Strategy games like Warcraft and Command & Conquer are the best choice for PCs. These games don't even have the possibility of being released on game consoles because the complexity of their operation is much higher than that of first-person shooters, and by a significant margin. Players need to perform point-to-point multi-line operations, which gamepads simply cannot meet.

Then, Zhuyouxing essentially got a free operating system patent license from Morgan Group, and both parties were quite satisfied.

Morgan Group agreed so readily because the operating system of a game console is not complicated. While it would be difficult for Youxing Electronics Entertainment to handle without relevant professionals, it would be a piece of cake for them, given their expertise.

As a precaution, Morgan Stanley also incorporated many of its unique anti-cracking encryption methods into the GS1.

The anti-hacking technology developed by the company behind the most powerful operating system is quite robust. Coupled with the closed nature of the game console itself, barring any blunders like source code leaks, hacking the game console will definitely not be easy.

After players have had their first novel experience with the game console's operating system, the first thing they'll definitely do is play games.

After all, a game console isn't a game console if it doesn't play games.

Other functions are ultimately just accessories.

Players who purchase the game at launch will take out the game disc they bought, press the eject button on the machine, and the disc tray will slowly eject.

Players eagerly insert the game disc and begin their new adventure.

Explore Mario's brand-new 3D world, find and solve magical and interesting puzzles, and experience satisfaction.

Experience the blood-soaked violence in the newly upgraded Doom visuals.

Experience racing in 3D graphics in the new Need for Speed ​​3.

Or perhaps it's playing 3D games made by third-party developers.

When the GS1 was released, it officially heralded the arrival of the 3D era for video games.

However, besides these launch titles, there is another game that stands out.

That was a bundled game that was built into all GS1 consoles.

A demo of Final Fantasy VII.

The demo's storyline ends precisely at the point where the No. 1 Mako Reactor explodes, and several main characters, including Alice and Tifa, make their appearance.

Because this game is bundled with the console, no additional money is required.

Most gamers who buy a GS1 will initially only buy one or two games.

If you play one or two games seriously, the average playthrough will take about 20 to 30 hours.

No matter how patient a player is, it's impossible for them to play games they've already played over and over again without paying attention to those they haven't played yet.

We're not in the era of buying games and letting them gather dust in our libraries like we will in later years. Nowadays, gamers cherish the games they can play, and even if some old games only cost one to five dollars, they will still be very happy to play them.

So once they finished playing the games they had bought, they inevitably turned their attention to the free trial of Final Fantasy VII.

Even people who aren't interested in role-playing games might think, "It's a free game anyway, so I'll just treat it as a way to pass the time."

With this in mind, they pressed the button on the controller and entered the Final Fantasy VII interface.

Joshua is one of many players like this.

He wasn't exactly a die-hard role-playing gamer, but he had played this type of game before, though he wasn't very interested.

But the gimmick of free admission is still very attractive.

So he clicked to enter without hesitation.

Soon, accompanied by the familiar melody of the Crystal Overture, a scene appeared before Joshua: an extremely wide greatsword planted diagonally in the ground.

This greatsword looks very strange no matter how you look at it.

Under normal circumstances, no one would want to wield a greatsword like this, because just by looking at it, it's clear that not everyone can lift it. However, this extra-wide greatsword also possesses a unique kind of impact.

Chapter 329 High-Quality Animation

Currently, Crystal Overture is already one of the most familiar pieces of music to many players.

Because this is the official music of Final Fantasy, and the Chocobo Song has never been absent from the series.

Of course, the most important thing is that this piece of music is really beautiful.

Music industry professionals have also given this piece high praise, and a professional music review magazine even published a special article discussing it.

It was because of this piece that people in the music industry realized that video games can also produce good music, and why they hadn't discovered it before.

Then, over time, there was a surge in the exploration of game music, and more and more game music gradually gained recognition from the industry and society. Some of the soundtracks even became popular tracks, and Youxing Electronic Entertainment earned extra money from licensing these tracks to other companies.

The game officially begins with the melody of the Crystal Overture.

First of all, unlike any previous game, the opening screen this time is presented entirely in CG.

The visual effects of this CG are simply stunning, almost comparable to the most advanced film and television special effects available today.

Joshua's eyes gradually widened.

On the television screen, the scene begins in complete darkness, then twinkling stars gradually appear and begin to rotate with the camera, as if someone is looking up and constantly changing their perspective to observe the starry sky. The background sound is also like a deep starry sky, giving people a grand feeling.

But then, the starry sky gradually faded away, and a beautiful woman with red hair and wavy hair appeared in the center of the image.

She looked directly into the camera with clear eyes, as if she were watching a player in front of a television.

Joshua was immediately attracted by her beautiful appearance.

This character was created using full CG technology. Unlike real people, it lacks realism, but its beauty has been perfectly preserved.

The background music also changes at this point, gradually slowing down but still retaining a sense of mystery.

The camera then shifts, and the red-haired woman stands up from her squatting position. She slowly turns her head, seemingly looking at something with a hint of confusion in her eyes.

Then she turned her body around, and Joshua noticed that the woman was holding a flower basket in her other hand, and her whole image immediately gave her the feel of a flower girl.

The flower girl begins to walk, the clear clatter of her footsteps ringing out. The camera quickly rewinds, and new instruments join the background music, gradually rising from a low point. The rapid drumbeats seem to foreshadow something about to appear.

As the camera retracts and follows, the flower girl appears to emerge from an alleyway and then remain in place, but the camera does not pause; instead, it continues to rewind.

Joshua then noticed that this seemed to be a modern scene.

By the way, he had heard online that the latest Final Fantasy game uses a more modern setting, but with some added steampunk and fantasy elements.

It caused a minor stir at the time, with some players looking forward to it while others found the modern setting boring.

He didn't really care about that; he felt that only by playing the game could he know whether it was fun or not.

At this moment, he felt that regardless of whether the game was fun or not, the opening full CG animation alone was already a testament to the sincerity of the developers.

He had never seen such a well-made opening animation in any game before.

Even though he wasn't very familiar with the details of game development, just looking at these images, he could tell that the cost of this thing was definitely not low.

The camera continued to zoom out, and the background drumbeats became faster and clearer.

Suddenly, the camera pans back faster, passing through modern buildings, and finally comes up above the city, revealing the entire cityscape to Joshua.

Then, the game's title and logo appeared in a flash of light; it looked like a meteorite falling.

The title is the English title of Final Fantasy VII.

The music reached its climax at this point, becoming more exciting and dynamic.

Joshua's body seemed to react at this moment, a faint sense of anticipation rising within him.

Is this... a circular city? There seem to be several furnaces emitting steam around here. Could it be some kind of coal-fired furnace?

If Joshua had any prior knowledge of Final Fantasy VII, the official website would have already introduced some related settings such as the Mako Reactor and the Shinra Corporation, all to allow players to immerse themselves in the game beforehand.

However, precisely because Joshua knew nothing about this, his curiosity continued to grow.

What kind of city is this?

Why is the city like this?

This appears to be a city built entirely of steel, at least 80 percent of which is actually steel.

It has to be said that the opening camera work alone is cinematic; anyone who watches it will become curious about the city.

Just as his curiosity was piqued, the scene showed a fleeting glimpse of train wheels running, lasting only about 0.5 seconds, but it perfectly captured Joshua's attention once again.

At the same time, the camera gradually pans down again, but this time it doesn't return to the flower girl's location; instead, it moves to the side.

Several fleeting glimpses of a train appear repeatedly, with the camera zooming in continuously until the scene finally focuses on a train speeding by at high speed.

Joshua then realized that the train scenes he had just seen were all of this train.

At this point, the game's graphics quality changed, and the image quality instantly dropped a notch.

Joshua immediately felt a sense of loss; he hadn't had enough of the exquisite CG animation he'd just seen.

However, at this point he was finally able to control it with a controller.

On the train that was gradually coming to a stop, a chibi-style hedgehog-headed character flipped over and landed on the ground.

Joshua noticed that he was carrying a huge sword on his back, and that sword was the same one that was stuck in the ground in front of the game's start screen.

This must be the main character.

Joshua was thinking this to himself at that moment.

Besides the character with the yellow spiky hair, several other characters quickly jumped off the train. One of them, a burly man with one hand that had been modified into a machine gun, looked at the spiky-haired guy.

"Hey, hurry up and keep up."

The burly man waved to the spiky-haired man, signaling him not to fall behind.

Joshua immediately pushed the left analog stick to keep up with the burly man's pace.

Having already played two games, he is gradually becoming familiar with the new controller operation mode of the GS1. He now quite likes the new game operation logic and finds it quite comfortable to hold.

Chapter 330 Actively Engaging Player Emotions

Final Fantasy VII is still played from a top-down perspective, but compared to the original, Bamboo Planet has made great improvements. The scenes have been changed from 2D to 3D, and the characters' polygons are more rounded and no longer have sharp edges.

This is already a very surprising visual effect for players in this world.

Thanks to the power of 3D graphics, the combat effects of the characters have been greatly enhanced.

On the television screen, the man with the yellow spiky hair followed behind the burly man and soon encountered a group of people who looked like soldiers.

Then the battle officially began.

Final Fantasy's turn-based system requires more precise timing compared to other games, which increases the sense of urgency for players.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like