Tokyo Video Game Tycoon.
Page 248
At the same time, various advertisements can be played multiple times during this period.
At this point, no matter how unhappy the viewers in front of the TV were, they had no choice but to watch the commercials, because they didn't want to miss this e-sports competition that looked really interesting.
While the commercial breaks during esports matches are not as high-profile as those during the Super Bowl in the United States.
However, the revenue from esports advertising in this first edition is the highest.
The companies that initially invested paid very little in advertising but gained a huge amount of attention, making them extremely happy.
However, the advertising revenue for next year's competition will probably be much higher.
This first edition has already demonstrated the value of esports, and the next edition will only be more mature based on the first one.
Bamboo Star has many plans for the future.
In its previous life, esports remained on the margins for over a decade, failing to achieve true global influence.
Zhu Youxing hopes to shorten this timeframe, as a topic with enough buzz is the best form of promotion.
This final is a great opportunity.
Zhu Youxing woke up Bob, the founder of Facebook, from his sleep.
One of the initial major shareholders was willing to grant Bob voting rights for the long term, retaining only permanent original shares, and occasionally offering ideas and innovations far ahead of their time. Bob, who was forcibly woken from his bed, was truly speechless.
He felt that perhaps only Zhu Youxing in this world could make him feel this way.
Zhu Youxing's request was simple: to have Facebook push as much StarCraft content as possible during this period.
Facebook users are now used to casually browsing the social media platform, which has the same magic as the ability to spend a whole day watching short videos.
Bob only needs to slightly shift the weight of StarCraft-related content on such social media platforms to generate an astonishing number of clicks for StarCraft itself.
Of course, this kind of thing can't be used often. It's like a super move in a game; it's best used only at the most crucial moments. If you use this super move every day, it will seem cheap.
In all this time, Zhu Youxing has only asked Bob to do this once.
He didn't even make that request when Final Fantasy VII was released.
Because he wanted to spread StarCraft around the world at a faster pace.
That morning, discussions about StarCraft on social networks increased significantly.
The matches in South Korea are usually played late at night in the United States, and the audience consists mainly of gamers.
But as dawn broke, the final battle for StarCraft supremacy between South Korea and the United States also arrived.
At seven o'clock on a weekend morning, in an ordinary American family, the child was planning to sleep in.
But then her mother's voice rang out.
"Hamlin, get up quickly, your friend called you."
Hamlin reluctantly got out of bed to answer the phone, somewhat grumbling.
Why would a friend call me so early in the morning? Don't they get any rest?
However, the phone call lasted only about three minutes before Hamlin rushed into the living room like a 100-meter sprinter, startling his early-rising parents.
Hamlin, on the other hand, turned on the TV with shining eyes, while continuing to talk to his friend on a cordless phone.
"Sixth station, is it? OK!"
He quickly grabbed the remote and switched the TV program to channel six.
At this moment, the television is playing a loop of the two players' pre-match interviews and their previous match highlights.
Soon after, the commentator passionately exaggerated the match, calling it a clash of national honor.
Hamlin's father glanced at the television program with a puzzled look, then asked, "What is this?"
"My friend said this is an e-sports program, a program where you play games and compete against each other."
Hamlin spoke without turning his head.
He himself is a devoted video game player.
He is also extremely fond of strategy games.
When StarCraft was released, he immediately found a way to buy a copy of the game and played it almost day and night with several classmates from his school.
They were all deeply engrossed in this sci-fi and enigmatic world of war.
For the first time, he also had the feeling of commanding soldiers and truly becoming a commander.
He used to only be able to play wargames with his classmates.
Before playing strategy games like StarCraft, they thought wargames were the most fun thing to do.
Even with Final Fantasy VII, the most popular video game at the time, he only found it fun, played it once, and then left it aside to gather dust.
But now, his views have changed with the release of StarCraft.
Now he thinks StarCraft is the best thing ever.
Then, when his friend excitedly told him on the phone that a world-class StarCraft competition was about to begin, he, who had only gone to bed at 5 a.m. the day before playing StarCraft, didn't even remember about it.
Youthful energy is boundless. Even after only two hours of sleep, I can still get up excitedly to watch my favorite show without hesitation.
His father also became curious.
He wasn't interested in video games; nearing forty, he was past the age of easily becoming interested in them, and games like Super Mario were unlikely to appeal to him anymore.
However, he also found himself unusually interested when watching the game footage of soldiers battling each other on television.
It can be said that his son Hamlin's obsession with wargaming was also due to his father's influence.
His father was a passionate wargame enthusiast when he was young.
Even now at his age, he still occasionally invites a few old friends over for a game of wargames.
The father couldn't help but sit down on the sofa and casually asked, "Son, is this also a video game? I remember the games you played before weren't like this."
"Dad, you're really out of touch. I've been playing StarCraft for months and you haven't paid any attention. Let me tell you, this thing is really awesome. How about we play a game sometime?"
"Hmm... that's something we can give it a try."
I've been pretty bored lately anyway, so if I can find common ground with my child, I might as well give it a try.
Moreover, he was indeed captivated by the battlefield scenes.
Chapter 381 Bidding Meeting
In the finals, the South Korean player was noticeably more cautious, constantly on guard against his opponent using those disgusting tactics.
However, this time the American athlete did not use this method, which was quite unconventional.
This method can sometimes be surprisingly effective, but once people are on guard, it becomes less effective.
Ultimately, it comes down to overall operational and management capabilities.
This left the South Korean players empty-handed, rendering their numerous units specifically designed for rapid demolition useless.
On the contrary, the American players quickly adjusted their strategy, focusing on steady development this time. They opened three mining areas in the early stages to quickly accumulate resources, and immediately invested all their money in improving unit capabilities.
On one hand, the South Korean players were still on guard against the opponent's turret attacks, while on the other hand, the American players once again took a risky move, not producing many troops for defense in the early stages, but instead investing all their resources in ability growth.
Ten minutes into the game, the South Korean players seemed to realize something and began to try to attack.
However, at this time, the average combat strength of the American players' units was at least half higher than that of the South Korean players.
In a battle of equal scale, they would have virtually no chance of winning.
Finally, in a state of despair, the South Korean player was mercilessly swept aside by the American player and ultimately lost.
This time, the atmosphere in the entire arena was rather quiet.
In this e-sports tournament, Japan and the United States each won championships in their respective categories, while South Korea failed to win any.
This is somewhat embarrassing.
Especially since this competition was founded by South Korea.
The internet was immediately filled with criticism, with people feeling that they had wasted their time coming today, as their own team hadn't won any championships, which was truly shameful.
All the South Korean contestants were also subjected to a barrage of criticism.
The South Koreans, who have a strong sense of shame, found it hard to accept this result, and the players inevitably faced a barrage of criticism.
This puts a lot of mental pressure on these athletes, but it's a situation they have no choice but to face.
Every competition has its cruelty, and South Korea has to bear some risks if it wants to make money from this.
Fortunately, these are things that can be practiced.
The competition had just ended when several newly established conglomerate esports clubs came out to apologize and promised to help their players achieve a qualitative leap in the coming year, allowing everyone to witness their growth. This calmed the anger of ordinary people somewhat.
The first e-sports competition was of special significance, and it was only natural that Zhuyouxing, the creator of many games, would personally present the awards.
After presenting the awards to the contestants and congratulating them, Zhu Youxing boarded a plane and left South Korea.
The next World Cyber Games will be next year, and Zhu Youxing believes that this event will only get more exciting year by year, and can be nurtured slowly.
Meanwhile, other esports events can also be authorized to a certain extent, striving for the development of multiple events and allowing esports to truly mature.
As for Takeyusei, upon returning to Japan, he immediately began working with everyone to prepare for the bidding process for the next new game console processor.
All six processor companies passed the bidding review, and the next step is to enter the bidding process.
During the bidding process, Zhuyouxing promised to purchase more than 20 million custom processors every year for at least five years.
In five years, that's a total of 100 million processors.
This size of processor order is something no processor manufacturer can ignore.
So, a week before the bidding officially began, representatives from many processor manufacturers around the world arrived in Tokyo, Japan.
They plan to scout out the locations beforehand. Processor manufacturers with branches or offices in Japan will have an easier time because they feel they understand the Japanese better and can gain a competitive advantage.
The bidding process for Youxing Electronic Entertainment has become a significant event within the industry.
This tender made all industry peers aware of Yuxing Electronic Entertainment's future new game console plans.
However, they are still unsure whether Yuxing Electronics Entertainment is preparing to release a handheld console or a game console.
Both the GBA and GS1 game consoles are still in the early stages of their life cycle and could actually continue for several more years.
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