Tokyo Video Game Tycoon.
Page 250
But this time, she really thought the handheld console was designed strangely.
The dual-screen game console is a great gimmick.
However, this means that in order to cater to the new handheld console, we have to create games that are different from what we imagined.
This is not what Aya Tsukino wanted to see.
Of course, Aya Tsukino can also ignore the function of the dual screens themselves and continue making games, and the games she develops don't need to consider the function of the second screen.
It still feels a bit strange.
Zhu Youxing nodded: "Indeed, not all game developers can fully utilize the dual-screen concept."
Aya Tsukino shrugged and said, "In that case, wouldn't the dual screens on this game console be a waste? It would just add unnecessary costs to the console's manufacturing. Instead of spending money on dual screens, we could use that money to enhance the functionality of other game consoles."
Everyone else gave Tsukino Aya a slightly strange look.
There are probably very few people in the company who directly question Zhu Youxing's words. Zhu Youxing simply leaves the company's management matters to professionals, and he only occasionally offers suggestions and general directions.
However, no one has questioned their contributions to game development and the creative development of game consoles.
They all took it for granted that the games developed by Zhuyouxing were the best.
Countless historical examples have shown that excessively deifying people is problematic.
However, these people were still used to Zhu Youxing's creative abilities and did not think to question them.
However, if it is Aya Tsukino who raises the question, people seem to think it is quite reasonable.
Aya Tsukino.
This person is now a pillar of the company, and has a very close relationship with Zhu Youxing, so there's no need to worry about her raising any questions.
Takeyusei had to admit that what Tsukino Aya said made a lot of sense.
A game console with enough creative gimmicks is very attractive to players.
However, if a game console affects development and prevents developers from fully utilizing certain functions of the console, it is essentially a waste of invested funds in unnecessary areas.
In particular, Zhuyouxing has decided to sell the game consoles at a loss in the initial stage.
This dual-screen feature, which is difficult to use, seems even more unnecessary.
"Also, Zhuyou, haven't you always hoped that every new game console could be backward compatible?"
Zhu Youxing nodded: "That's right, that's always been what I've hoped for."
"So, Zhuyou, are you planning to make all future game consoles dual-screen? Otherwise, your vision of backward compatibility will not be realized."
Every word Aya Tsukino says makes a lot of sense.
At this moment, Zhu Youxing seemed to realize something.
Honestly, even though he had always been quite humble and didn't want to be deified, he still seemed to have been influenced by it without his knowledge.
He naturally brought some successful cases from his previous life directly to this world.
But what if you don't adapt to the new environment?
Moreover, its own development trajectory is different from that of Nintendo in its previous life.
In addition to creating sufficiently creative games, he also hopes to build a true game industry system and manufacture high-performance game consoles to provide people with a better visual experience.
Following Nintendo's old path would clearly be inappropriate.
Going to play the NDS series, the predecessor of Nintendo, would be extremely risky.
This new dual-screen gaming console was able to maintain strong sales in its early stages thanks to its own lineup of products.
However, other game developers would probably find it difficult to grasp the essentials of developing dual-screen games.
More importantly, dual-screen gaming simply won't be compatible with future consoles.
That would inevitably require some compromises.
Aya Tsukino really makes a lot of sense.
Aya Tsukino's words also made some of the people present realize something.
They all actually had some ideas of their own.
However, they were all blinded by the divine aura surrounding Zhu Youxing and lost their independent thoughts.
It wasn't until Tsukino Aya reminded them that they came to their senses.
At this point, Airi Hayazawa said, "Takeyu, I actually have a similar idea now. Such a dual-screen setup would increase the development difficulty of the game console itself, and it might not necessarily be widely popular. Of course, I'm not in the marketing department, so this kind of thing should actually be investigated by the marketing department first."
Zhu Youxing snapped out of his thoughts and looked at the others, saying, "Do any of you have similar thoughts now? I don't want you to over-deify me. I want to hear your true thoughts, instead of blindly believing that I am right."
Some people said, "I don't see any problem with this, since I don't know much about game development. However, dual-screen manufacturing will indeed require some additional processing power from the processor, and our manufacturing costs will certainly increase as a result."
Another person then said, "I think this idea is pretty good. I have a few similar game development ideas in my head."
Some people present said it was good, while others said it wasn't.
But most people who say it's good are doing so from their own perspective.
Each of them possesses a certain degree of independent creative ability in game development.
Their experience allowed them to quickly devise some dual-screen gameplay ideas.
However, not everyone has such a wealth of creative ideas as they do.
These people are all game developers who have followed Zhuyouxing for many years.
Others don't receive this treatment.
They might not necessarily be able to develop a high-quality dual-screen game.
They already racked their brains for ideas on developing single-screen games.
At this moment, Aya Tsukino spoke up again, saying, "My suggestion is not to use dual screens. However, whether it's a flip phone or not is not important. For flip phones, we can consider putting more buttons on them, which would make game development more convenient."
Zhu Youxing then stood up from his seat.
He walked to the front of the conference room and drew a big X on the NDS handheld console idea projected on the whiteboard.
He then roughly sketched a completely new handheld console design below the original one, and added a few annotations.
Remove dual-screen mode and allocate some of the costs to new features.
Chapter 384 The basic details of the handheld console are finalized.
First, touch functionality can be retained to some extent.
The experience of playing some games is completely different once touch controls are added.
Moreover, touch-screen gaming is also one of the major trends for the future.
There will be a ton of high-quality games that allow you to play ... in the next few years, such as Angry Birds, Fruit Ninja, Cut the Rope, and so on.
These games are small and exquisite, and they are also a starting point for the gradual popularization of games. Sooner or later, we had to do this.
Moreover, we are now gradually entering the era of capacitive screen technology.
In terms of touch technology, there are roughly two types: resistive touchscreens and capacitive touchscreens.
Later smartphones basically only had capacitive touchscreens because this screen had many advantages that resistive screens could not match. However, the price of this technology is still not low. Forcing the adoption of this technology would increase costs, but the cost of eliminating a secondary screen could be used for this technology.
The others had no objections to this. Not to mention Takeyusei, even Tsukino Aya had some good touch game ideas, but her ideas were just simple click-based touch games, without any deeper game concepts.
Zhu Youxing did provide them with an inspiration: an educational and entertaining brain game. This kind of thing had also created a sales legend of tens of millions in the previous life. It's hard to imagine how something like a brain game, which is not too difficult to make, could have tens of millions in sales.
This actually benefits from a wider range of users beyond gamers.
Compared to the current number of one or two hundred million game console users, with only ten or twenty million being hardcore gamers, the world now has a population of over seven billion.
Whether brain games are truly effective is another matter, but the desire to improve one's memory and intelligence is a universal consensus among people worldwide. Perhaps Nintendo grasped this pain point and turned more non-gamers into Nintendo users.
The brain games were quite appealing to the people in the meeting room, so the touchscreen functionality was retained.
Next up is the screen.
Screen size is a very important factor.
The current GBA screen size is 2.9 inches, and gamers have gotten used to this screen size and don't find it inappropriate.
However, large screens are definitely the future trend.
However, the larger the screen, the higher the cost, which is something that needs to be considered.
The current plan is to set the size at 4.3 inches for the PSP.
A 4.3-inch screen with capacitive touchscreen is now the perfect size for gamers, and the new handheld console will give them a true sense of entering a new era.
After imagining it for a moment, everyone felt that the feeling of having such a large screen in front of them must be quite stunning, and a sense of anticipation arose in their hearts.
Several game development team leaders who participated in the meeting had even begun to consider whether to start preparing for the development of new handheld games right now.
As long as the engineering development department provides an engineering prototype, they dare to start developing the game directly.
Zhu Youxing remained relatively calm, after all, he had already experienced better handheld game consoles and games with better graphics, and now he was simply replicating the memories in his brain.
This was seen by everyone as a very composed and unperturbed performance, showing no emotion in the face of honor or disgrace.
At this moment, a person in charge of the engineering development department raised his hand: "President, I suddenly remembered something. If you want to develop such a game console, the power consumption is probably terrifying... We may no longer be able to maintain the game console's average ten-hour battery life with just two AA batteries."
Zhu Youxing nodded and said, "I know that. There's no other way. It's an inevitable compromise for the sake of the next generation."
Unfortunately, there has been no breakthrough in battery technology in the world, so there's nothing this bamboo-shaped spacecraft can do.
He's not someone who specializes in batteries, and he doesn't understand the technical details involved.
"President, if we continue to use AA batteries as the power source for the handheld console, I feel that we need to increase the battery capacity to at least four batteries. Otherwise, two batteries alone probably won't last even two hours."
There is a concept of energy density in batteries. AA batteries, also known as size 5 batteries, are standard energy products with a wide range of applications, but their energy density cannot compare with that of new lithium batteries manufactured using specialized technology. This is a major drawback of size 5 batteries.
If this new handheld console were to continue using AA batteries, its thickness would be quite impressive. Therefore, Zhuyouxing has already decided that the new handheld console will no longer use AA batteries.
Zhu Youxing shook his head: "We can stop using AA batteries. This time, we will use the latest battery technology to develop a new battery specifically for handheld consoles. Of course, I envision that this new battery can also be disassembled and replaced. Battery accessories and battery charging kits can also be sold separately to generate additional revenue and slightly offset the cost of the game console."
Using the latest battery technology, if the battery capacity is sufficient, it shouldn't be a problem for players to play for an average of about five hours.
He had always been particularly fond of removable batteries. The design of non-removable batteries in later generations did make electronic devices more concise and beautiful, and could also enhance some waterproof effects, but the sacrifices were something that Zhu Youxing regretted.
Introducing new battery technology is not difficult, and it is only a small part of the cost. The real cost is the processor, motherboard, and screen.
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