Tokyo Video Game Tycoon.
Page 230
This 10% was all transferred from the previous development team.
They had all participated in the framework building of StarCraft before, so it was most appropriate for them to guide the way.
Then the remaining tasks, such as plot development, character model building, map and scene design, were all handed over to a group of new recruits recently hired by the United States.
They are a group of young people with an average age of only around twenty-three.
They are very energetic, and most importantly, they are a group of players who love games very much.
They were very excited when they learned that they had been accepted by Youxing Electronic Entertainment and that their first job would be developing a brand new type of game for Youxing Electronic Entertainment.
This is a chance to get up close and personal with the god of games, and even to create a brand new game category together with him.
This is a rare honor for them.
Zhu Youxing didn't participate much this time.
Because real-time strategy games are not particularly difficult to develop, once the general rules are given, the rest is mostly about adjusting balance data.
This data is handled by a dedicated team.
Currently, Yuxing Electronic Entertainment has its own dedicated game data department.
This data department is responsible for collecting and organizing development data for all game projects at Youxing Electronic Entertainment.
From games like Street Fighter, which have extremely high data requirements, to games like Mario Bros., which have lower data requirements, this data department has its own records.
At the same time, they are also responsible for testing the game values of each set of games 24 hours a day using the most advanced machines.
This involves using an exhaustive search to find the most suitable string of data code from an endless array of game values.
This kind of work is very tedious and boring, but it is indispensable.
A game may lack exquisite graphics or catchy music, but it absolutely cannot lack numerical values.
In some ways, numerical values are far more important than any other development category.
This StarCraft game has a more Western style, which is one of the reasons why BambooStar decided to use the newly recruited developers from the United States.
Originally, StarCraft was born from a brainstorming session among a group of young people in Europe and America.
Because of cultural differences, no matter how hard Japanese developers try to imitate Western styles, they still can't truly achieve a Western style.
Without a distinct Western style, StarCraft would lack its soul.
This time, the overall content of StarCraft revolves more around competition.
The plot is certainly important, but it's more of a series of setups. It's enough to simply tell the story through cutscenes and game design; there's no need to go too deep.
The future StarCraft storyline can be fully unfolded in other ways.
StarCraft was more like a pioneering endeavor.
First, StarCraft should be expanded to the whole world through esports to form a global influence. Then, StarCraft will have unparalleled publicity capabilities.
We can focus on developing other types of games with the same name when that time comes.
Because of the general framework that Zhu Youxing had prepared in advance.
With over two hundred game developers, the game development is actually progressing much faster than Zhu Youxing had imagined.
He originally expected it to take six months to complete the development.
But after learning about this brand-new gameplay from Zhuyouxing, the American developers were so excited that they often worked overtime to develop the game.
They genuinely felt anticipation and love for the game.
They are proud to have been involved in the development of this game.
Of course, this enthusiasm will not last long.
If the development cycle of a game like this exceeds one year, they probably would never work overtime.
But the six months that followed were precisely when their enthusiasm was at its peak.
Moreover, the development of this game took less than six months.
The game's total development time was only about three months.
That is, just as June arrived, the development of StarCraft was already nearing completion.
Even Zhu Youxing couldn't help but marvel at the convenience brought by the maturity of the game industry.
With a strong game industry foundation and a large workforce, some game development projects that might have been difficult in the past have been easily solved.
Of course, this is also because StarCraft 1 itself doesn't have particularly high-quality graphics.
Developing a game that meets these requirements is actually not that difficult these days.
However, if you want to start by developing a fully 3D game like StarCraft 2, the difficulty increases exponentially.
StarCraft 1 is simply a game that combines 3D models with 2D game scenes.
So the overall development efficiency is quite high.
In fact, the entire game development was completed in just one and a half months.
The remaining time was spent preparing for the game's CG.
When StarCraft development was nearing completion, Zhu Youxing made a phone call—to a United States.
On the other end of the phone was a big shot, the CEO of Morgan Stanley.
"Hello? Is this Mr. Takeyu?"
On the other end of the phone was the voice of a man who sounded to be middle-aged.
Lorenzo Bain is the CEO of Morgan Stanley and also its founder.
It is also the uncrowned king of the current Internet electronics field.
While Takeyusei can only be considered a dominant force in the video game industry, Lorenzo is the king of the entire electronic game industry.
In terms of status, Lorenzo was very high.
However, Lorenzo was very fond of Yusei Takeshima. He had repeatedly and subtly suggested that he could acquire Yusei Electronic Entertainment at a high price. As long as Yusei Takeshima mentioned a price, Lorenzo would never refuse as long as it was within his acceptable range.
However, Zhu Youxing refused without hesitation.
The Morgan Group in this parallel world is roughly equivalent to Microsoft in the previous life. They are indeed very wealthy, but they are not short of money. They did not found Youxing Electronic Entertainment to work for others.
He did it to realize his own value and to bring something to the world that they had never experienced before.
Even though he refused, Lorenzo still valued Zhu Youxing. When Zhu Youxing called him, he answered almost without hesitation.
On the other end of the phone, Zhu Youxing smiled and said, "Mr. Lorenzo, I think it's time for me to fulfill my promise. There's a new entertainment consumer exhibition going on recently, and I heard that you're planning to focus on promoting your new operating system. So perhaps we can also entrust our new video game to you for promotion as well."
"A new game?!" Lorenzo exclaimed in surprise. "Is it a new game that's going to be released on PC?"
"That's right, and like Doom, it will be a completely new game genre. I've decided to make this game PC exclusive, while your Morgan Group's system can enjoy it exclusively. This also fulfills our previous agreement."
Chapter 353 Optimized Interstellar Space
Lorenzo was very happy.
A game exclusive to their operating system, and produced by Yuxing Electronic Entertainment, is definitely a great selling point.
When Zhu Youxing contacted his operating system team before, he really hoped to exchange ideas with Zhu Youxing. He didn't necessarily want to develop games, but because of the influence of Doom, their operating system's market share increased by two or three percentage points.
Doom has only sold a little over a million copies on PC so far.
But don't assume that there are only so many real PC gamers.
On PC, if there are one million legitimate players, then the number of pirate players would probably be three or four times that.
Given the influence of Doom, the ratio of pirated to legitimate copies is probably more than ten to one.
Currently, Morgan Stanley's operating system has been installed on approximately 500 million computers, accounting for 85% of the entire PC operating system market.
The current PC market has a capacity of about 600 million units, so it is quite unusual for a company to suddenly achieve more than 10 million installations.
This is just a game.
And since Takeyusei's next game will only be a PC exclusive, how could Lorenzo not be happy?
He immediately said to Zhu Youxing, "Mr. Zhu You, I have fully appreciated your sincerity. Thank you very much. You can rest assured that I will do my best to support this game. In addition to the upcoming new exhibition, we will also have our own channels for promotion."
Lorenzo's guarantee means that this kind of promotion won't cost Takeyusei a single penny; they'll take the initiative to handle it, and Takeyusei just needs to focus on making the game.
This saved me some money on publicity and promotion.
In fact, because these games are all mature and do not require any detours, the development costs are not particularly high, while the marketing and distribution costs take up a lot of resources.
But for a super-large operating system company, this amount of advertising expenses is nothing.
Their monthly operating expenses already exceed 100 million US dollars, and their publicity and promotion are ongoing. The promotion of StarCraft can only be considered as a side effect.
"That would be great. I wish us a pleasant cooperation, and I hope your operating system can continue to grow rapidly."
Lorenzo said in a good mood, "I also hope that Mr. Takeyu's game will continue to be a bestseller. This time I will try my best to promote your game to a bigger stage."
After saying that, he asked expectantly, "So, does this game have a specific release date? Also, if it's for promotion, we would like your professionals to help with the game demonstration."
Zhu Youxing nodded: "The release date should be soon. This game doesn't need much build-up. A brand new game genre can only be tested in the market. This is different from games like Final Fantasy. As for the professionals you need, I can arrange it right now."
"OK, then I'll wait for Mr. Zhuyou and your professional team."
After hanging up the phone, Zhu Youxing instructed his men to perform the final integration of the StarCraft game, which was already largely complete.
In the original StarCraft 1 game, there was only LAN multiplayer, and many gameplay features were not yet fully developed.
For example, selecting targets in StarCraft 1 is quite cumbersome, and it can significantly impact gameplay if you want to command large armies with extremely fast hand speed. BambooStar has made some optimizations in this regard, making it easier for beginners to understand.
Furthermore, when producing infantry, you can only click on one building at a time, which greatly increases the difficulty of mass-producing troops. Zhuyouxing simply changed it so that multiple buildings can be selected for unified infantry production.
For example, the farmer units produced cannot mine automatically and still require manual operation. In the mid-to-late game, newcomers will inevitably be overwhelmed. This has been optimized to simplify some operations as much as possible.
This change has both advantages and disadvantages. It makes the game easier to learn, but it also widens the gap in skill levels among players. However, overall, this change is more reasonable for the game.
Finally, all that remains is to continuously optimize the values.
Since StarCraft will be released on the PC platform, long-term maintenance will be inevitable. This kind of competitive game is all about fairness, and it's about maintaining a certain balance among the three races as much as possible.
However, this requires a long period of verification, which requires both the development team's own exploration and the continuous numerical feedback from players.
This is not a problem that can be solved immediately; it requires a gradual approach, so the game is essentially complete.
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