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Carson certainly didn't understand why the young bartender was being treated differently.

However, he obviously didn't need to think about such things for long, because the young bartender had already finished loading the game and officially entered the Super Football Tournament interface.

As the Super Football Match was just beginning its first replay, a CG animation started playing.

On a green lawn, a world-renowned football star stands in the center of the field, a football under his feet, gazing into the distance.

A rhythmic piece of music begins, a melody never heard before, yet it immediately feels perfectly suited to the sport of football.

Then, the star player kicked the football hard, and the camera quickly followed the football, as if he himself had transformed into the football and began to fly through the air.

The football seemed to transcend space, and the surrounding environment quickly changed from a clear daytime sky to night, then back to daytime, and then to drizzling weather. Finally, just as the football was about to hit the ground, another famous football star caught it with his chest, then performed a series of acrobatic juggling moves before passing it again.

Carson and the young bartender both stared wide-eyed.

The CG animation looked so realistic, especially for Carson. He had never seen such amazing CG animation before. For a moment, he even thought it was a real scene, but he knew it was impossible. These must be some kind of computer-generated realistic animation that the young bartender had mentioned before.

But even in animation, isn't it a bit too realistic?

Carson found it hard to believe.

This CG animation is a product of Yusei Electronics's technical prowess. It is a CG animation technology that has surpassed this generation and is probably comparable to the CG animation technology of the PS3 era.

After all, CG animation does not consume the performance of the game console; it is simply a playback, so the picture quality can be as realistic as possible.

With the experience gained from producing the Final Fantasy VII movie, creating such a realistic football CG animation is really nothing special.

It's hard to say about other game companies, but Yuxing Electronic Entertainment definitely has a thorough understanding of all the functions of Unreal Engine. They know how to use Unreal Engine to create the effects they want most.

The entire CG lasted about three minutes, and its content completely presented the game's overall picture.

The opening CG alone was enough to deeply shock everyone.

After the CG animation ended, Carson and the young bartender remained silent, seemingly deep in thought, but in reality, they were just spacing out.

Finally, the young bartender was the first to react, and immediately started manipulating the controller while waving at Carson and saying, "Come on, let's play a game."

Carson knew that football games could be played by two people, and when he saw the young bartender waving, he immediately sat down and picked up the other controller.

He is now completely adept at it.

His first impression of the GS1 controller was its comfort.

The grip of the entire handle is just right, filling the entire palm and giving it a satisfying feel.

This is far more comfortable than the game controller from Surui Electronics.

This is entirely thanks to ergonomics.

In order to create a controller that perfectly fits the player's hand, Zhuyouxing, in this world, followed the example of Microsoft in his previous life and invested about one hundred million US dollars in the design of the controller, constantly trying and failing.

He originally had memories of the XBOX controller from his previous life, but those were only general memories. In the end, the design still needed to be constantly fine-tuned to determine the ergonomics that were truly most suitable for players. The GS1 controller in this world can be said to have surpassed its predecessor, with a grip feel that was even better than the XBOX from his previous life.

The young bartender was already used to the feel of the machine. He owned both the Su Rui Electronics game console and the Youxing Electronics entertainment game console, but he was reluctant to share his Youxing Electronics game console with others. He felt that he should enjoy the Youxing Electronics game console by himself.

The young bartender enters the main interface of the Super Soccer Tournament, which is nothing special and similar to FIFA, a football game that is considered a competitor.

He skillfully operated the controller and first entered a quick match interface.

At this moment, he had already prepared a network cable and connected it to the game console.

Game consoles connected to the network can add online battle functionality, as well as achievement and social systems.

What surprised him even more was that once connected to the network, the Super Football Tournament's quick match backend would directly display the teams currently playing matches.

The teams in this game are all real football stars, and their names are completely accurate, unlike FIFA, which can only use homophones to replace the star players in order to avoid copyright issues.

This adds to the sense of realism.

"How about it? Want to play a football match today?" the young bartender asked Carson, turning around.

Carson nodded vigorously.

Today's game is one of his favorite games.

His favorite team did win the match, but he wouldn't mind using the same team again in the game to experience today's game once more.

"OK, let's do it then."

The young bartender adjusted the values, and then both sides entered the team selection screen of the game.

Carson naturally chose his favorite team without hesitation, while the young bartender chose another team.

The selection interface is once again quite different from YOO's FIFA soccer game.

This selection screen features 3D images of the team's most famous players. As you make your selection, these images will demonstrate their best football skills to the audience.

This adds to the sense of realism.

At this point, the game officially began, and the main battlefield of the game competition commenced.

First, the TV screen went slightly black, then a string of text appeared in the lower left corner.

XX region, XX stadium, XX team's home stadium.

"Alright, everyone, welcome to today's game!"

The familiar voice of the TV presenter rang out.

Carson and the young bartender exchanged a glance.

They almost thought this was a real ball game happening right now.

If it weren't for the slightly more noticeable dynamic graphics of the spectators around the stadium as the screen gradually lit up, they would have really thought this was a real match.

But the cheers and the host's voice as he began to explain felt so real.

Although the limitations of the GS1's capabilities forced some compromises and reductions in image performance.

However, Yuxing Electronic Entertainment has clearly found other ways to make the game more realistic, namely the immersive commentator voice and the cheers that sound like they come from a real venue.

Chapter 579 Qualitative Difference

579

In terms of graphics, FIFA and Super Soccer Tournament are on the same level.

After all, they all use the same game development engine, and the performance of the game consoles is not too different, so there is no significant gap between them.

However, there is a very obvious difference in the gaming experience between the two, apart from the graphics.

First is FIFA.

The development team has also worked very hard to increase the immersive experience.

For example, increase the cheers from the audience, make the players' movements more realistic, or add some insignificant opening animations, etc.

All of this significantly enhances the player's sense of immersion.

At least most players who are playing a football game for the first time will think it's a very good football game.

However, once the major football tournaments are compared with FIFA, the gap immediately becomes apparent.

The two games may seem similar on the surface, but Super Soccer Tournament just feels better.

This is because they put a lot of effort into every detail, including the tuning of player movements within the game.

Adjusting these numerical values ​​is the most time-consuming, and sometimes being completely realistic isn't a particularly reliable choice.

For the sake of gameplay, sometimes it's unavoidable to deviate from reality.

In terms of control, Carson's first thought was that the players' movements were more responsive.

He gets immediate and smooth feedback whenever he wants to make any move.

To achieve this, Takeyusei even extended the development of Monster Hunter by a month, bringing in the professional motion team from Monster Hunter to support the soccer development team, so that those who were more skilled in character animation could provide some assistance to the soccer game.

The actual effect is indeed very good; the movements are indeed very smooth.

It's not just the characters' smooth and fluid movements, but also the incredibly immersive audience cheers and the commentator's voice – this is truly a completely novel creative approach.

To date, almost all games have not officially used game voice acting.

Because most game companies still feel that voice acting doesn't significantly enhance the gaming experience, and using it is somewhat redundant.

Therefore, Super Soccer Tournament can perhaps be considered the world's first truly fully voiced game.

However, this voiceover is not for the character, but for the narrator.

Furthermore, in order to adapt to multiple countries, Youxing Electronic Entertainment has specially hired professional broadcast-level narrators from various countries to provide voice-over services.

The cost of voice acting is negligible compared to the overall development cost of the game, but it directly impacts the user experience.

In later generations, the use of voice acting in games and the use of voice acting in games are almost on the same level; it's just that people in this world haven't realized this yet.

But Zhu Youxing believes that the people of this world will realize this sooner or later.

Beyond character voice acting and animations, what makes the game even more realistic is that once connected to the internet, it can seamlessly connect with real-world matches, allowing players to better appreciate the game's charm.

If there are any matches on the day, the Super Soccer Tournament's quick match option will immediately provide the selection of matches for that day, allowing players to personally participate in a match.

Furthermore, the football stadiums used for matches can vary depending on the specific venue.

Each country has its own unique style of stadium.

Moreover, some of the stadiums are actually modeled after several famous stadiums in real life. Carson was fortunate enough to go to one of these stadiums to watch a game live. He remembers that on that day, there was almost a riot caused by football hooligans, and he even got involved in it.

All of this is just a series of details in game development.

Taken individually, none of them evokes a deep feeling.

But when all the elements are combined, the game seems to come alive, as if it has a soul.

This is extremely rare, and even the most discerning players will be amazed by the incredible details of this super football tournament.

Carson had almost forgotten when the last time he stayed up all night was; it seemed like it was when he was drinking with his friends one day and they drank until the next day.

He slept in a daze all day after the second day, feeling very listless.

Tonight, he spent the entire night in front of the television with the young bartender.

When the sun rose the next morning, he was still full of energy and wanted to keep playing!

He was captivated by the previous FIFA soccer game and always wanted to try playing it again, finding it very interesting.

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