Under the spotlight, he became a star.

He originally came only for the prize money.

But when he stood on the podium and looked at the countless admiring and envious eyes below, his sense of accomplishment swelled rapidly.

Suddenly, he felt that the prize money didn't seem to matter anymore.

He longed for that feeling of being the center of attention.

He longed for the feeling of being a star.

"Hello, you're Li Mingzhe, right?"

As I walked off the stage, a man in a suit approached me.

"I am... May I ask who you are...?"

"I am an esports star agent from the Lee Group. If you are interested in joining an esports club to gain more resources, you can contact me."

The man took out a business card and an invitation and handed them to Li Mingzhe.

Li Mingzhe's heart stirred.

Having just won first place in the region, I've already attracted the attention of conglomerates?

This is a very rare opportunity.

However, he was clearly not in a hurry to approach this conglomerate. He believed that other conglomerates' esports clubs would likely approach him in the future.

However, the other invitation he handed over caught his attention more.

It was an invitation from Youxing Electronic Entertainment.

After the agent left, he opened the cover of the invitation and began to read its contents.

The invitation was from Yuxing Electronic Entertainment.

Youxing Electronic Entertainment will cover all his travel and accommodation expenses, and then invite him to Miami, USA, to help promote the video game.

He will be performing an exhibition match at the game's launch event as an esports player.

Besides travel and accommodation expenses, there is also the cost of hiring him to help with promotion, which is about ten million Korean won.

This immediately piqued Li Mingzhe's interest.

He was only eighteen years old, an age when he didn't have much money. He could go to the United States for free and receive a reward of tens of thousands of Korean won. He had almost no reason to refuse.

He made his decision the moment he read the invitation.

He will definitely go.

At the same time, whenever a player from the Korean region wins, they immediately receive an invitation from Yusei Electronic Entertainment.

There are about twenty such people, and each of them is someone who already has some skill in StarCraft.

This time, Zhuyouxing does not plan to use traditional product promotion methods.

There will certainly be TV commercials, but this time Zhuyouxing doesn't plan to use celebrity endorsements. Instead, they'll get real high-end gamers to help with the promotion.

Furthermore, if possible, Zhu Youxing also plans to have these people perform some high-difficulty maneuvers, and the performance effect should be very eye-catching.

This will attract more people who crave cool and exciting features to buy the game.

In addition to the promotion by Yuxing Electronic Entertainment, Morgan Group is also sparing no effort in promoting StarCraft.

Some within Morgan Stanley even suggested integrating StarCraft directly into the new operating system.

However, this is obviously not appropriate, after all, StarCraft is quite large, and not everyone likes video games. Having such a large program built in would negatively impact its popularity.

However, simply using Morgan Group's channels for promotion is enough to attract a lot of attention to this game.

With two top companies heavily promoting a video game, other game developers wisely refrained from directly competing with Yuxing Electronic Entertainment this time.

They all changed the release dates of their respective video games in order to avoid the competition.

They still clearly remember the game that was released a few months ago at the same time as Final Fantasy VII.

Almost without exception, those games failed to make any waves.

If they hadn't released their game at the same time as Final Fantasy VII, their game might have at least attracted some attention.

However, when it was released at the same time as Final Fantasy VII, especially those games that were also role-playing games, almost all of them were huge flops, and all the investment money was lost, which was very tragic.

Then, suddenly, a small gap appeared in the originally planned release date of StarCraft.

Within ten days of StarCraft's release, there were no games from any major game companies.

At most, a few smaller-scale games made by hobbyists will be released, but this will not affect the overall situation at all.

The day before the release, Lee Myung-cheol, Park Jae-hoon, and a group of other young South Koreans arrived in the United States.

They had never left South Korea before, so this was their first time going abroad, and it was a novel experience for them.

But they don't have that much time to wander around now.

Now they have an even more important task: to go to different regions to cooperate with promotions, as arranged by Youxing Electronic Entertainment.

"Li Mingzhe, where is Li Mingzhe?"

A person holding a list shouted Li Mingzhe's name loudly.

Upon hearing this, Li Mingzhe immediately raised his hand in the crowd: "I'm here."

The person holding the list immediately walked up to Li Mingzhe, grabbed him, and prepared to leave.

"Great, come with me, we'll go to Miami together. How's your English?"

"That...isn't particularly good."

"It's okay, you're only responsible for performing StarCraft anyway. Have you seen the previous promotional plan?"

"Yes, yes, I need to perform the coolest aspects of StarCraft as much as possible, and I've been practicing hard in that direction."

Chapter 370 Live Demonstration

In Zhu Youxing's memories of his previous life, the promotional campaign for StarCraft 1 wasn't particularly aggressive, because the birth of StarCraft 1 was full of twists and turns, and Blizzard didn't have much money left to promote a game at that time.

Even so, StarCraft achieved unprecedented success, becoming the game that introduced many people to esports.

In this life, Zhuyouxing has abundant resources.

From Morgan Group to Bamboo Star's own channels.

Major department stores, and Facebook, the current social media leader in the US internet.

With these channels used for a massive propaganda campaign, StarCraft can be said to have reached its peak right from its debut.

Zhu Youxing couldn't remember the exact sales figures for StarCraft 1's first week in his previous life. He only remembered that thirteen years later, people calculated StarCraft 1's sales to be eleven million.

This is just a video game available on PC.

StarCraft 1 naturally became one of the best-selling PC games.

Besides these official sales, the actual number of StarCraft players was more than five times that figure, making it an absolutely successful video game at the time.

On the day of release, Li Mingzhe and several others visited StarCraft flagship stores in different major cities in the United States.

The entire store was decorated today to resemble a starry sky, with boxes of exquisitely packaged StarCraft toys stacked in the center.

Li Mingzhe sat upright in front of a huge screen.

In front of him was a top-of-the-line computer that had already been debugged.

The graphics of StarCraft 1 were also maximized by such computer performance.

At this moment, Li Mingzhe was filled with excitement and was ready to hold an exhibition match at any time.

He's currently practicing with the robot, and with each skillful maneuver, he can handle even one-against-many situations with ease, and even pull off some pretty cool flashy moves.

Finally, the release date arrived, and many players rushed into the store.

They rushed to the area piled high with StarCraft packaging boxes, grabbed the game quickly, and then dashed to the checkout area to pay.

The most enthusiastic among them are naturally players of traditional strategy board games.

Ever since they watched the StarCraft promotional video, they've been so eager to buy and play the game that they can't eat or sleep.

Commanding and manipulating soldiers in fierce battles is their dream, and video games can fulfill that dream, so they are all eager to play them.

The checkout line quickly stretched outside the shop.

These players have long been used to this.

Because any game released by Yusei Electronics Entertainment never has a short launch queue.

Even for puzzle games like Gomoku, people lined up to buy them on release day, which is outrageous.

During this process, some players would take out their GBA handheld consoles and play while waiting in line, which used to be a great way to pass the time.

But just then, several large screens inside and outside the store lit up, showing scenes of Li Mingzhe playing a game.

"Hey! Look up and look at those screens!"

Some players shouted excitedly.

Those players who were patiently playing their GBA games with their heads down were also startled. They looked up in confusion, not understanding what had happened.

However, once they saw the images on the screen, they gradually became completely absorbed.

Real-time strategy games are not particularly difficult to understand in terms of their visual effects.

At a 45-degree oblique angle, also known as an axial perspective, the images of each unit are depicted in the most detailed way possible.

At the same time, buildings for constructing and upgrading soldiers were rapidly rising from the ground.

This is a game that has just begun.

Inside, Li Mingzhe is controlling human soldiers.

Under his command, a squad of soldiers was assembled in just five or six minutes.

He then quickly maneuvered the squad to the nearest enemy headquarters that had just been detected, and swiftly dismantled the enemy before their economy was fully developed, ending their game.

This smooth and rapid operation immediately drew gasps of amazement from the players.

"Wow, is this StarCraft? It looks so cool! Several soldiers launched a coordinated charge and took down an enemy."

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