Price: $1000

Speed: 9

Durability: 220

Armor type: Light armor

Production prerequisites: Foehn War Factory + Network Core

Functions: Interferes with weapons and support skills; disables buildings.

Weapons: Electronic countermeasures system

Range: 9/9 (anti-air)

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Don't underestimate this unit because of its size and appearance! The Raccoon Jammer is crucial to all Foehn forces. These jeeps fight the enemy in unconventional ways: their top-mounted jammers can disable the weapon control systems of most units, rendering both ground and air enemies unable to use their weapons properly and nullifying their attacks.

When the Raccoon Jammer's beam strikes a unit, the attacked unit will be unable to inflict damage. However, if the enemy does not possess damaging weapons, the Raccoon Jammer's equipment will have no effect on them.

Furthermore, jammers can also disable enemy buildings, including power plants, war factories, and defensive structures. They have a long range and can attack from behind main forces, making them common in siege warfare. Raccoon jammers cannot withstand much damage and should not be used alone.

The Raccoon Jammer also has a trump card: a small onboard signal suppressor that prevents enemy commanders from using support abilities or superweapons in the area around it. Since the Raccoon Jammer doesn't require power like the signal suppressor, this suppression effect can only be dispelled by destroying or crippling the Raccoon or killing its driver.

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Additional Information:

Attack while moving

You can enter the tank bunker.

Can paralyze any building

Unaffected by reduced firepower

Weapons capable of disabling most enemy units

Prevents enemies from launching support abilities around it (Area of ​​effect: 6)

Cannot prevent reconnaissance skills

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TIPS: The ability to paralyze any building is relative to the player being the victim. Using a raccoon to block AI barracks, factories, or construction sites is ineffective, as AI construction ignores EMP effects.

Furthermore, the weapon jamming effect of the Raccoon Jammer is currently ineffective against some units such as the Vanguard, Foxtrot Dancer, and Phantom Rocket Launcher. This issue will be partially resolved in version 3.3.3 due to a game engine problem.

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The book states that the Raccoon Jammer can immediately disable Bondsky, who requires remote control.

Foehn Unit: Enrager Support Vehicle

Enrager Support Vehicle

Price: $1400

Speed: 6

Durability: 240

Armor type: Medium armor

Production prerequisites: Foehn War Factory + Network Core

Function: Disrupts units, marks targets

Weapons: Confusion Rays / Illumination Flares

Range: 9 / 14

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这 是

Exclusive unit of the Mad Shark Vanguard

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The Enrager Support Vehicle is a unique eight-wheeled vehicle exclusive to the Shark Vanguard, utilizing experimental weaponry. Months before the Enrager was designed, Shark Vanguard scientists at the "Last Fortress" successfully executed a defensive maneuver. They used a newly designed weapon that blinded intruders, causing them to attack their own side instead. This weapon, nicknamed the "Confusing Ray," functioned exactly as its name suggested: it rendered enemies unable to distinguish the real enemy, ultimately leading to friendly fire incidents.

Once deployed, the Enraged can fire flares, clearly indicating the target's location to the Foehn troops. All units within the flare's designated area become significantly easier to destroy, as their positions are now fully exposed. The Enraged have no damaging weapons and cannot use any weapons while moving.

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Additional Information:

Immune deception rays

Unaffected by reduced firepower

After deployment, use a flare to reduce the defense of affected units by 25% for 6 seconds.

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The book states that the confusion ray can be used against units within low-altitude range.

Infiltration Unit: Phantom Multiple Rocket Launcher

Phantom Light Multiple Rocket Launcher

Price: $ 2000

Speed: 6

Durability: 520

Armor type: Medium armor

Construction prerequisites: Foehn War Factory + Web Core/Spire/Loom Expansion Module

Functions: Anti-armor, anti-aircraft

Equipment: "Golden Arrow" rocket

Range: 10 / 11 (anti-air)

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This unit needs to infiltrate the enemy.

Technology centers and construction sites received

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For the Foehnder, Mirage technology is one of the technologies they lost in the chaos of the Antarctic campaign. If the clairvoyant robot can locate the Allied technology center, the Foehnder will have a chance to restore this technology. Once restored, the Mirage Multiple Rocket Launcher can be put into production; this unit can use a large number of rockets to attack enemy vehicles and aircraft. Compared to the Mirage Tank, another advantage of the Mirage is its rotating turret, allowing it to attack while on the move.

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Additional Information:

Minimum range: 3

Not visible on the enemy minimap

Can crush infantry

Attack while moving

The driver cannot be killed

It can automatically restore durability.

When stationary, it will disguise itself as a tree.

The acoustic detector will increase its firepower by 15%.

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The book's setting: None

Chapter Forty-Four: Domination (IV)

Earth Satellite Orbiter - GLONASS Satellite System Group.

This constellation of satellites, launched into orbit since the arrival of the Colonia Flanking Air Base in this world, has been operating silently.

The mind illusion technology brought by Rushdie, the traitor of Epsilon, has kept these satellite constellations launched from the air base on the flank of Colonia running smoothly.

The successful application of artificial intelligence and nanotechnology also enables this satellite constellation to maintain and replenish itself. When nanomaterials are insufficient, it is sufficient to simply place containers for replenishing nanomaterials at the Colonia flank air base or the mass accelerator on the ground. Unless there is an enemy that can discover them or a disastrous interstellar disaster occurs, it is impossible to break this ouroboros-like cycle.

The GLONASS satellite constellation contains a wide variety of satellites, including a special group of satellites in addition to the categories we already know.

Energy detection/analysis satellite

As the name suggests, these are two types of satellites used for detecting, analyzing, and identifying energy. What kind of energy are they primarily used to detect?

"Spiritual Energy"

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