Tokyo Video Game Tycoon.
Page 343
"Well, there's really no need to argue with these people. By the way, Mr. Zhuyou, do you have any game development plans for the future?"
"Now? There are a few, what? You sound like you have something on your mind?"
Tukarev laughed and said, "To be honest, I'm also very interested in getting into the video game industry now. Of course, I'm not a professional in this field and don't know how to get into it. Could you ask some of your subordinates to help me? Of course, I'll definitely offer very generous compensation, and I can also guarantee that all future games will only be available on your game platform."
Tukarev now owns many well-known IP series.
Previously, he had handed over the game development rights to someone else.
However, his ambitions now extend beyond that.
He hopes to take it a step further and enter the video game industry.
Seeing the booming development of Youxing Electronic Entertainment, he felt that the video game industry really had a promising future. Since he had a good relationship with Youxing, he could take advantage of this opportunity to enter the game industry.
"Entering the gaming industry? Of course, I'd love to welcome you. I really hope the video game industry can flourish. However, if you need someone to help you build a game development team, I'll have to think about that."
He now has quite a few capable subordinates under his command, but to be honest, many of them are still not experienced enough.
They can do a good job under my supervision, but they struggle when they start making games on their own.
Zhu Youxing thought this would be a good opportunity to send them to Tukalev to build a team and grow up without his protection. It would also be a good opportunity to see if they had the ability to continue to grow.
Thinking of this, Zhu Youxing nodded: "Okay, you should register a new game company first, and then I can send one or two people to help you out a little. But don't be too stingy with their compensation."
Tukalev immediately assured him, "Mr. Zhuyou, don't worry, we can sign the contract now."
Since they're all on the same side, Zhu Youxing usually doesn't hold back when it comes to his own people, which is one of the reasons why the third-party game developers around him are so loyal.
Zhuyouxing is willing to provide the best service to its people, and even for something like Unreal Engine, it only charges its own people a lower annual fee.
Zhu Youxing didn't take it too seriously. There are plenty of people who want to enter the game industry now. He could accept Tukalev's success or failure. He would treat his own people as a training opportunity.
Tukarev was even happier to receive Zhu Youxing's affirmative reply than to see the filmmakers suffer a setback.
But the filmmakers' setbacks didn't end there.
Alfonso was nearly overwhelmed by a group of reporters' questions, and in the end, he slunk back into his home and refused to come out again.
Recently, he has only been able to contact his subordinates outside the office via phone and video conference.
The film's box office performance was not ideal.
It was originally expected to gross three or four hundred million US dollars, but now it hasn't even reached fifty million. It's truly a double disaster.
But that wasn't the end of it. Somehow, his secret contact with a third party to obtain Unreal Engine authorization was exposed.
This made his previous firm opposition to Yuxing Electronic Entertainment an instant laughing stock for many.
You keep saying you want to boycott Yuxing Electronics Entertainment, but what have you been doing behind the scenes? You're still using their products and giving them money.
This has a very bad impact.
He was able to maintain his high-class image before, but now it's completely ruined, and even people in the industry are quietly talking about Alfonso.
This pioneer of the Detroit Film Group became a complete laughingstock amidst a chorus of ridicule.
It wasn't over yet. After learning of Alfonso's actions at the US branch of Yuxing Electronic Entertainment, a spokesperson for the US branch spoke directly to the media.
They claimed that Mr. Alfonso didn't need to pay extra intermediary fees to license their Unreal Engine to a third party. He could directly purchase the license from Youxing Electronic Entertainment, saving on intermediary fees and eliminating middlemen's markups. Furthermore, if the client requested it, Youxing Electronic Entertainment would faithfully protect the client's confidentiality, guaranteeing that the client's use of Unreal Engine would never be known to outsiders.
At this point, the Alfonsoians are almost wiped out.
Chapter 515 One of the representative horror and thriller games
515
Zhu Youxing wasn't interested in whether Alfonso was still at the regular meeting; he had his own things to do, which was to consider what kind of game to develop next.
He has created many top-notch classic games to date, covering the vast majority of genres.
In fact, the technology and financial resources I have now are more than enough to create a true sandbox masterpiece.
However, he still felt it was a bit too early and that he needed to take some time to reflect.
Before that, we'll develop two or three more classic games and then consider other ones.
Zhu Youxing stayed alone in the office, took out a piece of white paper and began to make a list one by one.
There are too many classic games from my past life, but there are indeed many games suitable for me to develop now. My strength is ultimately limited, so I can only prioritize the games that I like more.
This is somewhat influenced by personal preferences, but most of the games I like are also the kind that are very popular with the general public and generally have very high ratings.
Zhu Youxing noticed that he hadn't developed any horror or thriller games yet, which might be a direction for him?
Dead by Daylight, Resident Evil, Dead Space, and even Silent Hill can all be considered games of this type.
However, Zhu Youxing was actually quite reluctant to play these games. Apart from Resident Evil, he had never even played them because he didn't like the kind of content that was always jumpy. If there were a little bit of horror, it would be fine, but some of them were just pure, unpleasant psychological stimulation.
However, it is undeniable that this is also a very large category of video games, and it would be a real shame to miss it.
Then let's just make a Resident Evil game; developing this kind of game shouldn't be too much of a challenge.
The Resident Evil series was actually quite scary at the beginning.
The original translation of Resident Evil should have been Resident Evil Castle, and the story did indeed originate from an ancient European castle.
However, as the story progressed, another translation, Resident Evil, became more appropriate.
Resident Evil can be considered an example of a sandbox game.
In that sense, Capcom has indeed been developing some exemplary games for the entire gaming industry.
Co-op fighting game Monster Hunter, fighting game Street Fighter, visual novel Ace Attorney.
A company with an action-oriented DNA can even make a text-based adventure game incredibly dynamic; that's something most companies can't do.
Then, Resident Evil is also one of Capcom's signature works, and it has indeed remained popular for a long time.
However, from the fifth to the sixth generation, there was a hint of resting on one's laurels. Then, in the seventh generation, the original horror atmosphere was restored, maintaining the high-class image. However, in the eighth generation, it was going to develop towards a more enjoyable shooting style. But because of the Eight-Foot Lady, Takeyusei still refrained from criticizing Capcom. In addition, the eighth generation was indeed quite good. In an era when the game industry had begun to compete on the worst, Capcom was already considered to be doing a good job.
But the first four installments are truly considered masterpieces, especially the fourth, which elevated the Resident Evil series to a peak that no one else could reach.
If I were wise, I could have directly developed the fourth installment, the most classic one.
However, after thinking about it, Zhu Youxing decided to give up the idea.
Besides its own excellent quality, Resident Evil 4 also benefited from the fan base of its predecessors. Otherwise, it wouldn't have been able to generate so much buzz from the start. Therefore, it's best not to arbitrarily change the way works are released in sequence, unless there is a truly groundbreaking first installment.
Okay, it's settled then. We'll start developing the Happiness and Death series, beginning with the first one.
However, directly replicating the first game, Takeyuusei, is definitely not satisfactory.
Now, his technical capabilities are no longer those of Capcom in 1996. He now possesses game development technology capabilities close to those of 2010. He can't even bring himself to use old technology anymore; it would be an insult to players, trying to cheat them out of their money with a game of even lower technical quality.
If we're going to use it, we'll use the best technology.
Now I can definitely make all four parts of the series very high quality.
There's no need to worry about saving money in this regard, and of course, you don't need to invest too much at the beginning either.
I have the Unreal Engine, a powerful tool that saves money. How can I not make good use of it?
As for the choice of development team... this time we don't need to use three or four teams at once, just one team will be enough to start development.
Endless large investments are also unreasonable. Although large investments have indeed brought high returns so far, even Monster Hunter, a game that is already confirmed to be a flop, still managed to break even and earn an extra ten or twenty million US dollars.
However, cost control should also be taken into consideration, and one should not allow one's people to blindly believe that large investments will actually make more money.
The first part... will be kept within the range of 20 million, and the development cycle will only take about half a year.
The game's core gameplay revolves around puzzle-solving rather than action-oriented mechanics that require significant investment, thus allowing for substantial cost savings across various aspects.
This time, the advantages of the Unreal Engine can be fully demonstrated.
Create higher quality content with fewer people.
The head of the ninth development team is named Hideki Uchiyama. He is a veteran who has followed Takeyusei for many years and has now become a pillar of the game development industry.
The heads of the ten first-party development teams under his command are all top figures in the industry, and countless companies would love to have one of these ten people.
If they can acquire just one, their company will probably be set for life.
Now, Zhu Youxing alone occupies ten of them, which is terrifying.
Uchiyama Hide is one of the less well-known among the ten, because he is usually a very quiet and calm person. When he is working, he is serious and focused and can faithfully carry out the various tasks assigned by Takeyusei. However, he also has the same problem: a lack of creativity.
Of course, this is also Zhu Youxing's own problem; he didn't give these people enough opportunities for self-creation.
In a way, this is a good opportunity for these people to try developing it independently. I only need to provide some creative ideas and supervise the development process a little.
Hmm... if that's the case, it seems I should develop a few other games while developing Happiness?
Chapter 516 The Worshipped
516
Zhu Youxing decided to finalize the Resident Evil issue first, so he went directly to the Ninth Development Team and called them together for a meeting.
The ninth development team now has more than 500 people, including a small number of outsourced staff. They are responsible for the ongoing development of Street Fighter, the later maintenance of Monster Hunter, and the operation of Ace Attorney.
Zhu Youxing also intended for the Ninth Development Team to gradually develop into the Capcom of its previous life, so he entrusted these classic works to the people of the Ninth Development Team for subsequent maintenance work.
"Director Yamauchi, it seems the president has called this meeting because there's another new game in development?"
More than 500 people had already gathered in the separate large conference room of the Ninth Development Group.
Yusei Electronics Entertainment never creates a hierarchy between outsourced and internal employees. Yusei strictly prohibits such practices and treats every employee as one of its own. Therefore, outsourced personnel can also participate in the meeting here, which is very different from other Japanese companies.
The outsourced staff of other companies can hardly be called human; they specialize in doing all the dirty and hard work, and never get any of the good jobs.
Hideaki Uchiyama, calm and reserved, shook his head after hearing his subordinate's question and said, "I'm not quite sure either. The president asked me to gather you all without saying what it was for. But according to the usual pattern, after the president finishes developing a new game, he will definitely continue to participate in the development of a new game. He never stops."
"The president is really amazing." A person next to Uchiyama Hide looked on with great admiration.
He is an employee who has been with the company for about two or three years. In addition to being a very passionate gamer, he also greatly admires Zhu Youxing and regards him as his idol.
This is someone who pioneered the industry.
And she did it at a very young age.
This is truly remarkable and rare.
Taking such people as role models can be very beneficial for personal growth.
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