The gaming industry is now basically mature. This is a seed he planted himself, and it's almost time to harvest it. This is one of the reasons why he's been taking a break lately.

He wanted to experience as many interesting games as possible that belonged only to this world.

By the second half of 2001, the customization of the chip and the design of the latest handheld console had been basically finalized.

Its appearance will be very similar to the previous generation PS Vita.

It features a five-inch front touchpad, while eliminating the nearly useless rear touchpad from the previous PS Vita.

It also uses a common memory card.

The future of games belongs to the storage era, not the so-called CDs. Zhu Youxing was well aware of this, so he specifically asked the engineering development department to set up enough storage space for the games.

Next, we will develop the latest type of game cartridges.

Thanks to the world's advanced technology, which is a decade ahead, it is now possible to fit a 56GB game into a cartridge that is only the size of a thumb.

Therefore, it is also a good opportunity to develop smaller cartridges to make it easier for players to preserve and collect physical cartridges.

In the past, cartridges were too expensive due to cost and other anti-piracy considerations, which actually made the game less portable. This time, Takeyusei decided to solve these problems all at once.

These are all successful experiences from later generations, allowing Zhu Youxing to avoid many detours.

In addition to these, the handheld game console is also equipped with dual joysticks and shoulder buttons on each side.

At the same time, Zhuyouxing also requested the engineering development department to reserve a slot for a second shoulder button on the top of the handheld game console.

This essentially reserves an interface for future games that require multiple key presses.

Creating this interface doesn't cost much extra; it's something we do incidentally.

Thus, the basic specifications of this handheld console were completely determined.

The remaining task is to continuously test the compatibility of the prototype throughout this year to ensure that the prototype is stable enough.

Zhu Youxing certainly didn't want his game console to have the serious bugs that later game consoles had, such as the so-called "red ring of death" problem. Such things would severely damage its reputation.

Microsoft and Sony both suffered major setbacks in this area in their previous lives.

Then, once the new handheld console has been tested extensively in the second half of the year, it can be showcased at the Consumer Electronics Show early next year.

This is a truly modern handheld console.

In the past, Zhuyouxing only made game consoles that were outdated in terms of technology.

After reaping the benefits of these outdated game consoles, Yusei Electronics Entertainment finally became a behemoth in the video game industry, and Yusei could finally do something bigger.

However, just as Zhuyouxing continued to oversee the development of the new handheld console, a new wave of attacks from competitors suddenly struck.

Surrey Electronics released its latest handheld console and game console just before Christmas.

The handheld and console were released simultaneously, and Surui Electronics completely imitated the Direct format of Yuxing Electronics Entertainment, broadcasting its own Direct on another major TV station and online streaming platform.

Of course, Surui Electronics' live stream won't be directly called a "Direct Meeting." Theirs is called a "Future Meet-and-Greet," meaning they want gamers to see the game consoles of the future.

It has to be said that this was truly beyond Zhu Youxing's expectations.

As is customary, new electronic product launches are usually concentrated at large-scale exhibitions.

Because the effect of exhibiting products is best during specific time periods, exhibiting them in advance will significantly reduce the effectiveness.

However, exhibiting it in advance also has another advantage: it can catch competitors off guard.

Chapter 407 True Strength

Before Hayakawa Ueto became the president of Surui Electronics, he had essentially given up on directly competing with Takeyusei.

On the one hand, the company's internal funding was not much to begin with, so the things he could do were actually limited. On the other hand, Youxing Electronic Entertainment was really too strong, unmatched in the video game industry. So he simply prepared to become a game company that followed in Youxing Electronic Entertainment's footsteps for a long time, learning from them as they went.

However, when he finally became the president of Surui Electronics, the resources at his disposal suddenly increased dozens of times.

All departments can operate according to his plan.

Even with the board's restraint, he can at least act recklessly a few times, which is the privilege of every company president.

Shareholders are more focused on stability and will not take risks easily, which has led to a gradual slowdown in the development of a perfectly good company, making it less aggressive than in the past.

After taking office, Hayakawa Ueto's first task was to conduct statistics and integration of many departments within the company.

He then devised a new development plan: to open up a completely new market through the video game industry.

Honestly, Surui Electronics should have been much better than Youxing Electronics Entertainment.

However, due to past factional struggles and his lack of significant influence at the time, he was never able to give his all.

But things are different now.

In the new development plan, the first thing he did was to relocate 70 percent of the employees in the company's semiconductor R&D department to the new gaming division.

The research and development team is nearly 500 people, including top semiconductor talents from Tokyo University and even several well-known universities in the United States.

If these people put their full effort into it, creating an excellent game console would be no problem at all.

Even if Hayakawa Ueto lacks foresight and inevitably takes some detours, as long as he is willing to explore, he will not be inferior to Yusei Electronic Entertainment in terms of science and technology.

The game consoles from Yuxing Electronics Entertainment simply use readily available, mature technology.

Surui Electronics, on the other hand, possesses numerous world-class technology patents, and many of its advanced technologies have yet to be showcased.

This future meet-and-greet is the moment to showcase their skills to outsiders.

The meeting was hosted by Hayakawa Ueto himself, which was a direct meeting format completely modeled after Takeyusei's.

The fact that the president himself hosted the event made it significantly more significant.

First, under his demonstration, the new generation of the Sunway PNF home video game console was unveiled.

PN is the standard code name that Surui Electronics uses for its game consoles, while F stands for future.

This clearly means planning for the future.

Moreover, Hayakawa Ueto knew that ultimately, what could attract players was only the game itself, not the performance of the game console.

So after simply showing the general design of the game console, he didn't bother explaining its performance and instead started playing a video.

Leading the pack is Surui Electronics' flagship product, the Sun Knight series.

This series has truly experienced many twists and turns since its inception.

From the beginning when only a handful of players liked Sun Knight, it has now amassed at least a million fans, which is truly remarkable.

For example, Yusei Electronics Entertainment's two biggest role-playing IPs, Dragon Quest and Final Fantasy, sold millions of copies in their first generation, and each subsequent generation has maintained sales of three to four million copies.

The most terrifying of them all is Final Fantasy VII.

Since its release, sales have been approaching ten million.

In comparison, the Sun Knight is much weaker.

Regardless, Sun Knights has finally established itself in the gaming industry, with each installment guaranteeing profitability, which is enough to keep Hayakawa Ueto committed to continuing production.

This generation of Sun Knights also has a new promotional slogan.

For the future.

The game's full name is Sun Knight: Future Fight.

In the promotional video, the Sun Knight arrives in the future world through some kind of magical time travel method.

In the future world, a world that was originally only about science and technology suddenly gave birth to magic and monsters, as well as all kinds of dragons and terrifying creatures.

Having become familiar with all of this, the Sun Knight was able to defeat every monster faster than the time travelers when he arrived in this future world, which immediately created a sense of immersion.

After being built up by multiple works, Sun Knight has gradually become deeply rooted in people's hearts. As long as players play this game, they will naturally immerse themselves in the character of Sun Knight and become obsessed with the wonderful worldview of Sun Knight.

What's even more surprising is that this time, Sun Knight is a true full 3D graphics creation.

This 3D-rendered Sun Knight clearly shows the influence of the Unreal Engine, demonstrating the maturity of the game engine.

This time, Sun Knight uses a very standard over-the-shoulder third-person perspective, which is common in 3D games.

Because of the textbook-level 3D camera adjustment method in Super Mario 64, it really pointed out a clear path for game development for all game developers.

This time, the Sun Knight is based on this foundation and has been further optimized and improved.

And most importantly, this game boasts remarkably good graphics for its time.

The visual presentation is at least between that of the PS2 and PS3, and with the addition of exquisite game CG, it truly has no rivals in terms of graphics alone.

Hayakawa Ueto directly announced that the game would be released simultaneously with the PNF game console and would be promoted as a major launch title.

To create this game, Hayakawa Ueto utilized multiple departments within the company, including the visual effects development team from Detroit Film Group, as well as several of his own video production departments, to collaborate on the game's CG animation.

The total investment for this game then reached over 140 million US dollars.

This is also the second mega-production game in the world with an initial investment of over 100 million.

The manpower alone involved exceeded one thousand people, covering all aspects of the field.

This shows that Hayakawa Ueto really went all out and genuinely wanted to turn things around.

With capital and technology in hand, ambitions began to swell rapidly, and things that were once unthinkable began to be fantasized about.

This was just one game; Hayakawa Ueto later personally demonstrated several other games of different types.

There are racing games and sports games, and the most dazzling feature is the exquisite graphics.

For visual creatures like humans, this is quite a shock.

And this is the true strength of Surui Electronics.

Chapter 408 He's about to break down.

Watching the pre-recorded content of the future fan meeting, Takeyusei remained calm and indicated that his emotions were also very stable.

This is the picture? Heh, it's still far from the games he played in his later life. But he has to admit that Hayakawa Ueto really gambled big this time, with the total investment for several games exceeding three hundred million US dollars.

Then, with the added investment in developing new handheld and console games, it will take at least a billion dollars.

However, this is an investment that Suri Electronics, an electronics industry giant spanning multiple fields, can completely afford.

But if it were Zhu Youxing, he would have to hesitate.

Of course, he could take a gamble; after all, he had foresight that surpassed that of most people in the world, so the chances of failure were very, very low.

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