Tokyo Video Game Tycoon.
Page 227
However, with the addition of brand-new graphics, Final Fantasy VII seems to have been given some kind of catalyst.
This instantly amplified the impact of a game that could only have a ten-point rating to a hundred-point rating.
No one can deny Final Fantasy VII.
Because it is almost perfect under current conditions.
Even those in the same industry, even some game industry professionals who are considered competitors, do not have any dislike for Final Fantasy VII.
On the first day of its release, Final Fantasy VII once again sold over a million copies.
Japan surpassed the United States, accounting for more than 700,000 units in sales.
The United States accounted for more than 300,000 sales.
Then, on the second day, sales dropped slightly to around 800,000.
The final sales figures show a total of 5.1 million units sold in the first week.
This data is quite alarming.
No game has ever seen such a rapid increase in sales.
In its previous life, the original Final Fantasy VII sold approximately 7 million copies, and subsequent sales figures are no longer of great significance.
And this parallel world's Final Fantasy VII seems poised to surpass it.
When the first week's sales figures were finally tallied, everyone in the three game development teams cheered.
With five million units sold in the first five weeks, that translates to approximately $350 million in revenue if we calculate based on an average price of $69 per unit.
The total investment in Final Fantasy VII, including marketing costs, was approximately $7 million.
This is a first-party game from Yuxing Electronic Entertainment. Excluding the physical production, sales, and transportation costs of about 30%, the rest all belong to Yuxing Electronic Entertainment.
In other words, the goal of breaking even was achieved in the first week.
And the sales momentum of Final Fantasy VII has not diminished at all.
Many players are quickly joining the game because of the influence of those around them.
This also boosted GS1 sales again.
In less than a year, the total sales of the GS1 exceeded 20 million.
This data is also record-breaking.
Almost every time, Yuxing Electronic Entertainment is on the path of breaking records.
Yuxing Electronic Entertainment has not yet released its own game sales data.
However, other companies in the industry could roughly deduce that Final Fantasy VII was a success simply by looking at its online popularity and the long queues at its physical stores.
It turns out that large investments can also lead to success, so perhaps it's worth considering building our own game industry system.
With Youxing Electronic Entertainment leading the way, all they need to do is follow behind.
Not long after, several large companies announced their entry into the gaming industry.
Their main businesses in the past were mostly related to the entertainment industry, so the transition was naturally very simple.
Hot money has also begun to flow into this industry in large quantities.
The calls for offering hefty salaries to recruit game industry professionals are gradually growing louder.
However, it was only then that they realized that the real elites in the game industry were now concentrated in three major camps.
The largest of them is Youxing Electronic Entertainment.
Their in-house game development team already has more than a thousand people.
Even outsourced teams like these have a size of nearly a thousand people.
Then there's Surui Electronics.
Thanks to Hayakawa Ueto's strategy of heavily recruiting game developers over the years, they have also snatched some outstanding talents from Yusei Electronics Entertainment in this talent war.
Their signature games, 3D Racing and Sun Knight, are now gradually becoming high-quality games with a four-star rating, making them their own star titles.
Finally, the third company with a wealth of game talent is Hack Brown's new company, Hack Games.
This guy, who once founded Lierda, was ruthlessly kicked out of the company by Lierda, and is now starting a new company, is already in his thirties. However, his mentality is still as young as ever, and he is ambitious and continues to expand his influence.
He has now established himself on the PC platform and has also taken the opportunity to acquire a studio that previously developed PC online games.
This studio was one of the first teams to develop PC online games. The game they developed is still very famous today, called Dragon Treasure, which is an online game that combines traditional single-player RPG elements.
This can be considered the earliest prototype of online games, and its unique role-playing and social features have made it a favorite game for many people.
To acquire the studio, Hack Brown even borrowed money through a betting scheme and then bought it outright for $100 million.
This is also the first action that can be considered as setting a clear price for the gaming industry.
A studio that develops a well-known game is worth $100 million.
This also shows that the gaming industry is truly about to take off.
These three camps now almost control the discourse power of the global gaming industry.
Others wanting to join are fine, but they first need to overcome the talent shortage.
Chapter 348 Protests from the Players
In a bustling area of Minato Ward, Tokyo, Japan, Takeyusei is inspecting land plots for his future building.
Following the previous cultural and artistic revitalization initiative, Zhu Youxing acquired this land, which covers approximately 1,500 square meters.
This place used to belong to a large corporation, but now everything has changed, and even the building has been demolished and replaced with a temporary park.
Now, it belongs to Zhuyouxing.
Of course, this is only temporary.
The land ownership still belongs to the Japanese government.
If Takeyusei really wants to own it completely, then it needs to help the Japanese government continue to expand its cultural influence. The first step is to help develop games adapted from film, television and literary works, and there are no restrictions on the type of games that can be chosen.
Of course, simply successfully adapting a few games is not enough to acquire this land; Zhuyouxing also needs to fulfill another requirement.
That is to help South Korea fulfill their request.
Once the Zhuyouxing project is completed, South Korea will provide some benefits to the Japanese government, and the Japanese government will naturally be willing to give Zhuyouxing benefits in return. This is a win-win situation for all three parties.
Adapting works into film and television is not a problem in itself; the only concern might be the impact on one's reputation.
After all, there are many pitfalls in adapting film, television and literary works into games.
The mutual adaptation of cultural and entertainment works always results in terrible results, so most companies will not go down this path unless they are forced to.
Therefore, Zhu Youxing himself must be careful and cautious, at least not to ruin his reputation. So he can take it slow until he finds a film or literary work that is easy enough to adapt.
As for the request from South Korea, I can start taking action now.
As Zhu Youxing admired the land that now belonged to him, he conceived a development plan for the future in his mind.
At this moment, the new assistant stepped forward and whispered, "President, our company's email inbox is full again, and it only took one day."
Upon hearing this, Zhu Youxing gave a helpless smile.
"Are all these letters from players?"
"That's right, and all the letters are very similar, all related to Final Fantasy VII."
"Alright, let them store these letters in the warehouse. Players' valuable letters still need to be stored for a certain period of time. At the same time, arrange to expand the mail department's space so that they can accommodate more letters at the same time."
"Okay, I'll arrange it."
Today, Yuxing Electronic Entertainment's mail handling department has grown into a team of over fifty people.
They receive over 100,000 letters every day, almost all of which are mailed by players.
After the release of Final Fantasy VII, the number of daily letters received doubled.
Even for a team of fifty people, the task of collecting and sorting emails every day is incredibly grueling.
However, this is probably only temporary. Once the popularity of Final Fantasy VII gradually declines, the number of messages sent and received will return to normal.
However, this also shows how influential Final Fantasy VII is.
Countless players chose to send letters to their company because of Final Fantasy VII.
Initially, the mail department would carefully check the contents of each letter.
In the end, whenever they saw a letter addressed to the Final Fantasy development team, they would promptly throw it into a special storage room for safekeeping, not even bothering to open it.
It wasn't that they were too perfunctory or lazy, but rather that the content of these letters was so strikingly similar that they were too tired to want to see such content anymore.
The contents of these letters were protests against the ending of Final Fantasy VII.
People often have a lasting emotional impact on tragedies.
From Shakespeare to the various tragedies of today, they all leave a lasting impression.
Perhaps this is the reason why some innate human emotions are being released.
The story of Final Fantasy VII resonated with them in the same way.
This kind of plot can certainly be called an excellent plot.
However, despite the excellent plot, it did not prevent them from expressing their dissatisfaction with it.
Why did Alice die? Why did we have to see such a sad story?
We want a perfect storyline, a happy ending!
Zhu Youxing naturally refused all such requests.
It is precisely because of such stories that the Final Fantasy series has been elevated to a new level, and this will never change.
However, although the storyline will not change, Zhuyouxing actually hid an Easter egg in the game, an Easter egg that people will see more than ten years from now.
In the program code, Zhu Youxing slipped up a deeply hidden piece of code.
This code will be released at a specific time, around March 1, 2015, which is also the 15th anniversary of Final Fantasy VII.
If anyone was still playing Final Fantasy VII at that time and reached the ending that day, they would see a message.
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