Tokyo Video Game Tycoon.
Page 163
Then this guy completely faded into obscurity and became nobody.
To say whether that guy felt any remorse, he definitely did, but it was all his own doing.
At Zhu Youxing's summons, these composers came together to help.
They were all composers for well-known games such as Dragon Quest, Final Fantasy, and Mario.
Their names are now prominently featured on the game development credits, indicating they are highly regarded.
Furthermore, Takeyusei later released CD music albums for many games under their name. These were certainly good peripheral products in the eyes of gamers. Although they did not cause any social craze, the purchases by die-hard fans alone were a huge profit.
The other composers who had come to help were also individually taught by Takeyusei how to compose music for Metrod.
First and foremost, what Metrorod needs is music with a galactic quality. This is the most important thing. Only when the galactic feeling is brought out will the overall music effect of the game be greatly improved.
In this way, the production of the game's music and sound effects took another month, and the game's development finally came to an end at the end of the year.
As 1995 drew to a close, Christmas once again brought a surge in game console sales.
Parents in both the United States and Japan have opted to buy their children game consoles due to the advertising blitz, making it a very fashionable product these days.
The best-selling products are undoubtedly those from Yuxing Electronics Entertainment.
In Japan, over a million game consoles, including the Super Famicom, Famicom, and Game Boy, were sold on the promotional day just a few days before Christmas.
The same was true in the United States; the GB game console sold over 700,000 units on the first day, and the Super Famicom also sold over 700,000 units.
Promotional discounts also contributed to the surge in spending on video games in both countries.
In preparation for Christmas, the production speed of game consoles was increased again, and several contract manufacturers were found to produce them at the same time, which barely met the terrifying spending power of Americans.
Besides Yuxing Electronics Entertainment, other game companies and game console developers also made a lot of money on this day.
Bamboo Star used to eat meat, and now they can even drink soup. The industry's development can truly be described as thriving.
Then at the end of the year, Kazuo Murakami, the creator of Kazuo Games, held his first online game of the year selection.
This selection was actually suggested to Kazuo Murakami anonymously by Takeyusei online, using that Nintendo account, the one that's called World Dominator.
He suggested that Kazuo Murakami could hold an annual best game selection at the end of each year, with more categories, to give games more prestigious titles.
Awards are always a must in any industry, and they are also a great way to promote oneself.
It is beneficial to both the award organizers and the game developers who receive the awards; both sides get what they need.
Kazuo Murakami naturally agreed, and readily accepted. He also mentioned that he was indeed short of money recently, and such an event could attract more sponsors and increase the advertising rates on his website.
However, Takeyusei later reminded Murakami Kazuo not to increase advertising spending further, but to make the website more professional, as this would be for the good of the future. Murakami Kazuo also said that he would definitely listen to Takeyusei's advice.
After all, Zhu Youxing's suggestions have indeed made his website grow stronger and stronger, so he has no reason not to listen.
Then, Kazuo Murakami's first annual game awards were launched on the website.
Kazuo Murakami was just a little disappointed that he was still short of money, otherwise he really wanted to hold a ceremony like the Oscars, which would be super cool.
However, he felt that he should be able to host such a grand event sooner or later, and he was full of anticipation.
Chapter 241 Best Game
1995 was a magical year.
Video games have risen rapidly.
The United States, Japan, and even other countries that have not yet officially released video games have already developed a certain scale of industry.
Game development teams from around the world also seem to be quietly emerging.
Kazuo Murakami, who witnessed the rise of video games firsthand and was a close participant in it, has many reflections.
He put extra effort into this online awards ceremony, and even though it could only be held online, he started preparing about a month in advance.
First, a player voting channel was opened.
Then, contact a few independent game reviewers who are already somewhat well-known on the website, and get them together to discuss this year's annual game awards.
When they learned that the One Man Game Network was actually created by a middle school student, they were genuinely shocked for quite a while.
However, Kazuo Murakami is very humble, always saying that he is just someone who stands in the spotlight, and that he has a teacher behind the scenes who has been secretly teaching him.
This explanation relieved them, as they were genuinely a little afraid of Murakami Kazuo's potential.
A website that already boasts such a massive user base at such a young age has truly unlimited potential.
However, despite their lamentations, their main focus remains on game selection.
After a month of selection and player voting, the online results were finally announced on December 29th, just before the New Year.
Game of the Year: Street Fighter.
This is a completely new and pioneering genre.
Moreover, this is the most talked-about and most popular game this year, both in Japan and the United States.
Regardless, this game truly deserves its reputation.
Almost no one has any objections to this.
Then, the best action game award was also given to Street Fighter.
Best sound effects, also from Street Fighter.
Several other minor, insignificant "Best of the Best" awards were given to Street Fighter.
It wasn't until the best game categories that the selection of games began to show some differences.
Street Basketball was named the best sports game.
The best racing game was awarded to Surui Electronics' 3D Racing.
Need for Speed was already amazing.
However, because 3D racing was groundbreaking and its quality was not much worse than Need for Speed, after careful consideration by Kazuo Murakami and his team, they ultimately decided to give it to 3D racing.
There's another reason: apart from 3D racing, all the other games selected as best were dominated by Yuxing Electronic Entertainment.
There's really no other way.
They actually wanted to diversify their selection process and give more credit to other game companies.
However, the quality of the games from Yuxing Electronic Entertainment is simply too terrifying; they're on a completely different level.
For example, the best story game was given to Final Fantasy V, and the best role-playing game was Dragon Quest IV.
Finally, having exhausted all other options, Kazuo Murakami and his colleagues came up with a few more awards, such as the Most Promising Emerging Game Company.
This way, they can avoid being dominated by Youxing Electronic Entertainment.
After all, Yuxing Electronic Entertainment is no longer a new company, but a giant in the gaming industry, so it's impossible for them to compete for such an award.
However, the most promising emerging game company is still the one that exclusively produces games for the SFC, and it is still closely related to Yusei Electronics Entertainment.
The so-called selection of the best game is sometimes similar to awards in other industries.
When the strengths are equal, we should strive to be as fair as possible.
This year you get it, next year I get it—it's like dividing up the pork.
However, the current video game industry is somewhat extreme.
The top-tier games are truly despair-inducing; there's no sign of surpassing them yet.
For players, fairness isn't really an issue in these awards; they just want to see if their favorite game wins.
This was the first game awards ceremony, and at least there weren't too many vested interests involved. Even considering the need for equality, over 90% of the awards were given to Youxing Electronic Entertainment.
Players were naturally overjoyed, pleased that they hadn't chosen the wrong gaming platform and that all the games developed by Yuxing Electronic Entertainment were indeed the best.
Yuxing Electronic Entertainment is the world's dominant force.
Zhu Youxing didn't pay much attention to the game awards; he only glanced at the list after the awards were given out.
Actually, he had a pretty good idea of who the best games were.
So far, no one has been able to compete with him. Only Su Rui Electronics' 3D racing car broke through the barriers of Youxing Electronics Entertainment and won an award.
This also proves that Su Rui Electronics has indeed worked hard enough, and they deserve Zhu Youxing's extra attention.
This is truly a formidable future opponent and should not be underestimated.
After the awards ceremony, 1995 quietly passed, and 1996 arrived.
And right at the start of the year, the video game industry immediately expanded rapidly again.
In the United States, three more companies have chosen to transform their businesses and develop video game consoles, clearly aiming to grab a share of the industry.
According to Wall Street professionals, the number of gamers in the United States may have grown to tens of millions by 1996.
Few companies can afford to ignore a user base of this size.
As a result, they all devoted themselves to the production of video games.
Besides those developing game consoles, several other companies have also focused on developing online games for PCs.
Because a company that made a game called Dragon Treasure made a lot of money before.
Other companies then suddenly realized that making games doesn't necessarily require working on game consoles.
Can't you just think of a personal computer as a large game console?
Moreover, game development for personal computers does not require any licensing fees, and even the cost of CD production can be saved.
Because you can download and play games via the internet.
Even more importantly, the game can now be played online.
This greatly increases the game's social aspects.
The game "Dragon Treasure" has just been launched in the United States and has immediately been welcomed by many people.
Yuxing Electronic Entertainment has helped cultivate more game enthusiasts.
The Mysterious Dragon Treasure Trove essentially expands the user base to include more PC online gamers.
This also made the development company of Dragon Treasure an instant darling of capital, and its valuation soared rapidly in a short period of time. In less than half a year, their valuation in the United States has reached $500 million, which is quite terrifying.
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