Tokyo Video Game Tycoon.
Page 122
At the same time, he made a note of all these arrogant American car manufacturers. Although this wouldn't lead to retaliation, if they wanted to discuss licensing cooperation with him again in the future, they would be begging him for it, and he needed to vent his anger properly.
Compared to the United States, negotiations with Japanese car manufacturers went much more smoothly. This may be related to the growing popularity of video games among the population. They also realized that video games are a good promotional channel, and they were happy to agree to promote their car brands for free.
In total, three Japanese car manufacturers were negotiated, which are also the three largest original car companies in this parallel world.
Chapter 173 Fighting Master
With the racing game licensing basically secured, all that's left is to reskin and develop the game.
This was already second nature to the experienced second game development team.
If it weren't for the fact that Bamboo Travel Star has a time limit requirement.
They worked overtime like crazy to develop the game, and it should be finished in about a month.
However, Zhuyouxing mandated that they must develop the game for three months before it could be officially released when it was launched on a game console in the United States.
This way, they didn't have much pressure, and they could complete their work relatively easily every day, then just wait for the game's official release step by step.
As for the third development team, their basketball game is also doing too well.
Although there was no underlying code to help save time, I already had experience making basketball games before. This time, I just needed to take the game's graphics to a whole new level and make the basketball game look smoother.
During this time, Zhu Youxing also asked them to go to the fourth group to learn from them. They happened to be in the process of adjusting the data of character movements, so adjusting the movement effects of basketball players was just a side thing.
The development of the second and third groups went smoothly, and the only group that encountered some trouble was the fourth game development group.
On this day, Takeyusei also personally came to the office area of the fourth development team.
As soon as Zhu Youxing entered, he noticed that there were various papers scattered everywhere.
He picked up some papers from the ground and examined them, discovering they were strings of densely packed program code data.
There were also some marks drawn or scribbled with a marker, which seemed to indicate some kind of error correction process.
Zhu Youxing, on the other hand, vaguely heard the sounds of an argument.
Zhu Youxing walked over out of curiosity, wanting to see what was going on. Soon he arrived at a temporary office in the fourth group's office area.
At this moment, the programmers gathered for a meeting, and the animation of a character was projected onto the white wall.
They seem to be arguing about how the character should move more comfortably and smoothly.
"I think this muscular guy's moves are wide and sweeping, like sumo wrestling, using overwhelming force to defeat his opponent. So all we need to do is look at how sumo wrestlers fight."
"Your sumo wrestler is all muscle, that's obviously unreasonable, okay? Besides, this muscular man is clearly an heir to a noble family from Athens. Such a character should fit his persona better. He should learn Western martial arts, not our sumo."
"But we know absolutely nothing about Western martial arts. Are we supposed to imagine them by watching movies?"
Zhu Youxing did not rush into the meeting room, but patiently listened to the discussion inside.
These people seem to be stuck on the issue of each character's movements.
In addition to having smooth and visually appealing movements, a fighting character also needs to fit their own personality.
It would seem rather incongruous for someone from Europe or America to claim they know sumo wrestling techniques.
Moreover, sumo wrestling is a sport that belongs to the Asia-Pacific cultural sphere, and it may not be popular in the United States.
"How about this kind of movement? If it's a noble family, they might know some dances of the upper class. We can use dance to fight."
"That's ridiculous, and I can't even imagine it. How can you fight while dancing?"
The people inside had been discussing animatedly for a long time when suddenly the door opened and a person walked out, seemingly somewhat distracted.
Zhu Youxing swiftly dodged, thus avoiding a collision with the person who came out.
"Bamboo Tour!"
Aya Tsukino exclaimed in surprise.
She rarely shows surprise.
Of course, she is rarely unguarded in normal times.
She seemed to have some kind of precognitive ability when facing countless people before, and could sense that someone was approaching her in advance.
But just now she couldn't sense Zhu Youxing's presence at all, and almost bumped into him.
"Huh? It's President Zhuyou!"
In the conference room, people were also drawn by Aya Tsukino's exclamation and looked towards the doorway, where they could see Takeyusei standing on one side of the door.
The employees who were having a heated discussion all stopped talking.
"I saw that you were arguing very intensely, so I didn't want to disturb you."
After giving a polite nod to Tsukino Aya, Takeyusei greeted the employees in the conference room.
Aya Tsukino quickly lowered her head and left without saying a word, her thoughts unknown.
Takeyusei, on the other hand, was already used to Tsukino Aya's behavior.
He had learned from Tsukino Aya a long time ago that she had a fear of physical contact. This was more like a psychological problem, exactly the same as the mental illness of a certain game character. She was usually not good at speaking, so Takeyusei did not disturb Tsukino Aya and let her leave.
Then he entered the conference room, and all the employees stood up, slightly nervously.
"I just came here to take a look around. I think I heard you guys were stuck in some kind of bottleneck?"
The leader of the fourth group, Ryuta Omori, said somewhat apologetically, "President, we have indeed run into a little trouble. We are currently struggling with what kind of action characteristics each character should have, as well as the different effects of knocking down enemies."
The various data that Aya Tsukino previously provided were basically templates for a single character.
They could use this template to create similar characters.
However, according to Zhu Youxing's requirements, there need to be at least twenty fighters, each with their own unique characteristics.
Takeyusei provided the characteristics of several characters, including Ryu, Ken, Chun-Li, Guile, and Akuma, while the programmers were left to use their imaginations to create others.
In the original Street Fighter series, there weren't many fighting characters, and there weren't any characters like Chun-Li who became very famous later on.
But since the decision has been made to skip the second generation of the game, they might as well just use some of the character designs from Street Fighter II.
Ryuta Ōmori pulled out a blackboard and then personally hand-drew a character's action sketch for Yusei Take, roughly simulating a battle scene for him.
“We think this is already quite smooth, but as you said, president, the smoothness is still not quite satisfactory. We want to make a more satisfactory product, so we are now in a dilemma.”
Zhu Youxing stroked his chin, examining the simple motion diagrams on the blackboard, as if he had thought of something.
In Zhu Youxing's memory, there was a fighting game that was of epoch-making significance, and that game was called Virtua Fighter.
Looking at this game now in 2020, it's completely unwatchable, but back then, it caused quite a stir.
At that time, motion capture technology was not yet mature. In order to make the action as close as possible to the feeling of real fighting, producer Yu Suzuki personally explored China, looking for all kinds of martial arts masters, and humbly sought guidance and teaching, all in order to create the best fighting game in his mind.
Finally, his efforts paid off, and Virtua Fighter became an instant hit, making Sega a fortune during that period.
Zhu Youxing felt that it was necessary for these programmers to experience firsthand the fighting techniques of those martial arts masters.
It would be a miracle if they could develop any good action games while holed up in the office all day.
Chapter 174 Finding the Master
"Half of you, put your work aside for now. You have new tasks to do. As for the other half, focus on getting the basic structure of the game sorted out first. You can work on the character combat and animations later."
"President, what do people who have put down their work do?"
None of them objected to Zhu Youxing's request.
This is Zhu Youxing's company, so he can certainly decide what each employee should do.
Moreover, Zhu Youxing was also the one who pioneered the game industry, and his words, in retrospect, have reached a level almost a royal decree.
Now no one would easily question his words anymore.
"I'll try to find some martial arts masters to teach you later. What you need to do is not to learn a particular martial art, but to record every single detail of the battle clearly and meticulously, without missing a single thing, even the crease of your clothes during the fight."
Everyone looked at each other.
Do you have to learn fighting games just for a fighting game?
They really didn't expect this.
This is quite common in the film and television industry.
If there is a film or television series about martial arts practitioners, then dedicated actors will usually visit experts in the relevant field in person and then follow them closely to learn until they can express the professionalism of that field in front of the camera.
But Zhu Youxing has a lot of requirements.
Even the wrinkles in clothes need to be recorded.
This sounds a bit outrageous.
However, they didn't have any objections; in fact, many people were quite interested.
Most of these people used to be weird programmers who were stuck in the company, living a monotonous life with no clear boundaries.
Even though they work a 9-to-5 job at Zhuyouxing's company, when they have free time, they just stay at home playing games or watching TV series.
Someone has to nudge them from behind and encourage them to go out more before they might be tempted to go out, but without feeling resentful.
At this point, Zhu Youxing had already begun to consider what kind of martial artist to find for these people.
He wasn't very familiar with this area.
Game development is currently quite intense, and he plans to release Street Fighter simultaneously with its launch in the US market in February or March of next year.
Therefore, we need to hurry up and get these people to study.
correct.
Zhu Youxing suddenly remembered someone.
Airi Hayazawa.
Doesn't her family run a kendo dojo?
Although they are not the martial artists he was hoping for, there must be some connection between them, right?
I never expected there would be this kind of connection.
Airi Hayazawa is currently with the handheld console's engineering development team, overseeing the console's development progress.
She was quite happy when Zhu Youxing came looking for her.
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