kazumi.
As for Aiko, she has no interest in painting and is completely hopeless at it. Oh, and she's also bad at music, but she's smart enough to be the core brain of the team.
With their beloved son in charge, the three of them can work together as one, advancing and retreating side by side.
Aiko interrupted their bickering and said, "Alright, Kazumi, if you're scared, you can sit a little further away, but I still suggest we study this game together."
As Aiko spoke, she inserted the disc into the GS1 game console, and the Resident Evil logo appeared.
He Mei immediately and obediently moved her seat further away, which would at least reduce the degree of fright.
Resident Evil 1 has a total size of about 2GB, which is several times larger than the original. At the same time, it has completely abandoned the awkward perspective and operation method and presented a true third-person over-the-shoulder perspective.
At the same time, in terms of game graphics, it can be considered to be among the top tier of current Youxing Electronic Entertainment.
This also significantly enhanced the game's horror atmosphere.
The game's opening screen features a short CG animation that introduces the game's world.
The visual quality of this CG animation is comparable to that of the previous Final Fantasy movie.
Aiko was very envious, wondering when she would be able to develop a game with such high-quality graphics.
Perhaps in a few years, or perhaps in a lifetime, it will be impossible.
Meanwhile, Yin-chan was thinking about the game's soundtrack. Although she didn't say she was scared, she was actually a little nervous inside, so she wanted to distract herself in other ways.
In terms of soundtracks, Youxing Electronic Entertainment now has its own dedicated soundtrack team, and some of the team members are well-known figures in the music industry, so the quality of their soundtracks is definitely top-notch.
The opening scene alone is enough to accurately create a terrifying atmosphere through music. In CG animation, music can definitely account for 30% of the credit.
"Hey, speaking of which, I think that Aya Tsukino said she wanted to invite us to visit the company again, and that if we were interested, we could consider interning at Yusei Electronics Entertainment after we go to university next year."
"what!"
"what!"
"what!"
Three shouts rang out almost simultaneously.
Then Aiko looked at her two best friends with dissatisfaction: "What were you yelling about? You scared me."
Kazumi looked indignant and resentful: "Aiko, how dare you say that? You almost gave me a heart attack, you know that! Why did you suddenly speak?"
Yin-chan, who was standing to the side, didn't say anything, but her resentful eyes expressed her dissatisfaction.
Aiko paused for a moment, then said somewhat embarrassedly, "I just wanted to calm myself down. You two both seem quite nervous."
Yinjiang immediately denied it three times: "I didn't, I'm not, don't misunderstand."
Kazumi said very frankly, "Aiko, if you keep doing this, I'm really leaving!"
"Okay, okay, I got it, I won't do it again. Let's play a game."
While the three were chattering and making noise, the game's CG animation had already skipped by unnoticed, and the game's start menu screen gradually appeared.
Meanwhile, on the other side of the ocean in the United States, Hubert, a player who loves horror games and movies, had already put the disc into his GS1 game console.
He doesn't have any close friends like the Iron Triangle, but he doesn't think he needs any, because the horror stuff he likes is too niche, so niche that some people keep their distance from him.
He didn't care about being rejected by others; he just wanted to immerse himself in his own world.
Chapter 591 A Novel Thriller Game
Normally, no one really discusses horror-themed cultural works; most people tend to keep their distance from this genre.
People with very niche interests like Hubert have even less in common with others, so they have almost no friends.
He knew that his hobby wasn't very popular, but he didn't care; he was used to immersing himself in his own world.
He loves horror culture to the point that even if the work itself is terrible and the way it scares people is low-level, he still enjoys it very much, and sometimes even feels that such low-level cultural works are still worth encouraging.
Otherwise, if fewer people support it, there will be even fewer horror culture works available to me.
That's what he thought, and it's because of people like him that niche cultures can continue to this day.
He picked up the controller and clicked to enter the game's main interface.
To be honest, the horror culture works he had seen in the past were generally not of very high quality.
Being a niche culture means that few people will be willing to invest money in large-scale productions of this kind of culture.
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