The design of this perspective is just right, perfectly matching the normal visual perception of humans.

This perspective also saves a lot of game resources, allowing even a single developer to create a decent game.

If there is also a high-quality game engine, then the efficiency of game development will increase by another order of magnitude.

Zhu Youxing began to genuinely become interested in the game.

Final Fantasy VII was also made from this perspective.

However, so far, few other game developers have tried this game perspective.

The current game market is still in the exploratory stage, and no one really knows what kind of design is best for players to experience the game.

They haven't yet considered how much impact perspective actually has on the game.

This game has won at least in terms of visual appeal.

This greatly increased Zhu Youxing's liking for the game.

"When you arrive at this place, you can try your luck by rolling dice. If the number rolled is within the specified range, the closer you are, the more damage you will get, thus defeating the enemy."

The bearded, balding man was still explaining the rules and gameplay of his game incessantly.

Listening from the side, Zhu Youxing could tell that this was indeed a game genre that evolved from tabletop role-playing games.

Even dice, a common game mechanic, have been incorporated.

There was a classic indie game called Disco Elysium that used this method in my previous life.

However, this gameplay style is too retro and boring, making it difficult for the average player to get into it.

However, the idea of ​​applying tabletop role-playing rules to the game should be considered the first of its kind by these two, and they seem to be really trying to give the game a different kind of expressiveness.

Hmm, that's interesting. At least these two are quite intelligent.

Chapter 357 Two Guys with Backbone

"Um, I'd like to ask if this game was created by the two of you together?"

While the bearded, balding man was catching his breath, Zhu Youxing took the initiative to ask about the man named Bern.

Bourne took a sip of water and glanced back at Zhu Youxing, surprised by the question Zhu Youxing had asked.

This is the first person in the room to ask him this kind of question today.

“That’s right, it’s the game that Darnley and I made together. He mainly did the game rules and art design, and I mainly did the programming and numerical calculations. We’re both tabletop RPG enthusiasts, so we wanted to incorporate tabletop RPG rules into the game. How about it, sir, are you interested?”

"The way this game is played is quite novel, but I'm not particularly fond of the dice game mechanic. However, I'm very interested in the game's world-building. You call it an apocalyptic theme?"

“That’s right, that’s right.” Zhu Youxing’s initiative to ask about the game’s world view made Bourne very happy. “This world view is inspired by many disaster movies and zombie movies. We envisioned a future where humanity is in a post-apocalyptic era, and humans are barely surviving. In the game, we also set many values, such as hunger, injury, lack of oxygen, suffocation, poisoning, radiation, and so on.”

It really is a post-apocalyptic world.

Zhu Youxing's guess was indeed correct.

This kind of worldview does indeed have a large market.

He hasn't had much time to develop Fallout yet, which is already considered a top-tier game series with an astonishing influence.

The people of this world had already begun to try to create it before he did, which surprised Zhu Youxing quite a bit.

This might mean that I can finally experience a game in this world that I can become truly addicted to.

At this moment, the player's face was almost pressed against the laptop screen, clearly indicating that he was completely absorbed in the game.

This means that the game has already attracted at least one player, setting it apart from those ordinary games that are just there to fill a gap.

Zhu Youxing looked around again.

This booth is really shabby.

The entire booth was built in a uniform style provided by the venue supplier.

They simply pasted the name of Black Diamond Games Studio on it, along with a few simple posters they had drawn themselves.

These two people either genuinely don't have much money, or they don't really care about the game's promotion.

However, judging from the way the two were enthusiastically hawking their wares, Zhu Youxing figured the former probably didn't have much money.

"Damn it! I died again! Why am I so unlucky? I can never roll the dice the number I want!"

At this moment, the player who was playing let out a low growl of anger, and then slammed the mouse hard on the desktop.

The bald man immediately looked distressed, but he didn't dare to say it directly to the player, fearing it would discourage a player who had finally shown interest.

"I'm sorry, sir, for giving you a less than ideal gaming experience. This is still a trial phase, and we are constantly working to adjust the game's values ​​to make it as acceptable as possible for every player."

Despite his balding head and beard, and his rather strong physique, Byrne was not fierce at all; on the contrary, he was quite easy to talk to.

"Well... I'm not saying the game is bad, it's just that I'm... pretty unlucky. I've never won at games of chance like gambling or dice."

Since Bourne was so easy to talk to, the player didn't even feel comfortable complaining.

Actually, he quite likes this game.

His playtime had just ended, and the player then asked for a demo copy of the game. Under Bern's enthusiastic attitude, Bern signed it and left his contact information, promising to call him anytime if he had any questions about the game, as his phone was available 24/7.

Then it was the next person's turn.

This player was already quite proficient at controlling the character and playing the game even though they had just started.

Because he had been listening to the game explanations for quite some time.

Those who have the patience to stay are basically fans of role-playing games and post-apocalyptic settings.

The combination of role-playing and a post-apocalyptic worldview is already very attractive to them, so they are naturally willing to stay and play for a while.

This person was clearly much luckier than the previous player, and the game went much more smoothly for them.

This relieved Bourne.

He genuinely thought there was a major problem with his numerical adjustments, leading to a terrible gaming experience.

But now it seems that the person from earlier was probably really unlucky.

However, Byrne has decided to add a safety net to the odds when he returns, so that the unlucky players won't have too bad an experience.

However, as this player was playing, the player behind him started to get impatient.

Because the game takes too long for each player, requiring at least half an hour, he felt tired just watching it and decided to give up.

He didn't want to waste too much time on this one game; there were plenty of other great games waiting for him at Youxing Electronic Entertainment.

Bourne tried his best to persuade them to stay, but to no avail.

He was somewhat annoyed that he didn't have enough computers to allow more players to play simultaneously.

It's all because they really don't have much money; it's already quite difficult for them to even have a laptop for gaming.

"I'm a little curious. Isn't the gaming industry quite booming right now? Game developers like you must find it easy to get investment, right?"

Zhu Youxing then started chatting with Bourne again, albeit casually.

Byrne sighed helplessly: "Of course there are investors, but their demands are excessive. Neither of us wants to be tied down too much, and we've been unable to reach an agreement with the investors on this matter, which has led to this situation."

Before Takeyusei could ask any more questions, he continued, "Dannley and I are planning to launch our game on PC first to see if we can sell some copies, even just a thousand. That would ease our financial situation, and then we can consider expanding."

These two seem to be guys with some backbone.

Investors aren't stupid, of course. If these small game studios don't have outstanding achievements, they'll usually be completely controlled by investors. They'll either demand more than 30% of your shares or bind your people to them through contracts.

Of course, paying this price will certainly bring equally generous returns, such as a favorable development environment and ample funding.

This is a question of how much autonomy you give up to gain how many resources; it all depends on personal choice. These two people are clearly the kind who want more autonomy and don't want to be tied down.

Chapter 358 A Favor

Have you considered releasing this game on the GS1?

During their casual conversation, Zhu Youxing asked the question that had been on his mind the most.

Byrne was taken aback, then sighed and said, "Of course we want to, how could we not? The GS1 has the largest user base right now. If we can launch our game on this console, then even more people will pay attention. But the licensing fees for the GS1 are not something we can afford right now."

If a game developer wants to release their game on a particular game console, the biggest hurdle is the licensing fee, also known as patent fee.

This is equivalent to the entry fee for joining a game console.

This entry fee is usually quite high, and some very small game studios can hardly afford such a licensing fee.

Unless their work becomes truly famous, they may not be able to use the money they earn to log onto other platforms and continue to expand their influence.

However, when you log in on PC, you don't need these things. You just need to release the game on the PC platform, and players will naturally download and play it.

However, PCs also bring about another problem: piracy.

Yuxing Electronic Entertainment doesn't seem to care much. Even if Doom is hacked on PCs by more than ten million people, it won't affect Yuxing Electronic Entertainment's core business at all.

Zhu Youxing, having grown up playing pirated games himself, maintained this tolerance towards those who came after him.

Moreover, pirated and cracked games are not all bad for a large company.

This also means that these players are all focusing their attention on their own products, and sometimes the number of users is also a considerable asset.

Outsiders estimate that the total number of users of both legitimate and pirated versions of Youxing Electronic Entertainment is probably over 130 million.

Such a large user base is beyond the reach of most companies.

The company's valuation alone, derived from its user base, has exceeded ten billion US dollars.

If Zhu Youxing were to loosen his grip now, countless investors would be eager to join him with their money in the blink of an eye.

And they will all give Yuxing Electronic Entertainment a valuation of at least $20 billion.

Even if Zhuyouxing sells just one percent of its shares, that's two hundred million US dollars, enough to fund a large-scale production like FF7.

However, piracy is not a problem for Zhuyouxing, but small studios like Bourne are very likely to be dragged down by piracy.

They might go bankrupt if they sell one or two fewer copies of the game.

Zhu Youxing really likes this post-apocalyptic role-playing game.

This gave him the feeling he had when he played Fallout 2.

He would definitely regret missing out on this game.

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