After reaching an agreement with NHK, the chairman contacted Takeyusei again.

Takeyusei had no objection to NHK's two demands; they only wanted a small share of the copyright revenue, and he didn't care about that amount of money at all.

The game Ace Attorney initially rose to prominence entirely through word of mouth, but if a popular TV series were to serve as a gimmick in this world, it would definitely attract more players, and the copyright revenue sharing would essentially cover the marketing costs.

After receiving copyright revenue sharing, you can't just do nothing. You can add a few seconds of advertising at the end of your own episodes to promote the game and drive traffic to Bamboo Star.

We can start working on the script now. The specific details of the script defense can be arranged slowly, but we can start working on the main story of Bamboo Star right now. If the other party needs it, we should get it done as soon as possible.

Next, Zhu Youxing began to arrange for some members of his development team to participate in several public court defenses.

To create an excellent game, especially one set in modern times, it is crucial to experience real-world environments similar to those in the game.

This is similar to how Takeyusei initially required its employees to participate in martial arts training at a dojo in order to help with the production of Street Fighter.

After reassigning some employees, Zhu Youxing began working with the team's screenwriters to develop a script outline.

The main storyline of the first Ace Attorney game has a slightly fantastical element and involves ghosts and spirits, which was initially intended to attract players' attention.

If it were simply presented as a written story of lawyers arguing, players' interest would be greatly diminished.

It only gained more attention after being given a touch of fantasy.

It only became more realistic in the second part.

At the same time, because this series is very representative of text adventure games, Capcom, the developer of this game, would release a remake almost every two or three years, which can be regarded as a model of low cost and high return.

The first part also underwent several revisions, adding a lot of plot elements to lay the groundwork for the main storyline of the subsequent second and third parts.

When Ace Attorney was first produced, no one expected it to be so popular, so there was no consideration for a sequel. However, due to its excellent performance and high profitability, the story gradually unfolded, the first film had a new plot, and some old episodes were reheated.

The title of "King of Reheated Food" was basically firmly established after 2000.

However, no matter how many times the Ace Attorney series is remade, its sales remain consistently good, with enthusiastic fans always willing to buy it again and again, which is quite magical.

Perhaps it's because the plot and gameplay of this text adventure story are just too captivating.

Even after another ten years or so, the gameplay will still be relevant.

This also shows that Capcom really has some skills.

The plot of what should have been a rather dull courtroom debate was arranged to be full of twists and turns.

Players take on the role of defense attorney Phoenix Wright, using clever reasoning to uncover key contradictions in cases from various false testimonies, and ultimately unraveling the mystery to find the true culprit in each case.

In the end, the game's most iconic line, "A pound of pressure! (Dissent)", became one of the most popular memes in the gaming industry.

Bamboo Star will definitely retain all these features, and if possible, Bamboo Star also hopes to further explore the ingenuity of button puzzles.

This will depend on the efforts of the writers and puzzle designers in the development team.

"Huh? Aya Tsukino, what brings you here?"

Just then, Takeyusei was discussing the plot development and foreshadowing with the screenwriter when Tsukino Aya suddenly entered the office.

Lately, her main job has been solving all the company's computer technical problems. She goes wherever she is needed, but there don't seem to be any technical problems here right now.

"I heard you're developing a mystery game, so I wanted to come and take a look."

Aya Tsukino's expression remained as calm as ever, but there was a hint of curiosity in her eyes.

She is actually a mystery enthusiast, and this is the first time she has created a mystery game within a game. Tsukino Aya really wants to see for herself how this kind of game is created.

Of course, she felt she probably couldn't make such a game, because she wasn't good at conceiving puzzles; she preferred to showcase the game's graphics and gameplay technical aspects.

"Then you can keep an eye on things from the side. Who knows, you might be able to help later."

Chapter 389 A Desperate Talent

With Aya Tsukino around, if you think of any game programming issues while arranging the plot, you can directly ask Aya Tsukino if it can be implemented.

Then Zhu Youxing and a few others once again immersed themselves in arranging the plot.

Aya Tsukino listened curiously from the side, finding it more and more interesting the more she listened.

The protagonist, Phoenix Wright, is a lawyer who has just started his career and is working at a law firm.

The first case was the murder of someone he had a good relationship with.

This story can be described as a tutorial, designed to familiarize players with the basic game mechanics and give them a general impression of the game through this first relatively simple puzzle.

The quality of a game also depends on the degree to which its difficulty gradually increases.

If this aspect is well-tuned, allowing players to experience a smooth increase in difficulty and pace while playing the game, it can easily make players unable to stop playing.

From Aya Tsukino's perspective, the mystery plot of the first story was only considered relatively good, but the later ones were quite different.

As Zhu Youxing and several screenwriters discussed the story, its complexity and dramatic twists and turns increased rapidly.

Just watching a few people writing a plot outline made Aya Tsukino want to play it.

Is that so? I never thought that mystery games could be made into games.

Aya Tsukino, who was standing to the side, never expected that she could be so interested just by looking at the game outline.

It seems that coming here was the right thing to do.

After spending the whole day discussing the plot with the screenwriter, Takeyusei saw that Tsukino Aya had nothing else to do, so he simply asked her to go find the developers in the team.

This time, he plans to advance both Ace Attorney and The Sims simultaneously.

Ace Attorney isn't too difficult, but The Sims requires a good understanding of the game's technical design.

The Sims doesn't need to be iterated too frequently. The game doesn't have any strict plot restrictions; everything depends on the player's own exploration and gameplay.

The goal of this game is to live a second life.

When The Sims 1 was first released, it was somewhat of a trial run. Later iterations focused more on adding entirely new game mechanics and gameplay.

In that case, why not just add these technologies to the first generation?

For example, character customization systems, mechanisms for birth, aging, illness, and death, marriage, romance, family and friendship, house construction, and so on.

These may not seem like particularly outstanding gameplay elements, but integrating them together to avoid bugs is a skill in itself.

The Sims is essentially a miniature world; the more comprehensive its features, the more realistic it feels and the more addictive it becomes.

It's hard to say about people in other regions, but The Sims has a considerable following in Europe and America.

At this moment, the developers around Zhu Youxing all looked at him with admiration.

To this day, Zhuyouxing remains at the forefront of the industry, and no one can surpass it.

Even though Yuxing Electronics Entertainment is now an industry leader, and could probably make a fortune just by resting on its laurels, Yuxing continues to innovate.

His innovative game development ideas are always coming out in droves.

When they first heard about the game mechanics of The Sims, they didn't think much of it, assuming it was just a life role-playing game.

However, the more Zhu Youxing described about the game, the more they discovered that this game, which was simply about playing out a person's life, had a very unique charm.

Just listening to Zhu Youxing's introduction made them want to play.

Technically, Takeyusei might not be as good as the others present, especially Tsukino Aya, who is far inferior.

However, when it comes to creativity in games, no one has ever been able to surpass Zhuyouxing.

"Zhuyou, honestly, how many more creative ideas do you still have to show?"

After all the work was finished and the employees had gone home, Tsukino Aya stayed behind to help Takeyusei a little more.

At this point, she finally couldn't help but ask the question she most wanted to ask.

"How creative? It's hard to say. Sometimes my ideas are just random thoughts. Inspiration can always come suddenly."

Zhu Youxing gave an ambiguous answer, while also trying to see if he could divert some of his attention.

Actually, he was quite uneasy about this kind of question.

Most of my creative ideas come from memories of my past life, which also gave me a significant advantage in this world.

Without these things, he would probably just be an ordinary person in this world.

But these are things that can't be explained.

Aya Tsukino's feelings were somewhat complicated.

She has never been willing to admit defeat easily and has always believed that she is still very capable.

Aya Tsukino usually has a cool and aloof demeanor, but she also has a strong competitive spirit.

Ever since she first played the video game created by Takeyusei and found joy in it, she has been constantly thinking about how to surpass Takeyusei.

Therefore, she was willing to continuously learn everything about Zhu Youxing, which is why she was willing to come to this company.

But the Bamboo Star is like a bottomless pit.

Every time he prepares to seriously develop a game, it means that Zhuyouxing will once again create a new game genre.

Sometimes, it's not too difficult to innovate a particular cultural industry based on the work of predecessors.

With just a few minor adjustments and the addition of your own personal touches, you can gain some fame.

As for Zhu Youxing, this guy almost never repeats any of the same game genres.

Even if there are duplicates, the games created will inevitably be timeless classics.

There's already a rumor circulating in the gaming industry.

There are two kinds of game developers in this world: one is Zhu Youxing, and the other is everyone else.

The games created by Zhu Youxing can only be done by Zhu Youxing himself.

Those game developers should really be thankful that Zhuyouxing only sent a message to a person, and not some so-called god.

Fortunately, he doesn't actually have three heads and six arms, so he can't keep creating countless games non-stop.

If Bamboo Game Star becomes as prolific as a sow, other game industry professionals will likely have no way to survive, and the industry will become a one-man show for Bamboo Game Star.

As time went by, Ayana Tsukino's competitive spirit to surpass Takeyuusei was slowly worn away. There was no way she could surpass him; he was truly difficult to defeat, which was quite disheartening.

It was especially difficult for someone as competitive as her to accept.

All I can say is that Zhu Youxing possesses a talent that inspires despair.

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