In the United States, video games have become the most fashionable thing, and almost all young people love to play them. At the same time, Americans are very competitive, especially young people, who want to see the United States dominate in various competitive programs.

Then, the next month will be a chaotic free-for-all across multiple esports titles.

First, the Street Fighter competition concluded with a final champion being a player from Japan.

The American athlete came in second place.

This was news worth publicizing. The Nikkei printed out the latest news that day, and the next day it was full of praise for the Street Fighter champion. At the same time, the Nikkei also praised the Street Fighter game, saying that the game promoted Eastern culture very well and made the art of fighting the most fashionable thing now.

This kind of publicity is actually because Nikkei has shares in Yusei Electronics Entertainment.

After years of hard work, Zhu Youxing's father's friend has been promoted from a vice director with real power to a new director of the Economic News.

The assets and shares he controls can naturally be linked to companies listed in the Nikkei Asian Review, so it's only natural that they would enthusiastically praise Yusei Electronics Entertainment.

Zhu Youxing also participated in this e-sports competition, and he personally presented the championship trophy to the first player to win a world championship.

Chapter 377 The Allure of Esports

377

Next, Need for Speed ​​and Street Basketball also competed to determine their champions.

They are all players from different clubs, some from the United States and some from Japan.

South Korea doesn't really have an advantage in these three games because they started too late. Japan and the United States have long been thoroughly familiar with these games, and some South Korean players feel like they are facing gods, and they simply can't compete.

However, StarCraft is different.

This game was started by players from several countries around the same time, so the competition came down to who had a stronger understanding of the game and could utilize more effective strategies.

Lee Myung-cheol has now successfully become a player for a South Korean conglomerate esports club.

Becoming a club player means he will have a stable income in the future.

In addition to monetary income, there are bonuses for winning, additional club rewards for champions, and advertising endorsement fees.

This is something that Li Mingzhe, an ordinary young man in the past, could never have imagined.

Esports has given many ordinary people a chance to rise above their circumstances.

Other competitive fields already have mature systems, and it is almost impossible for ordinary people to enter those competitive circles unless they have extraordinary talent.

But esports is young, and everyone starts from the same point. In Japan, there is even a StarCraft player who is nearly forty years old, because he won the Hokkaido region championship.

At this point, age is not an absolute constraint; even someone nearing forty can still defeat a younger person.

"Mr. Zhuyou, your idea for e-sports is absolutely brilliant."

In a private box inside the stadium, representatives of several South Korean and Japanese conglomerates gathered.

They were currently surrounding a very young man, Zhu Youxing.

Now, as the competition progresses, its commercial potential has been demonstrated to some extent.

This is only the first edition; preparations for subsequent esports events are already underway.

The people from several chaebols and conglomerates have discussed and agreed on the next steps for dividing the profits.

This brand-new competitive industry is a completely untapped market. Whoever enters first can make their first fortune. It's real money that everyone envies, and no one can resist such temptation.

All of this is thanks to Zhu Youxing.

He was the one who first proposed the competitive mode of video games, and he also brought together several local Japanese conglomerates to do this, which ultimately led to the development of esports.

These people are now trying their best to flatter Zhu Youxing.

If they flatter Zhu Youxing and he delegates some of the esports authority, they can gain even more benefits.

Some wealthy families, upon learning that Zhu Youxing was still unmarried, even proactively sent their own daughters to him.

However, Zhu Youxing was unmoved by this. He had his own pursuits and ideas, and women would only slow him down in drawing his sword...

Well, we've gone off on a tangent.

Faced with these people's flattery, Zhu Youxing did not react at all, but simply said, "The competition is about to begin. Let's watch quietly and see how this final quarterfinal ends."

Since this is the first edition of the event, there are still some aspects that were not well planned.

The most significant shortcoming is the density of the events.

Generally speaking, after the quarterfinals, it usually takes at least three or four days to determine the final champion.

However, this first competition didn't have so many rules, and the contestants were all eager to move on to the next competition as soon as they finished this one. So the competition, which would have taken three or four days to complete, was compressed into one day.

This morning was the StarCraft quarterfinals.

The match started simultaneously at all four viewing points.

Viewers can simply follow the instructions to different branch TV stations or secondary web links to watch the show they want.

In the quarterfinals, there were three South Korean players, two Japanese players, and three American players.

Judging from the most intuitive comparison of strength, Japan is clearly weaker, and it seems that StarCraft is not Japan's forte.

As expected, after the quarterfinals, all the Japanese players were eliminated, leaving two South Korean players and two American players.

This turned into a major conflict between South Korea and the United States.

Li Mingzhe was one of these four people.

At this moment, his palms were already slightly sweaty.

Just now, he personally eliminated a strong player from the United States.

During the match, he almost felt that he was about to lose.

However, he didn't expect that he would seize upon a small mistake by his opponent and quickly use the Zerg's Hydralisk and Zergling combination to raid the opponent's base, directly cutting off the opponent's economic line. Then, by relying on his rapid production of units, he instantly tilted the situation in his favor and ultimately won the game.

Honestly, he had never experienced this kind of thrill before.

My adrenaline is surging rapidly.

The veins on his forehead were slightly bulging.

It was so tense and exciting!

Just as tense and excited as Li Mingzhe were the players.

Of the four matches, Lee Myung-cheol's match was the one that received the most attention from the Korean side, because it was the only match between the United States and South Korea among the four matches.

When Li Mingzhe was at a disadvantage, the audience in the stands gasped and covered their eyes.

But in the end, they still managed to win without any major incident.

Lee Myung-cheol was also the first name to be cheered by many Korean players and viewers.

When Li Mingzhe took off his headphones and heard his own name, he felt as if he had been elevated.

This feeling is absolutely fantastic.

He finally understood the appeal of video games and also realized the allure of esports.

This thing is really fascinating.

Then, after the quarterfinals, he and another South Korean player advanced, while they faced two other American players.

The South Korea-US war.

This is truly a sensational gimmick.

The viewership ratings for television stations in South Korea also began to soar rapidly.

Originally, the broadcasting station was just a relatively backward station in South Korea. It was a station established by several conglomerates in order to compete for the right to speak, and it could never compare with the official South Korean television stations.

However, this e-sports event became an opportunity for them.

This marked the first time their television station had briefly surpassed the South Korean state broadcaster in viewership ratings.

The new television station founded by the chaebols quickly became a gathering place for young people.

Hey, did you hear? There's a competitive sport right now with a South Korea vs. USA showdown!

What? Where did you hear that from? What kind of sport is it? I've never heard of it.

This shows your ignorance, doesn't it? It's a competitive sport called esports, which is playing games and comparing wins and losses.

What? It's just about playing games? What's there to compare? How boring.

But this is a South Korea-US showdown! Don't you want to see who wins?

Hmm, that's interesting. Tell me which TV station it is, I'll go watch it now.

Chapter 378 Creative Play

"Alright, welcome to the semi-finals. Both matches in the semi-finals can be called epic battles, as they are both duels between South Korea and the United States. They are sure to be full of highlights. I believe every player shares the same sentiment as me, which is to hope that our two South Korean players will achieve the final victory. So please cheer for our players!"

To highlight South Korea's support for and emphasis on esports, the first esports tournament, funded by the South Korean government, was held at the Seoul Olympic Stadium.

In this world, South Korea also successfully hosted the 24th Olympic Games.

However, at that time it was still called Hanseong. In the original world, Hanseong was renamed Seoul in 2005, but in this world it was renamed earlier, exactly three or four years after Zhuyouxing's transmigration.

This stadium, which hosted world-class Olympic events, is now being used to host the first e-sports tournament, which the South Korean government is promoting as a landmark advancement.

This signifies that humanity is rapidly moving from the industrial age to the information age, and the information age will bring forth even more new competitions of this kind, injecting new vitality into the international economy.

This is essentially just making empty promises to make people believe it.

However, Zhu Youxing, who came from the digital information age, agrees with this, but whether South Korea can lead the information age is a bit uncertain.

With such a small population base, and being the world's first developed country with negative population growth, it's only good for e-sports; it's very difficult to do anything big.

At that moment, there were more than 30,000 spectators in the stadium, which could accommodate nearly 70,000 people.

Most of them were just bored people who came to join in the fun while also getting free admission tickets.

But as long as they're willing to come, that's enough. The rest is about getting them interested through competitive video games.

Twenty thousand people in a stadium with seventy thousand seats still seemed somewhat scattered, but it was quite a considerable number for esports, which is just starting out.

The vast majority of the 20,000 people were either Korean players or just there for the fun.

When the commentator suggested cheering on the athletes, the entire stadium immediately erupted in shouts.

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