Before long, he found a very balanced and efficient state: how much sleep his character needed each day to maximize efficiency, and then spending the rest of his time completing various tasks as much as possible.

Before he knew it, a long time had passed. Every time, Murakami Kazuo thought that his character in the game would go home and sleep after the day was over, but every time he saw his character wake up the next day, he couldn't help but want to finish his work for the day.

It's really strange.

The game's graphics are really rudimentary and crude. Logically speaking, I shouldn't have any interest in such poor and rudimentary graphics.

This is the time for high-quality, big-budget productions, but this game has brought me a different kind of sense of accomplishment.

And so, he seemed to have forgotten about time, and even his fatigue was greatly reduced. Perhaps it was because Murakami Kazuo was young and full of energy that he felt no fatigue at all.

Before they knew it, it was already the next day. When the first employee arrived at work on time, he vaguely heard the sound of a mouse clicking. The employee was quite surprised.

It's really strange. I'm usually the first one to arrive, while almost everyone else is late. But in the media review industry, working hours don't have to be fixed. As long as you publish the review articles that meet the standards according to Murakami's requirements on time, that's fine.

This employee is a relatively conservative person, so he has always been punctual for get off work. Today, when he suddenly heard the sound of a mouse in the office, he immediately thought that one of his colleagues had suddenly changed his personality and came to work early.

Or perhaps he's had a fight with his wife at home and came to the company early to find some peace and quiet?

In short, whatever the reason, he wanted to see who it was.

He walked to the spot where the mouse clicked, and was immediately stunned when he saw the person behind the screen.

"Murakami-senpai? You're here so early today."

He was surprised to find that the company boss had arrived early, which made him feel a little ashamed. The boss had come so early today, but he was the only one who had arrived at the company. He felt really ashamed, and the others should feel even more ashamed.

However, while thinking this, the employee also noticed that Kazuo Murakami didn't seem to hear his voice.

Ok?

The employee was puzzled. He had never seen Murakami so focused before. What kind of work could make him so dedicated?

Filled with curiosity, he walked up behind Kazuo Murakami and saw him engrossed in playing Stardew Valley.

At this moment, after working himself to the bone all night, Murakami Kazuo had cultivated a large area of ​​farmland. The vast fields were full of mature crops, which looked very satisfying, especially for those with obsessive-compulsive disorder who would be even more content looking at the neat square fields.

only……

"Murakami-senpai? You haven't been away from home all this time, have you? Murakami-senpai?"

Kazuo Murakami seemed not to hear the employee's question and continued to maintain his focused posture.

It wasn't until the employee mustered up the courage to reach out and push Murakami Kazuo's shoulder that Murakami Kazuo was jolted back to reality from his game world.

"Ah, it's Zhao-sang. Aren't you off work yet?"

Yuzhao looked at Murakami Kazuo strangely, then glanced at Murakami Kazuo's screen.

"Murakami-senpai...you...really didn't go home?"

"Go home?" Murakami Kazuo was stunned, not understanding what was going on for a moment.

But it's impossible for him to be completely oblivious to the outside world. It's just that he was preoccupied with how many fields to cultivate and how many mines to dig that day, leaving no room for other thoughts in his mind.

It wasn't until Youzhao nudged his shoulder, bringing him back to reality, that he barely realized what was happening.

His eyes widened slightly, as if he were a little surprised, and he said, "This is... a day has passed?"

He felt like he hadn't played for very long; he'd only turned a small farm into a large one, which probably only took... a dozen or so hours...

Murakami Kazuo turned his head to look at the computer screen with some disbelief.

That's it?

How did this game make me lose track of more than ten hours without me even noticing?

This is a bit outrageous!

"Murakami-senpai, you didn't sleep all night, did you? You've been playing this game the whole time?"

Yuzhao was equally shocked; he had never seen Murakami Kazuo remain so silent about a game.

Kazuo Murakami used to be very addicted to certain games, but as he grew up and is now an adult, he no longer does that. Mainly, there are no games that can motivate him to play them so intensely anymore.

Especially this gameplay, which seems incredibly tedious and boring—the game has always consisted entirely of mining, farming, harvesting crops, raising livestock, and fishing—all of which should be quite dull, but… but…

At this moment, Murakami Kazuo couldn't help but look at the screen again.

I probably won't be able to finish everything today... Wait, that's not something I should be thinking about right now. What I should be thinking about is how this game manages to keep me up all night.

In fact, Murakami Kazuo wasn't the only one who stayed up all night; there were several others in similar situations.

Chapter 530 What? A whole night has passed?

530

For Aiko, Kazumi, and Oto, this should be a time when their studies are the priority.

However, Aiko is a top student, so she doesn't need to worry about her studies at all.

Yin-chan is also a relatively self-disciplined person, so there's not much to worry about in terms of her studies. The worst of the three is probably Kazumi, who is always naive and doesn't like studying.

However, because she has two role models here, she can benefit greatly from the regular study sessions, so her studies have not fallen too far behind.

The three of us had planned to have a study session today.

But before that, let's play Stardew Valley, a brand new game created entirely by idol Takeyusei.

This game is not appealing in terms of either its appearance or the gameplay advertised.

If Aiko hadn't known that this was a game created by the god of games, she probably would never have tried playing it in her life. She would have thought it was a waste of time and that she should have devoted more energy to big-budget games and learned how they were made.

But because of her reputation as a bamboo spirit, she decided to give it a try.

The other two had similar thoughts, but He Mei was relatively more enthusiastic because she knew it was a game where you could mine and pick mushrooms. For some reason, she was naturally very interested in this kind of mining and mushroom-picking gameplay.

In Monster Hunter, she didn't like hunting monsters at all; she only liked mining and mushroom picking.

So far, Kazumi has caught at least a thousand different kinds of fish in Monster Hunter, and the number of mushrooms and minerals she has mined is countless. Through online play, Kazumi even gave them to Aiko and Oto-chan for free so they could craft equipment, while she focused solely on mining and gathering mushrooms.

If Kazumi can enjoy a game like Monster Hunter, which is just a casual activity, then a game focused on mining and mushroom gathering would naturally attract her attention as well.

The three girls each had their own reasons for trying out the game, but two of them weren't very interested in it.

However, as the day passed, Aiko and Otoko were both somewhat dazed, while only Kazumi was still energetic and playing Stardew Valley on the computer.

What did we do all night?

All night long, the three girls were immersed in deciding what to do with their characters today and what to do with their characters tomorrow.

In the game, the characters live very fulfilling lives every day, even making the most of their time management skills. With a top student by their side, time management is not a problem at all.

Aiko and Oto found it hard to believe that they were so engrossed in the game.

This is absolutely outrageous.

This has never happened before!

This game is so rough, with very simple graphics, only 2D graphics from the SFC era, or even worse. The only thing that's really nice is the music.

But beautiful music alone cannot make people so engrossed; this is not a rhythm game.

This game truly possesses an extraordinary magic.

Aiko couldn't understand, and neither could Oto-chan.

As for Hemei, she has already forgotten about her two best friends and is completely immersed in this game.

She swore it was the best game she had ever played, and that she had a great affinity for it.

"Yin-chan, what do you think of this game?"

Aiko's expression was very complicated.

She desperately wanted to deny that the game's graphics were simplistic, that it shouldn't be fun, or that it should be so appealing, so she wanted to find someone who could deny all of that.

But at this moment, Yin Jiang answered very decisively: "It's very interesting. I can't explain why it's interesting. These dry contents should be boring, but when you actually start doing them, you still get hooked."

This game is truly extraordinary.

Hearing her best friend's approval, Aiko's heart softened.

Does this mean that... games don't necessarily need to have amazing graphics and high investment?

Others may not know who the real producer of this game is, but the three of them do, and they also know the entire production process. The three of them have witnessed almost the entire development process of the game.

It would certainly be difficult for the three of them to create a similar game right now; game development experience cannot be learned in a short period of time.

However, if it's just about creating a similar game, or simply developing a game where you can only farm, that's perfectly acceptable.

Because when demonstrating the operation, Zhuyouxing deliberately chose the simplest development method, which didn't even have much intuitive code. It simply used many built-in assets in the Unreal Engine and packaged some key instruction sets into the game framework.

This will also have some drawbacks, making the game less stable, but this is not a big problem for Bamboo Star. Moreover, as long as the functions are not too complicated, the bugs that appear in the game will not be too serious.

This is a game that anyone can develop, yet it now possesses extraordinary magic.

Zhu Youxing essentially only used his experience and wisdom, and spent a month proving the essence of the game to the three girls.

Fun is the essence of video games.

Image quality and high investment are merely icing on the cake; once you have a certain foundation, the more of these things you have, the better.

However, the absence of these things does not mean that success is impossible.

Aiko suddenly said, "To be honest, this game reminds me of the summer I spent at my grandfather's house. That time was really cozy. All I had to do every day was think about how to farm, and I didn't have to worry about my studies at all."

Yin Jiang nodded in agreement: "I've had a similar experience. Maybe that's the charm of this game?"

Aiko shook her head: "I don't know either, but I can confirm now that this game is really fun."

Yin Jiang said, "Of course! Look, even that idiot Kazumi is practically crawling into the computer now. That just proves how appealing this game is."

Just then, Kazumi suddenly spoke up, "Hey, you two, don't talk bad about me. We're playing a game together now, so hurry up and tell me how to play most efficiently!"

The two looked at Kazumi, and then the three of them immersed themselves in another day in Stardew Valley.

"Stardew Valley? What kind of game is that?"

"The graphics are terrible, and the character animations are awful. How did this game even get listed on Battle.net? Aren't they worried about ruining their reputation?"

"Hmm... but it doesn't seem too expensive. Oh well, I just played a few rounds of online StarCraft and my blood pressure spiked, so playing this game will be a good way to relax."

At this moment, many players on the Battle.net platform have noticed this very unique game.

The graphics look rough, but with the intense StarCraft battles and the R-rated gore effects of Doom, they also wanted to find a game that could soothe their mood, and Stardew Valley seemed to be an option.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like