After the meeting, Zhu Youxing prepared to return to his office.

He went to the elevator and waited for it. When the elevator arrived at his floor and opened the door, he heard some familiar female voices.

"Senior Aya Tsukino, thank you so much for your invitation. Although I've said it many times before, I still want to express my gratitude properly."

A somewhat indifferent voice rang out: "There's no need to repeat yourself so many times. Now that you all want to work in the game development industry, it's only natural to let you get familiar with game development first."

"what?"

When the elevator doors opened, Zhu Youxing looked at the person inside and let out a soft "hmm".

There were four people inside the elevator at that moment.

One of them is Aya Tsukino.

Zhu Youxing was also familiar with the other three. They were the three lucky players who had defeated the Rathian at the carnival. He had a face-to-face conversation with them and learned that they wanted to become game developers. Zhu Youxing even encouraged them.

I never expected to see these three girls again.

"Wow! It's President Zhuyou! The God of Games!"

He Mei, one of the three, looked pleasantly surprised.

Ever since she had the good fortune to meet Zhu Youxing once, she has always regarded him as her idol.

Then, Otoko, Aiko, and Kazumi formed a game development trio.

The three of them also recruited Tian Chong and several other students who were just coasting along to form the school's game development club, where they spent their days discussing how to develop games.

However, game development sounds simple, but problems arise when you actually start doing it.

The most important element in game development is, of course, the computer program.

They had never had the opportunity to study this kind of major before, let alone any other fields besides programming.

They also specifically sought out some game development-related journals, magazines, and books.

However, this industry has only been around for about ten years, and the books and magazines available for learning are not yet mature, so they simply cannot find the information they want.

Then Kazumi started to have second thoughts, realizing that game development was indeed very demanding and not something that high school students like them could handle.

I was somewhat interested before, but now my initial enthusiasm has almost completely faded.

However, Kazumi's enthusiasm only lasts for a short time, but Kaori and Otoko's are not.

Since they had already decided what they wanted to do next, the three of them absolutely could not go back on their word.

So Aiko and Otoko forced Kazumi to go find a bunch of programming-related books and start learning from scratch.

However, they still have their own studies, and it's a bit overwhelming to start a new major. But that can't stop Aiko and Oto's enthusiasm. So, Kazumi can only learn programming with her best friend for life, experiencing both pain and joy.

Six months later, the three of them finally managed to create a game character that could move.

However, it was really difficult, so difficult that even Aiko was scratching her head.

Just then, Yin Jiang suddenly remembered something.

That is, Youxing Electronic Entertainment once offered courses related to game development.

Moreover, this course is still occasionally held at the headquarters of Yuxing Electronic Entertainment, not just in the past, but even now, with the aim of guiding interested people to develop games and lowering the barrier to entry for game development.

Yin Jiang suggested applying for this course and listening to game development knowledge taught by top game companies.

The three hit it off immediately, and then signed up for the course in one smooth motion.

Then, the course that the three of them signed up for was taught by Aya Tsukino.

Currently, Aya Tsukino occasionally serves as a programming consultant for the company, works part-time as a game developer and producer, and also occasionally gives lectures.

Although Aya Tsukino is only around thirty years old, she has more programming knowledge stored in her brain than many people who have been working in the industry for years.

She seems to have a really strong talent for staying at home.

Then, during Aya Tsukino's lecture, she unexpectedly saw these three girls.

It's already quite rare to see women listening to a lecture.

Unexpectedly, three of them appeared this time, and they were all girls.

During her lecture, Aya Tsukino observed the three girls for a while and finally confirmed that she had seen them before and recognized that they had appeared at the carnival.

This surprised her even more.

After the class ended, Aya Tsukino invited the three girls to stay behind, wanting to hear what they were up to.

In the absence of outsiders, the three of them frankly shared their thoughts with Aya Tsukino.

Aya Tsukino was pleasantly surprised.

There are very few female game producers in the video game industry right now.

She has always believed that women are no less capable than men in game development.

However, most women don't seem to have much interest in this industry.

Even if they are interested, most of them work as artists or musicians, rather than doing more detailed game development.

So when Aya Tsukino saw the three girls who wanted to develop a game, it was like she had found a treasure.

Aya Tsukino has never had any friends in the past; apart from Yusei Take and Airi Hayazawa, she really doesn't seem to have any friends.

However, when facing Aiko and her two friends, Aya Tsukino became good friends very easily, even though there was an age difference of more than ten years.

The three girls also really liked Aya Tsukino.

Because Aya Tsukino is cool; she looks like the kind of girl who is very cool.

They were very happy to chat with girls like that.

Moreover, when they learned that Tsukino Aya was the one who developed the first major production by a female producer, they admired her even more and regarded her as their idol, second only to Takeyusei.

Ayaya Tsukino invited three girls to visit her company, hoping they could grow up quickly.

Chapter 519 Behind the Scenes of Game Development

519

"Look, this is a huge 3D world. From the player's perspective, this world is very interesting, and everything is so fascinating. But in the eyes of the developers, the goal is to deceive the players' eyes and make them believe in the reality of this world."

Inside a game development team's building, Zhu Youxing personally acted as a guide, explaining the basic principles of the game to the three girls who had suddenly arrived.

There aren't many people that Tsukino Aya cares about.

It seems that Takeyusei also has some kind of spiritual resonance with Tsukino Aya. When Takeyusei saw that Tsukino Aya was particularly fond of these three girls, he also realized that these three girls seemed to be different from ordinary people.

Facts have proved that it is true.

The three girls have begun to show great interest in game development, but at the same time they are also a little hesitant, feeling that they are not good at developing games.

That's normal. Now that we've gradually built up an industrialized system for video games, game development is no longer something that one or two people can handle, except for indie games, of course.

Just like in the film industry, big-budget films are what truly attract a huge following. Small-budget independent films may become a sensation for a period of time, but they almost never produce works that resonate with the world.

These three girls started playing video games in an era when the game industry had already matured.

The games they played were almost all games that required large-scale collective development, which made them somewhat hesitant.

It's not easy to find a few girls who are interested in game development, and Zhu Youxing doesn't want these three girls to back down from game development just because of a misunderstanding.

Therefore, he voluntarily acts as a guide or a teacher.

It is a very rare opportunity to have Zhu Youxing personally explain and guide us.

People in the same industry, even competitors, would definitely come without hesitation if they had the opportunity to receive guidance from Zhu Youxing, no matter the cost.

Then, Zhu Youxing took the three girls to the office area of ​​one of the game development teams to give them a firsthand account.

Takeyusei sat down in front of a computer and showed the three girls the development interface for The Legend of Zelda: Ocarina of Time.

In the development interface, the once vast world of Hyrule with its day-night cycle has been transformed into a thin layer of texture.

By adjusting the program, the protagonist Link can run wildly on this thin texture or ride a horse at will.

"It's not that we can't create more realistic scenes, but there's no need for that. Wasting resources on things that players can't even see is a waste of resources. Current game consoles simply can't represent a completely realistic open world, so we can only compress resources as much as possible in every aspect and allocate those precious resources to where they're needed."

Aiko and Oto, two of the three girls, were staring at the screen almost without blinking, their hearts filled with countless emotions.

Previously, they really had no one to teach them game development skills.

To date, books on game development are not comprehensive enough; most of them teach others how to develop ordinary 2D games using simple assembly language or other basic programming languages.

3D game development is still a very trendy and novel thing in the world today. There are very few game studios and companies that have the ability to do this. Three girls who are only high school students have even less opportunity to get involved in the details of development.

However, Zhu Youxing presented these game development features directly to the three girls without reservation, which gave the three girls a completely new understanding of game development.

It turns out that game development isn't as difficult as they initially imagined, at least not as difficult as they initially thought.

"However, don't underestimate this very thin layer of texture. In order to prevent characters from running out of the texture due to some program bugs, which would cause players to have a bad gaming experience, we must do our best to set up many restrictions in this world, including the so-called invisible walls, which are places that players simply cannot pass through."

"However, invisible walls are just a very basic way to prevent players from exploring. Now we have a more advanced method, like this game."

Takeyusei then opened another game, Final Fantasy VIII, which had not yet been released. The three of them were probably the first outsiders to see the actual content of the game.

However, Zhu Youxing would definitely keep some secrets and wouldn't show the entire game to these three girls.

He simply manipulated the character in the development interface to a remote area.

"Here we've set up an automatic destruction countdown function. Once a player crosses this threshold, an automatic destruction countdown reminder will be displayed immediately. When the timer reaches zero, the player will be instantly killed without any mercy, regardless of their equipment. This method, combined with the world-building, seems very reasonable and is easier for players to accept than an invisible wall."

"I see. That does make it easier to accept. I was just thinking about something else: could we prevent players from going off-map by using higher mountains or some terrifying creatures as a threat?"

Aiko is incredibly intelligent and quickly grasped the concept of the invisible wall created by Bamboo Star.

Although it's just a very insignificant detail, sometimes games are so captivating because of countless such details.

Zhu Youxing smiled and nodded: "You're good at applying what you've learned to other situations. That's right. As long as the players think it's reasonable, that's fine."

After a long silence, Kazumi finally spoke up and asked, "Mr. Takeyu, I'd like to ask if developing a game like this is also very difficult? Does it require a lot of people?"

Zhu Youxing nodded: "That's right, because a lot of detail requires a lot of manpower to work together. The more detailed it is, the more effort has been put into the game. After all, this world is a world of equivalent exchange, isn't it?"

The three girls nodded in unison, and then He Mei said somewhat dejectedly, "But there are only three of us, so we probably can't develop such a game world at all."

Zhu Youxing was taken aback for a moment, then smiled and said, "Game development is not something that can be done overnight. It's great that you already have the idea of ​​developing games. What you should do next is to finish your studies first, and then try to make some relatively simple games, such as any very ordinary little game in WarioWare. I would call this kind of simple game 4399."

"4399?" the three girls exclaimed in unison, sounding puzzled.

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