Tokyo Video Game Tycoon.
Page 299
In their other schedules that do not interfere with their daily teaching, they can come to the headquarters of Youxing Electronic Entertainment to provide a group of programmers with the most professional subject guidance.
They don't need to actually teach these single-minded programmers what they already know.
All they need to do is offer suggestions to programmers, artists, and others during the creative process, advising them on what kind of environment and biological form is most reasonable and logical.
This is a process of creating a world step by step.
As time went on, these older scholars found themselves increasingly enjoying the process, surpassing their previous feelings of being lured into the job by money.
And gradually, being around so many creative and energetic young people, they felt as if they had become much younger themselves.
This was the first time these senior scholars had personally witnessed how these creative young people were creating everything step by step in the virtual world.
Honestly, if they weren't all so old and it wasn't so difficult for them to remember all that complex programming knowledge, these elderly scholars would probably immediately want to participate in this process of creating the world with their own hands.
There's so much to learn about game development.
Video games are not as superficial as some media outlets portray them to be.
This is a truly respectable industry.
At least every employee in this company is enthusiastic and passionate about their work, which reminds them of the feeling of learning new knowledge when they were young.
After finishing their consulting work for the day, these scholars are free to wander around the company premises, except for a few confidential floors.
Their most frequented place was probably the company's entertainment floor.
Employees often come here to play games.
Playing games during work hours is something that would never happen anywhere else, but it's commonplace here.
According to the employees here, their president believes that playing games is also a way to reflect on what they have created, and it is also a process of improvement.
Playing other games is learning, playing your own games is reviewing your performance.
"Uncle, watch your back. This motion-sensing game is very physically demanding. If you're not careful, you might even strain your muscles."
"Hehe, please don't underestimate us old men. We old men might be in better physical condition than you people who sit in front of the computer all day."
The scholars were dressed casually, and their overall demeanor and attire made them look much younger.
Even though there were many young people at their previous school, those young people only showed them respect and dared not overstep their bounds.
But here, the young people are like friends, which has rekindled the long-lost youthful spirit in these scholars.
Now, they are gradually starting to like the company.
They would be very happy to continue employing the company, even if the salary wasn't that high.
Chapter 465 A Wonderful Creative Environment
With the guidance of professionals, the construction of the game's world view progressed rapidly, even faster than Zhu Youxing had imagined.
In just three months, the game scene was basically completed.
This is a Monster Hunter game, but it's not exactly the same Monster Hunter as the one from the previous game.
In fact, the first Monster Hunter game had many drawbacks. At the time, the first Monster Hunter game was like an experiment, an experiment with uncertainties.
Only through continuous attempts can one gradually find a path to success.
The original Monster Hunter in this world already had a very high starting point.
This game will first be released on the GSL handheld console.
The GSL handheld console originally had a built-in wireless connectivity module.
However, few games nowadays actually use this online module; most people use it as a more convenient way to trade Pokémon online.
Monster Hunter is a prime example of how to fully utilize this online multiplayer experience, allowing players to truly experience the joy of face-to-face online play.
This also paves the way for future online games, allowing players to gradually adapt to this online mode.
Then, when network services become more complete and advanced, online gaming can be fully developed and promoted.
Once the scene setup is nearly complete, the next step is to create monsters that better suit these scenes.
With ample manpower and a more creative environment where there is room for development, the employees unleashed an imagination that surprised even Zhu Youxing.
"President, this is a monster I envisioned. This monster lives in a toxic swamp and survives by consuming swamp gas and special swamp plants. Players will fight this dangerous creature in the toxic swamp environment. The combat will be extremely dangerous and will perfectly demonstrate the methods of torturing players that you mentioned."
"President, my monster is a colossal mountain-shaped behemoth. Hunters can ride in special flying vehicles, carrying all sorts of super-large cannonballs, crossbows, and the like, to fight this behemoth to the death. Of course, I think the difficulty shouldn't be too high; the main point is to create a visual impact through the sheer size of this mountain-shaped behemoth."
"President, I have a monster fantasy..."
"President, I..."
Besides the graphic designers and programmers who are responsible for the daily creative work, the old biologist also submitted his own monster design.
This old biologist was clearly more meticulous in this regard. He even studied the population relationships of this new species, writing down in great detail the advantages, weaknesses, and the basis of mutual generation and restraint from top to bottom.
It can only be said that the creative environment inside Yuxing Electronic Entertainment Company is really too good. Even the elderly whose thinking is gradually becoming rigid can have their minds refreshed in this environment.
Zhu Youxing accepted all of these freakish ideas, because each one was indeed quite unique.
The most distinctive feature of the game Monster Hunter is precisely the variety of monsters that are unrelated to the real world, some strange, some powerful, and some amazing.
High-quality monster design is the biggest plus, and players will become so engrossed in such a monster environment that they will not want to leave.
However, it's impossible for so many monster designs and ideas to be released in just one game.
A game usually has a content limit. If it exceeds that limit too much, it becomes a burden for players. This needs to be carefully managed. It's not that a game with unlimited content and high quality is necessarily good.
Players need to gradually accept and adapt to it.
This is also a subject of study.
The progress is encouraging, the creativity is fantastic, and the entire development team is in high spirits.
It looks like we should be able to produce a relatively complete demo game in a while.
Then we can release it to the market and see how players react.
They are eager to present such a rich world to the players.
While everything was thriving within Yuxing Electronic Entertainment Company, the situation in another industry was rather gloomy.
Recently, the situation for several Japanese flash memory manufacturers has not been particularly good.
After Surui Electronics extensively promoted its own high-definition optical disc standard, it seems that many people in society are increasingly recognizing this and believing that optical discs will be the future star.
At the same time, CDs are described by Su Rui Electronics as products with high collectible value, just like vinyl records. Over time, such products will gradually become very rare, and they can be enjoyed repeatedly at any time without any restrictions. Large capacity and low cost are the biggest advantages of CDs.
It can be said that Surui Electronics' vigorous promotion was very successful.
Whether it's the Mini Disc system for PNV handheld consoles or Blu-ray discs for their own PNF home consoles, they are increasingly becoming mainstream.
To this end, Surui Electronics has also invested heavily in subsidies and coupons to encourage more people to buy their standard CDs.
As another high-definition optical disc standard manufacturer that is a competitor, it is obviously not as financially powerful as Surui Electronics in terms of spending money.
This should be the source of the strength and confidence of a comprehensive electronics giant.
Morgan Group vigorously promoted its TV box-like product, but the results were not particularly good. Gradually, more and more film and television companies turned to Surrey Electronics and used Surrey Electronics' disc standard.
"I told you long ago that we shouldn't have played with fire in the first place. Now we've indirectly driven away most of our former customers, and they've all turned to CDs!"
Inside the headquarters of a well-known flash memory manufacturer, senior executives angrily berated the guy who decided to spread the news of the factory fire.
Originally, flash memory companies were gradually developing well, but suddenly, by trying to raise prices slightly and then using such a trivial method as catching fire to attract attention, many large customers began to worry that flash memory might really be very unstable and prone to catching fire. In terms of storage capacity and manufacturing cost, it can no longer compare with optical discs. So, in order to pursue cost-effectiveness, many customers have turned to try optical discs, which are a cheaper storage method.
Flash memory manufacturers have gotten themselves into this mess.
Currently, flash memory is inferior to optical discs in every way except for its ease of reading and writing and greater portability.
Furthermore, CDs have recently been trending towards portability, with Surui Electronics' MINI CDs being a prime example.
It's not impossible that they could be made even smaller in the future.
Of course, the future will definitely belong to flash memory, but from today's perspective, flash memory is indeed not as good as optical disc systems.
"What should we do? Try to lower the price and see if we can win the customer back?"
“Lowering prices probably won’t help, since we certainly can’t reduce costs to the level of CDs.”
Chapter 466 Waiting for You to Go Bankrupt
Currently, flash memory no longer seems to be the best option, and many companies are considering using optical discs as a promotional channel.
However, it's impossible for a mere trend to affect the flash memory industry, but it's enough to make several small and medium-sized flash memory manufacturers in Japan anxious.
They were people who had only lived through the bursting of Japan's bubble economy a few years prior, and thus had the keenest sense of the economic situation.
They only start to panic when they see their businesses seemingly being impacted, and that the culprit is themselves.
Previously, there was a considerable business in cartridges or computer storage.
Unfortunately, the Japanese aren't really that interested in computers.
Smartphones are still in the early stages of becoming intelligent, and flash memory has virtually no market presence.
Unless they can patiently wait for the market to choose to return to the flash memory side.
However, the people in these companies lack patience.
This is especially true for factories with relatively simple production lines.
In the past, they only produced standard format flash memory cards, and only had production licenses for one or two formats.
They are the ones most affected by even the slightest fluctuation.
They were all somewhat regretful at this moment.
We shouldn't have followed those larger companies with more product lines in the first place.
For companies with a single product line, having any business at all is already quite good.
Now CDs are eating into their business, and all they can do is worry.
“I suggest we lower the price again, and then we can look into Yostar Electronic Entertainment.”
"Looking for Youxing Electronic Entertainment? What do you want with them?"
Among these people, there were several who were clearly very unwilling.
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